Enter the magical world of Tangledeep, a beautifully polished dungeon crawler inspired by classic 16-bit RPGs! Colorful characters, a unique job system, tons of skills, items, and diverse environments with deep, turn-based roguelike gameplay. A different adventure every time you play!
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Çıkış Tarihi:
1 Şub 2018
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Tangledeep Satın Alın

Tangledeep Game + Soundtrack Satın Alın PAKET (?)

2 ürün içerir: Tangledeep, Tangledeep - Soundtrack

Dapper Dungeons Satın Alın PAKET (?)

4 ürün içerir: Dungeonmans, Sproggiwood, MidBoss, Tangledeep

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Son güncellemeler Tümünü görüntüle (51)

15 Şubat

Patch 1.23c now available!

Hello adventurers! Today's patch is a balance, bug fix, and quality of life update based on your feedback! Before we go over the notes, a couple quick updates on the DLC and Switch versions.

Legend of Shara Progress
Tangledeep's first expansion is 99% feature-complete! We're primarily focusing on polish, bug fixing, and localization now. We should be looking at an early March release on PC. Switch date TBA.

Switch Patches
There is a patch headed to Switch as well - 1.0.2 - which you can read about here. The patch process on console is much slower as we can't release things ourselves; changes have to be bundled up and sent to Nintendo for approval, tested, and then released. It can take as little as a few days but up to a month.

This, combined with the fact that the Switch codebase differs somewhat from the PC codebase, means you will not necessarily see the same exact list of changes on both platforms. Our goal is to maintain as much parity between the two as possible, but since Switch has some content from the expansion, different UIs/input methods etc., some bugs on PC are not on Switch, some QOL changes are not necessary, and so on.

With that, on to the PC 1.23c changes!

BALANCE
  • Adjusted how the “Banish” champion ability works. It now reduces the summon duration of all nearby temporary player summons by 50% of max. ‘Permanent’ summons like Floraconda will take 50% of max health in damage.

  • Staff-type weapons now give +1 base Spirit Power per level (before multipliers)

  • The Staff mastery “Force Blast” now inherits your weapon’s element, and gains an additional +20% damage from Spirit Power (is now 40%/60% of weapon/spirit power, up from 40%/40%)

  • XP/JP rewards from chopping down trees have been increased across the board. The cap on these rewards has been raised, and uncommon/rare trees give even more now.

BUGS
  • Fixed bug where elemental auras on champions would not appear if you loaded the game near one
  • You should no longer get double money when using a movement ability to land on a pile of coins
  • Fixed somewhat broken trigger mechanism for random lightning strikes by champions
  • Fixed display bug if you got 0 fountains in a dream (should say 0, not -1)
  • Fixed rare game load bugs related to certain blocking objects
  • Possibly fixed bug with non-rendering terrain
  • Fixed another AI bug related to healing abilities and dismissed or destroyed summons
  • Discipline stat should no longer extend the duration of your Escape Portal, causing it to take LONGER to go back to town!
  • Fixed longstanding bug with equipment comparisons! If an item had multiple stat mods, it was only calculating as if it had one mod. e.g., A plain Spectacles (+5 Guile/Swiftness) would almost always be better than a magical one (+5 Guile/Swiftness, +2 all stats; only the second mod was counted).
  • Summoned monsters like Bonecrabs can no longer be marked for quests
  • Finally fixed Hergon’s Frostplate ice shard bizarre movement
  • Fixed AI quirk related to corral pets with lots of abilities (some abilities would be ignored at certain angles)

QUALITY OF LIFE
  • You can now hover over stairs on the minimap to see where they lead!

  • In the shop UI, when *buying* items, hovering over a consumable item will show you how many of that item you already have in your inventory.

  • Divine Smite / Holy Bolt animation (i.e. from Radiant Starhelm, Divine Fury) should execute about 250% faster now.

  • Daily/Weekly challenges now have reduced or sped-up cutscenes and callouts.

  • Lucid Orb Shards now display the full text for the mod they add in the item description.

  • When using “Repeat Recipe” in the cooking UI, the cursor will now return to the “Repeat Recipe” button unless you change the recipe.


6 yorum Daha fazlasını oku

31 Ocak

Tangledeep is now available for Nintendo Switch!

We are incredibly proud to announce that Tangledeep is now available worldwide in the Nintendo Switch eShop!

North America
https://www.nintendo.com/games/detail/tangledeep-switch

Europe & Australia
https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Tangledeep-1505728.html

Japan
https://ec.nintendo.com/JP/ja/titles/70010000003095

This version of the game supports the Switch's handheld and docked modes (of course!) along with the Pro Controller, complete with UI and control optimizations to make it feel great in your hand. We worked very hard to make this port as polished and complete as possible and it contains virtually everything the PC version has to offer without compromising performance!



Switch Version FAQ

"Is this the same game as the PC version?"
Yes... 99.9%! The game was approved by Nintendo in late 2018. Aside from some minor changes we made on PC since then, it is the same game. Of course, we will continue to patch and update the Switch version now that it is available to maintain parity with the PC.

Plus, the Switch version has a number of UI improvements, enhanced control methods, and even some new exclusive content like an alternate starting area and new monsters!

