TO4: Tactical Operations is a round based fast-action first person shooter with classic controls. Built using the Unreal Engine 4 – Welcome to TO4!
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Releasedatum:
Expected soon!
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Vroegtijdige toegang

Ontvang onmiddellijke toegang en begin met spelen; raak betrokken bij dit spel terwijl het zich ontwikkelt.

Opmerking: Deze game in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om deze game in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

“We chose to make this game Early Access due to the fact we are not a big studio. We are a small group of enthusiastic gamers who like those old, easy-to-learn-hard-to-master online shooter games. Let's call them "Arcade Shooters", for old times' sakes.
We decided to lay the foundations of the game we love before we released on Steam's Early Access, this means that we are releasing a stable version of the game, but it's not complete by all means, it still requires a lot of work mainly visuals and content.
Early Access will enable us to build a player base and an enthusiastic community for the game, as a byproduct we can potentially find more talented individuals to get involved in the development of the game.
The main thing we would like to communicate: We are going to make this game with the active player base involved, we will be developing the game while we play. This is how we have been doing it in the closed alpha stage and we intend to keep to that during the Early Access stage.”

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

“Early Access of a game is not a punishment. It's a fully playable fun game. With features and elements that will make the game stand out from the rest. It just needs more content and polish (work on changing the current placeholders for unique content). Early Access lets the community play the game and give feedback, it also gives the development team a good advertorial to get new talented developers who can contribute to the project.

Our Early Access is the follow up to our Closed Alpha phase which ran for 4 months. We are aiming for at least a twice that period of time in Early Access. Our aim is to release the game somewhere as soon as possible. We will have various closed/open alpha sessions.”

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

“When talking about leaving Early Access, it's best to talk about additions, features, and the overall vision for the game. The full version of the game will contain much more content. More maps, extra characters, more weapons, etc. But the most important difference will be that we are currently working (while in Early Access) with placeholders for animations, sounds, environment models, etc. We plan on replacing those with unique content and further polishing the game during development.

So the full version (not the final!) will be more about quality and quantity as the foundations are already in place. After this full version, we do intend to keep working on the game and bring more content to it.”

Wat is de huidige staat van de versie met vroegtijdige toegang?

“Currently, the game has most of its basic gameplay functionality and is fully playable.

The Early Access version contains
  • Seven competitive maps with various themes and objectives
  • A variation of 14 buyable guns, divided between the two teams
  • Two teams both with 1 or 2 playable characters
  • Fully working settings menu, in-game server browser, chat functionality, hit stats during gameplay.

The Game modes for Early Access
  • Hostages rescue (both teams possible)
  • Bombing and defusing scenario
  • (Team) Escape scenario
  • Terminal or other objective hacking
  • Team Deathmatch

The things you need to know about this Early Access version
  • The game is multiplayer focused. There will be no single player experience in the Early Access version.
  • Some menu’s and overviews are still rough. They work, but they might lack that intuitive feeling and attractive look that you might expect.
  • Some features are implemented but might need tweaking (weapon balancing, economy balancing, map layouts, etc.). Feel free to give us feedback on that!
  • The maps are currently built with content that is not unique to the game, we did try our best to make unique environments on every map. We hope to enhance that unique feeling more in the future.
  • As developers, we also play the game, feel free to say hi when you see the TO4 tag in-game.

Zal de game anders geprijsd worden tijdens en na vroegtijdige toegang?

“This game in its current state and for the foreseeable future is free to play.”

Hoe zijn jullie van plan de community te betrekken in het ontwikkelproces?

“It's easy for you to give us your feedback about the game, we are open to suggestions, criticism, bug reporting and your support via our discord community hub and our website (with a forum and bug tracker). On our Discord Hub we will keep you up to date with development news and discuss the road ahead of us as well as building a healthy community around the game.”
Meer informatie

Beschikbaar: Expected soon!

 

Recente updates Alles weergeven (19)

6 oktober

Livestream today!

Hey everyone,

we'll be doing a livestream today at 2:30PM EST / 20:30 CEST. We have some new things to show you, see you later!

