Enter the magical world of Tangledeep, a beautifully polished dungeon crawler inspired by classic 16-bit RPGs! Colorful characters, a unique job system, tons of skills, items, and diverse environments with deep, turn-based roguelike gameplay. A different adventure every time you play!
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Veldig positive (35) - 94% of the 35 user reviews in the last 30 days are positive.
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Veldig positive (282) - 90% av 282 brukeranmeldelser for dette spillet er positive.
1. feb., 2018

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Kjøp Tangledeep

Kjøp Tangledeep Game + Soundtrack PAKKE (?)

Inkluderer 2 objekter: Tangledeep, Tangledeep - Soundtrack


Nylige oppdateringer Vis alle (41)

16. mai

Patch Notes 1.13: Corral improvements, optimization and Japanese localization!

Hello adventurers! Today's patch has been in beta testing for nearly two weeks, as it contains some big changes to the pet system, lots of engine optimizations to make the game smoother than ever, and complete localization to Japanese! We're extremely excited to bring Tangledeep to a new audience :D

To switch languages, just click the flag on the title screen and restart the game.

Going forward, your corral pet will (finally) gain experience and level up while fighting alongside you! This is something that’s been a long time coming. Your pet gains a % of the XP that *you* earn, whether through defeating monsters or completing rumors. Once your pet gets enough XP, it will level up, gaining more power, stats, and health.

This new method of advancement feels a lot more intuitive, and it supercedes the wonky previous system of pet health scaling. Also, this means that you can actually get a really powerful pet simply through regular gameplay, without *needing* to do any pet breeding.

To make sure pets aren’t too overpowered, your pets can now only reach a maximum of level 12 in the regular game (which is about the level of the very hardest monsters.) To get them to level 15, you will need to beat the game and play New Game+. In either case, breeding is a way to increase a monster’s power even if they are at the level cap.


Breeding is still a powerful tool, and it works almost identically to how it did before. Breeding two pets will average all their stats, generate a new pool of abilities based on the parents’ abilities, and - if you add some extra JP - increase their base stats further as well. The only difference is that now, breeding will NOT cause the pet to actually gain an XP level. So, by both breeding AND leveling up a pet, you can gain even higher stats - without needing to go through as many ‘generations’ of pets as before.


Previously, monster relationships (affection) would develop naturally over time, but in many cases, affection would go down for any number of reasons. Now, monster affection will either stay the same, or increase. The chance of affection between two monsters rising is based on beauty (higher beauty = more affection), happiness of both monsters (the higher, the better), and monster family (same family, such as Frogs, means more affection.)

Bottom line: It should be much easier for pets to *naturally* develop loving relationships without needing to be force-fed Romantic meals.


Because you can now invest much more time into a pet, we think it would feel really bad if you’re adventuring with your Harmless Frog from level 3 to level 12, only to lose it to a random crit. So now, if a pet would normally be defeated, it will instead go back to the corral with its Happiness reset to 0. Furthermore, it will be unavailable as a pet for 3 ingame days. (The corral UI will say that the pet is upset with you.)

If you have Pet Insurance, of course, that penalty will be removed (just like it is now.)


There is a new NPC who can show up in Riverstone Grove! To find the NPC, visit the Frog Bog. She will be able to teach your pets unique skills that can’t be obtained anywhere else! Teaching your pet these skills will cost JP and scales up based on the level of your pet. There are four skills now, and more may be added later.

  • Way better game load / dungeon creation screens featuring Grace Liu’s original art

  • New music for the final areas of the game
  • Steam soundtrack now includes the final area(s) music and the Job Trials theme

  • JP is now capped at 99,999 per job
  • Gold carried is now capped at 9,999,999*
  • You can no longer capture Barrier Crystals as pets (didn’t make sense anyway!)
  • It should no longer be possible to get duplicate legendaries in NG+ or on NG+ restarts (however, in making this change, you will temporarily find duplicate legendaries…)
  • “Toxified” status now qualifies as a poison, for the purposes of abilities like Iron Breathing
  • Necro Band no longer gives your Escape Portal or Healing Flask a health cost (lol)

