《Battalion》捕捉了经典竞技射击游戏的核心并为下一代玩家改善了“传统”第一人称射击游戏的体验。专注于 5 对 5 步兵战,使用你的 Kar98 精准的点射、用汤普森冲锋枪进行掩护射击与流畅的动作将是为团队取胜的关键。 除了主游戏外,《Battalion 1944》:冲锋陷阵版将新增数字音乐与 5 个战争宝箱。
最近评测:
褒贬不一 (21) - 过去 30 天内的 21 篇用户评测中有 57% 为好评。
全部评测:
褒贬不一 (6,580) - 6,580 篇用户的游戏评测中有 51% 为好评。
发行日期:
2018年2月1日
发行商:

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抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“Battalion 1944 is being developed by competitive FPS players who grew up playing classic shooters and have worked to become one of the most experienced UE4 developers in the industry. As larger AAA developers are moving further and further away from old school mechanics in favor of simplicity, we want to recapture what made classic FPS games feel so great. This means fluid, skilled gameplay within a fair and competitive battleground.

Early Access allows people who feel the same way we do about FPS to join the active development of the game, as we release patches and updates based on community feedback. If you’re okay to put up with missing features and unexpected bugs, but want to become a part of a growing community of refined FPS players, feel free to join our #FPSrevolution.”

这款游戏的抢先体验状态大约持续多久?

“We’re estimating Battalion 1944 to be in Early Access for around 1 year.”

计划中的完整版本和抢先体验版本到底有多少不同?

“The Early Access version of Battalion is a solid ‘base’ for the game to expand from.
Throughout Early Access we plan to polish the core game with bug fixes, balance patches and content updates, adding new features and maps.”

抢先体验版本的现状如何?

“The game currently includes a base level of maps, features & content, with aims to expand the game's feature list throughout Early Access. Competitive modes, weapons and rule sets are currently all being balanced live, with the game still under constant development, so expect regular patches & improvements until we hit full release. We have been iterating on the game through community feedback and will continue to do so during early access.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“Yes. Battalion 1944 will retail for a cheaper entry price during Early Access with the intent to raise the price at full release. This is to reward and encourage those who invest in Battalion for the long term during Early Access. All extra DLC content will be free.

For full transparency: Players have the option to buy cosmetics if they would like to support the development of the game and future content. Funds will also go towards high level competitive tournaments. By giving players the option to pay for cosmetics - we feel players can decide for themselves how much they would like to support Battalion 1944.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“We’re proud of our open development process where we’re brutally honest, raw and transparent with our thoughts on not just Battalion but the FPS genre as a whole. We aim to be accessible so we encourage people to talk to us directly via our official forums, twitter accounts and discord channels. Even if we aren't always responding, we’re reading everything.

Our community have helped built this game alongside us, and essentially us developers are a part of the community itself. We all have the same goal of creating the true ‘back to the roots’ shooter that FPS fans still need to this day.

In the long term future, we have plans for full mapping support within UE4 itself, with workshop support being looked into for community driven content. Along with this, we’re also looking into financially supporting the best map and content creators through community design competitions.”
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购买 BATTALION 1944

购买 BATTALION 1944: First To Fight Edition 捆绑包 (?)

包含 2 件物品: BATTALION 1944, BATTALION 1944: First To Fight Upgrade

 

最新更新 查看所有(44)

2018年11月6日

Bulkhead Interactive Update

Hello everyone!

As a team, we have been working hard on Battalion updates for the last 9 months. With every update, we’ve listened to the community’s wishes and opinions - and factored them into the adjustments we’ve made to the game. For us at Bulkhead Interactive, a key aspect of our development philosophy is to empower the community as evidenced in every changelog.

We’d like to take this opportunity to say ‘thank you’ for being a part of our Early Access phase. We agreed pre-launch that we would be treating Early Access exactly as it was intended - a time for testing the game, and getting meaningful feedback from the players, and we’re humbled with the response we’ve received over the past six months. We really didn’t anticipate having such a big launch, and it’s now well documented that the high player numbers caused us some problems. But thanks for sticking with us, because now we’re able to announce...

...That in early 2019 we are officially ending our Early Access phase and preparing for full release!

