Battalion 1944 fängt den Kern kompetitiver Shooter ein & verfeinert die „klassische“ FPS-Atmosphäre für die nächste Generation. Im Fokus ist 5-vs-5-Infanteriekampf, in dem du präzise Schüsse mit deiner Kar98 abfeuerst, Deckfeuer mit deiner Thompson gibst und Bewegung der Schlüssel zum Sieg ist.
Kürzliche Reviews:
Größtenteils negativ (15) - 26% der 15 Nutzerreviews der letzten 30 Tage sind positiv.
Alle Reviews:
Ausgeglichen (6,578) - 51 % der 6,578 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung:
1. Feb. 2018
Entwickler:
Publisher:

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Early Access-Spiel

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Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

“Battalion 1944 is being developed by competitive FPS players who grew up playing classic shooters and have worked to become one of the most experienced UE4 developers in the industry. As larger AAA developers are moving further and further away from old school mechanics in favor of simplicity, we want to recapture what made classic FPS games feel so great. This means fluid, skilled gameplay within a fair and competitive battleground.

Early Access allows people who feel the same way we do about FPS to join the active development of the game, as we release patches and updates based on community feedback. If you’re okay to put up with missing features and unexpected bugs, but want to become a part of a growing community of refined FPS players, feel free to join our #FPSrevolution.”

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

“We’re estimating Battalion 1944 to be in Early Access for around 1 year.”

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

“The Early Access version of Battalion is a solid ‘base’ for the game to expand from.
Throughout Early Access we plan to polish the core game with bug fixes, balance patches and content updates, adding new features and maps.”

Was ist der derzeitige Stand der Early Access-Version?

“The game currently includes a base level of maps, features & content, with aims to expand the game's feature list throughout Early Access. Competitive modes, weapons and rule sets are currently all being balanced live, with the game still under constant development, so expect regular patches & improvements until we hit full release. We have been iterating on the game through community feedback and will continue to do so during early access.”

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

“Yes. Battalion 1944 will retail for a cheaper entry price during Early Access with the intent to raise the price at full release. This is to reward and encourage those who invest in Battalion for the long term during Early Access. All extra DLC content will be free.

For full transparency: Players have the option to buy cosmetics if they would like to support the development of the game and future content. Funds will also go towards high level competitive tournaments. By giving players the option to pay for cosmetics - we feel players can decide for themselves how much they would like to support Battalion 1944.”

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

“We’re proud of our open development process where we’re brutally honest, raw and transparent with our thoughts on not just Battalion but the FPS genre as a whole. We aim to be accessible so we encourage people to talk to us directly via our official forums, twitter accounts and discord channels. Even if we aren't always responding, we’re reading everything.

Our community have helped built this game alongside us, and essentially us developers are a part of the community itself. We all have the same goal of creating the true ‘back to the roots’ shooter that FPS fans still need to this day.

In the long term future, we have plans for full mapping support within UE4 itself, with workshop support being looked into for community driven content. Along with this, we’re also looking into financially supporting the best map and content creators through community design competitions.”
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BATTALION 1944 kaufen

BATTALION 1944: First To Fight Edition kaufen BÜNDEL (?)

Enthält 2 Artikel: BATTALION 1944, BATTALION 1944: First To Fight Upgrade

 

Kürzliche Updates Alle anzeigen (45)

16. April

Almost there….



So it’s nearly time – we’re going through final testing and QA ahead of our release of out of Early Access. There are going to be a few changes as we do this, and I wanted to give you all a heads-up about it now, so you know what’s happening and why.

First of all, the price is going to go up. This was something we promised from the start – that Early Access players would get the game at a lower price than we planned to sell the release version for. And we’re keeping that promise. Over the past 14 months or so, the community for this game has helped to make Battalion what we always hoped it could be when it fully released; and we’ve always wanted to show our appreciation for that.

The retail price on Steam will increase to $19.99 and local currency equivalents, on Monday the 22nd of April. This brings it in line with where we feel the right value lies in terms of what we’ve added in the past year or so (see the list below!).

However, we know the importance of getting new players in at launch, so we will be offering a solid launch discount – although, even this won’t bring it below the price our Early Access players paid for the game.

Here are some highlights from Battalion’s time on Steam so far:

  • New Map – Derailed
  • New Map – Coastal
  • New Map – Invasion
  • New Map – Savoia
  • New Weapon – Grease Gun
  • New Weapon – MP28
  • New Characters– US Forces
  • New Charactersl – German Forces
  • All Maps Revamped– Multiple Improvements
  • Added Battlerank Progression & Rewards
  • Added High Quality VOIP Voice Communication
  • Audio Overhaul
  • Animation Overhaul
  • Wartide Overhaul
  • Spectator Mode Overhaul
  • Multiple Matchmaking Improvements
  • Added XP & Progression
  • Added Competitive Ranking
  • Added Weapon Skins
  • Massive Networking & Hitreg Improvements
  • Massive System Performance Improvements
  • New HD Renderer – Significant Visual Improvement
  • New 3D Audio Implementation
  • Added AI & Bots
  • Added Match Replay System
  • Added Strat Mode
  • Reworked Character/Level Scale and sizing
  • Released Dedicated Server Files
  • Continuous Movement Improvements
  • Continuous Weapon Balance & Penetration Improvements
  • Massive Number of Bugs Crushed
  • Massively reduced the viability of the ‘corner jumping’ meta

For those of you who have seen the rumblings and teases on the Official Discord and participated in the closed betas, you’ll have heard rumors of the huge quality of life improvements and mountains of content coming along with this coming release.

