Sep 30, 2018
Chinese Parents - Sherry
Red Haze - AestheticGamer aka Dusk Golem


Red Haze's Halloween Event has started! It's a short 30-60 minute area only available during September 30th to November 5th. There's also a few unlockables you can obtain during the event (and only during the event) that you can keep permanently in the game if you obtain them in time (they'll last after the event is over). I hope guys have a happy Halloween, and enjoy this little content update!

The game also will be on sale for 10% off between September 30th to October 14th for 10% off, then on sale again for 10% off between October 29th and November 1st. The game will be 10% off again during the Steam Winter Sale, so no further discounts for a while.

Again, Happy Halloween!
ClickRaid - SlikeyTre
-Added October Patron pet Cloud and Scythe Cursor
-Emb3r refactored some code so some stuff might run better...
-Did some touching up on the sound fx that sounded worse than terrible.
-Halloween event is live for the month

Previous patches:

ClickRaid548.13
-Unable to equip a lower level tome than current equipped
-Fixed large numbers in playerlist
-Fixed large numbers in graphs
-Fixed Buff level limit when higher than CL 225k
-Fixed Fire Arrow buff mult in buff window(display bug)
-Re-Scaled Walkspeed Talent to account for Rarity



ClickRaid 548.14
-Fixed bug with artifact damage being sky high equiping your first tome.
August 29, 2018

ClickRaid549
-Fixed rounding issue on Playerlist
-You now get a free Random Synergy that changes each Ascend
-September Patron Pencil and Book are here
-Damage Potion breaking fixed
Goblins of Elderstone - Lost Goblin


Greetings clan!
It sure has been a long time since the last update! Always feels like time flies by us way too fast however. Spring is upon us here in the southern hemisphere and Elderstone needed a good old spring clean as well. This update we put a priority on cleaning up more of the UI - a process we started with the needs and goblin UI changes we made last update - and also diggin deeper into our navigation and pathfinding bugs that cause us all so many headaches.


The needs wheel has been swapped around showing what the clan has and needs much more clearly now.

Although it's still not perfect (and will take a long time still to get closer to perfect) you will find your goblins are much more responsive to jobs and will get stuck or go braindead a lot less often now.

We also made several visual improvements to the snow, water and forests that you will hopefully like.


Our new pine forests have a lot more charm now

The game start has had an overhaul - now the game will start paused and give you time to look for an ideal starting location before placing your campfire. The inventory in the UI now shows the total resources in your village more accurately and new job priorities have been added to the job management window to further help you control your growing tribe.


Several balance changes have also been made to the game, the most significant of which is a change to what goblins burn for firewood. They will now require logs instead of sticks to keep the goblins warm and cozy in their homes and at the campfire.

This update therefore does not have too many “shiny and new” features but instead should be more robust and nicer to play. We always have this battle between wanting to put in new feature and focusing on improving what we already have, so we hope you are happy with the new update and we look forward to doing smaller updates going forward where possible to keep things interesting as well as improved.

Thank you as always and good luck with your villages!


Patch notes:

New Features:
-Added some noise to the snow so its lies less evenly on the ground.
-Added new tiles to the grass biome for the outer edges.
-Updated art assets (pine trees, elder trees, goblin uniforms, flowing water and better still water)
-Cloud cover changes when snowing.
-Added random loading screens.
-New Lost Goblin logo/intro.
-Clan needs UI that is opened from the Warrens has been majorly overhauled to better explain and detail the new goblin needs changes.
-Updates to the tutorial and beginning village placement for easier understanding (also starts the game paused).

Balance Changes:
-Goblin needs/desires for resources are now only activated once the certain buildings are built, these resources are no longer displayed in the inventory screens until the tech level is reached.
-Added in new job priorities that can be set for hauling/construction/stoking fires.
-Changed fires to burn Logs instead of Sticks.
-Made the priority for the delivery of Logs to the campfire change based on the temperature.
-Snow now stops falling prior to start of spring.
-Trade Hall now costs logs instead of sticks.
-Logs are now gathered faster and are more abundant for the woodcutter to gather from trees, Planks cost less to make.
-Global Inventory UI will now include resources that are currently being stored in work buildings and warrens (but not including those used by crafting jobs)
-Task to take the wood from the woodcutters hut to the storage has a higher priority now.
-Pausing or stopping crafting of a resource at a crafting building will mean that the resources for that job will stop being delivered and will reduce the villages need for it.

