Project Warlock是一款《Doom》、《Hexen》、《Wolfenstein》的粉丝不容错过的第一视角射击游戏。游戏含丰富的弹药、咒语、怪兽,玩家将在60个关卡中与嗜血的敌人和难缠的BOSS展开激战。
最近评测:
特别好评 (27) - 过去 30 天内的 27 篇用户评测中有 85% 为好评。
全部评测:
特别好评 (516) - 516 篇用户的游戏评测中有 88% 为好评。
发行日期:
2018年12月6日
开发商:
发行商:

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7月26日

Demo dropping, cheats coming

Hi everybody!

Two things today.

First of all we released the demo that is a tweaked version of one of the Arctic levels. It has an extra helping of weapons that aren’t usually found on this particular level to give a better way taste of things to come in the full game. Which is handily available on this very steam page for everyone who would like to get their hands on the real deal.

Plus the demo level’s snowy setting is to balance out the HUGE SCORCHING BALL OF SUN that is still bbqing us outside.

Second thing we’re dropping today is the official Project Warlock codes. This wouldn’t have been a proper tribute to the games of old without some additional commands you could input to get some of those spells, weapons and keys, would it now?

You enter the codes by punching them in on the keyboard during the game:
  • ihet - weapons, ammo, keys, 1 upgrade point, 1 stats point, refills health and mana pools
  • ihtk - keys
  • ihats - all the spells
  • gotoeXmYY - teleports the player to a set level, where X stands for the episode (where X is a number from 1-5), and where YY stands for the map number (where YY can be any number between 01-12, with level five going up to 11 only)
10 条留言 了解更多

5月17日

Difficult-y Delivery

Alright. “following weeks” turned into “months” and we went underground to make sure the next time we wrote something was precisely when announcing the new patch. Which in hindsight wasn’t the best idea as this resulted in the longest spell of silence on our end.

After last patch we began working on three things at the same time – a new, reworked demo that we showed during ’19 PAX East (and one that will be available at a later date), a new batch of fixes including the oft requested new difficulty level, and a bunch of new cosmetic features for the game that coalesced into something more substantial.

Unfortunately this all happened at the same time and we did not choose the juggling order. Or perhaps choose it poorly, as the work on each started before the previous task was finished. As you realise Buckshot is actually one man army programming wise and this proved to be too much.
In short – we planned poorly, work started on all three, eventually so did the Q&A and this amounted to a torrent of things that needed to be incorporated at the same time. Which lead to cycles of bug squashing, resubmitting and reworking things that seemed to never end. Until yesterday.


So: The patch is launching today.
The demo should be available in June.
The cosmetic coalescence – a bit after that.

Without further ado:

v1.0.1.0 Changelog

Features
  • Added new difficulty level
Improvements
  • Balanced the starting area of E1M1
  • Balanced the after-elevator-area in E1M1 after getting the yellow key
  • Improved the hitbox of Ceiling Decorations in Medieval setting
  • Improved the hitbox of the Street Lamps in Industrial setting
  • Adjusted the time before "press any key" is activated after a level is finished
  • Adjusted thorn bushes in Cemetery to better show its damage state and to minimize confusion
  • Adjusted font size in difficulty description window
  • Changed the Hardcore Difficulty icon in Difficulty menu to fit the achievements icon
Bugs
  • Fixed a bug where CRT shader settings would not save between the levels
  • Fixed a bug where look would not work on a gamepad
  • Fixed a bug where the player could not view the stages info in the roadmap with the controller
  • Fixed a bug where the player could not buy perks with the controller
  • Fixed a bug where the player could not select pause menu options after death
  • Fixed a bug where "Controls" title would not be translated to other languages in main menu
  • Fixed a bug where value for "Curve" in CRT Shader would not display properly
  • Fixed a bug where it was possible to bring up the Main Menu while loading the game
  • Fixed an exploit where enemies could boost the player up to skip the red key in E2M1
  • Fixed a bug where enemies could not enter the tunnel in E2M1
  • Fixed a bug where the game would render unresponsive due to pause menu when alt+tabbing the game in the pre-mission screen
  • Fixed a small texture flicker in E5M9
  • Fixed a bug where player score would not be properly displayed at intermission screen
  • Fixed a bug where grave decorations that are not destroyable would have collision with the player
  • Fixed texture flicker in E5M1 for the secret doors
  • Fixed a misplaced wall texture in E1M2
  • Fixed missing wall textures in E5M2
  • Fixed a bug where gallery tab would not close the previously opened art on pressing the "esc" button
  • Fixed the missing minimap in E5M11
  • Fixed a bug where camera would clip through lava in E5M11
  • Removed redundant double "You Died" message on death
  • Fixed a bug where the minigun turret would not attack the evil seal
  • Fixed a visual bug where the firelance would not display the VFX correctly when aimed to the sky
  • Fixed an UI selection bug for the confirmation window when buying upgrades
  • Fixed various blockers where the player would not be able to get out of a room when the player got over the wall through collision exploits in E5
  • Fixed a bug where the evil seal would not be visible from its other side
  • Fixed a bug where player would be moved up upon collision with enemies

