The objective is in the title. Get To The Orange Door, an intense and adrenaline pumping parkour platforming First Person Shooter based around the neon-and-chrome retrofuturist aesthetic of the 80's.
Reseñas recientes:
Muy positivas (38) - El 100 % de las 38 reseñas de los usuarios en los últimos 30 días son positivas.
Reseñas generales:
Muy positivas (242) - El 94 % de las 242 reseñas de los usuarios sobre este juego son positivas.
Fecha de lanzamiento:
30 MAY 2019

Inicia sesión para añadir este artículo a tu lista de deseados, seguirlo o marcarlo como que no estás interesado.

Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Aviso: Este juego con acceso anticipado no está terminado y puede o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué acceso anticipado?

“Early Access allows me to continue to work on the game while getting the support I need from the GTTOD community!”

¿Cuánto tiempo va a estar este juego en acceso anticipado aproximadamente?

“I plan on releasing GTTOD by the end of 2019, however I have learned that things usually don't go as smoothly as they seem on paper. The goal is the end of 2019, but if GTTOD requires more development time then I will expand into 2020.”

¿Cuán diferente será la versión completa de la versión de acceso anticipado?

“The final version will differ from the Early Access version in many ways. More levels for the main mode, better generation in Quick Play, more modes overall, and more community created content from the Level Editor.”

¿Cuál es el estado actual de la versión de acceso anticipado?

“Right now there is an Arena mode, a endless roguelite mode called "Quick Play", a full length level from the Overhaul mode, a list of unlockable starting equipment and weapons that alter gameplay and provide unique challenges, and a fully featured level editor that allows anyone to make their own maps and modes and share them with their friends!”

¿El precio del juego será diferente durante y después del acceso anticipado?

“Yes! In early access the price will be cheaper than on full release.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“I have my own subreddit and Discord server that I am always in and participating in. There are even links to these places in the pause menu! You can always come there and chat with me when you need help or have suggestions!”
Leer más
No disponible en Español - España

Este artículo no está disponible en tu idioma. Por favor, consulta la lista de idiomas disponibles antes de realizar la compra.

Descargar Get To The Orange Door Demo

Comprar Get To The Orange Door


Actualizaciones recientes Ver todos (38)

11 agosto

Hey, check this out!


I hit 1,000 subs on YouTube (finally) so decided to record myself creating a new weapon in GTTOD for the 1,000 subs video! Figure'd you guys would find this interesting!

Discord Link!
Twitter Link!
Reddit Link!
3 comentarios Leer más

8 agosto

GTTOD - Workshop Update progress

Yo everyone! Sorry for the wait...again.

So in case you haven't heard, I'm currently in the process of moving to my new apartment, so that has slowed me down a good amount. BUT that doesn't mean this upcoming update isn't just as spicy.

Although this update is mostly level editor and workshop themed, it hasn't stopped me from delving into some other areas that I have been wanting to work on for a while now. I have done a lot of work on the weapons-side of things lately.

Things like:

  • New weapons and new weapon fire modes
  • New Grab A Gun functionality
  • Ammo pools and ammo pickups
  • A weapon wheel meant for Overhaul
  • Weapon balancing, and removing some of the more useless weapons
  • Animation update and improvements

I hope you are all doing well, and I hope everyone enjoys this new update know...finish it...


-Andrew, GTTOD Dev Boi

6 comentarios Leer más
Ver todas las discusiones

Informa de errores y deja opiniones sobre este juego en los foros de discusión.


“Get To The Orange Door is an early access shooter with a 1980’s aesthetic and all the wall running, double jumping chaos I’ve been craving... it has some of the best raw shooting I’ve experienced in a long time.”

“This is one of those few times when I've been playing something in Early Access and felt genuinely excited.”

Acerca de este juego

The objective is in the title.

Get To The Orange Door, an intense and adrenaline pumping parkour platforming First Person Shooter based around the neon-and-chrome retrofuturist aesthetic of the 80's. With a mix of classic and modern first person shooter mechanics, wall run, slide, clamber, and dash around each level at supersonic speeds as you blow through enemies using unique weaponry and fluid movement mechanics.

Use a varying range of weaponry, from a sword that can deflect bullets all the way to two full auto extended magazine machine pistols that shoot heat seeking rounds. Vending machines and boxes scattered and hidden around each level will help you arm up and prepare for combat.

  • Fast paced movement focused FPS; a modern take on classic game mechanics
  • Multiple modes to play and master
  • Over 20 unique weapons, all with alternative fire modes
  • Partially generated levels and enemies; no single playthrough plays the same
  • A rad soundtrack

Get To The Orange Door is currently in HEAVY development, and new changes are being added every day! The current roadmap is only a small portion of what I plan to add to the game, but with the nature of the game being very experimental, who knows what could happen. I appreciate you taking the time to check out my game, and I am excited to show you all what I have cooking up next. If you'd like to follow development, report bugs, or add in suggestions, please come and check out my Discord server! I am there every day talking with fans and showing off new stuff!

Requisitos del sistema

    • SO: Windows 7 and up
    • Procesador: 7th Gen Intel i5
    • Memoria: 4 GB de RAM
    • Gráficos: Intel Integrated Graphics 4000
    • DirectX: Versión 9.0
    • Almacenamiento: 2 GB de espacio disponible
    • Tarjeta de sonido: A 1992 Gravis Ultrasound
    • Notas adicionales: This was the weakest PC I was able to test on, and it ran fine on High settings
    • SO: Windows 7 and up
    • Procesador: AMD FX 8320 Eight-Core Processor
    • Memoria: 8 GB de RAM
    • Gráficos: AMD Radeon R9 200 Series
    • DirectX: Versión 11
    • Almacenamiento: 2 GB de espacio disponible
    • Tarjeta de sonido: Intel High Definition Audio
    • Notas adicionales: This is what the majority of the game was created on.

Reseñas de usuarios

Tipo de reseña

Tipo de compra


Intervalo de fechas
Para ver las reseñas correspondientes a un intervalo de fechas, haz clic y arrastra en uno de los gráficos de arriba para crear una selección o haz clic en una barra específica.

Mostrar gráfico

Mostrar como:
Mostrar gráfico
Ocultar gráfico
Excluir actividad de reseñas fuera de tema
No hay más reseñas que coincidan con los filtros establecidos arriba.
Ajusta los filtros de arriba para ver otras reseñas.
Cargando reseñas...