Twitchlink
1 opmerkingen Meer informatie

23 september

The It's "NOT" a Devblog Devblog


Not a Devblog
TacByte
Hi everyone, I just want to say that this is not a devblog it's an update on what we are up to and what is happening with the development of TO4. We are still having problems with the latest UE4 update. As usual UE4 updates can be good, bad or both, this one has been a really bad one for our project. We have sorted out most of the problems on our side, but there are still some issues remaining we are having difficulty fixing, fortunately, we are not the only development team with these problems and it is looking like it could be a bug in the Unreal Engine. Hopefully, these problems will be fixed soon.

Because we don´t know when these issues will be fixed and the problems have slowed our development, we have to consider a workaround and try to find different solutions to avoid issues like this in the future. Sadly this means that we will have to invest our time into something that we won´t need later on, right now we feel like we are moving two step forward and then we are forced to take one step back.

We said this should be the last Engine update before we enter Early Access. We would like to stick to that but with these current problems and some sound issues within the current 4.20 build. We will most likely be upgrading again when UE 4.21 is released, we hope that by upgrading to 4.21 it will fix several of issues and give us a more stable engine for TO4.

Even with these problems, we have been working on other areas of development, we have reworked a lot of essential coding paths in our game code, we spent a tremendous amount of time analyzing and fixing build issues and bugs. We fitted a new graphics card in our build server without it game builds were impossible. A massive change we have made is now our devs can create Local builds, that means our team members can do test builds without uploading them to the Steam dev branch. Somethings just don't work within the editor and need to be tested once fully compiled (not using the unreal frontend), as you can imagine this is going to help us a lot with both development and workflow.We are continuing to climb this Mountain with your support! This is just another small Hickup on our journey. Hopefully, we won't have too many more.

From all of us on the TacByte Team, we thank every one of you for your continued support and patience.
3 opmerkingen Meer informatie
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Over dit spel

TO4: Tactical Operations brings back those nostalgic feelings you know from the early days of online shooters. We love that sheer easy-to-learn-hard-to-master attitude. The fun of playing with friends in a game where you need tactics, ammo clips, bravery and perhaps a bit of luck.

Game Modes
TO4: Tactical Operations brings the game modes that we all know. Team play on every map with bombing (and/or defusing) scenario’s, hostages rescue, the hacking of important assets and escaping with the whole team before the other team finds you. And most important, if you don’t succeed in one of those objectives, you always have the classic Team Deathmatch.

Playing the game
The game is a classic round based game. At the beginning of the (timed) round you can buy weapons, armour, and grenades with the money you have earned the round before. When you and your comrades are all geared up, you will find yourself in unique worlds where you will have an objective. Complete the objective, wipe out the entire other squad or let the round time run out. The choice is up to you. But it will reward you with stronger weapons, good map rankings and good long fights.

Key elements
The movement of TO4: Tactical Operations is something unique. The game is fast, an almost arcade-like feeling in a realistic world. carrying a knife, pistol or rifle, your movement speed will not differ. Jumping, crouching, swimming, climbing ladders, you are in control of the direction you take. Gunfights you ask? Well, we do have a lot of guns in the game, and each has a unique feeling to it. You will find yourself switching between your 3 weapon inventory slots to win that 1 v 1 battle with an opposing player. Firefights take longer, you will not die instantly from only one shot. But the better your aim, the faster your opponent will go down.

Multiplayer
TO4: Tactical Operations development is focused on multiplayer gameplay. We love to play versus real people and not unimaginative bots or learnable AI, we have made this easy with an In-game server browser to help you find a good place to have fun with friends and other players or to find the most challenging game for your level of gameplay

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

Systeemeisen

    Minimum:
    • Besturingssysteem: Windows 7
    • Processor: Intel® Core™ i3-4340 @ 2 x 3.6GHz
    • Geheugen: 6 GB RAM
    • Grafische kaart: AMD RX 550 or Geforce GTX 660
    • DirectX: Versie 11
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 8 GB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem: Windows 10
    • Processor: Intel® Core™ i5-2500K @ 4 x 3.7GHz
    • Geheugen: 12 GB RAM
    • Grafische kaart: AMD RX 480 or Geforce GTX 1060
    • DirectX: Versie 12
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 8 GB beschikbare ruimte
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