《Hell Let Loose》是一款真实的二战第一人称射击游戏,最多可容纳100名玩家进行开放战斗,玩家们可以体验步兵、坦克、炮兵以及不断演变的前线鏖战。游戏核心是独特的基于资源的战略型元游戏,易于入门,但很难精通。这是一款前所未有的规模庞大二战游戏。
最近评测:
特别好评 (1,204) - 过去 30 天内的 1,204 篇用户评测中有 81% 为好评。
全部评测:
多半好评 (2,872) - 2,872 篇用户的游戏评测中有 76% 为好评。
发行日期:
2019年6月6日
发行商:

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抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“We have big plans for Hell Let Loose with a list of proposed features that we've carried over from our original vision for the game. We plan to use Early Access as a time to work with our community to better refine the title, test and introduce new features, and work towards a finished product. Being able to support ourselves as a studio is also critical in this time, so the money we make during Early Access is vital to helping us achieve our goals.”

这款游戏的抢先体验状态大约持续多久?

“We estimate that it will take a year or more to complete the feature list we've laid out for our first full version of the game.”

计划中的完整版本和抢先体验版本到底有多少不同?

“The full version will have several more features, maps, and quality of life changes. We plan to use Early Access as a time to better refine how the title should perform.”

抢先体验版本的现状如何?

“Playable and Stable.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“While the increasing size and scope of Hell Let Loose may in future alter the price, players who join us during the Early Access period will have access to the full version of the game, regardless of the amount of new content added.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“We already have an extremely active Discord and forum made up of our original crowdfunding backers, newer playtesters, and others who follow the development of the title. We have in-game bug reporting and feedback forms, feedback forums, and regularly talk to our community - including leaders of Clans and other community groups. After each release, we plan around the feedback received and prioritise the most important features, bugs and issues in order to show real progress in development to our community.”
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在 Steam 上查看 “Team17 Digital” 全系列作品

购买 Hell Let Loose

特价促销!7月25日 截止

-15%
$29.99
$25.49
 

最新更新 查看所有(68)

7月19日

Update 1 Hotfix Available Now

Hi everyone!

We've released a small hotfix to address a couple of server and VoIP issues.

Changes listed below:
  • Fix to improve current voice chat problems being experienced by users
  • Fix to problem where some users were unable to use RCon to connect to rented servers

See you on the frontline!
27 条留言 了解更多

7月18日

Update 1: Utah Beach - Live Now!



A Message from Max – Lead Developer

Hi everyone!

We’re excited to introduce our first ever Update! U1 contains the all-new Utah Beach map, light tanks, resource nodes and many more smaller changes and fixes. Each Update will mix totally new content and features with continued improvements and fixes to every aspect of the game.

We don’t consider the Hell Let Loose experience finished. Every day we look at Discord, Steam discussions, the official forums and the subreddit to see what you’re enjoying and to see where the community think the game could be improved. The challenge of developing an Early Access title is that it’s imperative that we balance the workload of the team so that we’re able to address existing issues without compromising our ability to introduce new features and content.

We’ve been very fortunate in the success of our launch as it’s enabled us to bring on new team members to both take existing content to a much higher quality level, as well as work on totally new content.

Finally, we wanted to thank you - the community - for such a great launch. It’s amazing to see the great way you’re introducing new players to the game and helping them get involved. We’re really excited to see players who’ve never considered this genre begin to dip their toes into the pool, as well as offer something a bit different to veterans of the genre.

Below you can find the list of changes contained in this update. We’re excited to get your feedback on them - good and bad - as we continue to develop and push the title forward.

Check out our new Utah Beach trailer:

https://youtu.be/QzLFuaW-ohM


Major Additions

Utah Beach map

This map has been hugely fun to develop. It mixes the Atlantic Wall defensive network with beach terrain, with sunken countryside, urban fights, and lots of new challenges - including navigating drainage ditches and bodies of water. We’re also excited to see how it plays out in the soon to be implemented second gamemode, Invasion.

“Luchs” German Light Tank

This thing is an infantry death machine. The name of the game of the Luchs is hit and run. Firing an explosive auto-cannon - it’ll rip apart infantry and lighter armored vehicles with ease.

Stuart American Light Tank

Similar to a more lightly armored Sherman, the Stuart relies on its speed to quickly flank and strike. Using speed to strike will be crucial to survivability.

Resource Nodes

Fuel, Munitions and Manpower Resource Nodes added to the Engineer role list of deployables. You’ll be able to see their modifier for resource generation on the HUD and on the map screen.

Starting resources for teams have been reduced to 500 from 1000 in order to better balance out resource quantity and encourage resource node placement.

Make a splash with water!

Water now functions in game to slow players down as it gets deeper. Submerging yourself will also cause you to drown.


