Build a new home for your team of robots as they begin a new life for themselves on a distant planet where they can fulfil their ultimate dream: to be human.
Recent Reviews:
Very Positive (49) - 89% of the 49 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (176) - 78% of the 176 user reviews for this game are positive.
Release Date:
Oct 24, 2018

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Recent updates View all (7)

December 2

V1.2.0.1 - Endless Sandbox Mode and Charcoal Burner

Hi everyone,

Some new features, improvements and bug fixes have just gone live, here's a quick breakdown:

[NEW] Endless Sandbox Mode - Buy and sell resources at the Space Port building, increase your Trader Reputation and create ongoing colonies in Sandbox Mode
[NEW] Charcoal Burner - Convert Logs into Fuel as an alternative to Coal for all Coal-fired buildings
[NEW] Additional landscaping tools which allow you to tweak the terrain to your own aesthetics
[NEW] Custom Colour - In Sandbox Mode you can choose a custom colour for your colony
Removed slope restrictions for building placement
Construction and Research processes now consume resources by their delivery date resulting in more balanced resource demands
Fixed Export building not being removed when it's destroyed
Fixed Road Layer bot getting stuck sometimes
Fixed landscaping bug when removing Harbour
Fixed natural resources sometimes appearing dark
Fixed not being able to set individual storage rule to 'any'
Fixed a couple of incorrect L3 road/path junction tiles
Improved notification UI
Improved storage rule icon UI
[V1.2.0.1] Fixed loading a sandbox market-enabled game not showing Space Port as in the construction options
[V1.2.0.1] Fixed not being able to re-order Fuel building priorities
[V1.2.0.1] Fixed being able to navigate expedition boat before expedition resources had been fully loaded, leading to incomplete harbours
[V1.2.0.1] Fixed destroying a harbour with a single unconnected road post not resetting tile properly which could lead to future issues with building roads
[V1.2.0.1] Fixed Cow Farm production rates (now maxes correctly at 6/day) and fixed location of initial field when flipped

Up next I'm going to be looking at improvements to ports and train stations among other features and we're also in the final stages of a Mac version. If you'd like to check these out as they're being developed please drop into the development branch of the game and let me know your feedback on Discord!

Help And Bug Reporting:

Feature Vote/Roadmap:


3 comments Read more

November 12

Patch v1.1.2.1

Hi everyone,

The newest patch has just gone live, here's what's new:

[NEW] Added ability to prioritise tiles for Surface Miners
Fixed expedition boat being allowed to leave before all expedition resources had been fully loaded
Fixed potential issues when destroying a building led to resources rerouting back to same building
Fixed bug where Stackbot would become stuck if resource it was picking up was manually destroyed
Fixed bug with Road Layer bots upgrading the same road tile and sometimes becoming stuck
Fixed transport rules being ignored in rerouting when harbour was initial transport node
Fixed bug where Orchard Field and Wheat Field couldn't be removed in certain situations
Fixed incorrect boat construction notification icon
Fixed high level mine buildings not showing up in resource production panel
Fixed maximum field tooltip showing incorrect text sometimes
Prevented farm fields from being rotated which led to incorrect field graphics
Wheat fields now burn properly
Making a new path now triggers idle Road Layers
Changed in-game time display to past tense to match time displayed elsewhere
Cow Farm's initial field now aligned to left edge of building
Sandbox - AI difficulty level can now be set or turned off complete on military maps
Mission 6 - tweaked fishing locations
Mission 4 - added underground Clay mine
[V1.1.2.1] Fixed bug with start military map without AI in sandbox mode

I'm still continuing to look at any issues that are reported but I'm also starting to look more at improvements and new features. Currently in development is the Endless Sandbox Mode, if you'd like to test it out head over to our development branch or ask in Discord.

Help And Bug Reporting:

Feature Vote/Roadmap:


Thanks - back with more soon!

5 comments Read more

About This Game

The Colonists is a settlement building game inspired by classic titles like The Settlers and the Anno series.

You take control of a team of self-replicating robots who have escaped from Earth and are searching the galaxy for a new home where they can fulfil their dream: to be human.

You'll advance through three different Ages as you build infrastructure for your colony by constructing road, boat and train transport systems.

Harvest natural resources, set up farming and food production, create expeditions to discover new lands and research new technologies.

With two separate mission tracks, The Colonists lets either you create sprawling settlements in peace or race to compete against AI colonies in military winner-takes-all scenarios.

Explore, research, manage, tweak and refine to your heart's content!

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: 64 bit Windows
    • Processor: Multicore with SSE2 instruction set support
    • Memory: 4 GB RAM
    • Graphics: 1GB DX9 (shader model 3.0)
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Requires a 64-bit processor and operating system
    • Memory: 8 GB RAM

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