To that end, there will be no more public game updates until full release, but this is by no means just a case of tying up loose ends. The Battalion 1944 release in early 2019 will deliver the game’s biggest update to date, with an overhauled user experience, more content than has ever been added before, brand new goals to aim for and so much more. Thanks to all the testing and feedback, we’re confident that the game has really now found its identity. We can’t wait to share it with all of you, but for now, it’s a secret!

This overhaul requires work - but more importantly, a healthy playerbase to enjoy the new game. It's important for Battalion 1944 to make a big splash at full release, and recapture the hearts and minds of players who fell in love with the concept earlier this year - as well as finding new players who were reluctant to join the fight back then because of the tech issues around the Early Access launch.

For this reason we’re committing to putting all future updates that were scheduled to go live pre-launch into one big release, rather than drip feeding that content as it's being worked on, as each release requires a substantial amount of development resources to be redirected to testing and pushing a build live. We would rather direct that dev time toward new features & systems. We’ll be talking more at the start of 2019 as we ramp up our marketing, and prepare for our own D-Day!

This does not mean that we’ll be completely cut off from you guys, as perhaps we have been when we’ve previously ‘gone dark’ in the past. We will be running small tests closer to release with our dedicated Discord community to gauge reactions and feedback. We will also release more information on our official Discord closer to the time.

But the combination of polish and highly-requested features will be a game-changer for fans. The game that we release at full launch in 2019 was ONLY made possible by using Early Access to get that vital feedback from players. We’re giving Battalion 1944 what we all want from the game: the best chance it can have to succeed. We hope you’ll support us in this journey going forwards through to full release, as we’ll be preparing our Mosin-Nagants ready for action on the servers next year...



Investment from Square Enix

On another topic, you may have read on games industry news sites that the publisher we’ve worked with (on The Turing Test and Battalion 1944) - Square Enix - has recently purchased a share of the Bulkhead Interactive business. This investment is something that we have been looking forward to announcing and we’re really glad that we can reveal it now!

Just to talk a little bit about what that means - for Battalion it’s a really a positive step. It means a better opportunity at launch, more marketing and more focus from the team at Square Enix too.

Alongside the investment news, it was also announced that we will be working on a new IP for Square Enix. To be clear, this has no impact on the work going into Battalion 1944, and the studio will continue to be focused on working towards the game’s release (and continued post-launch support too).

A separate, small 3 man team within Bulkhead is currently in the pre-production and planning phases for this other title that we will eventually work on; this is standard industry practice, but we wanted our community to know what’s happening at our studio, and ensure that no wires were crossed.

So that’s it - it’s been super busy in the past few months, and will be for the foreseeable future - so wish us luck, and thanks again for all your support and feedback.

We’ll see you in the New Year!

The Bulkhead Interactive Team

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2018年10月19日

Battalion 1944 - 2.5.3 Patch

Patch 2.5.3 Release!

We’re releasing a smallpatch to the game which will help improve some of the high priority issues seen in the previous Update 2.5.2 patch.
Features

Amazon Game Servers

With Update 2.5.3 we’re migrating our official server hosting to Amazon for initial testing. These server migration tests will help Battalion 1944 in the long term and will ultimately help the stability of the game when we reach full release next year.

Overall matchmaking and server stability should improve with this patch. However, if issues do arise, please post in the official Discord channel if you have any issue with connecting to or being disconnected from servers, or use the ingame bug report function.
We’ll be monitoring these reports with a close eye.

Bug Fixes

Movement
  • Vaulting net correction has been smoothed to make for a smooth vault on online servers that closer mimics the smoothness of vaulting on LAN.
  • Net corrections when landing have been tweaked, reducing the feeling/frequency of being teleported by the game server when ping is varying.
Gamemodes - Capture The Flag
  • Fixed an issue where players would take the enemy flag but could not return it to their own home base.
Thanks for the feedback on the latest 2.5.3 patch. Please keep us up to date with bug reports and general feedback - the team is making every effort to. The studio is fully focused and working on making sure Battalion 1944 has the largest impact it can at full release. We’ll have more information to release soon in this regard.

Thanks for your patience!

