Tangledeepの魔法の世界に入りましょう! 従来の16ビットRPGゲームにインスパイアされ美しく洗練されたダンジョンアドベンチャーに。色とりどりのキャラクター、ユニークなジョブシステム、多量のスキル、アイテム、そして多様な環境共に奥深いターン制のローグライクゲームのゲームプレイ。
最近のレビュー:
非常に好評 (10) - 直近 30 日間のユーザーレビュー 10 件中 90% が好評です。
全てのレビュー:
非常に好評 (380) - このゲームのユーザーレビュー 380 件中 89% が好評です
リリース日:
2018年2月1日
開発元:
パブリッシャー:

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Tangledeep を購入する

Tangledeep Game + Soundtrack を購入する バンドル (?)

2 アイテムを同梱: Tangledeep, Tangledeep - Soundtrack

 

最新の更新 全て表示(48)

1月5日

Patch 1.21 + Join our mailing list!

Hello adventurers! We've just launched patch 1.21 followed by a quick hotfix. This update brings lots of bug fixes and quality of life adjustments, along with a few balance tweaks.

But before we get into the notes, we want to invite you all to subscribe to our email list! This is the best way to make sure you don't miss any major Tangledeep news, or info about future projects. We hate spam as much as anyone, so we use this VERY sparingly; so far we've only sent two messages for our Early Access and 1.0 launches. The next mailouts will be for the expansion & Switch port release days.

You can sign up here: http://eepurl.com/cAFft1

And now, on to the notes! Many of these fixes and changes are due to player feedback, so if there are things that you want to see improved, be sure to let us know (Discord is best!)

BALANCE
  • Monsters should no longer have Butler Bells on their loved / hated food table
  • “Elemental King” rumors should now have a slightly larger pool of items to choose from
  • Adjusted how JP spent improves pet breeding stats. Previously, you had to spend about ~93% of the max possible value of JP to get any bonus at all. Now the bonus will scale linearly with JP spent.
  • “Aura of Growth” effect now significantly prioritizes tiles within view
  • Slightly toned down the stat scaling of monsters in Job Trials.

BUGS
  • Damage is now properly capped at 9999 per hit
  • Fixed missing campfires :(
  • Fixed occasional error when restarting game
  • Fixed display bug related to name/rarity of equipment upgraded in Dreamcaster (occurred if the gear auto-equipped upon picking it up again)
  • Fixed minor display bug when quickly cycling hotbar weapons (one frame of another weapon was being shown)
  • Removed certain debug key macros that were not intended to be in non-editor mode
  • Fixed Wild Child tier 1 emblem adding +50% crit instead of +5% crit chance against Champions
  • Attempted fix for rare bug when creating Item Dreams that ate your gold yet produced no dream
  • Fixed bug that caused old/bad summon data to sometimes be saved and loaded
  • Attempted fix for rare bug where multiple dialogues could be open at the monster rancher. This bug may have caused other issues with other dialogues as well (typically happened when exiting back to title and continuing a save again.)
  • For rumors involving “Wild Untamed” monsters, this prefix is now shown in the initial rumor dialogue
  • Fixed bug with monster food/happiness thresholds occasionally causing errors or returning incorrect values
  • Fixed bug where, in pet breeding, only the 1st parent’s rarity was used to determining JP growth scaling costs
  • Fixed bug that occasionally caused tier 1 job trials to not be winnable
  • Fixed “Examine Mode” or mouseover hover text sometimes being cut off
  • Using items while stunned will no longer consume the item
  • “Dream” items assigned to hotbar will now disappear when you exit the dream
  • Another fix to pet happiness threshold calculation (thanks Zhentar)
  • NPCs should now be shown on minimap
  • Fixed bug with “Restart Same Character” option causing game hang

ENGINE
  • Removed AssetBundle functionality originally designed for Switch (which now has its own codebase) - loading should be much faster now
  • Improved loading speeds further (thanks Zhentar)

MOD SUPPORT
  • Fixed bugs with More Earlygame Monsters and Shopping Madness not working correctly on the latest game version

QUALITY OF LIFE
  • Merchants and fungal columns now have unique minimap icons
  • The extended combat log in your journal is now substantially longer
  • The banker now displays used / max slots in the header
  • The “extra turn” popup and log text will no longer appear if you haven’t been in combat for awhile (10+ turns)
  • When entering a Job Trial, you should now be healed to full even if you’re a Floramancer and had an Energy-reserving effect (i.e. Floraconda)

WRITING
  • Fixed “Conjuration” magic mod description (numbers were switched)
  • Fixed bandit love quest text (lady bandit’s end dialogue)
  • Filled in missing name of Shadow Elemental’s vanishing passive (it’s “Vanishing”)
  • Clarified a few abilities that used the word “Instantly” but still took a turn to use.
3 件のコメント 詳細を見る

2018年12月18日

Patch 1.20 and Expansion Announcement (Coming Soon!)

