Your party fights on its own. Who stands in it and what they carry is your call — and that is the whole game. 12 heroes, 9 keywords that chain into gold combos, 100 maps, 440 grotesque 3D monsters, 100 bosses and an upgrade ladder that can destroy your best item.

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Planned Release Date: 2027

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About This Game

THIS RPG PLAYS ITSELF. SO WHY CAN'T YOU STOP?

There is no attack button in Quartermark. Your four heroes fight on their own — across 100 maps, 3,400 floors and 440 monsters built to make you flinch. What you control is the only thing that decides whether they win: who stands in the party, what they wear, and which skill you feed.

Set up. Watch. Adjust. Then watch the party you built tear through a boss that wiped you an hour ago.

440 MONSTERS. NONE ALIKE.

Every creature is its own hand-built 3D model with its own skeleton and its own animations — it breathes, strikes, flinches and dies its own way. A rotting stag. A pharaoh in gold. A dragon on its eggs. A brain walking on spider legs. Things you will not have a name for.

Fire beasts smoke. Storm beasts crackle with lightning. Ghosts trail mist. And creatures wander between lands of their kind, so no map settles into the same five faces.

100 MAPS. 100 BOSSES.

  • 100 maps, each a world of its own: haunted forests, crystal veins, drowned villages, ice castles, a black pyramid, rivers of lava, a burning library, clockwork halls, islands in the sky — and the flesh caves at the end of everything
  • Real light and weather in every one: snow, rain, embers, ash, smoke off every torch
  • Every map ends in its own boss. Beat it, or you do not go on
  • The maps grow as you go — ten floors at the start, fifty at the end — 3,400 floors down to the Last Word

TWELVE HEROES, ONE GRAMMAR

Every hero has four skills and they always mean the same thing, so a new hero is never a new rulebook:

  • Basic — the ordinary attack, always ready.
  • Core — the signature skill, on a cooldown. The one a boss can silence.
  • Reaction — fires by itself the moment a condition trips, and beats everything else.
  • Aura — always on, for the whole party.

GOLD STARS ARE THE DEEP GAME

Nine keywords — Poison, Bleed, Burn, Freeze, Weaken, Shield, Fury, Thorns and Ward — are shared between heroes and items. A hero and a weapon that share one are worth more together than either is apart.

Certain heroes empower each other. Put the right two side by side and their skills grow — and the moment it fires, the screen goes gold. Building for the stars is the deepest thing you can do.

EVERY UPGRADE IS A BET

Every boss drops a piece of gear. Then you gamble it: every +1 multiplies every stat on the item, and every attempt can destroy it outright. The odds are printed before you commit.

Sell what you cannot use for souls — the currency of every upgrade and every new hero. A +10 is worth more than twice a +0. That, and nothing else, is why anyone risks one.

RESET TO GO FURTHER

Prestige wipes the floors and your hero levels. It does not touch your gear, your souls, or the heroes you bought. You come back with a permanent tree that compounds.

The point was never to get back where you were. It is to get past it.

IT TELLS YOU WHY YOU LOST

Hit a wall three times and the game opens the file on it: what killed you, what it did to you, who fell first, and exactly which keywords were running on both sides.

It never tells you the answer. Finding that is the game.

PLAY THE DEMO NOW

The free demo is the first ten maps and their ten bosses, four heroes and ten prestiges — a few hours of the real game. Wishlist Quartermark to hear the moment the full climb opens.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI was used only to translate the game's text into other languages.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: Integrated Graphics (Intel HD Graphics 4000 or equivalent / DirectX 11 compatible)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: Any DirectX compatible sound card
    • VR Support: None
    • Additional Notes: A stable internet connection is recommended but not required. The game supports offline gameplay and saves progress locally.
    Recommended:
    • OS: Windows 10 (64-bit) or later
    • Processor: Intel Core i5 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Dedicated graphics card (NVIDIA GeForce GTX 750 or AMD Radeon R7 260X or better)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: Any DirectX compatible sound card
    • VR Support: None
    • Additional Notes: For optimal performance, especially in fullscreen mode at higher resolutions, a dedicated graphics card is recommended. The game will run smoothly on most modern integrated graphics as well.
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