Battalion 1944 reprend l'essence des jeux de tir compétitifs et remet le FPS classique au goût du jour. Des tirs fouettés de votre Kar98, des tirs de couverture avec votre Thompson, et des mouvements fluides seront essentiels afin de remporter chaque manche lors de combats d'infanterie en 5v5.
Évaluations récentes :
plutôt négatives (36) - 36% des 36 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Toutes les évaluations :
variables (6,580) - 51% des 6,580 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution :
1 févr. 2018
Développeur :
Éditeur :

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Jeu en accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : ce jeu en accès anticipé peut changer ou ne pas changer de façon significative. Si celui-ci ne vous intéresse pas dans son état actuel, vous devriez peut-être attendre qu'il se développe davantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'accès anticipé ?

“Battalion 1944 is being developed by competitive FPS players who grew up playing classic shooters and have worked to become one of the most experienced UE4 developers in the industry. As larger AAA developers are moving further and further away from old school mechanics in favor of simplicity, we want to recapture what made classic FPS games feel so great. This means fluid, skilled gameplay within a fair and competitive battleground.

Early Access allows people who feel the same way we do about FPS to join the active development of the game, as we release patches and updates based on community feedback. If you’re okay to put up with missing features and unexpected bugs, but want to become a part of a growing community of refined FPS players, feel free to join our #FPSrevolution.”

Pendant environ combien de temps ce jeu sera-t-il en accès anticipé ?

“We’re estimating Battalion 1944 to be in Early Access for around 1 year.”

En quoi la version finale prévoit d'être différente de la version en accès anticipé ?

“The Early Access version of Battalion is a solid ‘base’ for the game to expand from.
Throughout Early Access we plan to polish the core game with bug fixes, balance patches and content updates, adding new features and maps.”

Quel est l'état actuel de la version en accès anticipé ?

“The game currently includes a base level of maps, features & content, with aims to expand the game's feature list throughout Early Access. Competitive modes, weapons and rule sets are currently all being balanced live, with the game still under constant development, so expect regular patches & improvements until we hit full release. We have been iterating on the game through community feedback and will continue to do so during early access.”

Le jeu sera-t-il tarifé différemment pendant et après l'accès anticipé ?

“Yes. Battalion 1944 will retail for a cheaper entry price during Early Access with the intent to raise the price at full release. This is to reward and encourage those who invest in Battalion for the long term during Early Access. All extra DLC content will be free.

For full transparency: Players have the option to buy cosmetics if they would like to support the development of the game and future content. Funds will also go towards high level competitive tournaments. By giving players the option to pay for cosmetics - we feel players can decide for themselves how much they would like to support Battalion 1944.”

Comment comptez-vous impliquer la communauté dans le processus de développement ?

“We’re proud of our open development process where we’re brutally honest, raw and transparent with our thoughts on not just Battalion but the FPS genre as a whole. We aim to be accessible so we encourage people to talk to us directly via our official forums, twitter accounts and discord channels. Even if we aren't always responding, we’re reading everything.

Our community have helped built this game alongside us, and essentially us developers are a part of the community itself. We all have the same goal of creating the true ‘back to the roots’ shooter that FPS fans still need to this day.

In the long term future, we have plans for full mapping support within UE4 itself, with workshop support being looked into for community driven content. Along with this, we’re also looking into financially supporting the best map and content creators through community design competitions.”
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Mises à jour récentes Tout voir (44)

6 novembre 2018

Bulkhead Interactive Update

Hello everyone!

As a team, we have been working hard on Battalion updates for the last 9 months. With every update, we’ve listened to the community’s wishes and opinions - and factored them into the adjustments we’ve made to the game. For us at Bulkhead Interactive, a key aspect of our development philosophy is to empower the community as evidenced in every changelog.

We’d like to take this opportunity to say ‘thank you’ for being a part of our Early Access phase. We agreed pre-launch that we would be treating Early Access exactly as it was intended - a time for testing the game, and getting meaningful feedback from the players, and we’re humbled with the response we’ve received over the past six months. We really didn’t anticipate having such a big launch, and it’s now well documented that the high player numbers caused us some problems. But thanks for sticking with us, because now we’re able to announce...

...That in early 2019 we are officially ending our Early Access phase and preparing for full release!

