Battalion traz de volta a essência dos jogos de tiro competitivos clássicos e os reinventa para a nova geração. Com foco no combate 5x5 de infantaria, no qual tiros precisos com sua Kar98, disparos de cobertura da sua Thompson e movimentação fluida são chaves para sobreviver em equipe.
Análises recentes:
Ligeiramente negativas (36) - 33% das 36 análises de usuários dos últimos 30 dias são positivas.
Todas as análises:
Neutras (6,580) - 51% das 6,580 análises de usuários deste jogo são positivas.
Data de lançamento:
1/fev/2018
Desenvolvedor:
Distribuidora:

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Jogo com acesso antecipado

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Observação: Este jogo com acesso antecipado não está completo e pode ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

“Battalion 1944 is being developed by competitive FPS players who grew up playing classic shooters and have worked to become one of the most experienced UE4 developers in the industry. As larger AAA developers are moving further and further away from old school mechanics in favor of simplicity, we want to recapture what made classic FPS games feel so great. This means fluid, skilled gameplay within a fair and competitive battleground.

Early Access allows people who feel the same way we do about FPS to join the active development of the game, as we release patches and updates based on community feedback. If you’re okay to put up with missing features and unexpected bugs, but want to become a part of a growing community of refined FPS players, feel free to join our #FPSrevolution.”

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

“We’re estimating Battalion 1944 to be in Early Access for around 1 year.”

Como a versão completa será diferente da versão de acesso antecipado?

“The Early Access version of Battalion is a solid ‘base’ for the game to expand from.
Throughout Early Access we plan to polish the core game with bug fixes, balance patches and content updates, adding new features and maps.”

Qual é o estado atual da versão de acesso antecipado?

“The game currently includes a base level of maps, features & content, with aims to expand the game's feature list throughout Early Access. Competitive modes, weapons and rule sets are currently all being balanced live, with the game still under constant development, so expect regular patches & improvements until we hit full release. We have been iterating on the game through community feedback and will continue to do so during early access.”

O preço do jogo será alterado após o fim do acesso antecipado?

“Yes. Battalion 1944 will retail for a cheaper entry price during Early Access with the intent to raise the price at full release. This is to reward and encourage those who invest in Battalion for the long term during Early Access. All extra DLC content will be free.

For full transparency: Players have the option to buy cosmetics if they would like to support the development of the game and future content. Funds will also go towards high level competitive tournaments. By giving players the option to pay for cosmetics - we feel players can decide for themselves how much they would like to support Battalion 1944.”

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

“We’re proud of our open development process where we’re brutally honest, raw and transparent with our thoughts on not just Battalion but the FPS genre as a whole. We aim to be accessible so we encourage people to talk to us directly via our official forums, twitter accounts and discord channels. Even if we aren't always responding, we’re reading everything.

Our community have helped built this game alongside us, and essentially us developers are a part of the community itself. We all have the same goal of creating the true ‘back to the roots’ shooter that FPS fans still need to this day.

In the long term future, we have plans for full mapping support within UE4 itself, with workshop support being looked into for community driven content. Along with this, we’re also looking into financially supporting the best map and content creators through community design competitions.”
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Atualizações recentes Ver todos (44)

6 de novembro de 2018

Bulkhead Interactive Update

Hello everyone!

As a team, we have been working hard on Battalion updates for the last 9 months. With every update, we’ve listened to the community’s wishes and opinions - and factored them into the adjustments we’ve made to the game. For us at Bulkhead Interactive, a key aspect of our development philosophy is to empower the community as evidenced in every changelog.

We’d like to take this opportunity to say ‘thank you’ for being a part of our Early Access phase. We agreed pre-launch that we would be treating Early Access exactly as it was intended - a time for testing the game, and getting meaningful feedback from the players, and we’re humbled with the response we’ve received over the past six months. We really didn’t anticipate having such a big launch, and it’s now well documented that the high player numbers caused us some problems. But thanks for sticking with us, because now we’re able to announce...

...That in early 2019 we are officially ending our Early Access phase and preparing for full release!

To that end, there will be no more public game updates until full release, but this is by no means just a case of tying up loose ends. The Battalion 1944 release in early 2019 will deliver the game’s biggest update to date, with an overhauled user experience, more content than has ever been added before, brand new goals to aim for and so much more. Thanks to all the testing and feedback, we’re confident that the game has really now found its identity. We can’t wait to share it with all of you, but for now, it’s a secret!

