The objective is in the title. Get To The Orange Door, an intense parkour platforming FPS, is a mix of classic and modern. Launch yourself gun-first into a neon synthwave virtualscape.
Nya recensioner:
Väldigt positiva (31) - 100% av de 31 användarrecensionerna från de senaste 30 dagarna är positiva.
Alla recensioner:
Väldigt positiva (242) - 94% av 242 användarrecensioner för det här spelet är positiva.
30 maj, 2019

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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Notera: Detta Early Access-spel är inte färdigt och skulle kunna ändras ytterligare. Om du inte känner för att spela spelet i sin nuvarande form bör du vänta för att se om spelet fortsätter utvecklas mer. Läs mer

Vad utvecklarna har att säga:

Varför Early Access?

“Early Access allows me to continue to work on the game while getting the support I need from the GTTOD community!”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“I plan on releasing GTTOD by the end of 2019, however I have learned that things usually don't go as smoothly as they seem on paper. The goal is the end of 2019, but if GTTOD requires more development time then I will expand into 2020.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“The final version will differ from the Early Access version in many ways. More levels for the main mode, better generation in Quick Play, more modes overall, and more community created content from the Level Editor.”

Hur är det nuvarande läget i versionen med Early Access?

“Right now there is an Arena mode, a endless roguelite mode called "Quick Play", a full length level from the Overhaul mode, a list of unlockable starting equipment and weapons that alter gameplay and provide unique challenges, and a fully featured level editor that allows anyone to make their own maps and modes and share them with their friends!”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“Yes! In early access the price will be cheaper than on full release.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“I have my own subreddit and Discord server that I am always in and participating in. There are even links to these places in the pause menu! You can always come there and chat with me when you need help or have suggestions!”
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11 augusti

Hey, check this out!


I hit 1,000 subs on YouTube (finally) so decided to record myself creating a new weapon in GTTOD for the 1,000 subs video! Figure'd you guys would find this interesting!

Discord Link!
Twitter Link!
Reddit Link!
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8 augusti

GTTOD - Workshop Update progress

Yo everyone! Sorry for the wait...again.

So in case you haven't heard, I'm currently in the process of moving to my new apartment, so that has slowed me down a good amount. BUT that doesn't mean this upcoming update isn't just as spicy.

Although this update is mostly level editor and workshop themed, it hasn't stopped me from delving into some other areas that I have been wanting to work on for a while now. I have done a lot of work on the weapons-side of things lately.

Things like:

  • New weapons and new weapon fire modes
  • New Grab A Gun functionality
  • Ammo pools and ammo pickups
  • A weapon wheel meant for Overhaul
  • Weapon balancing, and removing some of the more useless weapons
  • Animation update and improvements

I hope you are all doing well, and I hope everyone enjoys this new update know...finish it...


-Andrew, GTTOD Dev Boi

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“Get To The Orange Door is an early access shooter with a 1980’s aesthetic and all the wall running, double jumping chaos I’ve been craving... it has some of the best raw shooting I’ve experienced in a long time.”

“This is one of those few times when I've been playing something in Early Access and felt genuinely excited.”

Om detta spel

Get To The Orange Door is an intense parkour platforming FPS living in an 80's-inspired retrofuturist aesthetic. With a mix of classic and modern first person shooter mechanics, launch yourself gun-first into a neon synthwave virtualscape as you wall run, slide, clamber, and dash around each level at supersonic speeds.

The game is still in development, so stay tuned for new content, updates, and exciting news!

  • A modern take on classic FPS mechanics
  • Multiple modes to play and master
  • Workshop Integration: build, share, and play custom levels
  • Over 20 unique weapons, all with alternative fire modes
  • Procgen Quick Play mode for endless replayability
  • A rad synthwave soundtrack, guaranteed to be heavy on the bass

GTTOD is still in active development. Things change every day, so if you'd like to keep up with what is being added to the game, come on down to the Discord or Subreddit and chat with us!


    • OS: Windows 7 and up
    • Processor: 7th Gen Intel i5
    • Minne: 4 GB RAM
    • Grafik: Intel Integrated Graphics 4000
    • DirectX: Version 9.0
    • Lagring: 2 GB ledigt utrymme
    • Ljudkort: A 1992 Gravis Ultrasound
    • Ytterligare anmärkningar: This was the weakest PC I was able to test on, and it ran fine on High settings
    • OS: Windows 7 and up
    • Processor: AMD FX 8320 Eight-Core Processor
    • Minne: 8 GB RAM
    • Grafik: AMD Radeon R9 200 Series
    • DirectX: Version 11
    • Lagring: 2 GB ledigt utrymme
    • Ljudkort: Intel High Definition Audio
    • Ytterligare anmärkningar: This is what the majority of the game was created on.





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