Insurgency: Sandstorm is a team-based, tactical FPS based on lethal close quarters combat and objective-oriented multiplayer gameplay. Experience the intensity of modern combat where skill is rewarded, and teamwork wins the fight.
All Reviews:
Very Positive (10,377) - 80% of the 10,377 user reviews for this game are positive.
Release Date:
Dec 12, 2018

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December 21, 2018

Insurgency: Sandstorm Patch Notes - December 21st, 2018

We are releasing a patch today to address some issues that have popped up since launch and to make other general improvements. This includes new enemies in Coop, changes to Competitive, and more. We hope you all enjoy! Please read on for the details.

Bug Fixes
  • Fixed an issue where first person arms and third person cosmetics could become invisible.
  • Fixed an issue with doors becoming desynchronized for certain players, preventing them from being open or closed.
  • Fixed a bug causing the wrong animation to trigger when performing a speed reload on an empty magazine.
  • Fixed an issue causing mines to float when thrown and not detonate when in proximity to vehicles.
  • Fixed an issue where team-mates mines were triggering on friendly vehicles.
  • Fixed a rare issue where the player could occasionally spawn without any weapon or footstep audio.
  • Fixed an issue where muting players using VoIP would not also mute the radio transmit beep sound effect.
  • Fixed an issue in Push where the defending team would instantly be granted a victory once both teams hit zero waves on the last territorial objective.
  • Fixed an issue where stamina drain from simulated movement wouldn’t update the correct value, causing stuttery movement.
  • Fixed Checkpoint insertion vehicle playing the handbrake sound effect constantly.
  • Fixed an issue where the vehicle crash and suppression effect was being applied when a vehicle changed velocity suddenly.
  • Fixed an issue where the cache objective damaged material was not being reset correctly.
  • Fixed an issue with cosmetic and variation names on the plaque widget.
  • Fixed an issue with bipods and foregrips causing them to be detached from the weapon in third person.
  • Fixed an issue where non-rendered characters could become desynchronized when they were then rendered again.
  • Fixed bot specific cosmetics not applying when changing class most notable on counter-attack bot types.
  • Fixed an issue with the “Skirmish Victory” achievement which was making it unobtainable.
  • Fixed an issue where “Road Hazard” and “J.R. .50” achievements were not reliably obtainable.
  • Fixed an issue where the amount of appearance credits a player has would not be displayed when customizing their character from the post-match screen.
  • Fixed an issue where vaulting could cause the player to fall into the ground.
  • Fixed an issue where the Flight Gloves cosmetic would clip with the hand mesh.
  • Fixed an issue where blood pools were not being created under ragdolls.
  • Fixed an issue with teleporting bones which improves performance when limbs are dismembered.
  • Fixed a bug where vehicle crashing audio could be triggered constantly when colliding with a player.
  • Various bug fixes for localization translations across all languages.
  • Fixed an issue where a cvar could be manipulated through INI files to obtain an unfair advantage.
  • Fixed an issue causing prop vehicles to not be destroyable.
  • Fixed LOD issues on certain Security equipment combinations.
  • Fixed LOD bone issue with the shot sleeve button down cosmetic.
  • Fixed an issue where third person grenade launcher reload animations were not playing.
  • Fixed an issue with foregrip bipod alignment on the Mk 14 EBR first person animations.
  • Fixed an issue with hand clipping with extended magazines on the following weapons:
    • G3A3
    • G36K
    • L85A2
    • SVD
    • Mk 18 CQBR
    • Mk 17 Mod 0
    • M4/M16 platform rifles

  • Optimized various props in the game to improve level-specific performance.

Visual Improvements
  • Improved character motion with linear smoothing.
  • Fixed an issue where the characters feet were slightly clipping with the ground.
  • Improved jumping and falling animations.
  • Improved character lower body rotation to be more in sync with velocity.
  • Improved weighting for the Hard Knuckle and Soft Padding gloves.
  • Reduced the size of the MP7 compensator.
  • Added explosive throw animation for third person prone.

Gameplay Improvements
  • Third person spectate is now disabled in Competitive.
  • Adjusted the PK-AS optic cost for Competitive to 2 supply to be consistent with other optic options.
  • Added a 3 second grace period after an objective is captured in Checkpoint, where a player who dies will still respawn if killed within those three seconds after capturing.
  • Improved idle kick:
    • Player is kicked when idle in spawn as the last one standing for 10 seconds.
    • Player is kicked when idle outside of spawn for 30 seconds.
    • Added countdown warning messages in chat log before player is kicked.

  • Adjusted the competitive ruleset team switch timer to be 20 seconds instead of 10 seconds.
  • Insertion vehicles can no longer be destroyed.
  • Tweaks to Competitive player ready requirements:
    • Require at least one player per team to be ready before starting the game on a matchmaking server.
    • Don't end the round instantly if the required player count dips below the minimum.
    • Elimination conditions will be met if a team becomes empty.
    • Match is abandoned if there is no longer the required number of players.

