Tactical Operations is a round based fast-action first person shooter with classic controls. Built using the Unreal Engine 4 – Welcome to TO4!
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Ausgeglichen (151) - 68 % der 151 Nutzerrezensionen für dieses Spiel sind positiv.
Veröffentlichung:
19. Dez. 2019
Entwickler:
Publisher:

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Early Access-Spiel

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Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

“We chose to make Tactical Operations Early Access as we are not a big studio. We are a small group of enthusiastic gamers who like those old, easy-to-learn-hard-to-master online shooter games. Let's call them "Arcade Shooters" for old times' sakes.
We decided to build the foundations of the game we wanted before we released on Steam via Early Access, this means that we are releasing a stable version of the game, but it's not complete by all means. It still requires a lot of work mainly visual content and balancing.

Early Access will enable us to build up a player base and a dedicated community around the game, as a byproduct of this we can potentially find more talented individuals to get involved in the development of the game.
The key points we would like to communicate are: We want to make this game with the active player base and community's involvement, we will be developing the game while we play. This is how we have been doing it in the closed alpha stage and we intend to keep to that during the Steam Early Access stage.”

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

“Early Access to a game is not a punishment. TO4 is a fully playable fun game. With features and elements that make the game stand out from the rest. It just needs more content and polish. Early Access lets the community play the game and give feedback, it also gives the development team a good advertorial to get new talented developers who can contribute to the project.
Our Early Access is the follow up to our Closed Alpha phase. We are expecting at least one-year in Early Access until the game includes fewer placeholders, more unique content, extra game modes, and various quality of life improvements.
Since we are only a free time dev team we can't guarantee dates. Our progress depends mostly on our free time and our current individual motivation.”

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

“When talking about leaving Early Access, it's best to talk about additions, features, and the overall vision for the game. The full version of the game will contain much more content. More maps, extra characters, more weapons, etc. But, the most important difference will be that we are currently working (while in Early Access) with placeholders for animations, sounds, environment models, etc. We plan on replacing those with unique content and further polishing the game before we leave Early Access.
So the full version (not the final!) will be more about quality and quantity as the foundations are already in place. After the release of the full version, we intend to keep working on the game and bring more content to it.”

Was ist der derzeitige Stand der Early Access-Version?

“Currently, the game has most of its basic gameplay functionality and is fully playable.

The Early Access version contains:
  • More than six competitive maps with various themes and objectives.
  • 14 buyable guns, divided between the two teams.
  • Two teams both with 2 playable characters
  • Basic UI including a game settings menu, in-game server browser, chat functionality, and hit stats during gameplay.

The classic Game mode for Early Access:
  • Hostages rescue
  • Bombing and defusing scenario (both teams possible)
  • Terrorist escape scenario
  • Espionage terminal hacking or similar objective
  • (Team elimination)

Additionally we include Capture the flag and Team Deathmatch.

The things you need to know about this Early Access version:
  • The game is multiplayer-focused. There will be no single-player experience in the Early Access version.
  • Some menus and overviews are still rough. They work, but they might lack that intuitive feeling and attractive look that you might expect.
  • Some features are implemented but might need tweaking (weapon balancing, economy balancing, map layouts, etc.). Feel free to give us feedback on that. We are happy about all feedback which helps to improve the game!
  • The maps are currently built with content that is not unique to the game, we did try our best to make unique environments for every map. We hope to enhance that unique feeling more in the future once we have more developers.
  • As devs, we also play the game, feel free to say hi if you see the TO4 tag in-game.

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

“This game is Free and will remain that way. We won't have any premium currency, EXP, or any other shady free to play monetization scheme.”

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

“It's easy for you to give us your feedback about the game, we are open to suggestions, criticism, bug reporting and your support via our Discord community group. In our Discord group, we will keep you up to date with development news and discuss the road ahead of us as well as building a healthy community around the game.”
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Über dieses Spiel

TO4: Tactical Operations brings back those nostalgic feelings you know from the early days of online shooters. We love that sheer easy-to-learn-hard-to-master attitude. The fun of playing with friends in a game where you need tactics, ammo clips, bravery and perhaps a bit of luck.

Game Modes
TO4: Tactical Operations brings the game modes that we all know. Teamplay on every map with bombing (and/or defusing) scenarios, hostages rescue, the hacking of important assets and escaping with the whole team before the other team finds you. And most important, if you don’t succeed in one of those objectives, you can still kill all enemies.
Additionally we include Capture the flag and Team Deathmatch.

Playing the game
The game is a classic round based game. At the beginning of the round you can buy weapons, armour, and grenades with the money you have earned the round before. When you and your comrades are all geared up, you will find yourself in unique worlds where you will have an objective. Complete the objective, wipe out the entire other squad or let the round time run out. The choice is up to you. But it will reward you with stronger weapons, good map rankings and good long fights.

Key elements
The movement of TO4: Tactical Operations is something unique. The game is fast, an almost arcade-like feeling in a realistic world. Jumping, crouching, swimming, climbing ladders, you are in control of the direction you take. Gunfights you ask? Well, we do have a lot of guns in the game, and each has a unique feeling to it. You will find yourself switching between your 3 weapon inventory slots to win that 1 v 1 battle with an opposing player. Firefights take longer, you will not die instantly from only one shot. But the better your aim, the faster your opponent will go down.

Multiplayer
TO4: Tactical Operations development is focused on multiplayer gameplay. We love to play versus real people and not unimaginative bots or learnable AI, we have made this easy with an In-game server browser to help you find a good place to have fun with friends and other players or to find the most challenging game for your level of gameplay

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Systemanforderungen

Windows
SteamOS + Linux
    Minimum:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 7
    • Prozessor: Intel Core i5 3570k / Ryzen 5 2400G
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: Geforce GTX 1050ti / AMD RX 570
    • DirectX: Version 11
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 30 GB verfügbarer Speicherplatz
    Empfohlen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 10
    • Prozessor: Intel Core i5-7600K / Ryzen 5 2600x
    • Arbeitsspeicher: 16 GB RAM
    • Grafik: Geforce GTX 1070 / AMD Vega 56
    • DirectX: Version 12
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 30 GB verfügbarer Speicherplatz
    Minimum:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Xubuntu 18.04 LTS
    • Prozessor: Intel Core i5 3570k / Ryzen 5 2400G
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: Geforce GTX 1050ti / AMD RX 570
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 30 GB verfügbarer Speicherplatz
    Empfohlen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Ubuntu 18.04 LTS
    • Prozessor: Intel Core i5-7600K / Ryzen 5 2600x
    • Arbeitsspeicher: 16 GB RAM
    • Grafik: Geforce GTX 1070 / AMD Vega 56
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 30 GB verfügbarer Speicherplatz

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