Hello adventurers! We've just released Patch 1.20 which includes a number of fixes, tweaks, and improvements to the game. We'll cover those notes shortly, but first I wanted to formally announce the name and artwork for Tangledeep's first expansion, coming soon!

Tangledeep: Legend of Shara



Legend of Shara will be Tangledeep's first DLC, a fully-featured expansion pack full of new content and features for players of all skill and experience levels. New areas, new items, an entire new story and gameplay mode, a 13th job, dozens of new monsters, new art & music... just check out the feature list below:

Expansion Key Features
  • Shara's Story: A new tale in the world of Tangledeep with a unique story, boss encounters, and new gameplay!
  • A 13th job, the Calligrapher, armed with two weapons, elemental scrolls, and devastating combo attacks!
  • Increased level cap: from 15 to 20! With this new level cap comes even more powerful items and challenges to discover.
  • Dozens of new monsters with new powers! You can capture and tame them, too!
  • Begin your ascent in Riverstone Waterway instead of Cedar Caverns: a new early-game path with slightly more challenge and greater rewards.
  • Encounter the Mysterious Wanderer and explore Wanderer's Journeys: entirely new dungeons with bizarre creatures, scenarios, and treasure.
  • Discover ancient Relics, rare items with limitless combinations of legendary powers and bonuses!
  • Strange new Item Dreams that twist and warp areas you've already visited with new events, monsters, items, and objects.
  • Unearth Runes of Knowledge, a set of tablets that teach special abilities not found anywhere else!
  • New monster sprites, tile sets, layouts, item graphics, effects, and music!

Expansion Release Date

Legend of Shara will launch in Early Access in January 2019. It will be 95% complete by then, and we will use Early Access as a way to gather broader player feedback. We'll then have our full launch in February 2019.

We can't wait for you to see & play everything this expansion has to offer!

Switch Port Update

We are still going back and forth with Nintendo to get our Switch port certified. It's been a very arduous process to say the least. The game has been complete for months now, but we've had to track down a number of Switch-specific issues necessary for shipping.

The reason this is taking so long is that each time we submit the game for approval, we have to wait up to several weeks. During that time, if Nintendo's QA finds any problem, the game is sent back for fixes. We then have to start the process all over again. This simply takes a long time, even if each issue is easily fixed.

As soon as we have a fixed release date we will announce it. We're really proud of the Switch port as we made a large number of UI and control improvements to make it feel right at home on the system. There's even some content from Legend of Shara in the port, such as the alternate starting area and a variety of new monsters.

Patch Notes 1.20

BALANCE
  • Passive abilities can no longer be swapped in non-safe areas.
  • Monsters summoned via eggs can no longer be commanded like regular pets, nor do they show up in your pet list. This means they also no longer follow you between floors.

BUGS
  • Fixed minor errors that occurred when returning to menu from main game scene
  • Fixed bug where using Reveberate Monster during boss battles could allow you to trigger cutscenes before defeating the boss.
  • Fixed Gambler’s “Lady Luck” buff disappearing sometimes
  • Fixed occasional game errors related to shops and restarting the game
  • Illusions should no longer drop items - ever
  • Fixed various bugs with Wraith’s “Haunt” ability when used by pets or charmed enemies
  • Fixed bug where you could not use your Escape Portal during Job Trials (this should be possible, it just cancels the trial)
  • Fixed bug where Shield Slam would always give you improved block, even if you had no Wrath charges.

CONTENT/GAMEPLAY
  • Cat’ie the pet trainer can now help your pets forget skills (in exchange for JP, of course!)

MOD SUPPORT
  • Fixed bug with job sprite replacements which would incorrectly use “Idle” sprites for “Walk” sprites
  • Fixed bug where custom item graphics were not showing up properly on the hotbar

QUALITY OF LIFE
  • During Daily/Weekly challenges, various cutscenes, callouts, and tutorial popups have been disabled. We will continue to work on this to streamline these timed challenges even more.
  • Friendly creatures that use summon flame attacks will now summon blue flames to indicate they will not hurt you, as opposed to red flames that hostile enemies use.
  • You can now use the search term “dream” in your inventory to display Dream-only items

WRITING
  • Added CT gain info in item description for Brew of Rapidity
  • Added damage/status info in item description for Dread Darts
  • Added exact numbers for the Mega Flavor Enhancer

15 件のコメント 詳細を見る

レビュー

“Few games are as vibrant as this one, and that joy it exudes makes the deep combat and vast progression systems so much more fun to explore and master.”
Gold Plated games

