Enter the magical world of Tangledeep, a beautifully polished dungeon crawler inspired by classic 16-bit RPGs! Colorful characters, a unique job system, tons of skills, items, and diverse environments with deep, turn-based roguelike gameplay. A different adventure every time you play!
All Reviews:
Very Positive (352) - 89% of the 352 user reviews for this game are positive.
Release Date:
Feb 1, 2018
Developer:
Publisher:

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Recent updates View all (45)

September 17

Patch Notes 1.19, German & Chinese support added!

Hello adventurers! We're pleased to announce official support for German and Simplified Chinese as of this most recent patch (1.19a), along with a number of balance updates, bug fixes, and quality-of-life changes.

We're very excited to bring Tangledeep to all-new audiences, as we continue to work on major new upcoming content. Plus, the Switch version is just on the horizon...

Speaking of Switch, if you happen to be at Tokyo Game Show this week, we will be showing Tangledeep there at the Kakehashi Games booth!

PATCH NOTES

ART/VISUALS
  • Changed sprite for legendary items “Deep Lake’s Gem” and “The Shard”

BALANCE
  • The minimum cost to heal at Percy now scales with level (100g at level 5, 200g at level 8, 300g at level 12, 400g at level 15).
  • Champions that summon tornados now have a reduced chance to spawn tornados near the player when outside of LOS
  • When using the “Frenzy” Claw Mastery, switching weapons will break the effect and Unseal you. You will be prompted while switching weapons to confirm you want to do this.
  • Adjusted the frequency of getting rooted in mud
  • “Fencer’s” and “Duelist’s” magic mods reduced from +5% / +9% parry to +4% / +7% parry.
  • Slightly reduced the base power of 2H Swords
  • Reduced the Parry bonus on various legendary/set weapons
  • Reduced the upfront damage of Cloak & Dagger from 150% to 125% of Weapon Damage. Bleed damage reduced from 45% per tick to 35% per tick.
  • Phoenix Wing no longer triggers if you have Spiritwalk or any other Invisibility effect active. (You’re in the ethereal plane, whaddya expect?)
  • Bombs dropped by Brigand’s Stealth Bomber ability now deal 100% of Weapon Damage (down from 200%)
  • Qi Strike now deals 180% of Weapon Power and 90% of Spirit Power (up from 50% of Spirit Power)
  • Panthox Skin now increases Physical resistance by 20% of the average of elemental resistances (down from 25%)
  • Sword Dancer’s resist-piercing emblem now pierces 50% of Fire resistance instead of 75%
  • Unarmed attack power w/ Budoka or Judo Sash now scales slightly more with level. Level 5 =250 (up from 240), Level 10 = 389 (up from 360), Level 15 = 532 (up from 480).
  • Brigand’s innate “Envenom Weapon” skill now also increases damage of Poisons by +15%
  • Wild Child’s “Salamander Breath” damage increased by +10% of Weapon Damage and Spirit Power
  • Home Run (Mace master ultimate ability) now deals 275% of Weapon Damage (up from 240%), and 120% on impacting a wall (up from 100%)
  • Maniox’ power boost now lasts for 50 turns after it defeats a monster, as opposed to being permanent. Also, this buff now stacks up to 7 times as opposed to infinite times.
  • Maniox’ full self-heal for defeating a monster no longer applies when it is a pet.

BUGS
  • Fixed hanging dialog cursor that happened sometimes when switching jobs at Percy
  • Fixed bug where Spellshaped Auras, Sneak Attack would disappear sometimes from you
  • Fixed bug with multi-target abilities like Godspeed Strike and Escape Artist not working correctly
  • Fixed bug with certain dialogs not responding to ‘Confirm’ input
  • Fixed bug with dual wielding accuracy calculation
  • Attempted fix at map generation bug with certain Item Dream layouts
  • Fixed rare game error that could occur if a monster somehow aggroed itself
  • Fixed bug where getting a new stack of certain statuses would not refresh the duration of the entire stack as intended.
  • Fixed bug that allowed you to accumulate infinite stacks of Thundering Lion with the Wild Horse skill orb.
  • Really fixed inaccessible areas in some Item Dream layouts
  • Fixed bug where trying to enter some items at the Dreamcaster would not work
  • Fixed game errors that could occur with invalid paired equipment (particularly on game load or NG+ restart)
  • Fixed various temporary buffs/status effects disappearing when opening + closing character/skill sheet
  • Fixed missing text in the item pickup box hover
  • Fixed combat log sitting out of place on non-16:9 resolutions (these generally aren’t supported, but this was an easy fix)
  • Fixed bug where Runic Crystal buff would linger after the crystal died or was removed from hotbar
  • Fixed bug where actors removed when changing your hotbar were sometimes not removed from your ‘party’
  • Fixed bug that could occur during ability targeting on initial game load
  • Fixed some camera jank
  • Fixed potential gamebreaking bug with some resistance/defense-boosting status effects stacking endlessly
  • Fixed certain button assignments not parsing correctly in tutorial dialogs
  • Fixed bug with some food effects disappearing when opening menus
  • Fixed various bugs with Spellshape Aura
  • Fixed Guardian Lurker’s laser attack spawning fires in the wrong place

QUALITY OF LIFE
  • The tutorial popup for when you try to switch skills - but can’t - now force closes the skill UI so you’re not confused as to why it’s not working. Also, an error sound now plays.
  • Fountains are now represented on the minimap.

