Insurgency: Sandstorm is a team-based, tactical FPS based on lethal close quarters combat and objective-oriented multiplayer gameplay. Experience the intensity of modern combat where skill is rewarded, and teamwork wins the fight.
Recent Reviews:
Mixed (1,526) - 62% of the 1,526 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (14,215) - 76% of the 14,215 user reviews for this game are positive.
Release Date:
Dec 12, 2018

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Recent updates View all (44)

March 14

Patch 1.1.3 Released

Hi everyone,

Today we released the third patch of our March bug fixing initiative. Our team has continued to focus on optimization and bug fixes, as well as addressing map balance and exploits. Details of today's changes can be found below.

Our team is still busy working on some larger optimization changes, as well as scouring the forums for additional community feedback. We encourage players to provide feedback for our team by following our community posting guidelines.

Optimization
  • Optimized landscape layers for Precinct to improve map performance.
  • Optimized landscape layers for Crossing to improve map performance.
  • Optimized various HLOD clusters on Summit to improve map performance.
  • Optimized all soundscape audio banks to decrease memory usage.
  • Optimized all explosion audio assets to decrease memory usage.
  • Optimized all music assets to decrease disk streaming stress.
Stability
  • Fixed a server crash in Checkpoint after a map change.
Bug Fixes
  • Fixed an issue where "Reset to Defaults" would default to "Very High" when the Auto benchmark was used to select a quality preset.
  • Fixed an issue where it was possible for a door breach to kill you even if the door only came close and had not actually hit you.
  • Fixed an issue where blood decals were “floating” on characters and not staying in place.
  • Fixed an issue where fire support was able to be called in before the round started.
  • Fixed an issue where the Mosin equipped with Stripper Clips could shoot two rounds in succession without cycling the bolt.
  • Added potential fix for an issue where the player could occasionally be flagged as spawning outside of the playable area, even though they had not, resulting in a negative countdown warning being displayed on-screen.
  • Fixed an exploit where it was possible to use the walk key to silently crawl.
  • Fixed an issue where if you opened the Comms Menu while aiming down sights, you would remain in ADS afterwards, even if you were no longer holding or had toggled the ADS key again.
  • Fixed an issue where the shotguns equipped with a Foregrip would be held like a pistol in third person.
  • Fixed an issue with camera switching when watching Replays.
  • Fixed an issue where the AK Alpha Extended Magazine was using the incorrect magazine mesh in first person.
  • Fixed an issue when playing at high ping where if you wanted to throw back a grenade without aiming it, you would be stuck in the prepping throw state until pressing Use again. It will now immediately throw the grenade if the Use key isn't being held.
  • Fixed an issue where certain weapons would not unequip correctly when entering a vehicle.
  • Fixed an issue where the Main Menu frame rate limiter was not always being applied correctly.
  • Fixed an issue where enemies would not wear their gas masks in Checkpoint.
  • Fixed an issue with the “It's all in the reflexes” achievement where it could be granted even if you killed somebody with a grenade still in your hand.
  • Fixed a scope post processing issue when spectating in third person.
  • Fixed issue where gas masks weren’t displaying properly in first person while in vehicles.
  • Fixed an issue where the Laser Sight beam could pass through characters.
  • Fixed an issue with third person spectator camera for vehicles.
  • Fixed a visual glitch where a player could potentially draw another grenade even if they didn’t have one when playing at high ping.
  • Improved Customize menu camera.
  • Fixed an issue where the wrong camouflage would be applied to gloves.
  • Fixed an issue where certain certain effects could be stuck “on” when spectating players.
  • Fixed an issue with laser effects being invisible to other players after having spawned or resupplied.
  • Fixed an issue where friendly AI in the insertion vehicle could occasionally be seen not holding a weapon.
  • Fixed an issue that stopped the on-screen explosion dirt from showing after explosions during online play.
  • Fixed an issue where spectating other players could result in a permanent fade out state until a new player was chosen to be spectated by via user input.
  • Fixed an issue where the Loadout screen would exit and fade out if you were spectating someone who died.
  • Fixed an issue with the Loadout menu camera getting stuck on after switching to the spectator team.
  • Fixed an issue where the third person spectator camera would clip with the ground when spectating a vehicle.
  • Fixed various clipping issues with the Covered hair option and Eyewear items.
  • Fixed a misspelling in the profanity filter setting.
  • Fixed an LOD issue on the Insurgent T-Shirt cosmetic.
Gameplay
  • Made jumping changes so a player cannot easily jump around and attack other players.
    • Restricted weapon firing and aim down sights for 0.3 seconds after landing from a jump.
    • Adjusted deceleration and friction values for jumping. Lateral movement during a jump is now much more restricted.
  • Removed ability to perform weapon melee attacks while prone. This was felt to look too strange and unrealistic. A player can still use their knife while prone.
Map Balance & Fixes
  • Crossing
    • Reduced landscape layer usage to improve performance.
  • Farmhouse
    • Addressed spawn camp issue at objective B Insurgent spawn on Push Security.
    • Addressed spawn camp issue at objective A Insurgent spawn on Push Security.
    • Fixed an exploit where players could go outside the level near Insurgent spawn for objective A on Push Insurgents.
    • Moved a bulldozer to make an invisible wall from an earlier exploit fix less obvious.
  • Precinct
    • Reduced landscape layer usage to improve performance.
    • Added non-vault volumes for store shelves to make them less camper friendly.
  • Summit
    • Reorganized various HLOD clusters to improve performance.
    • Added HLODS for backdrop buildings to reduce slightly over a longer distance.
    • Fixed an issue where players could reach an unintended spot near objective D on Push Security.
    • Fixed an exploit near objective B on Firefight East.
    • Fixed an issue where a door got stuck in a frame when breached in the market area.
    • Fixed not able to throw a grenade through a small window near objective D on Push Security.
    • Tweaked exposure slightly more to make it less dark overall.
  • Hideout
    • Addressed spawn camp issue at objective B Insurgent spawn on Push Insurgents.
144 comments Read more

