Them’s Fightin’ Herds is a 2D Fighting game featuring a cast of 4-legged combatants! Beneath the cute and cuddly surface designed by acclaimed cartoon producer and developer Lauren Faust, a serious and mechanically deep, GGPO-powered fighter awaits!
All Reviews:
Very Positive (788) - 92% of the 788 user reviews for this game are positive.
Release Date:
Feb 22, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We feel the game is complete enough for players to enjoy, and wish to widen the sphere of feedback as we move forward with finishing story mode and pixel lobby features.

The storymode and cooperative gameplay feature is a massive undertaking with a unique approach within the fighting game genre, and so we need a period of player feedback to help us refine the systems behind them as we complete the content.”

Approximately how long will this game be in Early Access?

“We estimate a couple of months will be sufficient to get the Game from its current state to where we feel we'll be ready for a "full" release.”

How is the full version planned to differ from the Early Access version?

“We will release future installments of Story after that point as free updates.

The biggest feature coming to the full version will be the first installment of Story Mode. Other improvements will include a finished pixel lobby experience, and numerous refinements to all other areas of the game.

We plan to release future installments of Story after that point as free updates”

What is the current state of the Early Access version?

“The Early access version currently contains local and online multiplayer PvP modes, a cooperative PvE mode, as well as single player "arcade" mode and Target challenge mode; It is mostly feature complete to our intended amount and type of content for a Full release.

Single player story mode is currently in the works, and the Early Access version will be our way to test and tweak it in preparation for full release.”

Will the game be priced differently during and after Early Access?

“As the game includes most of the features we want and intend to ship the full release with, the pricing will not differ between Early Access and Full Release. If your main interest lies in the game's story mode, you can safely wait for the full release and not need to worry about price increases; If your desire is more about the multiplayer aspects, early access already provides these modes and features.”

How are you planning on involving the Community in your development process?

“We will be taking any and all feedback regarding the game's features in order to improve it, but we're especially keen in hearing the playerbase's thoughts, feedback and ideas regarding the online multiplayer pixel lobby modes (as well as its PvE dungeon mode), and with regards to the closely related story mode's mechanics.”
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Recent updates View all (11)

August 17

Early Access Patch #9 (8-18-18)



EA patch 9: Why are we posting at ungodly in the morning

The patch (8/18/18) is now live on steam so if you haven't yet, restart your games and pixel lobby servers to receive it. Verify your files to get the update instantly.

Tianhuo is a difficult character to balance against the rest of the cast. Her mobility, mix-up potential and long, flashy combos are unique to her, and this can present a challenge. For some time now, she has been over-performing. We wanted to make sure to preserve her defining characteristics and leave them intact, but reduce their potency. Her damage values and scaling have undergone various tweaks to bring her damage more in line with the other characters.

Additionally, various mix-up and pressure tools have been reined in. Instead of removing them outright, they have been moved to her level 2 super, Ran Shao Feng. In previous updates, we started to re-purpose Ran Shao Feng from a tool to rack up significant combo damage into a power-up that gave her extra utility and mix-up potential. This patch continues that trend, balancing out her risk and reward, and requiring the player to make more tactical decisions with her resources. We will continue monitoring Tianhuo and all of her various match-ups following this patch.

Gameplay

Arizona

  • Now has a proper air throw. She carries the opponent to the ground with a headbuck.

Velvet

  • Damage reduced across specials
  • Chip damage increased slightly on Shatters
  • Fixed a bug causing Velvet to sometimes lose invulnerability during 623D
  • Fixed incorrect damage scaling on 214A and 214C (Minimum damage should now be increased)
  • Minimum Damage reduced on supers
  • B is slightly less safe on block
  • Now has a proper air throw. Throws further away than most.

Oleander

  • Now has a proper air throw. Functions like the ground throw which steals meter, grants 1 magic, but does little actual damage.

Paprika

  • Gift toss is slightly faster
  • Now has a proper air throw. Functions similar to ground throw, but can combo into more types of attacks depending on height.

Pom

  • Now has a proper air throw. Always throws backward.

Tianhuo

  • Flips now are only capable of passing through opponents during dragon install
  • Flips can no longer directly cancel into eachother
  • Flips have slightly smaller hurtboxes
  • Ran Shao Feng timer increased overall
  • The timer for Ran Shao Feng no longer speeds up while grounded
  • All damage during Ran Shao Feng is now scaled by 25%
  • Magic regen now gets paused for an extended period after flight has been used
  • Magic regen is now paused momentarily when airdash is used
  • All magic regen cooldowns are disabled during Ran Shao Feng
  • Flight startup in Ran Shao Feng now matches normal flight startup
  • Tian gains 50% less meter during Ran Shao Feng
  • Both Air and Grounded Volcanic Bash (236B) cause slightly less hitstop on the first hit
  • Both Air and Grounded Volcanic Bash deal significantly less hitstun on the first hit
  • Grounded Volcanic Bash damage now matches the air version
  • Air Volcanic Bash JD now matches the grounded version
  • All versions of Volcanic Crash (236C) now apply JD
  • Volcanic Crash during Ran Shao Feng now bounces tianhuo off of the ground instead of going straight into standing
  • The bounce from Volcanic Crash during Ran Shao Feng is flight cancellable
  • Fixed even more cases where 7D, 4D and 1D would appear to armor through attacks rather than dodging or getting hit, as intended
  • j.A startup time increased slightly
  • j.A hitstun reduced on grounded opponents
  • j.B JDG increased
  • Damage reduced on specials
  • Damage increased slightly on Super
  • Now has a proper air throw. Easy to followup with magic abilities.

