Five minutes. Friendship over. Two to four players stand back to back and paint the same masterpiece. In Sabotage Time, walk over and throw paint at a friend's canvas. In the final Repair Time nobody can sabotage any more — just paint. When the sun goes down, it's over. Real masterpieces.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Because this is a multiplayer game at heart, and we want to tune it with feedback from the people playing it.

From in-game parameters and the UI to the game system itself, we want to gather opinions widely and let them drive development.”

Approximately how long will this game be in Early Access?

“We are expecting around two months.
We see the point where the match numbers have settled as one milestone.”

How is the full version planned to differ from the Early Access version?

“Here is what we are planning to work on during Early Access:

- Tuning the match parameters
- Refining the UI and UX
- More content, including paintings and stages
- Settling and implementing the set of game modes

These are our current plans rather than commitments, and we cannot promise they will all arrive as written.
We plan to stay flexible and let feedback from real users shape them.”

What is the current state of the Early Access version?

“Random Match, Room Match and Studio are available.
Random Match is versus play between users matched at random.
Room Match is versus play between users who know the room code.
Studio is a mode for painting alone, at your own pace.
Random Match and Room Match can both be played against BOTs, offline included.”

Will the game be priced differently during and after Early Access?

“During Early Access we plan to keep the price lower than it will be for the full release.”

How are you planning on involving the Community in your development process?

“We will use the Steam discussion boards.
If we set up any other channel, we will announce it on the boards.
We plan to read the boards regularly and reply where we can.

Feedback from the boards will decide our priorities during Early Access.
Tuning the match parameters, refining the UI and UX, adding paintings and stages, and settling the set of game modes are all areas where we plan to let that feedback set the direction.
Depending on what we hear, we are also open to revisiting the core rules of the game.
With each update, we plan to post Steam news explaining what changed and which feedback led to it.”
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This game is not yet available on Steam

Planned Release Date: Oct 30, 2026

This game plans to unlock in approximately 2 weeks

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About This Game

Five minutes. Friendship over.

A nice afternoon in the square, painting with your friends.
Then the urge takes you, and you overpaint your friend's canvas.
Your friend sees it, and does the same to someone else. That someone paints back.
The square is a battlefield now.

Two to four players stand back to back, each painting the same masterpiece on their own canvas. Whoever gets closest to the painting wins.

Turn around, and there's your friend's painting

When Sabotage Time comes, everyone leaves their seat. Walk over to a friend's canvas and throw paint at it. Until it ends, not a single brushstroke goes on anyone's painting. If someone walks up to your canvas, grab them and push them away.

In the end, just paint

In the final Repair Time, nobody can sabotage any more. Paint over the damage and see how much you can win back.
When the sun goes down, the match is over.

Real masterpieces

Public-domain paintings everyone has seen before. Now you are the one holding the brush. Matches use anime-style versions of the paintings, and you can pick the originals in Room Match and Studio.

Two ways to play

  • Versus Random Match with strangers or Room Match with friends, 2 to 4 players. Playable solo, too.
  • Studio No clock, no ranking, no sabotage. Just paint.

Streaming and Video Content

You're welcome to stream and make videos of this game.
  • Live streams, recorded videos, clips, and Shorts are all fine to publish.
  • You may monetize your content — ad revenue, channel memberships, Super Chats, tips, and similar features are all allowed.
  • No permission or notice is required, before or after. There are no spoiler restrictions.
  • This applies to individual creators, companies, and talent-agency members alike.
Please don't redistribute or sell the game's assets (images, audio, etc.) on their own, separately from covering the game.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The subject paintings are reproductions of public-domain works whose copyright has expired. The anime-style versions were created with the help of generative AI, based on those originals. Generative AI was also used for some character art, the background music, and translation into some languages.

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: 2 GHz dual-core
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics (Intel HD 4000 or equivalent)
    • Storage: 500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • OS: macOS 13 Ventura or later (Apple Silicon and Intel Macs)
    • Processor: Apple Silicon (M1 or later) or Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Metal-capable GPU (Apple M1 integrated GPU, or Intel / AMD)
    • Storage: 500 MB available space
    Recommended:
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