March 8

Patch 1.1.2 Released

Today we have released patch 1.1.2 which contains numerous bug fixes and improvements. 

As previously announced, we are dedicating the month of March to resolving some of the biggest issues reported by community. Expect more updates over the next few weeks.

Optimization
  • Optimized first-person weapon loading, reduce streaming during gameplay.
  • Optimized cosmetic mesh creation.
Bug Fixes
  • Fixed an issue where the top of the player’s leg mesh was visible when kicking a door while looking down.
  • Potential fix to mitigate door dysnc issues, if you continue to experience any issues with door dsync please report it to us.
  • Fixed an issue where gas masks were not visible while watching a player in third person spectator.
  • Fixed an issue with the M45 safety switch being weighted to the slide causing odd visual effects.
  • Fixed an issue where third person gas mask animations were not playing correctly.
  • Fixed an issue where wooden foregrip materials were being rendered in normal scope quality.
  • Fixed an issue where ammo weight was not being calculated correctly if the player was not wearing an Ammo Carrier in the Loadout menu.
  • Fixed an issue where singly loaded weapons were not calculating their ammo weight correctly in the Loadout menu.
  • Fixed bad morph targets for the Security Patrol Headgear unlock.
  • Regenerated LODs to fix morph target issues on the Baseball and Too Cool Security Headgear unlocks.
  • Regenerated LODs on all Security Headgear to fix all potential LOD morph target issues.
  • Fixed an issue where gas masks would not show on the third person mesh at the start of the round until it was equipped.
  • Fixed an issue where the player’s appearance credit balance would not update if it was zero.
  • Fixed an issue where the gamma setting in the graphics options was not being saved.
  • Fixed an issue where if the player made changes to their gamma setting it was not updated until the user clicked apply. Gamma settings will now update immediately.
User Experience
  • Set a 20 character limit to Loadout custom presets.
  • Gas masks will now show on the Loadout character’s hip when equipped in the player’s Loadout.
  • Updated Commander icon in Profile.
Gameplay
  • Foliage interactions will now play as non-positional audio for the interacting player and positional audio for all other players to avoid any confusion as to who is generating them.
  • Foliage interaction sounds will now properly reflect the speed of the player and create different audio effects based on that speed.
Map Balance & Fixes
  • Farmhouse
    • Fixed bad counter attack spawn on Checkpoint Insurgents at objective A.
    • Addressed an exploit where players could leave the playable area.
  • Precinct
    • Improved objective C capture zone on Checkpoint Security.
  • Summit
    • Fixed an exploit near objective A on Push Security.
    • Fixed an exploit near objective C on Push Security.
    • Fixed an exploit where the player could jump on a ventilation unit and oversee a large part of the market main road.
    • Fixed an issue where a player could get stuck between a wall and locker.
    • Tweaked a restricted area in the far back of the market area on Team Deathmatch.
162 comments Read more