To that end, there will be no more public game updates until full release, but this is by no means just a case of tying up loose ends. The Battalion 1944 release in early 2019 will deliver the game’s biggest update to date, with an overhauled user experience, more content than has ever been added before, brand new goals to aim for and so much more. Thanks to all the testing and feedback, we’re confident that the game has really now found its identity. We can’t wait to share it with all of you, but for now, it’s a secret!

This overhaul requires work - but more importantly, a healthy playerbase to enjoy the new game. It's important for Battalion 1944 to make a big splash at full release, and recapture the hearts and minds of players who fell in love with the concept earlier this year - as well as finding new players who were reluctant to join the fight back then because of the tech issues around the Early Access launch.

For this reason we’re committing to putting all future updates that were scheduled to go live pre-launch into one big release, rather than drip feeding that content as it's being worked on, as each release requires a substantial amount of development resources to be redirected to testing and pushing a build live. We would rather direct that dev time toward new features & systems. We’ll be talking more at the start of 2019 as we ramp up our marketing, and prepare for our own D-Day!

This does not mean that we’ll be completely cut off from you guys, as perhaps we have been when we’ve previously ‘gone dark’ in the past. We will be running small tests closer to release with our dedicated Discord community to gauge reactions and feedback. We will also release more information on our official Discord closer to the time.

But the combination of polish and highly-requested features will be a game-changer for fans. The game that we release at full launch in 2019 was ONLY made possible by using Early Access to get that vital feedback from players. We’re giving Battalion 1944 what we all want from the game: the best chance it can have to succeed. We hope you’ll support us in this journey going forwards through to full release, as we’ll be preparing our Mosin-Nagants ready for action on the servers next year...



Investment from Square Enix

On another topic, you may have read on games industry news sites that the publisher we’ve worked with (on The Turing Test and Battalion 1944) - Square Enix - has recently purchased a share of the Bulkhead Interactive business. This investment is something that we have been looking forward to announcing and we’re really glad that we can reveal it now!

Just to talk a little bit about what that means - for Battalion it’s a really a positive step. It means a better opportunity at launch, more marketing and more focus from the team at Square Enix too.

Alongside the investment news, it was also announced that we will be working on a new IP for Square Enix. To be clear, this has no impact on the work going into Battalion 1944, and the studio will continue to be focused on working towards the game’s release (and continued post-launch support too).

A separate, small 3 man team within Bulkhead is currently in the pre-production and planning phases for this other title that we will eventually work on; this is standard industry practice, but we wanted our community to know what’s happening at our studio, and ensure that no wires were crossed.

So that’s it - it’s been super busy in the past few months, and will be for the foreseeable future - so wish us luck, and thanks again for all your support and feedback.

We’ll see you in the New Year!

The Bulkhead Interactive Team

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19 octobre 2018

Battalion 1944 - 2.5.3 Patch

Patch 2.5.3 Release!

We’re releasing a smallpatch to the game which will help improve some of the high priority issues seen in the previous Update 2.5.2 patch.
Features

Amazon Game Servers

With Update 2.5.3 we’re migrating our official server hosting to Amazon for initial testing. These server migration tests will help Battalion 1944 in the long term and will ultimately help the stability of the game when we reach full release next year.

Overall matchmaking and server stability should improve with this patch. However, if issues do arise, please post in the official Discord channel if you have any issue with connecting to or being disconnected from servers, or use the ingame bug report function.
We’ll be monitoring these reports with a close eye.

Bug Fixes

Movement
  • Vaulting net correction has been smoothed to make for a smooth vault on online servers that closer mimics the smoothness of vaulting on LAN.
  • Net corrections when landing have been tweaked, reducing the feeling/frequency of being teleported by the game server when ping is varying.
Gamemodes - Capture The Flag
  • Fixed an issue where players would take the enemy flag but could not return it to their own home base.
Thanks for the feedback on the latest 2.5.3 patch. Please keep us up to date with bug reports and general feedback - the team is making every effort to. The studio is fully focused and working on making sure Battalion 1944 has the largest impact it can at full release. We’ll have more information to release soon in this regard.

Thanks for your patience!

