Hell Let Loose is a realistic World War Two first person shooter with open battles of 100 players with infantry, tanks, artillery, a dynamically shifting front line and a unique resource based strategic meta-game. This is World War Two at a scale you’ve never played before.
All Reviews:
Mostly Positive (1,766) - 72% of the 1,766 user reviews for this game are positive.
Release Date:
Jun 6, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have big plans for Hell Let Loose with a list of proposed features that we've carried over from our original vision for the game. We plan to use Early Access as a time to work with our community to better refine the title, test and introduce new features, and work towards a finished product. Being able to support ourselves as a studio is also critical in this time, so the money we make during Early Access is vital to helping us achieve our goals.”

Approximately how long will this game be in Early Access?

“We estimate that it will take a year or more to complete the feature list we've laid out for our first full version of the game.”

How is the full version planned to differ from the Early Access version?

“The full version will have several more features, maps, and quality of life changes. We plan to use Early Access as a time to better refine how the title should perform.”

What is the current state of the Early Access version?

“Playable and Stable.”

Will the game be priced differently during and after Early Access?

“While the increasing size and scope of Hell Let Loose may in future alter the price, players who join us during the Early Access period will have access to the full version of the game, regardless of the amount of new content added.”

How are you planning on involving the Community in your development process?

“We already have an extremely active Discord and forum made up of our original crowdfunding backers, newer playtesters, and others who follow the development of the title. We have in-game bug reporting and feedback forms, feedback forums, and regularly talk to our community - including leaders of Clans and other community groups. After each release, we plan around the feedback received and prioritise the most important features, bugs and issues in order to show real progress in development to our community.”
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Recent updates View all (60)

June 20

Patch #2 - Live Now!

Hey everyone,

Patch #2 is now live!

The most significant addition in this patch is the leaning mechanic! Players will now be able to lean around cover to observe or engage in combat whilst leaving less of them on show.

We just want to say thank you for sharing your thoughts with us on leaning, on this occasion it allowed us to bring the mechanic’s implementation forward and get it live!

Full patch notes that include weapon tweaks, quality of live improvements and more can be found below:

  • Leaning implemented (using Q and E). We will look at continued polish to this pending community feedback.
  • Maximum round length decreased from 120 minutes to 90 minutes. We are testing this as we currently find the final 30 minutes on an attrition battle highly fatiguing.
  • Aim can be steadied for all guns using left shift to better reward patience.
  • Projectile spread pattern changed for sniper rifles when un-scoped.
  • Tank coaxial and hull MGs have been limited to lower belt sizes (1000 to 250) in order to cut down on endless barrel-melting fire and to incentivise discretionary fire.
  • Assault class has additional grenades to make them more suited to a breaching/CQB role.
  • Suppression camera shake has increased violence to better match release-style.
  • Kar 98k bolt speed adjusted to remove frustrating delay.
  • Springfield bolt speed adjusted to remove frustrating delay.
  • LMG (M1919/MG42) one hit kill range increased and damage fall-off reduced.
  • Medic loadout updated to mirror layout across both teams.
  • Commander loadout updated to include smoke grenades.
  • Bleeding icon for players within 100m added for medic.
  • Profanity filter added to text chat (English only at present).

  • Additional optimisations to save on VRAM usage on some graphical settings.
  • Particle FX Optimisation in Foy.

  • Map retains zoom level from when last closed.
  • Toggle sprint option added.

  • Ambient cornering and momentum lean on player movement (this makes all sprinting look far more natural when a player is changing direction at range).
  • New STG44 animations to make firing less “floppy” and more satisfying when firing while ADS.
  • Changed crouch sprint speed for M1 Carbine to stop the “super fast running” in TPP.
  • Fixed an instance of ‘snaking’ (where a player appears to be prone and moving at run speed).

Bug Fixes
  • Fixed issue where artillery sometimes could not be rotated.
  • Fixed issue where supply drop was sometimes out of sync with plane.
  • Bloom change for tank crew so the viewports don’t become super bright in Foy.
  • Fixed issue where artillery could be invisible for some players.

  • Weapon hip DoF implemented to soften shapes near camera and to better blend lean (where geometry is very close to camera).

Community Servers
  • Map rotation added to RCon tool.

  • Audio changes to tank coaxial machine-gun.

  • Changes to collision for tanks in Foy to help alleviate snagging on fences and small props.

Known Issues
  • There may be some remaining snaking that we will pinpoint and isolate.
  • Some props and fences in Hurtgen and Sainte-Marie-Du-Mont are still impassable to tanks. We will be addressing this in Update 1.

Currently working on (non-exhaustive list, we just want to give you some idea)
  • Making vaulting more responsive, fluid and polished.
  • Making MG deployment more responsive, fluid and polished.
  • Additional RCON commands.
  • Unit management functions (kick/invite and lock).
  • Optimisations.
  • Diving (performed by proning while sprinting).
  • Bullet penetration.
  • Map balancing (addition of cover and other features in locations that are either boring or creating a tedious gameplay experience).
  • Vehicles.
  • Flamethrowers.
  • More maps.
  • Continuing HUD and UI updates.
  • Broader animation systems.
  • Tweaking gunplay.
  • Updating all audio and SFX.

