Project Warlock is a first person shooter that fans of Doom, Hexen and Wolfenstein cannot miss. It serves you an exploding cocktail of bullets, spells and monsters. Battle through 60 levels of non stop action packed with bloodthirsty enemies and challenging bosses.
Recent Reviews:
Very Positive (127) - 92% of the 127 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (494) - 89% of the 494 user reviews for this game are positive.
Release Date:
Dec 6, 2018

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Recent updates View all (7)

May 17

Difficult-y Delivery

Alright. “following weeks” turned into “months” and we went underground to make sure the next time we wrote something was precisely when announcing the new patch. Which in hindsight wasn’t the best idea as this resulted in the longest spell of silence on our end.

After last patch we began working on three things at the same time – a new, reworked demo that we showed during ’19 PAX East (and one that will be available at a later date), a new batch of fixes including the oft requested new difficulty level, and a bunch of new cosmetic features for the game that coalesced into something more substantial.

Unfortunately this all happened at the same time and we did not choose the juggling order. Or perhaps choose it poorly, as the work on each started before the previous task was finished. As you realise Buckshot is actually one man army programming wise and this proved to be too much.
In short – we planned poorly, work started on all three, eventually so did the Q&A and this amounted to a torrent of things that needed to be incorporated at the same time. Which lead to cycles of bug squashing, resubmitting and reworking things that seemed to never end. Until yesterday.

So: The patch is launching today.
The demo should be available in June.
The cosmetic coalescence – a bit after that.

Without further ado:

v1.0.1.0 Changelog

  • Added new difficulty level
  • Balanced the starting area of E1M1
  • Balanced the after-elevator-area in E1M1 after getting the yellow key
  • Improved the hitbox of Ceiling Decorations in Medieval setting
  • Improved the hitbox of the Street Lamps in Industrial setting
  • Adjusted the time before "press any key" is activated after a level is finished
  • Adjusted thorn bushes in Cemetery to better show its damage state and to minimize confusion
  • Adjusted font size in difficulty description window
  • Changed the Hardcore Difficulty icon in Difficulty menu to fit the achievements icon
  • Fixed a bug where CRT shader settings would not save between the levels
  • Fixed a bug where look would not work on a gamepad
  • Fixed a bug where the player could not view the stages info in the roadmap with the controller
  • Fixed a bug where the player could not buy perks with the controller
  • Fixed a bug where the player could not select pause menu options after death
  • Fixed a bug where "Controls" title would not be translated to other languages in main menu
  • Fixed a bug where value for "Curve" in CRT Shader would not display properly
  • Fixed a bug where it was possible to bring up the Main Menu while loading the game
  • Fixed an exploit where enemies could boost the player up to skip the red key in E2M1
  • Fixed a bug where enemies could not enter the tunnel in E2M1
  • Fixed a bug where the game would render unresponsive due to pause menu when alt+tabbing the game in the pre-mission screen
  • Fixed a small texture flicker in E5M9
  • Fixed a bug where player score would not be properly displayed at intermission screen
  • Fixed a bug where grave decorations that are not destroyable would have collision with the player
  • Fixed texture flicker in E5M1 for the secret doors
  • Fixed a misplaced wall texture in E1M2
  • Fixed missing wall textures in E5M2
  • Fixed a bug where gallery tab would not close the previously opened art on pressing the "esc" button
  • Fixed the missing minimap in E5M11
  • Fixed a bug where camera would clip through lava in E5M11
  • Removed redundant double "You Died" message on death
  • Fixed a bug where the minigun turret would not attack the evil seal
  • Fixed a visual bug where the firelance would not display the VFX correctly when aimed to the sky
  • Fixed an UI selection bug for the confirmation window when buying upgrades
  • Fixed various blockers where the player would not be able to get out of a room when the player got over the wall through collision exploits in E5
  • Fixed a bug where the evil seal would not be visible from its other side
  • Fixed a bug where player would be moved up upon collision with enemies

19 comments Read more

February 13

Changelog Check-in

Hi guys,

“No later than mid next week” starts today – hence the roll-out of a promised patch. Please find the specifics below:

v. Changelog

  • Added Headbob adjustment option
  • Added new separate menu for language changing under options in main menu