Gameplay and Performance

General
  • Reworked tracers for better performance, visual quality, depth and light. They are now 3D.
  • Fix for known config file exploits (fog removal etc.)
  • Improved visibility of bullet hit effects at 50m, 75m, 100m, and 125m distances.
Performance
  • Optimised Smoke Grenade FX
  • Continued radical optimisations for both texture streaming and poly count across every map and prop.
Functionality
  • Added FOV slider (with first-person FOV compensation). Currently boosting the FOV to 120 offsets the muzzle flash FX in FPP. We’re going to introduce a fix for this.
  • Server browser now displays better in lower resolutions.
  • Fixed sector capture cool-down UI issue where map icon could appear in the wrong state.
  • Changed nameplate settings options so that these should be clearer to users.
  • Compass HUD element has been upgraded.
  • Loadout HUD element has been upgraded.
  • Scoreboard and end of round screens have been upgraded to better show all information.
  • Made VoIP chat name colours better visible on deployment screen.
  • Allowed players to disable all icons in HUD.
  • All in-game URLs now launched through Steambrowser.
  • Adjustment for Depth of Field when bandaging.
  • If leaning when deploying a LMG the player no longer remains in a lean.
  • Dismembering critically wounded friendlies no longer counts as a TK.
  • Added option to allow you to hard toggle chat box visibility.
  • Updated medic revive icon.
  • Tank UIs have been updated and will continue updates.
  • Tanks have a new reticle for the Hull MG.
SFX
  • Artillery sounds re-worked in order to create a less muddy dynamic range with increased modular debris fall-off.
  • Close bullet fly-by sounds have been reworked.
  • Hearing an impact sound when giving up has been fixed.
Hurtgen Forest
  • Overhaul of central SP’s to introduce stronger fortifications and more solid cover.
  • Fixed small clipping issues.
  • Fixed locations players could become stuck on level geometry.
  • Added fog to better help with longer range depth perception.

Sainte-Marie-Du-Mont
  • Altered layout of hedges to better allow tank access.
  • Lowered total sun brightness to reduce clipping on highlights.
  • Fixed locations players could become stuck on level geometry.

Foy
  • Fixed tank collision issues on small props
  • Added select cover and trenches in locations that caused meat-grinder pushes through open ground.
  • Fixed locations players could become stuck on level geometry.

Visual Improvements
  • Tweaked vehicle main cannon fire shake so that it doesn’t roll so excessively
  • Added Depth of Field effects added to weapons for hipfire and ADS
  • Post-processing effect has been added to all UI screens to give them added vibrancy and visual quality.
  • Fix for explosion FX playing on the wrong axis - causing majority of the explosion to occur in the wrong direction.
  • Starting to overhaul the main menu screen in preparation for cosmetic/progression systems.
  • Artillery explosions have increased debris (now matching the audio).
Animation
  • Fixed delay on BAR ADS animation if user had reloaded immediately before ADS
  • Luger magazine now present in TPP for reload animations
Bug Fixes
  • Improved network/server optimisation to help improve situations where users would see other players moving in a stuttering/’teleporting’ fashion depending on object relevancy and priority
  • Fix issue where tank shells could delay 1-2 seconds after impact before detonating
  • Fix for issue where tracers may not be correctly aligned with the direction of fire for LMGs and Tank MGs
  • Increased character limit on scoreboard from 16 to 20
  • Fixed issue where engineers could dismantle pre-placed tank resupply stations
  • Fixed issue where hit indicator did not correctly work with sniper rounds
  • Fixed issue where garrisons did not consume commander airdrop supplies
  • Fixed issue where player could be listed as ‘no platoon’ on the scoreboard after team switch
  • Fixed issue where users could see the other teams resource values on their map after team switch
  • Fixed some instances of overly aggressive grass LODing
  • Fixed issue where users could join an enemy unit based on timing specific actions
  • ‘Change Map’ window can no longer be stuck on screen if active when a game ends by victory
  • Fixed problem where users could hear smoke grenade audio from a previous life
  • Fixed the issue with the player remaining in the idle animation if he sprints whilst crouched as seen from the FPP
  • Fixed the issue with reviving a player who was crouched before he shot as he would appear to jitter in TPP after having been revived
  • Fixed the issue with driving over the scorched craters causing the effect to appear in/on the driver's viewport
  • Fixed the issue with scorched earth effect visible over wrecked tanks
  • Fixed cases where it was difficult to determine speaking players in the UI.
Known Issues
  • Sometimes (1/10 chance) when deploying a resource node, the node will be invisible and cannot be deconstructed although it still provides resources to the deploying team. This will be hotfixed.
  • Firing into water produces a bullet hit from the surface beneath the water in addition to a water particle.
Currently Working On
  • Unit management features such as locking and kicking.
  • Continued overhaul of stock UI and HUD features to make them better looking and better functioning - including pinging, marks, Commander screen, role selection screens, vehicle HUDs, artillery HUDs, heavy weapons HUDs.
  • Continued digging of server browser display issue.
  • Flamethrower FPP setup.
  • Continued logging and bugging of VOIP channels
  • Progression system.
  • Stats system.
  • Cosmetic system.
  • Polishing FPP experience to make it more fluid
  • Smoothing out mantling and vaulting from FPP perspective.
  • Re-assessing MG deployment mechanic in order to increase functionality and fluidity.
  • Replacing current fat FPP hands with photoreal hands and integrating new sleeves to reflect new uniforms.
  • Currently beginning work on full mocap overhaul of all TPP animations.
  • Working on Western Front backer map #1 (a very iconic map).
  • Working on Western Front urban map (also an iconic location).
  • Setting up a new tank.
  • Doing testing on wheeled vehicles (this is complicated by the final polish/overhaul we’re doing to both FPP and TPP animations).
  • Scoping out scope polish and visual enhancements.
  • Addition of ambient audio to all maps in line with Utah Beach.
  • Continued audio work in investigating new audio engine implementation.
  • Continued overhaul of audio assets within the game.
  • New US victory song coming.
  • Re-assessing supply boxes and ammo boxes to remove ugly “redeploy” gameplay loop.
  • Continued visual upgrades and optimisations on all maps and fx.
  • Continued bug fixes across the entire spectrum.
  • Various community reported bug fixes, including – Servers not appearing on browser and Proximity VoIP instability. If you believe servers are not appearing for you / the game looks empty when it shouldn’t be, please try the workaround listed here.