AI Improvements
  • Added new “Elite” enemies. Elite enemies wear distinct clothing and use better equipment, and will sometimes come during counter-attacks.
  • Ensure bots firing rockets are now fully ironsighted for a second before firing.
  • Bots in crouch cover should stand up so they can shoot targets that are below them.
  • Added missing driver for Security insertion vehicles.

User Experience Improvements
  • Added an alert sound which triggers when the ready-check appears in Competitive matchmaking.
  • Requeuing in competitive matchmaking must now be performed manually and is no longer automatic.
  • Added the following options to the audio settings page:
    • “Sound In Background”: toggles whether game will continue playing audio when alt-tabbed.
    • “Mute VoIP Radio Beep”: allows players to mute the VoIP radio transmit beep sound effect triggered when players talk over VoIP.
    • “Mute Voice-Over Radio Beep”: allows players to mute the voice over radio transmit start and end beep sound effects for when ingame characters speak.

  • Updated the first support indicator to be less visually obstructive.
  • Added ruleset “CompetitiveTheater” which has no rule changes, only the loadouts, allowing community servers to create their own.

User Interface Improvements
  • New style for fire mode indicator on the HUD.
  • Updated competitive rank to display current division within the tier. Progression within a tier starts with division 4 and ends with division 1. For example, a player who is at Silver division 1 who increases in rank will go to Gold division 4.
  • Added new 2 round burst icon for weapons that support it (G36K).
  • Updated player level icons with new assets. The beginning Bronze levels should now be properly represented with a layer of moss.
  • Updated VoIP activity icons.
  • Updated loading icons.
  • Fixed antalisasing issues with drum magazine HUD icons.

Map Balance & Fixes
  • Moved A Insurgents spawn to a more protected location on Push Security.
  • Reduced camping spots in a few buildings.
  • Moved the A spawn slightly on Push Security.
  • Refined restricted areas on Push Insurgents and Firefight East.
  • Several minor adjustments to improve level flow and balance.

  • Switched fire particles to blueprints.

  • Refined blocking volumes to smooth out player movement.
  • Fixed several minor exploits.
  • Switched fire particles to blueprints.

  • Expanded restricted area for A Security spawn on Push Security.
  • Refined bot cover nodes.
  • Fixed various exploits.
  • Fixed a certain missing wall.
  • Fixed various rock seams.
  • Fixed various blocking volumes.
  • Fixed various minor issues.

  • Cleaned up and refined materials to address performance.
  • Fixed a few issues where the player could get stuck.
  • Fixed an issue where a hallway suddenly became very dark.
  • Fixed an issue where a player could get under the map.
  • Fixed numerous exploits.
  • Added a bit more cover near B on Push Security.
  • Added a bit more cover for objective G on both Checkpoint scenarios.
  • Refined restricted area for A Security spawn, on Push Security.

  • Fixed various issues with rocks.
  • Moved insertion point on Checkpoint Security.
345 comments Read more

December 20, 2018

Community Update - December 20th, 2018

Hi everyone, Jon here from New World Interactive. After the successful launch of Insurgency: Sandstorm last week, our team would like to give you a brief update on some of the things we are working on and what players can expect in the future.

First of all, we would like to thank each and every one of you who believed in our team and helped make Insurgency: Sandstorm the massive success it is today! It means a lot to our small team, coming from a hobbyist background as modders, to becoming a top seller on Steam at launch.

We would also like to extend an extra special thank you to all of our community who pre-ordered and helped our team test during the alpha and beta stages of development. The game had many rough patches during its development cycle, but thanks to your feedback and suggestions we’ve brought it to the place it is today.

That being said, we are aware that even now there are some issues fans are facing and we would like to outline the steps our team are taking to address them.

The first is the subject of cheaters. As the game rises in popularity we are seeing some users starting to develop and sell hacks for the game. This is an unfortunate consequence of all competitive online games. However, our team are taking a firm stance against anyone found to be using cheats in-game. We recently banned many accounts found to be using cheat software and will continue to be vigilant against anyone who tries to ruin the experience for others by cheating. We encourage the community to report anyone they see cheating or offering hacks for sale to both New World and our anti-cheat partner Easy Anti-Cheat so these users can be permanently banned from the game. On a technical level, our team will continue to look at ways to close any potential exploits and loopholes for future updates. There is also the case of people exploiting the game itself to cheat. This might include spawn camping, or other things that feel unfair to the general gameplay. These issues are also very important to us to address.

All rounds played via NWI matchmaking are recorded and stored on our servers, if you encounter a player you suspect of using hacks please grab the replay id of the match from the History section on the main menu and send it to Easy Anti-cheat report system, along with the users SteamID.

