2013년 11월 30일
Folk Tale - Games Foundry
I am pleased to announce that Folk Tale Dev Blog 16 is now available:

http://blog.gamesfoundry.com/2013/11/folk-tale-dev-blog-16.html

Topics include:

  • Location Editor
  • Character - Beastman
  • Featured Icon

We look forward to your feedback.

Best wishes,

Simon Dean
Project Lead, Folk Tale

Read and discuss Dev Blog 15:
http://steamcommunity.com/app/224440/discussions/0/684839197502278685/

Read and discuss Dev Blog 14:
http://steamcommunity.com/app/224440/discussions/0/810938082628187167/

Read and discuss Dev Blog 13:
http://steamcommunity.com/app/224440/discussions/0/864980277652893273/

Read and discuss Dev Blog 12:
http://steamcommunity.com/app/224440/discussions/0/864979008364683328/

Read and discuss Dev Blog 11:
http://steamcommunity.com/app/224440/discussions/0/864977564097395670/

Read and discuss Dev Blog 10:
http://steamcommunity.com/app/224440/discussions/0/864976115188745333/

Read and discuss Dev Blog 9:
http://steamcommunity.com/app/224440/discussions/0/864974880558826918/
2013년 11월 30일
Folk Tale - GF
I am pleased to announce that Folk Tale Dev Blog 16 is now available:

http://blog.gamesfoundry.com/2013/11/folk-tale-dev-blog-16.html

Topics include:

  • Location Editor
  • Character - Beastman
  • Featured Icon

We look forward to your feedback.

Best wishes,

Simon Dean
Project Lead, Folk Tale

Read and discuss Dev Blog 15:
http://steamcommunity.com/app/224440/discussions/0/684839197502278685/

Read and discuss Dev Blog 14:
http://steamcommunity.com/app/224440/discussions/0/810938082628187167/

Read and discuss Dev Blog 13:
http://steamcommunity.com/app/224440/discussions/0/864980277652893273/

Read and discuss Dev Blog 12:
http://steamcommunity.com/app/224440/discussions/0/864979008364683328/

Read and discuss Dev Blog 11:
http://steamcommunity.com/app/224440/discussions/0/864977564097395670/

Read and discuss Dev Blog 10:
http://steamcommunity.com/app/224440/discussions/0/864976115188745333/

Read and discuss Dev Blog 9:
http://steamcommunity.com/app/224440/discussions/0/864974880558826918/
2013년 11월 30일
Blade Symphony - termi
We've tallied up the scores for the tournament registrants, here they are!

  • Jok3rellone
  • Flash
  • Zanzamal
  • WhoArts
  • Dogaru
  • Inathero
  • Angles
  • Xelot
  • Airlines
  • Kana
  • eBunny
  • Th3c4sch
  • =(eG)=Keith Wicher
  • Hoody
  • PUNKZEDB
  • Oak
  • Cynoxious
  • Shooting Star
  • Ecioh
  • Mugen
  • RickyWL
  • Mugsworth
  • The Greatest Black Karate Man
  • Raffle
  • Wolfloor
  • Dinosaurathon
  • Asowa
  • GRIMNARR
  • West Korea is Best Korea
  • DarkInfestor
  • Sentient
  • Tsuko

Hope you guys are ready for the touney and we'll be in touch soon with additional info !
2013년 11월 30일
Blade Symphony - termi
We've tallied up the scores for the tournament registrants, here they are!

  • Jok3rellone
  • Flash
  • Zanzamal
  • WhoArts
  • Dogaru
  • Inathero
  • Angles
  • Xelot
  • Airlines
  • Kana
  • eBunny
  • Th3c4sch
  • =(eG)=Keith Wicher
  • Hoody
  • PUNKZEDB
  • Oak
  • Cynoxious
  • Shooting Star
  • Ecioh
  • Mugen
  • RickyWL
  • Mugsworth
  • The Greatest Black Karate Man
  • Raffle
  • Wolfloor
  • Dinosaurathon
  • Asowa
  • GRIMNARR
  • West Korea is Best Korea
  • DarkInfestor
  • Sentient
  • Tsuko

Hope you guys are ready for the touney and we'll be in touch soon with additional info !
2013년 11월 30일
Valdis Story: Abyssal City - EF Admin
Version 1.0.0.21 is being updated to the main branch after being tested in beta for a while. Changes since the beta are as follows...

  • Adjusted bonus points granted for time when completing Goibniu Mode.
  • Added bonus points for current level when completing Goibniu Mode.
  • Non boss enemies no longer grant points after level 20 in Goibniu Mode.
  • Ash Bringer now dissolves if it hits a wall.
  • Holy Order and Black Blessing reworked.
  • Various typos fixed.
  • Hot fix for error on enemy electric beams.
  • Hot fix for slow spell casting while Ash Bringer is equipped.

For the full list of changes in this version Click Here

If you where using the IGPU betas to address a graphic issue that occurs on some devices, please continue to do so. It will have the latest updates and changes until a permanent solution is found.
2013년 11월 30일
Valdis Story: Abyssal City - EF Admin
Version 1.0.0.21 is being updated to the main branch after being tested in beta for a while. Changes since the beta are as follows...

  • Adjusted bonus points granted for time when completing Goibniu Mode.
  • Added bonus points for current level when completing Goibniu Mode.
  • Non boss enemies no longer grant points after level 20 in Goibniu Mode.
  • Ash Bringer now dissolves if it hits a wall.
  • Holy Order and Black Blessing reworked.
  • Various typos fixed.
  • Hot fix for error on enemy electric beams.
  • Hot fix for slow spell casting while Ash Bringer is equipped.

For the full list of changes in this version Click Here

If you where using the IGPU betas to address a graphic issue that occurs on some devices, please continue to do so. It will have the latest updates and changes until a permanent solution is found.
Blade Symphony - fug4life
Our weekly show and tell has started, come join us!
Live Link
Blade Symphony - fug4life
Our weekly show and tell has started, come join us!
Live Link
2013년 11월 30일
Edge of Space - LordShaggy
  • Swapping out current light system with a slightly simplier one temporarly. This is to solve an issue were a number of users would experience inconsistant but frequent freezes while playing the game.
    We are moving to full focus on multiplayer and will return and focus on solving this issue after, but we wanted to remove the crash
  • Optimization in the rendery loop
  • Added First Achievment
  • Memory Leaked Plugged
2013년 11월 30일
Edge of Space - LordShaggy
  • Swapping out current light system with a slightly simplier one temporarly. This is to solve an issue were a number of users would experience inconsistant but frequent freezes while playing the game.
    We are moving to full focus on multiplayer and will return and focus on solving this issue after, but we wanted to remove the crash
  • Optimization in the rendery loop
  • Added First Achievment
  • Memory Leaked Plugged
...

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