ENGINE
  • Load time optimizations
  • Minor optimizations when you’ve learned a large number of abilities
5 comments Read more

August 23

Patch Notes 1.18 + Switch Port Progress Report

Hello adventurers! This post will cover everything we've been working on lately including the latest patch 1.18 which just launched out of beta yesterday. Let's start with...

Switch Port Progress
I'm happy to announce that we've submitted Tangledeep for Switch certification! This means release is not too far off; we're shooting to have it on the eShop by end of September. A ton of work has gone into this port to make it a great experience, and it offers customized Switch UI and controls along with some new content as well. We can't wait for you to play it!

Another exciting aspect of wrapping up the Switch version is that we now have more time to put into new content and features for the game (particularly for the upcoming Expansion) so stay tuned for more announcements about that :D

(p.s. The game will simultaneously launch in both the U.S. and Japan eShop!)

And now..

Patch Notes!

HOTBAR BALANCE CHANGE
Previously, we had a Game Modifier that limited your character to using only skills assigned to your hotbars. You also could not switch skills outside of town or a safe area. Now, we are making this mode the default setting.

In other words, you can actively use up to 16 skills at a time, but you can no longer use skills directly from the Skills page, and you can no longer switch skills in a combat area.

We think this change will make your choice of what skills to learn and use more meaningful, encouraging you to try different ‘skill builds’. Also, it will give very end-game and NG+ characters a bit more of a challenge, as you will no longer be able to access dozens of toggles, buffs, and movement abilities at all times.

p.s. If you prefer the old way, you can select the appropriate Game Modifier when creating a new character!

P.p.s. We’re also considering expanding the hotbars with an extra 1 slot each, based on the feedback to this change.

SPELLSHAPER CHANGE
With the above balance change, we’ve changed the way Spellshape and Spellshift abilities work. Now, as a Spellshaper, learning any of these abilities gives you just a single active ability called “Spellshapes”. Using this ability will pop up a menu of all available Shapes/Shifts, and you can toggle them on/off at will.

You will still learn abilities like Spellshape: Line and Spellshift: Penetrate like before, but these will be treated as ‘free’ Support abilities that don’t take any slots. You need only use the new “Spellshapes” active ability to switch between them!

BALANCE
  • Soulkeeper’s Gold emblem that summons Soulshades on crit now has a 5 turn internal cooldown (up from 3)

BUGS
  • Fixed bug where a number of “reaction” type abilities were not evaluating their trigger conditions correctly and thus triggering too often. For example, Detect Weakness was triggering and being consumed even when attacking at unmarked angles.
  • Fixed bug where Thundering Lion charges were consumed with some attacks (such as Spears at range 2) without triggering the lightning strike effect. Now, the charges should ONLY be consumed if the effect triggers.
  • Fixed bug where monsters with “Stalking” behavior could engage in this behavior regardless of player Stealth and aggro-reduction effects
  • It should now be possible to Fast Travel from town if you don’t have any kind of portal open.
  • Fixed bug where bosses and their “adds” were not nearly as aggressive as intended
  • Fixed bug where boss “adds” such as the bandits in the first boss fight were giving too much JP
  • Final boss phase 2 is now immovable, which should prevent some softlocking bugs that were possible.
  • Fixed some logic bugs with 2nd job trial floor, e.g. monsters giving XP/JP when they shouldn’t
  • Fixed visual oddities with Craggan’s summoned mud drawing on top of certain objects and actors
  • Fixed extra staircase spawning after the final boss is defeated.
  • Fixed bug where unknown characters in your character / pet names would mess up various displays such as the combat log. These characters are now replaced with question marks. (This is true for all game languages.)
  • Fixed bug where Percy’s Blessing of Protection was not lasting long enough.
  • You can no longer assign passive abilities to your hotbar by pressing 1-8 on the Purchase Abilities page
  • Fixed bug in Equipment and Inventory UIs where sometimes interacting with an item would do nothing

CONTENT/GAMEPLAY
  • New champion mods: Heavy and Massive! These champions cannot be pushed or pulled, and cause damage with each step they take. (Massive monsters cause even more.)