This overhaul requires work - but more importantly, a healthy playerbase to enjoy the new game. It's important for Battalion 1944 to make a big splash at full release, and recapture the hearts and minds of players who fell in love with the concept earlier this year - as well as finding new players who were reluctant to join the fight back then because of the tech issues around the Early Access launch.

For this reason we’re committing to putting all future updates that were scheduled to go live pre-launch into one big release, rather than drip feeding that content as it's being worked on, as each release requires a substantial amount of development resources to be redirected to testing and pushing a build live. We would rather direct that dev time toward new features & systems. We’ll be talking more at the start of 2019 as we ramp up our marketing, and prepare for our own D-Day!

This does not mean that we’ll be completely cut off from you guys, as perhaps we have been when we’ve previously ‘gone dark’ in the past. We will be running small tests closer to release with our dedicated Discord community to gauge reactions and feedback. We will also release more information on our official Discord closer to the time.

But the combination of polish and highly-requested features will be a game-changer for fans. The game that we release at full launch in 2019 was ONLY made possible by using Early Access to get that vital feedback from players. We’re giving Battalion 1944 what we all want from the game: the best chance it can have to succeed. We hope you’ll support us in this journey going forwards through to full release, as we’ll be preparing our Mosin-Nagants ready for action on the servers next year...



Investment from Square Enix

On another topic, you may have read on games industry news sites that the publisher we’ve worked with (on The Turing Test and Battalion 1944) - Square Enix - has recently purchased a share of the Bulkhead Interactive business. This investment is something that we have been looking forward to announcing and we’re really glad that we can reveal it now!

Just to talk a little bit about what that means - for Battalion it’s a really a positive step. It means a better opportunity at launch, more marketing and more focus from the team at Square Enix too.

Alongside the investment news, it was also announced that we will be working on a new IP for Square Enix. To be clear, this has no impact on the work going into Battalion 1944, and the studio will continue to be focused on working towards the game’s release (and continued post-launch support too).

A separate, small 3 man team within Bulkhead is currently in the pre-production and planning phases for this other title that we will eventually work on; this is standard industry practice, but we wanted our community to know what’s happening at our studio, and ensure that no wires were crossed.

So that’s it - it’s been super busy in the past few months, and will be for the foreseeable future - so wish us luck, and thanks again for all your support and feedback.

We’ll see you in the New Year!

The Bulkhead Interactive Team

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19 de outubro de 2018

Battalion 1944 - 2.5.3 Patch

Patch 2.5.3 Release!

We’re releasing a smallpatch to the game which will help improve some of the high priority issues seen in the previous Update 2.5.2 patch.
Features

Amazon Game Servers

With Update 2.5.3 we’re migrating our official server hosting to Amazon for initial testing. These server migration tests will help Battalion 1944 in the long term and will ultimately help the stability of the game when we reach full release next year.

Overall matchmaking and server stability should improve with this patch. However, if issues do arise, please post in the official Discord channel if you have any issue with connecting to or being disconnected from servers, or use the ingame bug report function.
We’ll be monitoring these reports with a close eye.

Bug Fixes

Movement
  • Vaulting net correction has been smoothed to make for a smooth vault on online servers that closer mimics the smoothness of vaulting on LAN.
  • Net corrections when landing have been tweaked, reducing the feeling/frequency of being teleported by the game server when ping is varying.
Gamemodes - Capture The Flag
  • Fixed an issue where players would take the enemy flag but could not return it to their own home base.
Thanks for the feedback on the latest 2.5.3 patch. Please keep us up to date with bug reports and general feedback - the team is making every effort to. The studio is fully focused and working on making sure Battalion 1944 has the largest impact it can at full release. We’ll have more information to release soon in this regard.

Thanks for your patience!

The Bulkhead Interactive Dev Team
19 comentários Leia mais
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Análises

“Doing things on a shoestring, going back to basics, taking on a challenge with spunk, skill and a dash of new tech—that's the traditional telling of the British war effort.”
PC Gamer

“Developers who say all the right things; World War 2 shooters were great and it would be awesome if they came back.”
Eurogamer

“Bulkhead Interactive have gotten the feel of Battalion absolutely spot on. Everything from the game’s movement to the gun play brings you right back to the good old days of playing shooters online. The fast-paced action of Battalion is something I’ve missed for a long time.”
wccftech

Nova atualização


Grab your rifle & enjoy Battalion 1944’s biggest update ever! Major Update 2 focuses on completely overhauling Battalion 1944’s core competitive experience - bringing a new map, weapons, soldiers, sounds, movement, rendering techniques & much more to the table. Not only that, Wartide 2.0 delivers a more nuanced approach to Battalion’s competitive game mode - while the addition of Battlerank introduces a new ranking system complete with new rewards!