Bug Fixes:
-Fix for the goblins considering the wood at the warrens that's used for warmth while sleeping, meant there was warmth/fuel at the campfire.
-Fix for full resources icon not being displayed correctly on all buildings.
-Changed the Job priorities menu so the top resource row is fixed in place.
-Updated the level generation system to allow us to force Iron and Stone mine nodes to spawn if there was none available.
-Fix for buildings not crafting second tier craftable items.
-Fix for the camera behaviour while the game is paused, also how building placement physics is updated while paused.
-Did a physics pass on the level removing much of the objects the camera was interacting with, allowing for a smoother camera, but also adding more chances of clipping models.
-Fixed Wraith material to not take snow during winter.
-Campfire lights will no longer turn on at night without an active fire.
-Skeleton HP bar moved to correct position.
-Shade meshes below trees will now spawn in correctly after loading a save file.
-Fixed a drag and drop issue when choosing a Hier when your King dies.
-Story moment issue where resources which should have been taken, were being given is fixed.
-Job Priorities not being active in the menu after you changed a goblin back to a peon is fixed.
-Fixes to how we calculate the resource distribution during level generation

Community Announcements - windchaos
问题1. 我的程序启动后崩溃了。
解决方案:请检查操作系统版本,本游戏暂不支持32位的操作环境,还请见谅。

问题2.我的应用提示安装报错,无法启动。
解决方案:请尝试重启steam或卸载本地文件后重新下载。

问题3.程序启动后卡死在了引擎启动加载页。
解决办法:请确认本地网络环境正常,如果网络正常却依旧卡死请尝试清理本地缓存文件。
缓存路径:E:\SteamLibrary\steamapps\common\Brave-New-World-i(到这里为止是你的STEAM存储文件夹地址)\resources\app\userData

问题4.读档错误(包括但不限于读取continue和load页读取存档)
解决办法:请确认本地save文件夹中有.save格式的文件。
存档地址可以通过如下路径获取:
\Brave-New-World-i(到这里为止是你的STEAM存储文件夹地址)\resources\app\save
您可以将存档文件以邮件附件的形式发送至mayuri@iqing.com
我将在收到邮件后为您处理文件无法读取的问题

问题5.成就无法显示
由于先前提交steam审核时,出现的未知错误,导致steam游戏成就系统无法与我们的游戏一同上线,目前我们正在努力排查问题以确保成就系统顺利上线,我们会尽快解决该问题。

问题6.在系统设置、文本回看界面,自动播放余快进未能停止
在进入上述界面前,确认Auto和skip已经停止(再次点击图标即可停止)。在具体对应界面中,不要按ctrl键即可避免触发
DRAW CHILLY - AZAMATIKA

Another event :kot:
Sep 30, 2018
Landlord Simulator - Gamemastershift
Hello Landlords,

So today we have the long and delayed update to v3.3.0 and it is going to be a fun one. So to start off as the title states this is part one out of six. We are going to be releasing mini updates throughout the month. At least once a week and one extra somewhere in the mix so lets explain what's going on here.

This update did cause a lot of problems because when it was getting done it interfered with a lot of the other game mechanics. So we had to break it down piece by piece to get everything working. Then at the same time balancing was a large issue because what fun is a game you can spam a single building for money. So while doing all that we said this town looks a little empty and full of trees. So over the month the mini updates are going to bring a few different things.
  • More mechanics or flushed out ones anyways
  • A larger town to explore and enjoy
  • Buildings that are just for show
  • Two to four other businesses to own
  • Apartments to own and manage
  • Little bug fixes
So As far as what is in this update please take a look below
  • Two starter businesses to own
  • New buildings in the town
  • Abandoning home function now fixed
  • Balanced gameplay for now
  • Apartments to own and manage
  • Lowered AI count
  • New tutorials
  • Possibly fixed optimization
So going forward we are going to barrel through this last month and finally reach that finished fleshed out game. One that is shiny and ready for the leap out of Early access.
Wild Terra Online - guniball


The last day of the sale! You can still purchase Wild Terra right now saving 67%.

Purchase on the Wild Terra website

Buy Wild Terra on Steam
Sep 30, 2018
Live2DViewerEX - Pavo Studio
Version: 2.2.0 -> 2.2.1

  • Added support for playing multiple motions at the same time

  • Added json property 'ScaleFactor'

  • Improved json property 'HitAreas'

  • Improved json property 'LoopParam'

  • Improved json property 'TimeLimit'

  • Code optimization

  • Minor bug fixes
Sep 30, 2018
Andarilho - Access Violation
A small update to fix a few things on the background and some improvements for the game.

Unfortunately, I am not able o update the game as fast as I want because I have to divide my time developing Andarilho and Call of the Mighty Warriors, but, some cool stuff will be added to the game soon.




SC Jogos
...

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