The Bulkhead Interactive Dev Team
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Articles

“Doing things on a shoestring, going back to basics, taking on a challenge with spunk, skill and a dash of new tech—that's the traditional telling of the British war effort.”
PC Gamer

“Developers who say all the right things; World War 2 shooters were great and it would be awesome if they came back.”
Eurogamer

“Bulkhead Interactive have gotten the feel of Battalion absolutely spot on. Everything from the game’s movement to the gun play brings you right back to the good old days of playing shooters online. The fast-paced action of Battalion is something I’ve missed for a long time.”
wccftech

Nouvelle mise à jour


Prenez votre fusil et découvrez la plus grosse mise à jour en date de Battalion 1944 ! La 2e mise à jour globale révise entièrement l’expérience compétitive centrale de Battalion 1944, et apporte une nouvelle carte, de nouvelles armes, de nouveaux soldats, de nouveaux mouvements, des images améliorées et bien plus encore. En plus de cela, Wartide 2.0 propose une approche plus nuancée du mode compétitif de Battalion, tandis que le BattleRank fournit un nouveau système de classement accompagné de nouvelles récompenses !

BATTALION 1944: First To Fight Edition


En plus du jeu, l'édition First to Fight de Battalion 1944 propose une bande originale numérique et 5 War Chests. Cette édition inclut en outre une skin d'arme exclusive.

À propos de ce jeu

Battalion 1944 reprend l'essence des jeux de tir compétitifs et remet le FPS classique au goût du jour. Des tirs fouettés de votre Kar98, des tirs de couverture avec votre Thompson, et des mouvements fluides seront essentiels afin de remporter chaque manche lors de combats d'infanterie en 5v5.

CARACTÉRISTIQUES
Inspiré des FPS classiques de la Seconde Guerre mondiale – Le talent règne en maître
Frappez vite, frappez fort et frappez précisément dans des combats d'infanterie fluides qui laissent présager un plafond de compétences que les joueurs adoreront. Vous ne trouverez ici ni frappes aériennes, ni chiens d'attaque, ni d'armes divines surpuissantes. Dans Battalion 1944, vous, vos compétences et votre fusil êtes rois.

Wartide – Mode de jeu
Deux équipes. Deux arsenaux assoiffés du sang de vos ennemis. Deux objectifs à défendre ou à pulvériser. Cinq joueurs par équipe. Treize manches pour remporter la victoire.

Le mode Wartide a été créé pour les joueurs compétitifs. Chaque arme et chaque manche comptent. Détroussez les cadavres et récupérez des armes que votre équipe pourra utiliser lors des manches suivantes, puis concentrez-vous sur les objectifs de
la carte pour décrocher la victoire.

Capture the Flag, Domination, Team Deathmatch et Free For All
En plus du mode Wartide, Battalion 1944 vous propose de faire la guerre en mode Capture the Flag, Domination, Team Deathmatch et Free For All.

Matchmaking en fonction de vos compétences
Le matchmaking en fonction de vos compétences évalue votre performance et vous apparie à des joueurs qui mettront vos compétences au défi.

War Chests
Gagnés lorsque vous montez de niveau ou achetés à la boutique, ces trésors purement esthétiques vous permettent d'arborer vos couleurs d'arme préférées avec fierté sur le champ de bataille.

Serveur dédié et compatibilité LAN
Vous souhaitez héberger un mod, organiser un match compétitif privé, ou faire grimper le nombre de joueur bien au-delà des paramètres recommandés ? Battalion 1944 vous permet d'héberger vos propres serveurs dédiés.

Par la communauté, pour la communauté
Cette palpitante expérience multijoueur est créée par des designers qui ont passé leur enfance aux manettes des meilleurs FPS compétitifs, aidés de commentaires de la communauté émanant de joueurs professionnels de FPS et d'une communauté d'Accès anticipée possédant la même expérience de jeu.

Configuration requise

    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : 64 Bit Only: Windows 7 SP1, Windows 8.1, Windows 10
    • Processeur : Intel Dual-Core 2.7 GHz or AMD Dual-Core Athlon 3.0GHz
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : NVIDIA GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
    • DirectX : Version 11
    • Réseau : Connexion internet haut débit
    • Espace disque : 20 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : 64 Bit Only: Windows 7 SP1, Windows 8.1, Windows 10
    • Processeur : Intel Core i7- 3770 @ 3.5 GHz or AMD FX-8350 @ 4.0 GHz
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : NVIDIA GeForce GTX 970 or AMD RX 480 or above
    • DirectX : Version 12
    • Réseau : Connexion internet haut débit
    • Espace disque : 20 GB d'espace disque disponible

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