Battalion 1944’s move out of early access brings with it the game’s biggest update to date. It won’t be too long before we can start delving into the details so stay tuned. Thank you for your continued support to get us to this point.

It’s been a long journey but for us we’ve only just reached the beginning of Battalion’s life – and on that note, it just remains to say that the actual release date will be announced very soon!


64 Kommentare Weiterlesen

6. November 2018

Bulkhead Interactive Update

Hello everyone!

As a team, we have been working hard on Battalion updates for the last 9 months. With every update, we’ve listened to the community’s wishes and opinions - and factored them into the adjustments we’ve made to the game. For us at Bulkhead Interactive, a key aspect of our development philosophy is to empower the community as evidenced in every changelog.

We’d like to take this opportunity to say ‘thank you’ for being a part of our Early Access phase. We agreed pre-launch that we would be treating Early Access exactly as it was intended - a time for testing the game, and getting meaningful feedback from the players, and we’re humbled with the response we’ve received over the past six months. We really didn’t anticipate having such a big launch, and it’s now well documented that the high player numbers caused us some problems. But thanks for sticking with us, because now we’re able to announce...

...That in early 2019 we are officially ending our Early Access phase and preparing for full release!

To that end, there will be no more public game updates until full release, but this is by no means just a case of tying up loose ends. The Battalion 1944 release in early 2019 will deliver the game’s biggest update to date, with an overhauled user experience, more content than has ever been added before, brand new goals to aim for and so much more. Thanks to all the testing and feedback, we’re confident that the game has really now found its identity. We can’t wait to share it with all of you, but for now, it’s a secret!

This overhaul requires work - but more importantly, a healthy playerbase to enjoy the new game. It's important for Battalion 1944 to make a big splash at full release, and recapture the hearts and minds of players who fell in love with the concept earlier this year - as well as finding new players who were reluctant to join the fight back then because of the tech issues around the Early Access launch.

For this reason we’re committing to putting all future updates that were scheduled to go live pre-launch into one big release, rather than drip feeding that content as it's being worked on, as each release requires a substantial amount of development resources to be redirected to testing and pushing a build live. We would rather direct that dev time toward new features & systems. We’ll be talking more at the start of 2019 as we ramp up our marketing, and prepare for our own D-Day!

This does not mean that we’ll be completely cut off from you guys, as perhaps we have been when we’ve previously ‘gone dark’ in the past. We will be running small tests closer to release with our dedicated Discord community to gauge reactions and feedback. We will also release more information on our official Discord closer to the time.

But the combination of polish and highly-requested features will be a game-changer for fans. The game that we release at full launch in 2019 was ONLY made possible by using Early Access to get that vital feedback from players. We’re giving Battalion 1944 what we all want from the game: the best chance it can have to succeed. We hope you’ll support us in this journey going forwards through to full release, as we’ll be preparing our Mosin-Nagants ready for action on the servers next year...



Investment from Square Enix

On another topic, you may have read on games industry news sites that the publisher we’ve worked with (on The Turing Test and Battalion 1944) - Square Enix - has recently purchased a share of the Bulkhead Interactive business. This investment is something that we have been looking forward to announcing and we’re really glad that we can reveal it now!

Just to talk a little bit about what that means - for Battalion it’s a really a positive step. It means a better opportunity at launch, more marketing and more focus from the team at Square Enix too.

Alongside the investment news, it was also announced that we will be working on a new IP for Square Enix. To be clear, this has no impact on the work going into Battalion 1944, and the studio will continue to be focused on working towards the game’s release (and continued post-launch support too).

A separate, small 3 man team within Bulkhead is currently in the pre-production and planning phases for this other title that we will eventually work on; this is standard industry practice, but we wanted our community to know what’s happening at our studio, and ensure that no wires were crossed.

So that’s it - it’s been super busy in the past few months, and will be for the foreseeable future - so wish us luck, and thanks again for all your support and feedback.

We’ll see you in the New Year!

