The objective is in the title. Launch yourself gun-first into a neon synthwave virtualscape FPS as you wall run, slide, clamber, and dash around each level at supersonic speeds.
Recent Reviews:
Very Positive (84) - 91% of the 84 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,642) - 91% of the 1,642 user reviews for this game are positive.
Release Date:
May 30, 2019
Developer:
Publisher:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access allows me to continue to work on the game while getting the support I need from the community!”

Approximately how long will this game be in Early Access?

“I can never quite put a date on it, but I am hoping sometime mid 2022. I have a lot of plans for the future of the game, and I hope that everyone will be on board with what I have slated for the upcoming updates.”

How is the full version planned to differ from the Early Access version?

“The final version will differ from the Early Access version in many ways. More levels for the main mode, better generation in Rogue, more modes overall, and more community created content from the Level Editor and custom weapon tools.”

What is the current state of the Early Access version?

“Right now there's Act 1 of the game. These consist of a few levels that randomize certain aspects like loot, enemy placements, and enemy types. You can upgrade your player in these levels by interacting with ambushes, find hidden cargo bunkers for extra loot, and apply perks by challenging the Shrine of the Summit. There's an endless mode with a few arenas as well as a randomly generated rogue arena. Levels adjust as you go through them as well, so the levels you play in one run won't be the same as the levels you play in the next. There's also a boss fight to top off Act 1.”

Will the game be priced differently during and after Early Access?

“Yes! The full/final version of the game will be priced higher than the Early Access version to reflect the additional content and features.”

How are you planning on involving the Community in your development process?

“I have my own subreddit and Discord server that I am always in and participating in. There are even links to these places in the pause menu! You can always come there and chat with me when you need help or have suggestions!”
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Reviews

“Get To The Orange Door is an early access shooter with a 1980’s aesthetic and all the wall running, double jumping chaos I’ve been craving... it has some of the best raw shooting I’ve experienced in a long time.”
Kotaku

“This is one of those few times when I've been playing something in Early Access and felt genuinely excited.”
GmanLives

“I don't want to understate how conceptually cool this game is, everything about it sings to me in a way very few things ever have.”
FUNKe

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About This Game




Get To The Orange Door is an intense parkour platforming FPS set in an 80's-inspired retrofuturist world. With a mix of classic and modern first person shooter mechanics, launch yourself gun-first into a neon synthwave virtualscape as you wall run, slide, clamber, and dash around each level at supersonic speeds.



  • A modern take on classic FPS mechanics
  • Multiple modes to play and master
  • 38 unique weapons, all with alternative fire modes
  • A rad synthwave soundtrack, guaranteed to be heavy on the bass

GTTOD is still in active development. Things change every day, so if you'd like to keep up with what is being added to the game, come on down to the Discord or Subreddit and chat with us!

System Requirements

    Minimum:
    • OS: Windows 7 and up
    • Processor: 7th Gen Intel i5
    • Memory: 4 GB RAM
    • Graphics: Intel Integrated Graphics 4000
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Sound Card: A 1992 Gravis Ultrasound
    • Additional Notes: This was the weakest PC I was able to test on, and it ran fine on High settings
    Recommended:
    • OS: Windows 7 and up
    • Processor: AMD FX 8320 Eight-Core Processor
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon R9 200 Series
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: Intel High Definition Audio
    • Additional Notes: This is what the majority of the game was created on.

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