BATTALION 1944: First To Fight Edition


Além do jogo básico, Battalion 1944: First to Fight Edition inclui uma trilha sonora digital e baús de guerra 5. O pacote também traz uma aparência de arma exclusiva.

Sobre este jogo

Battalion traz de volta a essência dos jogos de tiro competitivos clássicos e os reinventa para a nova geração. Com foco no combate 5x5 de infantaria, no qual tiros precisos com sua Kar98, disparos de cobertura da sua Thompson e movimentação fluida são chaves para sobreviver em equipe.

Além do jogo básico, Battalion 1944: First to Fight Edition inclui uma trilha sonora digital e baús de guerra 5. O pacote também traz uma aparência de arma exclusiva.

PRINCIPAIS DESTAQUES:
Raízes clássicas do FPS de 2ª Guerra – A habilidade é soberana
Ataque com velocidade, força e precisão e o sistema combate de infantaria veloz e fluido de Battalion vai abrir caminho para a evolução de habilidades que os jogadores competitivos sempre pediram. Nada de ataques aéreos, cães de guerra ou armas superpoderosas: em Batallion 1944, você, sua habilidade e seu rifle reinam supremos.

Maré da Batalha – Modo de jogo
Duas equipes. Dois arsenais com sede de sangue dos inimigos. Dois objetivos para defender ou aniquilar. Cinco jogadores por equipe. Treze rodadas para garantir a vitória.
O modo Maré da Batalha foi criado pensando nos jogadores competitivos. Cada arma faz diferença, cada rodada pode virar o jogo. Saqueie os mortos para municiar sua equipe e usar nas rodadas seguintes. Depois, enfoque nos objetivos do mapa para vencer.

Capture a Bandeira, Dominação, Mata-Mata em Equipe e Vale Tudo
Além do Maré da Batalha, em Battalion 1944 é possível lutar nos modos Capture a Bandeira, Dominação, Mata-Mata em Equipe e Vale Tudo.

Organização de partidas baseada em habilidades
O sistema de organização de partidas avalia seu nível de desempenho e escolhe adversários que desafiem suas habilidades.

Baús de guerra
Obtidos na loja ou ao subir de nível, estes baús com itens totalmente cosméticos permitem a você exibir suas cores de armas favoritas no campo de batalha.

Suporte para LAN e servidores dedicados
Batallion 1944 permite que você hospede seu próprios servidores dedicados, seja para hospedar um mod, jogar uma partida competitiva privada ou obter um desempenho muito acima das configurações recomendadas.

Pela comunidade, para a comunidade
Esta arrebatadora experiência para multijogador está sendo desenvolvida por designers que cresceram jogando os melhores títulos de tiro competitivos em primeira pessoa, com ajuda do feedback da comunidade de jogadores profissionais e de uma comunidade com Acesso Antecipado com igual experiência em jogos.

Requisitos de sistema

    Mínimos:
    • Requer um processador e sistema operacional de 64 bits
    • SO: 64 Bit Only: Windows 7 SP1, Windows 8.1, Windows 10
    • Processador: Intel Dual-Core 2.7 GHz or AMD Dual-Core Athlon 3.0GHz
    • Memória: 8 GB de RAM
    • Placa de vídeo: NVIDIA GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
    • DirectX: Versão 11
    • Rede: Conexão de internet banda larga
    • Armazenamento: 20 GB de espaço disponível
    Recomendados:
    • Requer um processador e sistema operacional de 64 bits
    • SO: 64 Bit Only: Windows 7 SP1, Windows 8.1, Windows 10
    • Processador: Intel Core i7- 3770 @ 3.5 GHz or AMD FX-8350 @ 4.0 GHz
    • Memória: 8 GB de RAM
    • Placa de vídeo: NVIDIA GeForce GTX 970 or AMD RX 480 or above
    • DirectX: Versão 12
    • Rede: Conexão de internet banda larga
    • Armazenamento: 20 GB de espaço disponível

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