Minion Masters is a fast-paced, easy to learn and hard to master strategy-brawler. Choose your Minion Master and collect your minions for epic 1vs1 & 2vs2 battles with other players.
Recent Reviews:
Mostly Positive (34) - 79% of the 34 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (858) - 80% of the 858 user reviews for this game are positive.
Release Date:
Dec 2, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Since this is an online PvP game, we would like to test the balance and get player feedback before release.”

Approximately how long will this game be in Early Access?

“We are planning on a full release in Mid 2018.”

How is the full version planned to differ from the Early Access version?

“Here's a list of things we would like to look into with you before we leave Early Access:
  • Lots of new Minions, Spells and Buildings
  • Balancing
  • New awesome Masters
  • More social mechanics
  • Leaderboards (Done)
  • More progression systems ("Expeditions" in progress)
  • 2 Vs 2 - Team Battle (Available in Beta version)
  • Overall polish
And the extra unplanned good ideas that always occur”

What is the current state of the Early Access version?

“The game is fully playable, with lots of Minions and Masters you can be creative with. There's progression systems, Drafting, Matchmaking leagues, Arenas to unlock, Global chat, Friend listing, Profile summaries, Achievements, Replays, a Challenge system and much more.
You progress will not be wiped when leaving Early Access, it's yours to keep.”

Will the game be priced differently during and after Early Access?

“Minion Masters will be free-to-play in the future. If you buy the Early Access version you will get an exclusive Arena and a great gift when the game is released!
Plus 1 extra tradeable Minion Masters key you get right away when you buy the game.”

How are you planning on involving the Community in your development process?

“We are always very active on the Steam Community forums where we collect your feedback and engage in the discussions. We will also be playing a lot and chatting with you in the in-game chat.
On top of that we have a suggestion system.

Lastly we are very active in the community Discord for the game, receiving bugs, feedback, suggestions and balance discussions from the active players.”
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Buy Minion Masters Early Access Edition

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Buy Minion Masters Premium Edition

Includes 2 items: Minion Masters, Minion Masters - Premium Upgrade


Recent updates View all (73)

July 11

Update 71 - Best of House Valor

Minion Masters!

Hey everyone,

This new updates brings many new things to the table to make the game more enjoyable: a new event, polish and reworks here and there, and the usual batch of bug fixes!

We talked about said event and the rework yesterday live in our weekly Dwarf stream on Twitch and to improve these streams, we need your feedback. Thanks everyone in advance!

Best of House Valor Event

For two weeks starting today, play as one of the masters from House Valor; Stormbringer, Mordar and Volco, and take part in the House Valor Tournament! Victories when playing as one of these masters can make you win keys. Each master has its own set of 15 keys. Once you have all of a master’s keys, you can open the event chest for that master, and place your vote to put their Legendary card in the game.

At the end of the event, in two weeks, the master with the most open chests will win the tournament. The victorious master will have the card linked to them put into the game at a further date. Once the winner is chosen and their card has been added to Minion Masters, everyone who opened a chest will receive a copy, regardless of which master they voted for.

And if that’s not enough, inside the chest you open with your vote is 2 Season Tokens just for participating!

Here’s what each master is bringing to the table:
  • Stormbringer - Stormy
    If this cloudy little helper attacks your target, they're in for a world of hurt!

  • Volco - Taurus (AKA The Charger)
    Charges into the fray with reckless abandon! May not be the smartest Minion around.

  • Mordar - Wheel of Doom
    Rolls through the Arena to wreck your opponent’s day!

All 3 masters will be available on the free rotation for a week, so everyone has a chance to cast their vote. Vote tallies will not be displayed until a week has passed, just like last time.

Special Season Quest
Who likes free Season Tokens? Everyone? Great! With this patch a one-time special quest will be available to everyone. Win 10 Online matches and receive 3 Season Tokens! The quest will last until the end of the season, so you have plenty of time to get those games in. You can find it underneath the Daily Quests, in the Special Quests section.