Reviews

“It might just have one of the best cooperative modes from any first-person shooter that I’ve played all year”
Polygon

“If ever there was an example of outstanding FPS gunplay, Insurgency: Sandstorm is surely it”
8.8/10 – IGN

“Insurgency: Sandstorm feels fresh and innovative at every turn”
85/100 – PC Gamer

Special Offer


*The loyalty discount does not stack with other promotions
To benefit from this offer, make sure you are logged into your Steam account, and that Insurgency is available in your library.
The loyalty discount will remain after the release of the game until the end of March.
Loyalty discount only applies to the PC version of Insurgency: Sandstorm.

About This Game

Insurgency: Sandstorm is a team-based, tactical FPS based on lethal close quarters combat and objective-oriented multiplayer gameplay. Sequel to the indie breakout FPS Insurgency, Sandstorm is reborn, improved, expanded, and bigger in every way. Experience the intensity of modern combat where skill is rewarded, and teamwork wins the fight. Prepare for a hardcore depiction of combat with deadly ballistics, light attack vehicles, destructive artillery, and HDR audio putting the fear back into the genre.

An intense atmosphere putting the terror into modern combat

Move with speed and caution as you push through the war-torn environments of a fictional contemporary conflict in the Middle East. Death comes fast, ammunition must be carefully managed, and the environment must be tactically navigated at every step toward victory.

Insurgency: refined and expanded

For the first time in an Insurgency game, customize your character to show your veterancy with diverse sets of clothing, uniforms, accessories, and character voices. Coordinate fire support with your team, engage enemies with vehicle mounted machine guns, and go head to head in small scale high speed competitive matches. Wield new weapons and new upgrades to outmaneuver, outflank, and outsmart the enemy.

War at its realest

Continuing Insurgency’s acclaim as the most atmospheric shooter, Sandstorm is built on Unreal 4 to bring its gritty close-quarters combat into a whole new era of realism. Skill is rewarded, and survival is paramount. Feel every bullet, and fear every impact.

Key Features

  • Sequel to the indie breakout FPS Insurgency, now with 5 million units sold. Sandstorm is reborn, improved, expanded, and bigger in every way.
  • Character and weapon customisation to show your battle-hardiness.
  • Unprecedented audio design with positional voice-chat for realistic teamwork, and heart pounding ambient audio to bring you into the battlefield.
  • Peek around corners, tactically breach doorways, use smoke to cover your team’s advance, and call in air support.
  • Battle across expansive maps in up to 16-versus-16 player game modes, or 8 player co-operative against AI, now with machine gun mounted drivable vehicles.
  • Competitive multiplayer features including matchmaking, broadcasting UI, and replays.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10 (64 bits)
    • Processor: Intel Core i5-4440 (3.10GHz)/AMD FX-6300 (3.50GHz)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 760/AMD Radeon HD 7970
    • DirectX: Version 11
    • Storage: 40 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10 (64 bits)
    • Processor: Intel Core i7-8700 (3.20GHz)/AMD Ryzen 7 2700 (3.20GHz)
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 980/AMD Radeon R9 390X
    • DirectX: Version 11
    • Storage: 40 GB available space
    • Additional Notes: SSD is recommended.

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