  • Fixed bug with Elemental King power scaling being too high
  • Fixed various bugs with **Wild Untamed** monsters
  • Fixed rare Item Dream monster scaling bug
  • Fixed bug where some special areas allowed you to walk through walls near stairs (i.e. craggan mine entrance)
  • Fixed game errors that could occur relating to Wild Untamed rumors and item dreams
  • Fixed yet more strange LOS bugs… maybe? Switched to a new spiral check method
  • Fixed rare bug that could happen with monster summoning
  • Multiples of the same legendary should no longer show up in the Casino shop
  • The banker will no longer let you withdraw more than the max possible gold
  • Summoned objects should no longer appear under terrain
  • Fixed bug where Tsukida’s Elixir and Muguzmo’s Campfire Meat would not stack with identical items
  • Fixed bug where restarting NG+ would allow you to learn more Ultimate techniques
  • Fixed bug where entering NG+ would *not* preserve the # of champs defeated with each weapon type
  • Attempted to fix issue where mod levels (such as Replicator 88) would sometimes show up in earlygame rumors
  • Medi-Ray Dispatchers can no longer be knocked out with a monster mallet
  • Fixed game error that could occur when switching combat log text sizes
  • Fixed bug that could make certain mastery abilities not appear in the skill list (or appear when they shouldn’t, while switching from one mastered job to another)
  • Attempted fix at bug where the Painter quest would sometimes not mark as completed if you hit a monster with the Monster Mallet
  • The Spirit stat no longer makes Delayed Teleport take longer (lol)
  • Fixed bug where Kunai Toss (monster ability) could hit friendlies

  • See the monster pet changes and additions above!

  • Significant work done for localization prep
  • Miscellaneous minor engine optimizations
  • Major optimization related to the combat log draw time (caused stutters during heavy combat)
  • Faster and smoother game loading
  • Major optimization related to any objects spawned ingame, ranging from dialog buttons to sprite FX, reducing stutter and making the game smoother
  • Up to 38% reduction in save file size, which means faster load times
  • Further data file size reduction (faster loading of core data)

  • Further cleanup of the hover info bar, giving monsters their own separate line(s)
  • When landing a stun with Shield Mastery, “STUNNED!” should appear above the monster.
  • Merchants will now consistently announce that they have new goods upon entering the floor, until you talk to them next
  • Jesse, the monster rancher, now explains the new pet advancement mechanic, and will also remind you of how monster romance works!
  • Consolidated Dreamcaster affinity UI if the dream has all 5 elemental affinities
  • You will now be prompted if you attempt to destroy an object such as an Ice Block that causes damage on destruction.
  • When starting or restarting New Game+, all toggle abilities will be cleared and reset
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25. april

Patch Notes 1.11: General Improvements & Expansion Progress

Greetings adventurers! Let's catch up on the most recent patch as well as our previous 1.10 release. Now is also a good time to mention our plans for the upcoming expansion to Tangledeep, which will be available later this year. This will be a fully-integrated add-on to the game that expands content and features, with new monsters, areas, game modes, and story.

Our model for the expansion is the idea of the classic "expansion pack" for games like Diablo 2 (Lord of Destruction). These expansions offered so much for all types of players: not just veterans who had explored everything the base games had to offer, but also new and returning players, with new ways to play and content throughout all stages of the game.

We don't have an ETA yet but if you hang out on Discord and follow the Impact Gameworks Twitch channel, you can follow our progress.

Also, this should go without saying, but our work on the expansion will not take away from work on the main game. As you'll see from the notes below we have been continuing to improve Tangledeep every single day!

PATCH NOTES 1.10 and 1.11

  • Darkened ability cooldown indicators

  • Brigand’s Fan of Knives now deals 120% base damage (down from 175%), but deals +30% damage to bleeding enemies (up from +15%)
  • Using Sanctuary (Paladin master ability) cancels your Escape Portal. This is now stated in the ability description.
  • Max item upgrades via rarity has been limited to 5. In other words, once up to 5 modifiers have been added, the raw power should not continue increasing if you remove and add mods further.
  • Increased the value multiplier of food sold on the Food Cart
  • The Herbalist quest no longer resets more than once, even if you restart New Game+ again
  • This also goes for the Armor mastery quest, and learning Ultimate weapon masteries