  • New champion mod (higher level): Resist-Piercing! These champions pierce 50% of your resistances with their attacks, so watch out!

  • Three new monsters with new powers and abilities: the Marbled Banebite, Maniox, and Inferno Spirit!

  • Magic Books can now get mods that increase single-elemental damage by 18% (lower rank items) or 30% (higher rank), thus making 10 new magic mods total! You can stack multiple elements (such as a boost to Fire and a boost to Water), but the lower and higher-rank versions of the *same* element mods are not compatible.

  • Added a new possible map layout type to Item Dreams

LOCALIZATION
  • Beta support for Chinese and German!
  • (JP) Various adjustments to font rendering and sizing for the pixel font. It should look best at 720p/1080p on almost all UIs.
  • (JP) You can now select a “smooth” Vector style look. Just click the smooth, non-pixelized Japanese flag on the title screen and restart the game.

ENGINE
  • Minor optimization to monster pathfinding / movement.
  • Various other minor optimizations

WRITING
  • Circlet of Persuasion is now “Charm Circlet”

  • Fixed slightly awkward game log message when a monster heals you (“Monster heals yourself for…”)


6 comments Read more

Reviews

“Few games are as vibrant as this one, and that joy it exudes makes the deep combat and vast progression systems so much more fun to explore and master.”
Gold Plated games

“Tangledeep is like the platonic ideal of RPGs: it has everything you want in a dungeon crawling roguelike without all the mess of outdated graphics or frustrating UI. The gem evokes memories of 16-bit Super Nintendo RPGs from back in the day. Do yourself a favor, grab Tangledeep before it gets more popular, and just try it for a couple twenty hours. Did I mention there’s great replay value?”
OP Noobs

“Tangledeep feels like a solid follow-up to games like Dungeonmans. Great music and atmosphere, straightforward gameplay. Accessible and fun!”
90% – DLH

About This Game

Tangledeep combines the 16-bit graphics and polish of classic SNES-era RPGs with elements from roguelikes and dungeon crawlers to create a magical experience for players of all skill levels. Trapped in underground villages with no memory of the world at the surface, you must survive an ever-changing labyrinth to discover what lies above. Experience rich, tactical, turn-based gameplay as you explore a sprawling dungeon that’s different each time you play. Tangledeep features a customizable job system and hundreds of collectible items that allow you to approach each playthrough in a totally new way!

The Setting


For hundreds of years, people have lived in the safety of underground settlements and villages – where the only route to the surface is “Tangledeep,” a mysterious and ever-changing labyrinth. With memories of the surface world long forgotten, you set out for the labyrinth to discover what lies above. With each floor – full of magical beasts, ancient automatons, bizarre environments and hybrid biomes – the mystery grows ever deeper…

Key Features

  • Experience finely-tuned, procedurally-generated and handcrafted gameplay as you fight challenging monsters, complete quests, and collect rare items.
  • Master deep, tactical turn-based combat across 12 unique jobs with over 100 skills.
  • Choose between three game modes – including Adventure Mode, which removes the pain of permadeath.
  • Capture nearly any monster in the game and raise them in the Monster Corral as a pet, or breed them with other monsters!
  • Make your experience easier, harder, or just plain wackier with over 10 included Game Modifiers
  • Share some of your progress between characters by using the banking system and planting magic trees
  • Explore ITEM DREAMS, randomized mini-dungeons where anything goes, and power up your gear!
  • Take in the scenery – comprised of beautiful 16-bit graphics and carefully handcrafted maps!
  • Relax to a beautiful soundtrack inspired by the most legendary RPGs of the SNES era, composed by award-winning composer Andrew Aversa – joined by Hiroki Kikuta (Secret of Mana), Grant Kirkhope (GoldenEye 007, Civilization: Beyond Earth), and Norihiko Hibino (Metal Gear Solid 3, Bayonetta)
  • Participate in daily / weekly challenge runs and compare to your friends with Leaderboard support!
  • Full support for Steam cloud saves, trading cards, and crafting with lovely badges, emoticons and profile backgrounds
  • Steam Workshop: Create and download player mods with new monsters, items, spritesheets, areas, and more!

Multiple Platforms and Control Methods

  • Runs on PC, Mac, and Linux!
  • Play with virtually any controller, and remap any control, binding, or shortcut
  • Old-school keyboard-only support (numpad movement) as well as WASD preset bindings available
  • Full mouse support - can even be played with ONLY the mouse!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2+
    • Processor: SSE2 instruction set support
    • Memory: 2 GB RAM
    • Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    Minimum:
    • OS: Mac OSX 10.8+
    • Processor: SSE2 instruction set support
    • Memory: 2 GB RAM
    • Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04+ / Steam OS+
    • Processor: SSE2 instruction set support
    • Memory: 2 GB RAM
    • Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
    • Storage: 1 GB available space

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