Scythe transports you to an alternate reality in 1920s Europa, one ravaged by the First World War. Take up the role of leader by assuming command of one of 5 factions, and set out to conquer the coveted "Factory". Lead your mechs to war and your people to victory!
Recent Reviews:
Mixed (23) - 60% of the 23 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (72) - 76% of the 72 user reviews for this game are positive.
Release Date:
Jun 13, 2018
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to build the digital edition with the input of its players and we're very interested in the feedback of the veterans of the original board game, especially on the fine-tuning of the AI.
It's also important for us to help new players to learn how to play Scythe through our tutorials: we look foward to hear from experienced and beginner players on this topic.”

Approximately how long will this game be in Early Access?

“We expect to stay in Early Access for two to four months with regular updates.”

How is the full version planned to differ from the Early Access version?

“While the core of the game is complete, there are several fields which still need some feedback and polishing, such as some interface panels and the new AI difficulty levels. Easy and medium AIs are already available, and a hard AI will be implemented during the EA to offer a serious challenge to even the veterans.

We're also planning the implementation of a number of interesting suggestions from our Beta and Early Acces players. Since the Beta we've already implemented two Undo options (cancel last action / rewind to previous turn), tooltips, faster AI animations, more information on combat contexts, better feedback on opponents actions, highlights on completed secret objectives, bugfixes, and many more changes. We have plans for more and we look forward to improving the game with your input.

On our way towards the launch we'll also add Steam achievements which will unlock variants (new art and gameplay) for some Encounter, Factory and Objective cards - the promo cards familiar to the collectors of the physical edition.

At the full launch we'll add Mac support and the Invaders from Afar expansion, and the development will continue to build the best digital edition of Scythe available.”

What is the current state of the Early Access version?

“Scythe: Digital Edition is already fully playable and offers single player and local multiplayer games. Go forth, the Factory awaits!”

Will the game be priced differently during and after Early Access?

“A price discount is applied during the Early Access phase since the game is not yet complete. The price will be then raised at launch.”

How are you planning on involving the Community in your development process?

“Let us know what you think on the Steam forums and reviews. We're very interested in your feedback, bug reports and suggestions. Thanks for playing!”
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Buy Scythe: Digital Edition

Downloadable Content For This Game

 

Recent updates View all (11)

August 1

Album Update patch notes



Dear players,

August is going to be a busy month for Scythe!
While the biggest changes (online mode, Hard AI, 5 new languages...) are being ironed out, today's patch introduces the Album, Promo Cards and several ideas from the community.

New features

- Promo Cards & Album
All Promo Cards of the original board game are now implemented; a total of 36 Encounter cards, 18 Factory cards and 27 Objective cards. They're all listed in the new Album menu.
Most cards are ready to use, however you'll need to unlock Achievements to access to the whole collection. Check your Album for all the details! To use your unlocked Promo Cards, simply toggle the option Promo Cards when creating a new game.

- SFX
Player Mat actions now play sound effects. More are coming, and we're looking forward to your suggestions.

- Traditional resources models
As requested, a new option replaces the Digital Edition resources models such as bread loaves and white oil barrels with the official Realistic Resources models such as sacks of grains and blue oil barrels.

- Expandable Top Tracker
As requested, the top tracker is now easier to expand and shrink. No need to aim for the arrows - simply click anywhere on the tracker to cycle between its 3 states.

- Expandable Player Mat
As requested, the Player Mat can now be enlarged by clicking on the little arrow above its top left corner.

- Tooltips in Options window
The various parameters of the Options menu are now explained with tooltips. Simply leave your mouse for a second over any element to display a description.

Bug fixes

- Fixed: all achievement conditions
- Fixed: Saxony's Underpass ability was sometimes blocked by a river
- Fixed: Combat screen issues when using the button 'Center on the Battlefield'
- Added: missing warning for maxed-out actions (e.g. when you can't deploy more Mechs)
- and a bunch of fixes for smaller issues

If you enjoy the game and would like to support it, feel free to leave a Review.

See you soon!
- Asmodee Digital & The Knights of Unity
13 comments Read more

July 18

Hotfix 0.5.6 patch notes


Bugfixers at work in the Factory, circa 1924


Dear players,

You may have noticed some strange bugs since last week's update. Today's patch is taking care of them and introducing a couple of requests from the community.