  • Fixed rare game load error
  • Fixed dual wielding attack bug
  • Fixed bug with Orb of Reverie drop rate
  • More weird edge case LOS fixes
  • Fixed bug with certain stacked status effects such as Echoes collected
  • Fixed bug with Sword Dancer’s 1st emblem ability (empower attack after movement) - was triggering even when not moving
  • Fixed game error that could occur when searching for items in shops
  • Fixed bug with the side area ‘treasure chest’ icon showing as closed sometimes when it should have been open
  • Fixed bug with Library encounter soft lock
  • Yet more credits fixes (this time for 900p resolution)
  • You can now fast travel FROM Bottles and Brews once you’ve cleared the monsters
  • Fixed incorrect description for Brigand’s innate ability that causes bleed. No longer requires “sharp” weapons. You can cause bleed with any melee attack.
  • You should now receive rewards for clearing Desert Oasis
  • Fixed bug where pressing a menu button twice very quickly (like equipment -> equipment) would cause some UI issues
  • Fixed some visual ugliness when moving north on top of stairs or Deadly Void
  • Another fix to boss2 issue where attacks were possible during cutscene
  • Fixed bug where Edge Thane’s innate passive triggering at <50% Health would sometimes disappear forever until switching from and back to the job
  • Fixed Examine Mode / keyboard / controller targeting issue where cursor hover state would be ‘sticky’ on the last targeted object/actor
  • Fixed bug with Dreamcaster’s search bar
  • Fixed bug with healing item values not displaying
  • The Berserk weapon mastery should no longer stun yourself
  • Fixed bug where some rumors in side areas would not display the connecting floor
  • Fixed bug where three Lucid Shards would sometimes combine into an Orb and leave you with an extra shard left over
  • Another pass at ensuring Buried Loot always has a key - if not on the floor, than in a monster’s inventory
  • Fixed bug where Righteous Charge could sometimes send you through walls.
  • Fixed text issue that could occur in the Job Trial dialogues with Jorito
  • Fixed bug where some statuses, in some circumstances, would be added with a duration of 5 turns which was either too high or too low
  • Fixed bug that could sometimes cause issues with stat numbers (such as Health, strength, etc) for the player and monsters on saving/loading game, in certain non-US regions
  • Fixed visual bug that could occur when dropping items from the same stack on the ground
  • Fixed bug where pressing any menu button rapidly could cause the character portrait info to disappear forever
  • Fixed bug where the Pandora’s Box reset option in New Game+ would not actually reset your count... oops
  • Fixed cursor ‘flip’ happening on UIs other than the skill screen
  • Fixed bug where pressing “Compare Alternate” would not change the display instantly on the Equipment screen
  • Fixed some wonky AI behavior that occurred when a summoned or charmed creature under your control disappeared or died
  • Added extra protections to ensure the Nightmare Queen cannot be damaged prior to the final fight of an Item Nightmare
  • Finally fixed issue with glitchy terrain if summoned terrain was added to existing (water, mud, lava, etc)

  • New Optional Game Modifier: No Pandora Boxes

  • You can now create new map objects, such as barrels, treasure chests, doors, ground-based fires, spikes, etc!
  • Create new or replace existing sprite sheets for any map object
  • Create new or replace existing sprite sheets for any in-game battle or status FX (sword slashes, explosions, hovering icons, ability effects, etc)
  • If you disable a mod that affects the dungeon itself (such as the official Replicator 88 mod) and try to continue a save that used that mod, the game world will now regenerate from scratch while keeping your character and meta progress. Previously, the save would just not load.

  • More engine optimizations for performance
  • Data cleanup for faster loading and general optimization
  • Game startup and load time optimizations related to data parsing
  • Added preventative measures in cases of total data loss due to power outage/save corruption

  • When using Paladin’s Sanctuary, you will no longer counter-attack (breaking the barrier)
  • Boss 3 arena will now spawn two staircases leading back to both branches which lead to the arena
  • Rumors for defeating monsters with a certain element should no longer occur for monsters immune to a given element (i.e. you won’t be asked to defeat an Ember Spirit with Fire)
  • The combat log now has subtle line dividers separating messages by game turn
  • When visiting the Corral and looking at all your monsters, their Health will now scale instantly to your health - previously, you had to take the pet out for it to scale
  • The Dreamcaster UI now shows how many of each Orb you have
  • Floramancer’s summoned vines (or those created by Aura of Growth) now show up as friendly @ on the minimap rather than destructible objects/boxes