The Bulkhead Interactive Dev Team
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在讨论版中为这款游戏汇报 BUG,并留下反馈

评测

“Doing things on a shoestring, going back to basics, taking on a challenge with spunk, skill and a dash of new tech—that's the traditional telling of the British war effort.”
PC Gamer

“Developers who say all the right things; World War 2 shooters were great and it would be awesome if they came back.”
Eurogamer

“Bulkhead Interactive have gotten the feel of Battalion absolutely spot on. Everything from the game’s movement to the gun play brings you right back to the good old days of playing shooters online. The fast-paced action of Battalion is something I’ve missed for a long time.”
wccftech

最新更新


Grab your rifle & enjoy Battalion 1944’s biggest update ever! Major Update 2 focuses on completely overhauling Battalion 1944’s core competitive experience - bringing a new map, weapons, soldiers, sounds, movement, rendering techniques & much more to the table. Not only that, Wartide 2.0 delivers a more nuanced approach to Battalion’s competitive game mode - while the addition of Battlerank introduces a new ranking system complete with new rewards!

BATTALION 1944: First To Fight Edition


除了主游戏外,《Battalion 1944》:冲锋陷阵版将新增数字音乐与 5 个战争宝箱。组合包中还会包含独家武器造型

关于这款游戏

《Battalion》捕捉了经典竞技射击游戏的核心并为下一代玩家改善了“传统”第一人称射击游戏的体验。专注于 5 对 5 步兵战,使用你的 Kar98 精准的点射、用汤普森冲锋枪进行掩护射击与流畅的动作将是为团队取胜的关键。

除了主游戏外,《Battalion 1944》:冲锋陷阵版将新增数字音乐与 5 个战争宝箱。组合包中还会包含独家武器造型

游戏特征:
经典二战第一人称射击根基——技术就是王道
快、狠、准的展开攻势,《Battalion》顺畅的步兵战斗将打造出能让竞技玩家们难以自拔的技术上限。你将不会看到任何空袭、攻击犬或是过强的神级枪枝。在《Battalion 1944》中,你、你的技术与你的步枪将称霸全场。

战潮——游戏模式
两个队伍。两个武器库供你用来杀的敌人片甲不留。两个目标让你保护或是炸毁。每队五人。十三回合决胜负。

战潮是专为竞技玩家量身打造的游戏模式。每一把武器都很重要、每一发子弹都能决胜。捡拾尸体以为你的团队收集武器供稍后使用。然后,专注于地图目标以取得胜利。

夺旗、争霸、团队死斗和混战
除了战潮,《Battalion 1944》将让你在夺旗、争霸、团队死斗和混战模式中开战。

技术性游戏配对
技术性游戏配队将评估你的技术等级并将你与具挑战性的玩家配对在一起。

战争宝箱
通过升级或是在商店取得,这些仅包含外观道具的宝箱将让你能够穿戴你最喜欢的武器颜色并骄傲地踏上战场。

专属服务器与本地联机支持
无论你想要架设模组、主持私人竞赛或是将玩家人数调整至远远高于建议设置,《Battalion 1944》可以让你架设你自己的专属服务器。

社群共建,社群共享
这款令人兴奋的多人游戏体验是由从小游玩诸多顶尖第一人称射击游戏的设计师们精心打造,同时还融汇了许多职业第一人称射击玩家及经历过相同游戏体验的抢先游玩社群的反馈。

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: 64 Bit Only: Windows 7 SP1, Windows 8.1, Windows 10
    • 处理器: Intel Dual-Core 2.7 GHz or AMD Dual-Core Athlon 3.0GHz
    • 内存: 8 GB RAM
    • 图形: NVIDIA GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
    • DirectX 版本: 11
    • 网络: 宽带互联网连接
    • 存储空间: 需要 20 GB 可用空间
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: 64 Bit Only: Windows 7 SP1, Windows 8.1, Windows 10
    • 处理器: Intel Core i7- 3770 @ 3.5 GHz or AMD FX-8350 @ 4.0 GHz
    • 内存: 8 GB RAM
    • 图形: NVIDIA GeForce GTX 970 or AMD RX 480 or above
    • DirectX 版本: 12
    • 网络: 宽带互联网连接
    • 存储空间: 需要 20 GB 可用空间

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