The objective is in the title. Launch yourself gun-first into a neon synthwave virtualscape FPS as you wall run, slide, clamber, and dash around each level at supersonic speeds.
Recent Reviews:
Very Positive (24) - 91% of the 24 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (474) - 95% of the 474 user reviews for this game are positive.
Release Date:
May 30, 2019
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Last Updated: March 2020
Early Access allows me to continue to work on the game while getting the support I need from the GTTOD community!”

Approximately how long will this game be in Early Access?

“GTTOD is slated to release in 2020. I have worked a lot on the game over the past several years because I want to ensure it's as good as I can make it, and it's finally in a position that we can move into the final stages of development.”

How is the full version planned to differ from the Early Access version?

“The final version will differ from the Early Access version in many ways. More levels for the main mode, better generation in Rogue, more modes overall, and more community created content from the Level Editor and custom weapon tools.”

What is the current state of the Early Access version?

“Right now there is an Arena mode, a endless roguelite mode called "Quick Play", a full length level from the Overhaul mode, a list of unlockable starting equipment and weapons that alter gameplay and provide unique challenges, and a fully featured level editor that allows anyone to make their own maps and modes and share them with their friends!”

Will the game be priced differently during and after Early Access?

“Yes! The full/final version of the game will be priced higher than the Early Access version to reflect the additional content and features.”

How are you planning on involving the Community in your development process?

“I have my own subreddit and Discord server that I am always in and participating in. There are even links to these places in the pause menu! You can always come there and chat with me when you need help or have suggestions!”
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Reviews

“Get To The Orange Door is an early access shooter with a 1980’s aesthetic and all the wall running, double jumping chaos I’ve been craving... it has some of the best raw shooting I’ve experienced in a long time.”
Kotaku

“This is one of those few times when I've been playing something in Early Access and felt genuinely excited.”
GmanLives

About This Game




Get To The Orange Door is an intense parkour platforming FPS set in an 80's-inspired retrofuturist world. With a mix of classic and modern first person shooter mechanics, launch yourself gun-first into a neon synthwave virtualscape as you wall run, slide, clamber, and dash around each level at supersonic speeds.



  • A modern take on classic FPS mechanics
  • Multiple modes to play and master
  • Workshop Integration: build, share, and play custom levels
  • Over 20 unique weapons, all with alternative fire modes
  • Procgen Quick Play mode for endless replayability
  • A rad synthwave soundtrack, guaranteed to be heavy on the bass




GTTOD is still in active development. Things change every day, so if you'd like to keep up with what is being added to the game, come on down to the Discord or Subreddit and chat with us!

System Requirements

    Minimum:
    • OS: Windows 7 and up
    • Processor: 7th Gen Intel i5
    • Memory: 4 GB RAM
    • Graphics: Intel Integrated Graphics 4000
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Sound Card: A 1992 Gravis Ultrasound
    • Additional Notes: This was the weakest PC I was able to test on, and it ran fine on High settings
    Recommended:
    • OS: Windows 7 and up
    • Processor: AMD FX 8320 Eight-Core Processor
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon R9 200 Series
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: Intel High Definition Audio
    • Additional Notes: This is what the majority of the game was created on.

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