Dustfall is a single-player roguelite shooter beneath an alien-occupied surface. Blast through destructible pixel terrain, trigger fires and cave-ins, build powerful weapon combinations, and outrun deadly hunters as you descend through six buried ruins.

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Akan Datang ke Akses Awal

Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“Dustfall is my first game and is being developed by me alone. Early Access will let me gather player feedback throughout development and continue improving balance, performance, progression, and the core combat experience built around fully destructible terrain.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“I expect Dustfall to be in Early Access for approximately 3 to 6 months.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“The full version is planned to include more content, additional weapon and upgrade options, and further improvements to balance, performance, and overall polish. Development priorities may change based on player feedback.”

Bagaimanakah keadaan semasa versi Akses Awal?

“Dustfall already offers a complete, playable core experience, including fully destructible terrain, six underground areas, roguelite weapon builds, enemies and bosses, permanent unlocks, achievements, and multiple endings.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“The Early Access version will be offered at a lower price. The price may increase as major content and features are completed.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“I will collect feedback through Steam Discussions and other community channels. Bug reports, balance suggestions, and player feedback will help determine priorities for future improvements, fixes, and content.”
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Permainan ini belum tersedia di Steam lagi

Tarikh Keluaran Dirancang: 16 Ogs, 2026

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Tentang Permainan Ini

The surface has fallen. Down is your only way forward.

Dustfall is a single-player descent roguelite shooter. Alien life has overrun the surface, and a scanning front steadily pushes deeper underground. Once it locks onto you, hunters descend from above.

Blast through the strata, trigger cave-ins, and dive deeper. Every act of destruction may open a path to survival, or bring an entire ruin down on top of you.

THE TERRAIN IS YOUR WEAPON

The underground is made of pixels that flow, burn, explode, and collapse.

Ignite oil and let fire spread through the terrain.

Detonate powder caches to blast a route through solid rock.

Remove crucial supports and bring a collapse down on your enemies.

Every tunnel you carve and every cavity you blast open changes the battle and your escape route.

FROM A SINGLE SHOT TO A DISASTER

Choose starting payloads such as the Drill Round or Grenade, then shape your build through three-way upgrades during each descent: enhance your weapon, gain passive abilities, or switch payloads.

At the start of every descent, the surface scan begins to close in. Stay too close to the upper layers and you will be detected, drawing increasingly dangerous hunters. Dig beyond the scan's reach to earn a brief moment of safety.

Only by reaching the bottom of a layer and defeating its core can you fall into the next ruin.

SIX BURIED RUINS

Each of the six layers has its own terrain materials, environmental reactions, enemy ecosystem, and core boss.

The ruins and echoes buried in the strata tell of those who once searched for a place to live by digging downward, just as you do. The deeper you go, the harder it becomes to ignore one question: is there really a home beneath the earth?

  • Fully destructible, simulated pixel terrain

  • Roguelite builds with freely combinable payloads and upgrades

  • Constant descent pressure from the surface scan and alien hunters

  • Six layers and six core bosses

  • Three endings, plus Cataclysm Mode after the ending

Keperluan Sistem

    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: win10
    • Pemproses: Intel Core i5-6400 or AMD FX 8320
    • Memori: 4 GB RAM
    • Grafik: NVIDIA GTX 960 or AMD Radeon R9 280
    • DirectX: Versi 11
    • Storan: 2 GB ruang tersedia
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: win10
    • Pemproses: Intel Core i7-6400 or AMD FX 8320
    • Memori: 8 GB RAM
    • Grafik: NVIDIA GTX 1060 6GB
    • DirectX: Versi 11
    • Storan: 4 GB ruang tersedia
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