Predators

  • No longer turns into arizona during cross canter
  • No longer turns into wolf when throwing

Known Issues

  • If Velvet gets hit by another Velvet's level 2, some specials may act particularly weird/disappear.
  • There may still remain some instances where Tianhuo flips gain armor, continue reporting this one!
  • It is still possible for Tianhuo to occasionally lose momentum during some airdash cancels
  • Pom is still capable of calling multiple level 2's with certain setups
23 comments Read more

July 22

Early Access Patch #8 (7-21-18)



Early Access Patch 7/21/18 is now live on steam so if you haven't yet, restart your games and pixel lobby servers to receive it. Verify your files to get the update instantly.


NEW FEATURES!

Tutorial Mode

We've worked hard to provide Oleander with both the free time and crayons to teach you how to fight. While she wasn't happy about being asked to, it's in her contract, so she'll now teach the basics, not-so-basics and advanced-basics of the game's mechanics to everyone. You can find her lessons on the Single Player Menu! Happy learning!

Please note that this is the first public iteration of Tutorials, as the mode will be receiving tweaks and updates based on needs and feedback.


Gameplay

Not much in the form of gameplay updates beyond some bug fixes this time around. Gameplay/Balance changes are absolutely incoming, some are/are close to being major changes and the tutorials have been getting hard focused among other things. Now that the tutorial is done, we can start to iterate properly and provide more rapid, smaller updates as this has been our largest undertaking so far. Stay tuned!

General

  • Counterhit timings are now far more consistent across normals.
  • Fixed a miscalculation from the previous patch that caused blocking to give more meter to the attacker than landing hits would(!!!!)
  • Blocking now also grants a small bit of meter for the defender
  • All characters now have proper, lip synched introductions. As of now, Player 1 remains the only one with a speaking role, but we'll be introducing more back and forth intros over time.

Arizona

  • 6A hitbox extended forward slightly
  • 6A moves forward slightly

Velvet

  • Fixed minor launcher graphical bug which caused the ice sculpture to face the opposite direction

Oleander

  • It's no longer possible to gain meter on block while Fred is out (whups!)

Paprika

  • Fixed a bug that allowed j.C to hit without applying JD

Pom

  • Follower puppies now continue following while pom's in hitstun, but slowly
  • Puppies manually moved while puppy is in distress are slowed
  • Mom counter is cancelled if pom is in hitstun

Known Issues
  • If Velvet gets hit by another Velvet's level 2, some specials may act particularly weird/disappear.
  • 4D into j.A with tianhuo reads out to be 14 frames of startup before earliest possible hit, but it's actually 18.
27 comments Read more
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Special Offer



Owners of Blazblue Centralfiction on Steam automatically unlock exclusive Jin and Ragna Cosplay cosmetics for all characters in Pixel Lobby.



Owners of Skullgirls Second Encore on Steam automatically unlock exclusive cosmetic items for the Pixel Lobby: Cerebella's Hat Vice Versa, And Peacock's Hat and Bomb minion George.



Owners of GUILTY GEAR Xrd REV 2 on Steam will automatically unlock exclusive cosmetic items in the Lobby: Sol Badguy's Outfit/Hairstyle, and Ky Kiske's Outfit/Hairstyle, for all characters.

About This Game

Them’s Fightin’ Herds is a 2D Fighting game featuring a cast of 4-legged combatants! Beneath the cute and cuddly surface designed by acclaimed cartoon producer and developer Lauren Faust, a serious and mechanically deep, GGPO-powered fighter awaits!

As an additional thank you to Skullgirls and their playerbase for supporting us by letting us use the Z-engine via their crowdfund goals, owners of Skullgirls on Steam get an additional discount when purchasing the game. THANK YOU SO MUCH!

The full main story will be delivered (FOR FREE) in regularly released episodes after Full release launch, focusing mostly on one character each, along with many unique unlockables, target mode courses and hidden fight scenarios.

GAME FEATURES

  • Visual Pixel Lobby: Online multiplayer lobby system uses the same style of overworld as Story Mode to allow all players to explore (read: goof around in) locations within the world of Foenum with other players. Customize your avatar with cosmetic items you collect through Story Mode AND Multiplayer PVP/PVE gameplay!
  • Dynamic Music System: Rockin’ character themes that adapt in the heat of the battle makes every fight a treat to the players AND the spectators.
  • GGPO powered netplay for the smoothest possible fighting game experience.
  • More fighters are on the way, introducing more playstyles to the roster! Each fighter DLC release will include additional unlockable cosmetics, modes and character specific story mode expansions.
  • 4-button Fighting: A-Light, B-Medium, C-Heavy, D-Magic.
  • Magic System: Emphasize your character’s special abilities through a dedicated button and a unique resource.
  • Juggle Decay: Opponents become gradually heavier during a combo, but ONLY after the juggle decay bar is filled. This manages combo length without imposing a hard limit. In addition, filling the juggle decay bar prevents standing infinites by removing the opponent's ability to remain standing for the rest of that combo.
  • Enhanced Super Attack: Spend an additional meter to add utility to your main super attack with effects that stay true to the characters’ unique personalities and talents!

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Dual-core CPU (2 GHz or greater speed)
    • Memory: 2 GB RAM
    • Graphics: Intel Core i3 550 Integrated graphics chipset or equivalent.
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7, 8, 8.1 or 10
    • Processor: Dual-core CPU (2 GHz or greater speed)
    • Memory: 3 GB RAM
    • Graphics: A dedicated GPU (Nvidia or AMD) with at least 750MB of VRAM strongly recommended
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 2 GB available space

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