  • Fixed a bug where the player could leave the map near the truck in E4M1
  • Fixed a bug where "Always Run" would not save from level to level correctly
  • Fixed a bug where the main menu animation would appear cut off when using the 21:9 aspect ratio
  • Fixed a bug where sprinter perk would not apply between the levels
  • Fixed a bug where crosshairs would always show staffs crosshair when starting any level
  • Fixed a bug where a wrong weapon would appear on the next level
  • Fixed a potential blocker on E4M03 where a blue key card could be potentially not picked up
  • Fixed an axe exploit
  • Fixed bugged window views on E5M10 and E4M08
  • Fixed door texture on E5M3
  • Fixed a bug where falling into lava pit with health more than 800 would cause the player to be stuck
  • Fixed wrong placement of some decoration items in E2M06
  • Fixed a bug where you could climb the rocks in E2M01
  • Darkened the skybox in E3M3 a bit
  • Fixed a bug where a life loss warning on "Exit to Workshop" would appear in casual mode
  • Fixed graphical corruptions on very high damage inflictions
  • Fixed the cause of performance issues when Chain Reactor projectile interacts with the Final Boss
  • Fixed a bug where the Player could fall through the ground when standing too close to the Final Boss during his transformation
  • Fixed secret wall texture in E3M9
  • Fixed wall texture in E4M11

  • Increased overall brightness of the levels a bit
  • Moved the language button to options menu
13 comments Read more


“This makes Project Warlock a reinterpretation of classic ideas and design in mixtape form, that often feels modern or retro in ways you wouldn’t expect.”
8,2/10 – AusGamers

“An independent tribute to the glorious origins of the FPS.”
8/10 – Eurogamer Italy

“Project Warlock is just a damned blast. You could say this is the best version of Wolfenstein 3D ever made.”
8/10 – Destructoid

About This Game

One man and his guns. Become a mysterious Warlock who embarks onto a dangerous mission to eradicate all evil. Put your finger on the trigger and travel through time and space to wreak havoc like in the golden days of fast paced, adrenaline-pumping first person shooters, hooking you for hours of super fun carnage. Let’s rock and roll!

Explore 60 vast levels in five settings, from frozen Antarctic base to the sands of Egypt to the medieval castles’ courts and graveyards. Find keys to unlock passages, reveal secret caches with ammo and gold, use lifts and hidden buttons to access new areas. Finally descend to hell to face the ultimate challenge and emerge victorious.

Combat tons of enemies from flying demons to five-storeys robots, splashing walls and floors with their blood and chunks. Dodge bullets and projectiles, figure out strategies and weapons that work best against each of the nasty villains. Learn their moves and stay one step ahead to survive through the levels. Face megabosses in vast final arenas to complete each world.

Expand your arsenal with new weapons found along your way. From powerful blades to massive guns, collect and develop your favourite gear and master the craft of carnage. Reach into vast arsenal of 38 types of weapons and learn their secret tricks to deliver maximum damage, fast! Grab ammo and spit out series of bullets, walls of flames, and bursts of magic shots to bring down enemies foolish enough to stand in your way.

Develop your hero the way you like, by assigning upgrade points and perks to the favourite skills between each level. Develop and upgrade spells and weapons to create your unique character through the game, and use their powers to master the game in higher difficulty modes.


  • 60 levels
  • 5 worlds
  • 72 enemies
  • 38 weapons
  • 8 spells
  • 12 perks

Mature Content Description

The developers describe the content like this:

Includes pixel art violence and gore

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 / 8 / 10
    • Processor: Intel Core i3 3220 or AMD X8 FX-8120
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 560 (1GB) or AMD Radeon HD 6950
    • DirectX: Version 10
    • Storage: 3 GB available space
    • Sound Card: DirectX 9.0c Compliant
    • Additional Notes: Controls: Keyboard and Mouse
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i5 2400 or AMD X8 FX-8350
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 1050 (2GB) or AMD Radeon RX 480
    • DirectX: Version 11
    • Storage: 3 GB available space
    • Sound Card: DirectX 9.0c Compliant
    • Additional Notes: Controls: Keyboard and Mouse

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