Following today's patch the team are now preparing for 'Update 1' coming in mid-July! Over the coming weeks we'll be starting to reveal more about the new content you'll be getting to grips with, so watch this space...

If you’re keen to follow along, you can see our roadmap below:

If you’re enjoying Hell Let Loose, you can help us by leaving us a review on Steam.

See you on the frontline!

124 comments Read more

June 18

Developer Briefing #29 – Leaning!

Hey everyone,

Welcome to Developer Briefing #29! This week we’re giving you the first look at leaning in Hell Let Loose ahead of its addition to the game in Patch #2 later this week!

We’d always planned to bring leaning to Hell Let Loose once we’d finished implementing vaulting, but after seeing your requests to get the mechanic in the game sooner the team have brought this forward to bring leaning to the frontline.

Please be aware that this is the first iteration of leaning. We will continue to add polish to the mechanic in the future.

Leaning in action!

Once Patch #2 goes live later this week all players will have the ability to lean when either standing up or crouched.

To lean left you just need to press Q and to lean right E. This is a useful ability when scouting, fighting in urban environments or behind cover to reduce your risk of being shot, whilst still enabling you to look around your choice of cover and engage hostile forces.

Top Tip: Whilst less of you is on show when leaning, there’s still enough of you showing to get shot so don’t push your luck!

Lean and keen!

That wraps up our introduction to leaning in Hell Let Loose!

Once again we’d like to say thank you to everyone who shared their feedback with us, as well as the requests for leaning. By letting us know that you wanted this we’ve been able to bring it forward on this occasion.

Patch #2 will be deploying later this week with further tweaks and fixes alongside leaning. We’ll be sharing the patch notes with you all on the day!

We’ll see you on the frontline.

96 comments Read more
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Early Access Roadmap

About This Game

You've never played World War 2 the way it was meant to be played... with lumbering tanks dominating the battlefield, crucial supply chains fuelling the frontlines, being a cog in the machine of colossal combined arms warfare. Hell Let Loose puts you in the chaos of war, complete with deep player-controlled vehicles, a dynamically evolving front line, and crucial unit-focused gameplay that commands the tide of battle.

Featuring sweeping maps modelled on real reconnaissance images and satellite data, the entire battlefield is divided up into large capture sectors - allowing for emergent and constantly unique gameplay that pits two forces of fifty players in a fight to the death across fields, bridges, forests and towns on an ever-evolving front line. When a sector is captured, it will generate one of three resources for your team, creating a complex meta-game that will influence your team’s march to victory.

An Epic Theatre of War

Take to the battlefield in 50 vs 50 multiplayer across huge maps. Choose one of 14 playable roles within infantry, recon and armour unit types, each equipped with different weapons, vehicles and equipment. Play as an Officer, Scout, Machine Gunner, Medic, Engineer, Tank Commander and more to experience every aspect of World War II combat.

Unprecedented Realism

Placing you on real-scale iconic battlefields of World War II is at the heart of the Hell Let Loose experience. Historical vehicles, weapons, uniforms are intricately detailed, and the combat is as brutal and bloody as it was on the day. Combat takes place on huge, to-scale maps from real battle locations, recreated using archival aerial photography and satellite imagery in stunning detail using Unreal Engine 4.

Fight Together - Win Together

Hell Let Loose is not about kill to death ratios and unlocks - teamwork is central to gameplay. Communication is essential. Players work together beneath the leadership of officers and their commander to take strategic targets on the battlefield and dominate the opposition. Hell Let Loose is a game that demands teamwork and communication not only to win, but to survive.

Unique Meta game

Fight for victory by breaking through the enemy lines on a large, evolving battlefield. The unique sector capture metagame require teams to make continual large scale tactical decisions as to where to attack or defend. Manage resources and supplies to call in support, re-inforce strong-points or flank enemies. Strategy is key to success.

Key Features:

• Fight in epic 50 vs 50 multiplayer battles
• Select one of 14 unique roles
• Take control of fearsome tanks - with more vehicles being added during early access
• Bombard and wipe the enemy from the field by taking control of heavy weapons - such as anti-tank guns and artillery
• Build defenses on the battlefield to fortify your position
• Use teamwork to smash through the enemy front line and push through to victory
• Play the game as the Commander and lead your team to victory using different abilities as you orchestrate your forces via the tactical map

Mature Content Description

The developers describe the content like this:

This game features mature content not appropriate for all ages, or may not be appropriate for viewing at work.

Realistic depictions of War, Frequent Violence or Gore, General Mature Content.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Win7 64bit
    • Processor: i3-4130 @ 3.3GHz / AMD FX-8350 @ 4.0GHz (or equivalent)
    • Memory: 8 GB RAM
    • Graphics: GTX1050ti / R9 280 (or equivalent with minimum 2GB VRAM)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Additional Notes: System Requirements subject to change as development continues
    • Requires a 64-bit processor and operating system
    • OS: Win7 64bit
    • Processor: i5-7600 @ 3.5GHz or Ryzen 5 1600 @ 3.2GHz
    • Memory: 16 GB RAM
    • Graphics: Nvidia GTX 1070 or AMD RX Vega 56
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Additional Notes: System Requirements subject to change as development continues

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