  • Demon Warrior
    • Base HP 200 > 400
    • Base Damage 40 > 100
    • Movement Speed 2 > 4
    • No longer scales linearly with levels
    • After being played 5 times, she will gain +300 HP and +300 Damage
    • This gives her a DPS of 160 once the condition is met.
    --- Developer comments ---
    Much has been said about the Demon Warrior, most people calling for us to nerf it, but we've always found it a very popular card because of the inherent stories connected to it. However, for all the good it does, we also felt the frustration related to playing against the card, and decided it was time to change it. This change is intended to rework the Demon Warrior, as we found her quite unbalanced.
    First, we've changed the focus of the card on its ability to deal damage, which means there's greater pressure on the one using it to be effective. More counters also become relevant, and combined with the fact that it has been 'normalized', i.e. higher base potential but lower max potential, it should feel much more fun to engage with. The drawback is of course that it can't win you the game alone anymore, but perhaps it's time to bring 2 or 3 then.
    Second, we've changed the way Demon Warrior grows by going from "gaining stats every time she's played" to "gaining stats once she's been played at least X time". The aim of this change is to emphasize both the phase during which the Demon Warrior is weak, and the phase during which it is strong. By removing the perpetual ramp up the card had and replacing it by an instantaneous one, we expect the card to feel less frustrating and also easier to play against as there is only two versions of her instead of ten.

  • There are now more cues for buffs and effects, with timers and labels, to allow for a better understanding of what is going on on screen. For example, Divine Warrior now has a timer above her that will tell you the duration of her shield.
  • Minor improvements to the Battle Pass UI to make it easier to understand and faster to use.
  • Made perks icons look cleaner on the edges.
  • Updates to the summary interface makes it easier to understand overall.
  • Additions to the UI to provide more feedback, when making or joining a new lobby for instance.
  • Slight rework on the Glory particle effects after a match.
  • Devil Puff emojis are now available in chat! Type /h emoticons to view the emote codes.
  • If you have an Illusory Cleaver and a Cleaver in the same deck, they will both use the regular Cleaver’s Glory effect. Previously, it was very easy to tell them apart if one was at a higher Glory level than the other.
  • Need somebody to blame? The new /blame command in chat will blame a random member of the BetaDwarf team. #BlameFDM

  • Fixed server issues including errors “failed to join in time” and “incorrect match results” issues - thanks SMNCUB and Mr.Win!
  • Fixed an issue where the opponent would get an “incorrect match result” error - thanks YokoZar and Grey Wolf!
  • Fixed a bug that would give a loss to the winning player in 1v1 - thanks Hill Tribe!
  • Fixed a bug where the game would freeze, disconnect, and give the player a loss - thanks Ktoto Zachemto!
  • Fixed an issue where the creator of a lobby would get the wrong message displayed on screen when the match is starting.
  • Fixed a bug that could make invert the results in 2v2 (winners would lose and losers would win) - thanks FallenAngel
  • Fixed a bug that would throw players out of 2v2 battles, back to the menu - thanks Neo!
  • Fixed a bug where Stint would get covered in snow when in snowy environments - thanks StevenEven!
  • Fixed a small misalignment issue on Twitch Boost pane.
  • Fixed draft card art that had smaller frames than the actual pictures.
  • Fixed an issue that would make the spin fail at times - thanks Eugen Kras!
  • Fixed a bug where the player would stay stuck in the draft loading screen forever - thanks bnD!
  • Fixed a bug where the game could get stuck on the chest rankup screen - thanks DX2!
  • Fixed a bug where the Battle Pass UI would show up after a match, even after all tiers have been claimed - thanks Kishin!
  • Fixed an issue with the way arena were showed when obtained as rewards.
  • Fixed a few shading issues with the menu in Glorious display mode - thanks Kishin
  • Fixed an issue where Mordar could kill a mana puff on the edge of the bridge - thanks Adren
  • Fixed an issue where Volco’s second perk would start to damage minions before the fire visuals appear at their spot.
  • Fixed a bug where players would be stuck on the victory ending animation if Alt+Tab was performed - thanks FFA!
  • Fixed an issue where the Area Of Effect for Healing Shrine would be too wide - thanks Kishin!
  • Fixed an issue where the range for Healing Shrine’s effect would be too large with some units specifically.
  • Fixed an issue with premade team battle icon being “squished” in match summary - thanks MellowMarshHD!
  • Fixed an issue where the close button for the friends list in Lobby would sometimes not respond - thanks vegetation998
  • Fixed an issue where the cards would be shown as having uneven glory numbers - thanks Grey Wolf & Khazlariko!
  • Fixed an issue where Blind Date wouldn’t give Marksmanship when spawning an A.I.M Bot - thanks StevenEven
  • Fixed some issues with Battle Pas that would keep players from accessing their rewards, or need several wins to gain any progress - thanks to many of you who contributed to the solving of these problems!
  • Fixed an issue where Scott would not receive frenzy from Ravager’s 2nd perk if he is in a black hole while the perk is unlocked. It does happen - thanks ecke!
  • Fixed an issue that could make a player stuck at the Power Tower after spinning 4 tokens - thanks the_red_soul!
  • Fixed an issue that could prevent from recruiting or promoting cards because of “not enough currency” error, when the player actually has enough shards - thanks truteo
  • Fixed the chat input box that would have the text “overflow” out of it.
  • Fixed a bug where season tokens would not open.

