An overdose of reality can have dire consequences… Descend down the rabbit hole and embrace your Downfall in a trippy, brutal and stylized adventure.
All Reviews:
Mostly Positive (26) - 76% of the 26 user reviews for this game are positive.
Release Date:
Mar 15, 2019
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“First and foremost: Early Access will be the best way to build and evolve the game: based on the feedback of the community.


Additionally, we would want to avoid the commotion with all post release updates/ day one patches and so on, Early Access will be the best solution in this regard. To get the game up to the best possible experience, so when released it will prove to be a polished and bug-free experience.

So far Early Access has helped us improve the game. Over the last year we dropped 11 major updates which added lots of new content, features and fixes. And we will continue to do so until the game is considered worthy to receive that desired v1.0 badge ;)”

Approximately how long will this game be in Early Access?

“As long as it need to be. Currently estimated to leave Early Access Q4 2020. However, this is subject to change, should the feedback of the community would require it.”

How is the full version planned to differ from the Early Access version?

“The full game will be the final, complete package. That means as bug-free as can be, with futher polish and refinement to existing content. Right now some levels and features will be rough around the edges, whilst other will be more refined and/or final. All levels and content which would require it will eventually get the refinement treatment.

Full game will be avaialable in 2 versions: with and without the Soundtrack. EA backers will receive it for free”

What is the current state of the Early Access version?

“Currently majority of the content and features have been added. The game features a day progression system which branches in a non linear way (meaning you can have a different level on a certain day depending on you choices, mental state, etc) as well as 7 endgames, sanity system, lots of weapons and enemies, dynamic tunes (headphones or good stereo sound system highly recommended!)

In case you would be intered in more detailed info I'd recommend checking out the announcements on the games steam community. They breakdown the details and progress in detail.”

Will the game be priced differently during and after Early Access?

“Project Downfall will cost a bit more once it leaves Early Access.”

How are you planning on involving the Community in your development process?

“With the help of the community feedback, it will be possible to improve and tweak the levels, features, mechanics-or any other important factor for that part- as much as possible.

We welcome and encourage you to let us know what you think! After all we all want the game to be the best it can be! So dropping a line or two on the games Steam forum will help provide the best possible experience during Early Access with the goal to deliver an enjoyable and memorable game, that you will like coming back to.”
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About This Game

FOREWORD



PLEASE READ BEFORE PURCHASING

The game is in Early Access and is constantly being updated. It's worth noting that currently the whole team is 1 programmer(working overtime) and me doing everything else(fulltime). The only thing outsourced was the initial Chinese translation. So, as much as we would like to fix everything at once, it's simply not possible due to our limited manpower. So we have to be realistic with our possibilities and stick to the priorities and fix address them one by one, before moving on to the next fix/feature.

To make this easier and to check out what has been done, or what's the main focus of the closest update I'd recommend checking out the announcements on the Steam Community. This way you will know if a deal breaker has been addressed etc.

And please note: despite the 2d, sprite based enemies, Project Downfall might give the wrong impression of being a Doom clone. As much as I love the classic FPP's, Project Downfall's goal is to play differently: more like a fast paced action puzzle with lethal consequences. Bullets are really deadly here; both for you and the enemies.

And finally, the game is only available in English at the moment. A lot of text has been added since launch, hence making the initial Chinese and Polish translations incomplete. We hope to address this soon and update the whole text to be available in Chinese, Japanese (possibly also Russian and Polish), when possible.

BACKGROUND



The world we have known is coming to an end. The European Union is in disarray, with a new superpower emerging on the horizon: The Novorussian Federation, which already welcomed new members such as Lithuania, Ukraine and Poland.



Enter the first mega-city of Europe: Crimson Tide. The free city of Crimson Tide(the representative free city of this New World Order, showing that both systems can co-exist in harmony, forging a better future for its citizens) was raised as the representative pinnacle of humanity's achievements on the border of Germany and Poland, in agreement to respect the sovereignty of both the EU/Transatlantic States and Novorussian Federation. But, as history has taught us, this is true only in theory....

Governing parties are not political but rather economical, pointing to a new direction of leading nations. Gone are the days of political parties, replaced by voting with your wallet for the corporate entity which provides everyday life with the highest benefits. Leading corporate entities deal most of the cards, keeping its citizens in check with mandatory medication.

Somewhere in the city, in the Lakk District, a regular middle class citizen is about to start another routine day…

THE GAME



Welcome to your Downfall...


Project Downfall (PDF for short) is a trippy, reflex based shooter with adventure elements. The game is an overall mashup of the the movie „Falling Down” with M.Douglas and the style of „Hardcore Henry” and „John Wick” in a retro (DOOM,Duke3d,Hexen etc) stylised visuals with modern post effects and Dynamic Original SoundTrack.

You start in your apartment after another routine day at the office and your adventure starts from there. The storyline will progress with completion of main missions and branch out depending on various factors (chosen path, mental state, specific choice/interaction/pickup/etc)

You are a regular, middle class citizen. By day, leading your ordinary, rinse-repeat corpo-routine life, with your lovely girlfriend Olga by your side, a well paid job and crib with an amazing view. What more could a guy want?

Yet you feel privileged and as a true socialist you feel you need to give something back…

...By night, you give your contribution to society as a self-proclaimed dealer of justice, dispatching all sorts of scum with extreme prejudice… Or, at least that is what you think...

Main missions will be accessed from your car outside the apartment. In one of the earliest updates after the games Early Access release, the area will be expanded with a freeroam hub which will open up to other parts of the city with optional missions with progression of the game.

With addition of new levels during Early Access, the plot will branch out at certain points leading down alternate paths/levels. Certain levels will only be accessible with certain restrictions (ie depending on timeline, if certain character was discovered/spared/killed and son on). The game will offer multiple endings.




    What to expect (Early Access):

  • A fast paced shooter where reflexes and quick thinking count. Think more Hotline miami in FPS than DOOM. Levels play more like fast paced puzzles with lethal consequences

  • A dynamic and fitting Original Soundtrack which adapts to what's going on on-screen

  • Non linear progression. Certain scenes will play out differently depending on your choices and state of mind, or maybe even will reveal alternate levels, routes to your goal

  • Cannon fodder

  • Trippy visuals

  • Sanity system. The world will react to the players self-medication threshold in varied ways throughout the games timeline.

  • No health regen

  • Actually no way of replenishing your health at all

  • in the current Early Access build: each path/route offers a minimum of 8 levels. Possibly more if conditions are made and areas are discovered.

  • Combo kill and style system

  • The Superkick

  • lots of fun ways of dispatching your foes

  • Leaderboards

  • Freeroam hub which expands with the games timeline offering new opportunities





      What to expect from v. 1.0

  • More cannon fodder

  • over 20 levels

  • Non linear storyline progression with multiple endings (4 different endings confirmed)

  • brutality finishers and environmental attacks

  • Achievements

  • and more

Mature Content Description

The developers describe the content like this:

Game contains violence, blood, vulgar language, medication usage and explicit themes.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or newer
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600
    • DirectX: Version 11
    • Storage: 2000 MB available space
    • Sound Card: DirectX Compatible
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1 or Windows 8.1 or Windows 10 (64bit versions)
    • Processor: Intel Core i7 3770 @ 3.5 GHz / AMD FX 8350 @ 4.0 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 760
    • DirectX: Version 11
    • Storage: 2000 MB available space
    • Sound Card: DirectX Compatible Sound Card

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