The Bulkhead Interactive Team

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Reviews

“Doing things on a shoestring, going back to basics, taking on a challenge with spunk, skill and a dash of new tech—that's the traditional telling of the British war effort.”
PC Gamer

“Developers who say all the right things; World War 2 shooters were great and it would be awesome if they came back.”
Eurogamer

“Bulkhead Interactive have gotten the feel of Battalion absolutely spot on. Everything from the game’s movement to the gun play brings you right back to the good old days of playing shooters online. The fast-paced action of Battalion is something I’ve missed for a long time.”
wccftech

Kürzlich aktualisiert


Schnapp dir dein Gewehr & genieße das bisher größte Update für Battalion 1944! Das 2. große Update konzentriert sich auf die vollständige Überarbeitung vom Wettstreiterlebnis im Kern von Battalion 1944 – es bringt eine neue Karte, neue Waffen, Soldaten, neuen Ton, neue Bewegung, aktualisierte Grafik & noch viel mehr mit sich. Nicht nur das, Wartide 2.0 bietet auch eine stärker differenzierte Herangehensweise an den Wettstreitmodus von Battalion 1944. Die Hinzufügung von BattleRank stellt ein neues Rangsystem mit ganz neuen Belohnungen vor!

BATTALION 1944: First To Fight Edition


Neben dem Hauptspiel bietet die Battalion 1944: First to Fight Edition auch den digitalen Soundtrack und 5 War Chests. Ebenfalls enthalten ist ein exklusiver Waffen-Skin.

Über dieses Spiel

Battalion 1944 fängt den Kern kompetitiver Shooter ein & verfeinert die „klassische“ FPS-Atmosphäre für die nächste Generation. Im Fokus ist 5-vs-5-Infanteriekampf, in dem du präzise Schüsse mit deiner Kar98 abfeuerst, Deckfeuer mit deiner Thompson gibst und Bewegung der Schlüssel zum Sieg ist.

SCHLÜSSELELEMENTE:
Klassische WWII FPS-Wurzeln - Fertigkeiten regieren die Welt
Schlage mit Geschwindigkeit, Stärke und Präzision zu. Das Limit in Battalions flinkem und flüssigem Infanteriekampf sind deine Fertigkeiten, ein Feature, für das kompetitive Spieler töten würden. Keine Luftangriffe, Kampfhunde oder übermäßig mächtige Waffen. In Battalion 1944 bist du auf dich, dein Talent und dein Gewehr gestellt.

Wartide - Spielmodus
Zwei Teams. Zwei Waffenarsenale, die mit dem Blut deiner Feinde gespeist werden. Zwei Ziele, die es zu verteidigen oder zu zerstören gilt. Fünf Spieler pro Team. Dreizehn Runden, um euch den Sieg zu sichern.

Wartide wurde für kompetitive Spieler geschaffen. Jede Waffe und jede Runde zählt. Plündere Leichen aus, um Waffen für dein Team für spätere Runden zu finden. Konzentriere dich dann auf das Ziel der Karte, um den Sieg zu erringen.

Capture the Flag, Domination, Team Deathmatch und Free For All
Zusätzlich zu Wartide ermöglicht Battalion 1944 dir auch die Kriegsführung in den Spielmodi Capture the Flag, Domination, Team Deathmatch und Free for All.

Matchermittlung basierend auf Fertigkeiten
Unser System bewertet dein Leistungsniveau und lässt dich gegen Spieler antreten, die deine Fähigkeiten auf die Probe stellen werden.

War Chests
Dies sind rein kosmetische Truhen, die du durchs Aufleveln oder im Store erhältst und die erlauben, deine Lieblingswaffe mit Stolz in Farbe aufs Schlachtfeld zu tragen.

Zweckbestimmte Server & LAN-Unterstützung
Ob du eine Mod unterbringen oder einen privaten Wettbewerb veranstalten oder die Spieleranzahl weit über das empfohlene Limit treiben möchtest: Mit Battalion 1944 kannst du deinen eigenen Server bereitstellen.

Von der Community, für die Community
Dieses Herzrasen verursachende Mehrspieler-Erlebnis wird von Designer geschaffen, die mit erstklassigen, kompetitiven FPS aufgewachsen sind und die neben dem Feedback der Community auch die Rückmeldungen von professionellen FPS-Spielern und von der Early Access-Community für die Formung des Spieleerlebnisses in Betracht ziehen.

Systemanforderungen

    Minimum:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: 64 Bit Only: Windows 7 SP1, Windows 8.1, Windows 10
    • Prozessor: Intel Dual-Core 2.7 GHz or AMD Dual-Core Athlon 3.0GHz
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: NVIDIA GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
    • DirectX: Version 11
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 20 GB verfügbarer Speicherplatz
    Empfohlen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: 64 Bit Only: Windows 7 SP1, Windows 8.1, Windows 10
    • Prozessor: Intel Core i7- 3770 @ 3.5 GHz or AMD FX-8350 @ 4.0 GHz
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: NVIDIA GeForce GTX 970 or AMD RX 480 or above
    • DirectX: Version 12
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 20 GB verfügbarer Speicherplatz

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