Cheers from Betadwarf
11 comments Read more

June 27

Update 70 - Burning Spirits

Minion Masters!

This week is one of the minor patches - but as the third in a row of weekly ones, we don’t really blame it.
We’re sure you’ll find lots of interesting stuff in it, and make sure you follow our official blog for news about upcoming development!

  • Fire Imp
    • Damage reduced from 50 to 20
    • Tick rate increased from 1 to 0.4
    • Ground Damage duration unchanged
    --- Developer comments ---
    Fire Imp’s DPS stays the same at 50, but total damage is reduced from 250 to 220 due to loss of damage on the initial impact.
    He’ll work exactly as before, except the damage on the ground is more continuous.

  • Blastmancer/Spiritmancer
    • Damage reduced from 10 to 4
    • Attack Speed increased from 0.8 to 0.3
    • Total DPS increased from 12.5 to 13.3
    --- Developer comments ---
    The updates to these cards were previously restricted by Bannerman’s Inspire effect making them too strong. Now that the effect does not exist on any of the current cards in the game we have had the opportunity to revisit how the above cards feel to play.

  • Volco: Burn the Bridges
    • Tick damage reduced from 40 to 8
    • Tick rate increased from 1 to 0.2
    • Total Duration unchanged
    --- Developer comments ---
    While most interactions between this perk and minions will stay roughly the same, Burn the Bridges should hopefully feel more like an actual fire, now.

  • Scott the Sensitive Savage
    • Attack Speed increased from 0.9 to 0.7
    • Total DPS is now 107, up from 83.3
    --- Developer comments ---
    Originally, we wanted Scott to be more like a berserker, but inspire restricted this design. Now Scott is the true threat on the battlefield we wanted him to be, but is still held back by his ability. This change should make Scott far more rewarding to play.

  • New “Close” button next to friends list when sending invite for premade battles.
  • Revamped animation when opening battle chest.
  • Gor’Rakk Sacrifice will now find a new target if the intended unit dies before the spell is fully cast.
  • Some changes have been made to the Battle Chest to make it easier to understand and use.
  • The Battle Pass rewards screen after a battle has been slightly updated to feel more comfortable to use.
  • Skins and emojis now show their rarity level in the detailed view.
  • The Battle Pass pane now shows the cost of the Battle Pass (or a tier) directly on the “Purchase” button.
  • The Conditional Cards that existed before the demon pack(such as Last Stand and Red Golem) now glow yellow when their activation condition is met.
  • Prowler’s texture has been updated.
  • Adjusted the way Mordar attacks minions. We adjusted Mordar's auto-attack to not hit all enemy minions instantly, but more like a swift wave of damage hitting closer enemy units first.
  • All Card rarities have been revamped with new gem frames (Not related to Glory Frames)