  • Added flavor text for Rod of Wild Nature
1 kommentarer Les mer


“Few games are as vibrant as this one, and that joy it exudes makes the deep combat and vast progression systems so much more fun to explore and master.”
Gold Plated games

“Tangledeep is like the platonic ideal of RPGs: it has everything you want in a dungeon crawling roguelike without all the mess of outdated graphics or frustrating UI. The gem evokes memories of 16-bit Super Nintendo RPGs from back in the day. Do yourself a favor, grab Tangledeep before it gets more popular, and just try it for a couple twenty hours. Did I mention there’s great replay value?”
OP Noobs

“Tangledeep feels like a solid follow-up to games like Dungeonmans. Great music and atmosphere, straightforward gameplay. Accessible and fun!”
90% – DLH

Om dette spillet

Tangledeep combines the 16-bit graphics and polish of classic SNES-era RPGs with elements from roguelikes and dungeon crawlers to create a magical experience for players of all skill levels. Trapped in underground villages with no memory of the world at the surface, you must survive an ever-changing labyrinth to discover what lies above. Experience rich, tactical, turn-based gameplay as you explore a sprawling dungeon that’s different each time you play. Tangledeep features a customizable job system and hundreds of collectible items that allow you to approach each playthrough in a totally new way!

The Setting

For hundreds of years, people have lived in the safety of underground settlements and villages – where the only route to the surface is “Tangledeep,” a mysterious and ever-changing labyrinth. With memories of the surface world long forgotten, you set out for the labyrinth to discover what lies above. With each floor – full of magical beasts, ancient automatons, bizarre environments and hybrid biomes – the mystery grows ever deeper…

Key Features

  • Experience finely-tuned, procedurally-generated and handcrafted gameplay as you fight challenging monsters, complete quests, and collect rare items.
  • Master deep, tactical turn-based combat across 12 unique jobs with over 100 skills.
  • Choose between three game modes – including Adventure Mode, which removes the pain of permadeath.
  • Capture nearly any monster in the game and raise them in the Monster Corral as a pet, or breed them with other monsters!
  • Make your experience easier, harder, or just plain wackier with over 10 included Game Modifiers
  • Share some of your progress between characters by using the banking system and planting magic trees
  • Explore ITEM DREAMS, randomized mini-dungeons where anything goes, and power up your gear!
  • Take in the scenery – comprised of beautiful 16-bit graphics and carefully handcrafted maps!
  • Relax to a beautiful soundtrack inspired by the most legendary RPGs of the SNES era, composed by award-winning composer Andrew Aversa – joined by Hiroki Kikuta (Secret of Mana), Grant Kirkhope (GoldenEye 007, Civilization: Beyond Earth), and Norihiko Hibino (Metal Gear Solid 3, Bayonetta)
  • Participate in daily / weekly challenge runs and compare to your friends with Leaderboard support!
  • Full support for Steam cloud saves, trading cards, and crafting with lovely badges, emoticons and profile backgrounds
  • Steam Workshop: Create and download player mods with new monsters, items, spritesheets, areas, and more!

Multiple Platforms and Control Methods

  • Runs on PC, Mac, and Linux!
  • Play with virtually any controller, and remap any control, binding, or shortcut
  • Old-school keyboard-only support (numpad movement) as well as WASD preset bindings available
  • Full mouse support - can even be played with ONLY the mouse!


Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2+
    • Processor: SSE2 instruction set support
    • Minne: 2 GB RAM
    • Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
    • DirectX: Version 9.0
    • Lagring: 1 GB available space
    • OS: Mac OSX 10.8+
    • Processor: SSE2 instruction set support
    • Minne: 2 GB RAM
    • Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
    • Lagring: 1 GB available space
    • OS: Ubuntu 12.04+ / Steam OS+
    • Processor: SSE2 instruction set support
    • Minne: 2 GB RAM
    • Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
    • Lagring: 1 GB available space

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