"Will the Tangledeep expansion Legend of Shara come to Switch?"
We hope so. The expansion is not yet complete, but once it is, we will look into porting that as well. If the game is successful on Switch, this will influence our plans for the DLC.

"Why is the Switch version $20?"
It took us over a year to port the game to Switch. We did a lot of work to optimize the port and make it run smoothly whether you are playing handheld or docked. We also had to rethink a lot of UI and control issues, since on PC you have access to keyboard & mouse. Given the amount of content and the resources that went into it, we felt this was a fair price.

"Are there plans to bring Tangledeep to other platforms?"
We've had requests for mobile, Xbox One, and PlayStation 4 ports. At the moment, we are not making any plans for future ports, but plans can always change. A lot of the work we did for the Switch version would benefit these other platforms as well.

"I backed the game on Kickstarter. Can I get a Switch code?"
Unfortunately, we received a very limited amount of promotional codes from Nintendo. All of them are being used for press outlets, reviewers, YouTubers, etc. If we had any extra to give away, we would!
16 yorum Daha fazlasını oku

İncelemeler

“Few games are as vibrant as this one, and that joy it exudes makes the deep combat and vast progression systems so much more fun to explore and master.”
Gold Plated games

“Tangledeep is like the platonic ideal of RPGs: it has everything you want in a dungeon crawling roguelike without all the mess of outdated graphics or frustrating UI. The gem evokes memories of 16-bit Super Nintendo RPGs from back in the day. Do yourself a favor, grab Tangledeep before it gets more popular, and just try it for a couple twenty hours. Did I mention there’s great replay value?”
OP Noobs

“Tangledeep feels like a solid follow-up to games like Dungeonmans. Great music and atmosphere, straightforward gameplay. Accessible and fun!”
90% – DLH

Bu Oyun Hakkında

Tangledeep combines the 16-bit graphics and polish of classic SNES-era RPGs with elements from roguelikes and dungeon crawlers to create a magical experience for players of all skill levels. Trapped in underground villages with no memory of the world at the surface, you must survive an ever-changing labyrinth to discover what lies above. Experience rich, tactical, turn-based gameplay as you explore a sprawling dungeon that’s different each time you play. Tangledeep features a customizable job system and hundreds of collectible items that allow you to approach each playthrough in a totally new way!

The Setting


For hundreds of years, people have lived in the safety of underground settlements and villages – where the only route to the surface is “Tangledeep,” a mysterious and ever-changing labyrinth. With memories of the surface world long forgotten, you set out for the labyrinth to discover what lies above. With each floor – full of magical beasts, ancient automatons, bizarre environments and hybrid biomes – the mystery grows ever deeper…

Key Features

  • Experience finely-tuned, procedurally-generated and handcrafted gameplay as you fight challenging monsters, complete quests, and collect rare items.
  • Master deep, tactical turn-based combat across 12 unique jobs with over 100 skills.
  • Choose between three game modes – including Adventure Mode, which removes the pain of permadeath.
  • Capture nearly any monster in the game and raise them in the Monster Corral as a pet, or breed them with other monsters!
  • Make your experience easier, harder, or just plain wackier with over 10 included Game Modifiers
  • Share some of your progress between characters by using the banking system and planting magic trees
  • Explore ITEM DREAMS, randomized mini-dungeons where anything goes, and power up your gear!
  • Take in the scenery – comprised of beautiful 16-bit graphics and carefully handcrafted maps!
  • Relax to a beautiful soundtrack inspired by the most legendary RPGs of the SNES era, composed by award-winning composer Andrew Aversa – joined by Hiroki Kikuta (Secret of Mana), Grant Kirkhope (GoldenEye 007, Civilization: Beyond Earth), and Norihiko Hibino (Metal Gear Solid 3, Bayonetta)
  • Participate in daily / weekly challenge runs and compare to your friends with Leaderboard support!
  • Full support for Steam cloud saves, trading cards, and crafting with lovely badges, emoticons and profile backgrounds
  • Steam Workshop: Create and download player mods with new monsters, items, spritesheets, areas, and more!

Multiple Platforms and Control Methods

  • Runs on PC, Mac, and Linux!
  • Play with virtually any controller, and remap any control, binding, or shortcut
  • Old-school keyboard-only support (numpad movement) as well as WASD preset bindings available
  • Full mouse support - can even be played with ONLY the mouse!

Sistem Gereksinimleri

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • İşletim Sistemi: Windows 7 SP1+, 8, 10, 64-bit versions only
    • İşlemci: SSE2 instruction set support
    • Bellek: 2 GB RAM
    • Ekran Kartı: Graphics supporting DX10 or higher
    • DirectX: Sürüm 9.0
    • Depolama: 1 GB kullanılabilir alan
    Minimum:
    • İşletim Sistemi: Mac OSX 10.11+
    • İşlemci: SSE2 instruction set support
    • Bellek: 2 GB RAM
    • Ekran Kartı: Graphics supporting DX10 or higher
    • Depolama: 1 GB kullanılabilir alan
    Minimum:
    • İşletim Sistemi: Ubuntu 12.04+ / Steam OS+
    • İşlemci: SSE2 instruction set support
    • Bellek: 2 GB RAM
    • Ekran Kartı: Graphics supporting DX9 or DX11 with 9.3 capabilities
    • Depolama: 1 GB kullanılabilir alan

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