  • Fixed a bug where you could get the wrong Master icon in the deckbuilding menu.
  • Fixed a bug where Blind Date’s visual effects would be too big on summon.
  • Fixed a bug where Scrats could get two shields from using Commander Azali and Banner Man.
  • Fixed a bug where Fire imps would miss their fireball shots. - thanks GrafSchnecke
  • Fixed a bug that would make Guardian react weirdly to stuns. - thanks Jamez28
  • Fixed a bug where the Scrat Tank would have bugged animations when dying.
  • Fixed a bug where Mordar’s foot would appear to be under the tower’s floor.
  • Fixed a bug where Styxi would not appear correctly as invisible or not. - thanks Khazlariko
  • Fixed the tutorial to show the correct card to add to your deck depending on the language.
  • Fixed the tutorial CrossRealm Qualifiers tournament view that had disconnected lines.
  • Fixed a bug where Commander Azali would not give shield. - thanks Videogamer77
  • Fixed the bug where Dragon Ball can summon an unreachable Dragon Whelp behind the master. - thanks [TC]Čiαиєz
  • Fixed a bug where Commander Azali’s ragdoll would not behave properly. - thanks Kishin
  • Fixed a bug where Settsu’s ammo UI would be visible during VS screens. - thanks FFA
  • Fixed a typo in Molten Apep’s description where an “I” was not capitalized. - thanks FFA
  • Removed a small misplaced box behind keys on tri-team wins.
  • Fixed visible shield on invisible Styxi. - thanks Steven
  • Fixed Rammer’s ragdoll behavior.
  • Fixed an error in the italian sign for “Team level”. - thanks [TC]Čiαиєz
  • Made Party Girl Milloween’s music louder, as it was too low to be heard. - thanks Grey Wolf
  • Fixed a problem in the scaling of Arcane Golem’s shield that made it impossible to see.
  • Fixed a mana symbol that was missing for the Hero perks list. - thanks Khazlariko
  • Fixed an issue where Settsu’s magma storm would appear to come from the sky.
  • Resolved a problem with shields given by Commander Azali after Hypnosis. - thanks FFA
  • Fixed an issue where Incubus would ignore Wizard Puff. - thanks BOB
  • Fixed an issue where Incubus would deal damage to units behind him after teleporting. - thanks Beancake12
  • Fixed a bug where Fire Imp would be ignored by enemies. - thanks ElGreenGo
  • Fixed a bug that could cause the “time until next battle chest is available” to be wrong.
  • Removed Game speed increase that caused timeout errors, kicking players out of games.
  • Fixed a bug that would keep players from interacting with menu buttons when in custom lobby. - thanks Vango
  • Fixed a bug that would make buying more than one power token impossible during intro sequence.
  • Fixed a typo in Black Hole’s card description.
  • Reworked the summoning vfx underneath minions when putting them on the field to be more Fantasy.
  • Fixed issues regarding rewards for premium being given twice on the client, and then updating when you relogged (“losing” the resources)
  • Fixed low resolution images in Battle Pass interface.
  • The Minion Masters logo is no longer in front of the maximized chat.
  • Fixed an issue where the “Premium upgrade” button in the shop would not work.

Cheers from Betadwarf
5 comments Read more
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2 vs 2 Added!

The Team Battle mode has been added to the game!
In 2 vs 2, you can play with friends or strangers and finally try out that ridiculous combo you came up with but needed 16 cards to make work.

There are now three ladders:

See the full update here


  • "It’s pretty fun. Ultimately it’s a pretty damn good version of the Clash Royale model."
  • "Is this by those Forced Showdown guys?! Is this the greatest game of all time?"
  • "Pick Up and Play PvP at its finest"
  • "If you’re familiar with things like Nexus Wars and Castle Attack, or just Clash Royale, you’re immediately gonna be able to pick this game up very very quickly. Obviously there is quite a lot of learning involved with the different troop types and cards available. But it's really slick. It’s plays really really well. It’s a good version of that game type, for PC."

About This Game

The Game

Engage in epic 1v1 or 2v2 battles, in this fast-paced strategic minion brawler that's easy to pick-up but hard to master.
In Minion Masters there are many different Masters with unique hero abilities and you collect awesome minions ranging like Fierce demons, cute creatures, devastating spells and much more.
Utilize your minions to destroy the enemy Master! When a minion has been summoned they can no longer be controlled, so place them wisely to win!