19 条留言 了解更多

评测

“This makes Project Warlock a reinterpretation of classic ideas and design in mixtape form, that often feels modern or retro in ways you wouldn’t expect.”
8,2/10 – AusGamers

“An independent tribute to the glorious origins of the FPS.”
8/10 – Eurogamer Italy

“Project Warlock is just a damned blast. You could say this is the best version of Wolfenstein 3D ever made.”
8/10 – Destructoid

Wishlist yet another gaming company's game with "WAR" in it. Tactical rpg set in WWII coming Sept 4!

https://store.steampowered.com/app/1026420/WARSAW/

关于这款游戏

一个男人和他的枪。玩家将扮演神秘的巫师,开始执行一项危险任务。他的目标是铲除一切邪恶。手指抠着扳机,穿梭于不同的时空,肆意破坏,犹如身处快节奏、肾上腺素狂飙的第一人称射击游戏的黄金时代,让你沉迷于数小时超级好玩的大屠杀。开始行动吧!



探索五个世界中的60个关卡,从冰雪覆盖的南极基地到埃及沙漠,再到中世纪城堡中的庭院和墓地。找到解锁通道的钥匙,发现隐藏的弹药和黄金储备,使用电梯和隐藏按钮进入新地区。最后直入地狱,面对终极挑战,取得胜利。



对抗飞行恶魔、五层楼高的机器人等无数敌人,让他们的血肉撒满墙壁和地面。躲避子弹和火炮,找到对付各类可恶敌人的最有效的策略和武器。了解他们的招式,领先一步,成功通关。在巨大的终极竞技场上挑战大BOSS,结束各关卡。



沿途寻找新武器来扩充你的军火库,从锋利无比的剑到体形庞大的枪,收集和开发你最喜爱的装备,掌握大屠杀技巧。深入藏有38种武器的大型军火库,了解如何用它们快速造成最大伤害!拿起弹药,射出一串串子弹,喷出一道道火焰,连续发出魔法,将胆敢阻挡你去路的愚蠢敌人消灭。



按照你喜爱的方式培养你的英雄,在关卡之间将升级点数和特殊技巧分配给你最喜爱的技能。升级咒语和武器来打造属于你的独特角色,利用他们的力量来征服难度更高的游戏等级。

特色

  • 60个关卡
  • 5个世界
  • 72种敌人
  • 38种武器
  • 8个咒语
  • 12个特殊技巧

成人内容描述

开发者对内容描述如下:

Includes pixel art violence and gore

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 7 / 8 / 10
    • 处理器: Intel Core i3 3220 or AMD X8 FX-8120
    • 内存: 4 GB RAM
    • 显卡: GeForce GTX 560 (1GB) or AMD Radeon HD 6950
    • DirectX 版本: 10
    • 存储空间: 需要 3 GB 可用空间
    • 声卡: DirectX 9.0c Compliant
    • 附注事项: Controls: Keyboard and Mouse
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10
    • 处理器: Intel Core i5 2400 or AMD X8 FX-8350
    • 内存: 8 GB RAM
    • 显卡: GeForce GTX 1050 (2GB) or AMD Radeon RX 480
    • DirectX 版本: 11
    • 存储空间: 需要 3 GB 可用空间
    • 声卡: DirectX 9.0c Compliant
    • 附注事项: Controls: Keyboard and Mouse

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