A leaf blower simulator with painstakingly crafted custom leaf physics. And zombies, a demon, fire hazards, and a really irritating lawn gnome.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Lawn Order is built around a custom GPU leaf simulation, and the most valuable thing for development right now is real players stress-testing it on real hardware.. The core blowing-and-piling loop is done. What Early Access gives us is community input on what to build on top of it: which maps, tools, and modes people actually want, and how progression should feel. As a solo developer, shaping that content with players beats guessing in the dark”

Approximately how long will this game be in Early Access?

“A few months, though quality comes before the calendar. If the roadmap needs more time, we'll take it and keep the community posted.”

How is the full version planned to differ from the Early Access version?

“I plan to add: more maps and environments, additional tools and blower upgrades, a progression/career mode, more multiplayer fun, and anything else the community convinces me to try to add.”

What is the current state of the Early Access version?

“Early Access launches with the full leaf physics simulation, a handful of maps, and basic lawn care tools. It also includes simple 2 player co-op and one versus mode.”

Will the game be priced differently during and after Early Access?

“There is no plan to change the price of the game during or after early release.”

How are you planning on involving the Community in your development process?

“Yes! Please... Please help, please! Please find us on X, in discord, and Steam community forums. Links will be available in-game. We always your help knowing if what we made is fun and what isn't to help steer development. We want to make a game people want to play, and want your help knowing that that is. ”
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Reviews

“I CAN'T WITH YOU”
Layci

“no game breaking bugs”
Culpa

About This Game

THE LEAVES ARE REAL. YOUR PATIENCE IS NOT.

Lawn Order is a first-person leaf-blowing game about turning one of life's most tedious chores into a surprisingly satisfying (nd increasingly ridiculous) physics sandbox.

Grab your blower. Clear the yard. Make a beautiful, enormous pile of leaves.

Then jump in it.

Or accidentally launch a lawn chair across the yard and scatter half your pile in the process. These things happen.

The goal is simple: get the leaves where they're supposed to go. The problem is that the leaves have other plans.

🍂 100,000 LEAVES. ACTUAL LEAVES.

Leaves in Lawn Order aren't decorative particles glued to the ground. They're individual simulated objects that react to your blower, the wind, the weather, the yard, and each other.

Sweep your blower across the lawn and watch thousands of leaves lift and race ahead of you. Hold it on a pile and bore a hole straight through it. Catch the edge wrong and scatter half your afternoon back across the yard.

Leaves tumble, flutter, collect against fences, settle into corners, build into piles, and inevitably end up in the one place you just finished clearing. 

🌬️ BLOW STUFF AROUND

Leaves are only the beginning.

Sticks. Acorns. Cardboard boxes. Barrels. Lawn furniture. Laundry. Anything light enough to move is another opportunity to make a mess.

Your blower is powerful, the world is physical, and nobody said you had to use either responsibly.

Wind gusts can undo your hard work. Rain turns loose leaves into wet garbage plastered to the lawn. Fire introduces an entirely different set of problems.

Sometimes the best solution is careful yard work.

Sometimes the best solution is pointing the blower at something and seeing what happens.

🔥 EVERY YARD HAS A PROBLEM

Each job gives you a new place to clean up—and a new way for things to go wrong.

Clear a suburban backyard while trying not to infuriate the neighbor.

Tackle a bone-dry forest clearing containing a campfire that absolutely should not be anywhere near this many leaves.

Clean up a rain-soaked churchyard where the leaves stick to everything and something about the place feels... off.

Every level has its own layout, hazards, weather, objectives, secrets, and surprises.

Do the job properly. Or don't.

🧰 TOOLS OF THE TRADE

The Blower
Your primary weapon against autumn. Point at leaves. Apply wind. Repeat until satisfied. You start with a small electric blower, but you can upgrade to more powerful blowers once you r earned enough money.

The Rake
Some problems require finesse. Others require dragging a giant pile across the lawn because you blew it into the wrong corner.

The Nut Gatherer
Acorns don't care about your blower. Roll over them with this ridiculous little cage and collect them like the world's least exciting lottery machine.

More tools, blowers, attachments, and upgrades are planned throughout Early Access.

🛣️ AND THIS IS JUST THE BEGINNING

Lawn Order is in Early Access because I want to keep finding increasingly stupid things to do with an increasingly serious leaf simulation.

Planned additions include:

  • More levels with new locations, mechanics, hazards, weather, and surprises.

  • More blowers, tools, attachments, and upgrades, including different nozzles, a leaf vacuum, and the mysterious AERO leaf conveyor.

  • Minigames and leaderboards built around smaller challenges where shaving three seconds off your friend's time becomes far more important than it should.

  • More multiplayer modes, like curling and a climbing race.

  • Twitch integration that lets viewers interfere with streamers by dumping leaves into their yard, changing the wind, and generally making everything worse.

And whatever other great ideas the community suggests, or whatever terrible ideas occur to me along the way.

🍁 WHY DOES THIS EXIST?

Because I wanted to make a game where blowing leaves around felt really, really good.

So I spent an unreasonable amount of time making leaves behave like leaves.

Then I added weather.

Then acorns.

Then fire.

Then an angry neighbor.

Things got away from me.

The lawn is out of order.

You know what to do.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Yeah, I used some AI music. Big woop wanna fight about it? All other in-game assets are made by hoomans much more talented than myself.

Images on the store page are also currently AI generated placeholders. These will be replaced during Early Access with art by people.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i5-4460 / AMD FX-8350 or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 960 / AMD RX 460 (4GB VRAM)
    • DirectX: Version 11
    Recommended:
    • Requires a 64-bit processor and operating system
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