How to find a replay ID and Steam ID:
  • Mouse over the replay, then click “Copy ID” and paste it in your report.
  • Start the replay, go to scoreboard, then click on the suspected player’s name and “Copy Steam ID”. Then paste it in your report.
If you encounter a player who is exploiting game mechanics to do something that feels unfair to the gameplay (ie spawn camping) please take a screenshot or video along with an explanation of what is happening, and send to so that our team can recreate and address the issue.

The second is in relation to performance issues some users are experiencing. First of all, we ask that all users read the minimum system requirements explained thread on our Steam forums to fully understand what specs your PC will need to meet to run Insurgency: Sandstorm. However, we are aware of some users having performance issues despite apparently meeting our recommended specs. For people who are having these issues, we recommend checking our performance tips.

If you still encounter issues, we ask that you help our team identify them by posting in the Performance Discussion & Support section of our forums. Please try to be as descriptive as possible and follow the posting guidelines to help our team gather the relevant information.

Our team have also been working on numerous in-game performance improvements and solutions to common issues reported since launch, we hope to include some of these in our upcoming patch toward the end of this week, however, more updates will be coming in the new year. Launch is just the start for our team. We will continue to improve the game's performance based on community feedback as well as more substantial optimisations in the future in order to target consoles in 2019.

Although the holiday period is rapidly approaching, our team is pulling out all the stops to ensure our fans have the best experience possible. We are busy reading all of your comments and suggestions as we plan out the year ahead, and would like to encourage all our players to join in the discussion on the forums with thoughts and feedback.

If you are enjoying the game please consider giving us a recommendation on Steam to help spread the word. It helps with players who are considering buying the game and it helps grow our community.

As always, we will continue to update you as we make progress, and are looking forward to sharing more information about our first content update in February as part of our free post-release content plan.

For all of you celebrating, we wish you all happy holidays!

New World Interactive
131 comments Read more


“It might just have one of the best cooperative modes from any first-person shooter that I’ve played all year”

“If ever there was an example of outstanding FPS gunplay, Insurgency: Sandstorm is surely it”
8.8/10 – IGN

“Insurgency: Sandstorm feels fresh and innovative at every turn”
85/100 – PC Gamer

Special Offer

To benefit from this offer, make sure you are logged into your Steam account, and that Insurgency is available in your library.
The loyalty discount will remain after the release of the game until the end of March.
Loyalty discount only applies to the PC version of Insurgency: Sandstorm.

About This Game

Insurgency: Sandstorm is a team-based, tactical FPS based on lethal close quarters combat and objective-oriented multiplayer gameplay. Sequel to the indie breakout FPS Insurgency, Sandstorm is reborn, improved, expanded, and bigger in every way. Experience the intensity of modern combat where skill is rewarded, and teamwork wins the fight. Prepare for a hardcore depiction of combat with deadly ballistics, light attack vehicles, destructive artillery, and HDR audio putting the fear back into the genre.

An intense atmosphere putting the terror into modern combat

Move with speed and caution as you push through the war-torn environments of a fictional contemporary conflict in the Middle East. Death comes fast, ammunition must be carefully managed, and the environment must be tactically navigated at every step toward victory.

Insurgency: refined and expanded

For the first time in an Insurgency game, customize your character to show your veterancy with diverse sets of clothing, uniforms, accessories, and character voices. Coordinate fire support with your team, engage enemies with vehicle mounted machine guns, and go head to head in small scale high speed competitive matches. Wield new weapons and new upgrades to outmaneuver, outflank, and outsmart the enemy.

War at its realest

Continuing Insurgency’s acclaim as the most atmospheric shooter, Sandstorm is built on Unreal 4 to bring its gritty close-quarters combat into a whole new era of realism. Skill is rewarded, and survival is paramount. Feel every bullet, and fear every impact.

Key Features

  • Sequel to the indie breakout FPS Insurgency, now with 5 million units sold. Sandstorm is reborn, improved, expanded, and bigger in every way.
  • Character and weapon customisation to show your battle-hardiness.
  • Unprecedented audio design with positional voice-chat for realistic teamwork, and heart pounding ambient audio to bring you into the battlefield.
  • Peek around corners, tactically breach doorways, use smoke to cover your team’s advance, and call in air support.
  • Battle across expansive maps in up to 16-versus-16 player game modes, or 8 player co-operative against AI, now with machine gun mounted drivable vehicles.
  • Competitive multiplayer features including matchmaking, broadcasting UI, and replays.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10 (64 bits)
    • Processor: Intel Core i5-4440 (3.10GHz)/AMD FX-6300 (3.50GHz)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 760/AMD Radeon HD 7970
    • DirectX: Version 11
    • Storage: 40 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10 (64 bits)
    • Processor: Intel Core i7-8700 (3.20GHz)/AMD Ryzen 7 2700 (3.20GHz)
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 980/AMD Radeon R9 390X
    • DirectX: Version 11
    • Storage: 40 GB available space
    • Additional Notes: SSD is recommended.

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