Patch notes
  • Game start panel: [Randomize all Mats] & [Reset all Mats] buttons added in case you want to avoid certain Factions or Player Mats
  • Game start panel: custom bot names are not overwritten when changing difficulty level (you can restore the default by deleting the name)
  • Bonus inspection moved to Options window
  • Score & Stars descriptions split into two separate tabs
  • [bugfix] Industrial Rusviet prevention - rewrote the algorithm
    (the previous was a likely source of many other bugs due to allowing mat duplicates, eg.: workers displayed in wrong spots, weird Undo behavior)
  • [bugfix] Combat: results were not showing up after being attacked by a bot
  • [bugfix] Combat: restored enemy combat card number preview (got lost in the last update)
  • [bugfix] Combat: (visual) sometimes Crimean mechs were replaced by Saxon mechs
  • [bugfix] Nordic Seaworthy retreat after combat was missing info & a transport panel
  • [bugfix] Achievements: were calculated for wrong players
  • [bugfix] Endgame showcase was getting stuck/not cleared out when showing final score board
  • [bugfix] Ending the game in multi-combat situation (was possible to get more stars or block the game)
  • [bugfix] Saxony Underpass & Disarm abilities were not taking Mines into account
  • [bugfix] Confirm window was wrongly displayed when playing with Confirms off & Warnings on and selecting a bottom action then answering 'no' (don't take that action) to the warning
  • [bugfix] Camera was getting messed up when loading a game after winner showcase
  • [bugfix] Camera zoom calculation during enemy move animation
Thanks a lot to the players who have helped us track these issues!

This patch doesn't affect our progress towards the next step of the roadmap which will introduce the online mode, promo cards, sound FX and interface upgrades.

Thanks for reading!
- Asmodee Digital & The Knights of Unity
4 comments Read more
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Reviews

“Evocative, clever and rewarding”
PC Gamer

“Such a promising digital tabletop game!”
Stately Play

About This Game

In an alternate reality in 1920s Europa, it's been several years since the "Great War", but the ashes of the conflict are still hot and the war is entering a new phase. The first conflict saw the emergence of some incredible engines of war known as Mechs. Built by "The Factory", an independent city-state which has since become the object of everyone's desire, these technological monstrosities roam the snowy landscapes of Europa.

Be the hero of one of the five factions – Saxony Empire, Crimean Khanate, Rusviet Union, Polania Republic or Nordic Kingdom – and become the richest and most powerful nation in all of Europa during these dark times! To assure the victory of your people, you will need to explore and conquer new territories, enlist new recruits and deploy your forces by building formidable and terrifying combat Mechs. Replay history in a fictional past full of mechanical engines and technology, where each choice you make will be critical. Choose your battles with care, because in Scythe, victory is achieved with and for the people!

Gameplay:

  • Asymmetry: every player starts the game with different resources (energy, coins, keen combat sense, popularity…), a different starting location and a secret objective. The starting positions are specifically set to contribute to the uniqueness of every faction and the asymmetrical nature of the game.
  • Strategy: Scythe offers players almost complete control over their fate. The only elements of chance apart from each player's individual secrete objective card are the Encounter cards, which players draw to interact with the citizens of newly explored lands. Combat is also handled by way of choice; no luck or chance is involved.
  • Engine Building: Players can improve their construction abilities to become more efficient, build structures that improve their position on the map, enlist new recruits into their faction, activate mechs to dissuade opponents from invading and expand their borders to reap greater types and quantities of resources. This aspect creates a feeling of energy and progression over the course of the entire game. The order in which players get to develop their economy and technologies adds to the unique feel of every game, even when playing as the same faction several times.

Features:

  • Official adaptation of the award-winning board game
  • 4X strategy game (eXplore, eXpand, eXploit and eXterminate)
  • Customize the mat to sharpen your strategy
  • Choose a specialty for unique games: Agriculturalist, Industrialist, Engineer, Patriot or Mechanic.
  • Fight against two levels of AI and/or your friends in hotseat.
  • Check out artistic genius Jakub Rozalski's retro-futuristic illustrations!

System Requirements

    Minimum:
    • OS: Windows 7 / Windows 8 / Windows 10
    • Processor: Dual Core 3.0 GHz
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 class GPU with 1024MB VRAM
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7 / Windows 8 / Windows 10

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