“Tangledeep is like the platonic ideal of RPGs: it has everything you want in a dungeon crawling roguelike without all the mess of outdated graphics or frustrating UI. The gem evokes memories of 16-bit Super Nintendo RPGs from back in the day. Do yourself a favor, grab Tangledeep before it gets more popular, and just try it for a couple twenty hours. Did I mention there’s great replay value?”
OP Noobs

“Tangledeep feels like a solid follow-up to games like Dungeonmans. Great music and atmosphere, straightforward gameplay. Accessible and fun!”
90% – DLH

このゲームについて

このゲームについて (About the game)
Tangledeep(タングルディープ)
は、どんなスキルレベルのプレイヤーにも魔法の体験を作り出せるように、16ビットのグラフィクスと洗練されたスーパーファミコン時代のロールプレイングゲームをローグライクゲームとダンジョンアドベンチャーの要素と共に組み合わせられています。地上の世界の記憶無くし地下の村落に閉じ込められまま, あなたは頭上に何があるのかを見つけるため、常に変わり続ける迷宮を生き残らなければいけません。豊富な体験感をもたらし戦術的であるターン制ストラテジーゲームであり、あなたはプレイする毎に変わる広大な迷路を探検するのです。Tangledeepの特徴はカスタマイズのできるジョブシステムや何百もの収集可能なアイテムであり、あなたはゲームをする毎に全く違った形でゲームをすることができます。

設定 (Setting)
何百年もの間、人々は無難な地下の定住地や村々に住んでいた、そしてそこからただ一つの地表に続く道はTangledeepと呼び、それはミステリアスで常に移り変わる迷宮である。地表の世界についての記憶は長い間忘れられたまま、あなたは何が地上にあるのかを見つけるためこの迷宮に乗り出した。各階には、魔獣、古代オートマトン, 奇妙な環境やハイプリッド生物群が満ちており、謎はさらに深くなる。

主な特徴 (Key features)
手ごわいモンスターと戦い、探求を遂行し、稀少なアイテムを集めるごとに体験される詳細に調整、自動生成技術生成され、手造りのようなに丁寧に作られたゲームプレイ。
100以上のスキルと共に12のユニークなジョブに渡る奥深い戦術的なターン制戦闘の極め。
ゲームに中のほとんどどんなモンスターを捕獲でき、ペットとしてモンスターコラールで育てたり他のモンスターと交配ができる。
10以上の設定変更でゲーム体験の難易度をやさしく、難しく、またクレイジーにできる。
銀行制度をつかったり魔法の木を植えることによってキャラクター間でのゲームの進展状況をシャアできる。
ITEM DREAMS、どんなことでも起こりうるランダムな小迷宮の探求, 装備のギア―アップ!
美しい16ビットグラフィックと精彩に手造りのような地図で構成された景色の観賞。
数々の賞を受賞した作曲家Andrew Aversa、 他にHiroki Kikuta (Secret of Mana), Grant
Kirkhope (GoldenEye 007, Civilization: Beyond Earth), Norihiko Hibino
(Metal Gear Solid 3,
Bayonetta)により作曲され、もっとも伝説的なスーパーファミコン時代のRPGにインスピレーションを受けた、美しいサウンドトラックの憩い。
日毎や週毎に開催されるチャレンジの参加をしたり、リーダーボード対応を使い友達と比較。
Steam cloud saves、トレーディングカード, かわいいバッジのついたクラフト、顔文字、プロフィールの背景に対応するフルサポート。
Steam Workshop: 新しいモンスター、アイテム、スプライトシート、場所、などなどのプライヤーMODの作成やダウンロード。


マルチプラットフォームと操作方法 (Multiple Platforms and Control Methods)
PC、Mac そしてLinux上で動作。
事実上どのコントローラでプレイと、どんなコントロール、バインディング, ショートカットの再マップの可能。
WASDプリセットバインディングの使用及び従来のキーボードだけのサポートナンバーパッド操作)
完全なマウスサポート、つまりマウスだけでプレイ可能!

システム要件

Windows
Mac OS X
SteamOS + Linux
    最低:
    • OS: Windows 7 SP1+, 8, 10, 64-bit versions only
    • プロセッサー: SSE2 instruction set support
    • メモリー: 2 GB RAM
    • グラフィック: Graphics supporting DX10 or higher
    • DirectX: Version 9.0
    • ストレージ: 1 GB 利用可能
    最低:
    • OS: Mac OSX 10.11+
    • プロセッサー: SSE2 instruction set support
    • メモリー: 2 GB RAM
    • グラフィック: Graphics supporting DX10 or higher
    • ストレージ: 1 GB 利用可能
    最低:
    • OS: Ubuntu 12.04+ / Steam OS+
    • プロセッサー: SSE2 instruction set support
    • メモリー: 2 GB RAM
    • グラフィック: Graphics supporting DX9 or DX11 with 9.3 capabilities
    • ストレージ: 1 GB 利用可能

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