    Thanks - we’ll see you on the battlefield!

    P.S. We’ll be streaming live from the Hell Let Loose Steam Store page today at 2pm BST / 3pm CEST for a few hours. Stop by and see Update 1 in action, chat to us and join our unit on the frontline!
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Early Access Roadmap

关于这款游戏

您从未体验过的二战游戏玩法……可以操控笨重的坦克主宰战场,也可以保卫关键的供应链为前线提供燃料,成为庞大的联军战争机械中的一个齿轮吧。《Hell Let Loose》让您置身于战争的混乱之中,车辆可由玩家深度控制,前线态势不断演变,同时以关键单位为核心的游戏玩法控制着战争的局势。

基于可靠的照片和卫星数据制作的全新地图,把整个战场分为多个大型占领区域——游戏玩法独特,可以长期对峙也可以进行突袭,允许双方各50名玩家组成的阵营在田野、桥梁、森林和城镇中鏖战,推动前线态势不断演变。占领的区域可以为您的团队提供三种资源之一,创造一个复杂的元游戏来带领您的团队走向胜利。



一部战争史诗

在庞大的战场地图体验50对50的多人对抗游戏。在步兵、侦察、装甲单位等12个单位类型中选择一个,每个角色装备不同的武器、车辆和装备。扮演一名军官、侦察兵、机枪手、军医、工程师、坦克指挥官以及更多的角色,来体验第二次世界大战中的方方面面。



前所未有的现实主义

《Hell Let Loose》的游戏核心,是让您置身于真实比例的第二次世界大战的标志性战场。游戏精密还原了历史上的车辆、武器以及军装,让您切身体会到真实战斗的血腥与残酷。运用了真实比例的战斗地图基于真实历史打造,游戏采用了虚幻引擎4,根据档案中记载的空中摄影和卫星图像,尽最大可能还原了当时的细节。



一起奋战,一起获胜

《Hell Let Loose 》绝非单纯的击杀/死亡的比例对比——团队合作才是游戏的核心。沟通是非常重要的。玩家在各级指挥官的领导下共同合作,在战场上占领战略目标,并战胜对手。《Hell Let Loose》是一款需要团队合作和沟通的游戏,不仅要赢得战斗,还要活下去



独特的元游戏

在一个庞大、不断演变的战场上,突破敌人的防线,为胜利而战。独特的区域占领元游戏需要团队持续作出大规模战术决策,来决定在何处攻击或防御。管理资源和物资来获得支援,增援己方优势据点或包抄敌军侧翼。策略是成功的关键。

主要特色:

• 体验50人对50人的史诗级战斗
• 可以体验从14种不同的角色
• 无论是狰狞的豹式坦克还是简陋的吉普车,均可以由玩家对车辆进行全面控制
• 玩家能在战场上操控重型武器(比如反坦克炮和火炮等)把敌军统统消灭。
• 在战场上建立防御工事来巩固己方阵地
• 通过团队合作,粉碎敌人的攻势,最终收获胜利
• 作为游戏中的指挥官,玩家可以通过战术地图精心谋划布局,并利用不同的能力带领团队走向胜利

成人内容描述

开发者对内容描述如下:

This game features mature content not appropriate for all ages, or may not be appropriate for viewing at work.

Realistic depictions of War, Frequent Violence or Gore, General Mature Content.

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Win7 64bit
    • 处理器: i3-4130 @ 3.3GHz / AMD FX-8350 @ 4.0GHz (or equivalent)
    • 内存: 8 GB RAM
    • 显卡: GTX1050ti / R9 280 (or equivalent with minimum 2GB VRAM)
    • DirectX 版本: 11
    • 网络: 宽带互联网连接
    • 存储空间: 需要 20 GB 可用空间
    • 附注事项: System Requirements subject to change as development continues
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Win7 64bit
    • 处理器: i5-7600 @ 3.5GHz or Ryzen 5 1600 @ 3.2GHz
    • 内存: 16 GB RAM
    • 显卡: Nvidia GTX 1070 or AMD RX Vega 56
    • DirectX 版本: 11
    • 网络: 宽带互联网连接
    • 存储空间: 需要 20 GB 可用空间
    • 附注事项: System Requirements subject to change as development continues

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