Will become free to play

Dear player, we would like to make you aware that Minion Masters will be Free to play in the future. If you buy the Early Access version you will get an exclusive Arena and a great gift when the game is released!
Plus 1 extra tradeable Minion Masters key you get right away when you buy the game.

Game Modes

  • 1v1 - Fight against other players and see how far your skills can take you. The rank of Grandmaster awaits if become one of the best!
  • 2v2 - Join with your friend or queue up with strangers to take down other teams in this super intense 2v2 action. Twice the minions, twice the action!
  • 1v1 Draft - Build your deck from a random selection of cards each run. You gain better rewards if you defeat more opponents, but be careful, 3 losses and you're out!
  • Solo challenges - Hone your skills by practicing against Ai Masters!

Legendary Masters

Learning how to use your master’s abilities to their full potential and building your deck around them is crucial for victory! Each Master has their own unique personality and play-style, with opportunities for all kinds of strategies! Only the most determined players learn to use a Master to their greatest potential!

Unlock and Craft Mighty Minions and Spicy Spells!

Over 100 unique cards (minions, spells, buildings) with more being added all the time!

  • Like the peace-loving Mana Puff, that gives you extra mana when it's happy - which is always!
  • Or the Troubadour, who refuses to do anything but play his bagpipe, making all the other minions attack him regardless of what else is going on just to make it stop...
  • Of course, you could also get the Undying Skeleton who comes back to life after you kill it!


New expeditions appear in the game all the time. Travel around the world of Minion Masters to explore new worlds, fight other players and defeat PvE challenges that lead to epic loot!


We believe in creating a forever fun and always engaging experience in Minion Masters, so we regularly spice things up with new events that last for a limited time. They range from challenges, friend events, tournaments, to new game modes, bonus quests and many more.


We have a thriving community in our steam forums, ingame and on our discord channel where both developers and players answer questions, discuss and help you learn the game.
Come join us now!! Discord Link:


Customize your character with epic skins!

You can even change your side of the playing area to a look that suits you, by swapping your arena with a new one. Want to fight on a lava world? Maybe in a sunken temple? Or a graveyard? There are many options and the choice is yours.


Several community-driven tournaments have emerged around the game. Different tournaments happen every month, some for cash prizes, others for in-game currency or just bragging rights!
Are you the best? Prove it!

You can read more about this and other amazing stuff on our blog:

Twitch Streamer Feature

With the Twitch feature you can link your Twitch account. By winning our special streamer events you can get rewards for you and your viewers. We also feature twitch streamers in the game so people can see who is streaming.

Feature List

  • 1v1 Ranked
  • 2v2 Ranked
  • 2v2 premade Ranked
  • Draft
  • PvE challenges
  • 9 Masters (More coming soon!)
  • 100+ cards/minions (More coming soon!)
  • Events
  • Active Community
  • E-Sports scene
  • Crafting system
  • Ingame chat and emotes.
  • Recurring stream event
  • Master skins (More coming soon!)
  • Custom arena skins. (More coming soon!)
  • Replays!
  • Expeditions!
  • Rapid game updates!
  • Collect your own Arenas!
  • Season rankings!
  • Gorgeous 3D visuals that we are always updating and working on!
  • Pick one of a bajillion strategies
  • Did we mention the Puffs? There’s even a King Puff!

Gameplay description

  • Each player has a pool of mana and a deck of 10 cards (minions/spells/buildings).
    A card can costs between 0-10 mana and your mana regenerates over time during the match.
  • There are 2 bridges in the middle that you need to capture and hold. They generate experience so your hero can level up his abilities before the enemy.
  • You place minions on your side of the arena and the goal is to have them destroy the enemy’s tower.
  • Minions have minds of their own and once you have summoned them, they can no longer be controlled, so place them wisely!
  • Most minions have unique abilities. A few examples of this are: AOE damage, healing, teleporting, mana regen, flying and many more.
  • Spells can be used to change the flow of the game in your favour. Spells such as healing, mind control or stuns can be devastating in the hands of a skilled player.
  • Each hero has unique abilities that change the game drastically as they become active.
  • Awareness, strategy and dedication is needed if you want to become great at the game.

Join in and have fun in our amazing world of Minion Masters!
- The Betadwarf team

System Requirements

    • OS: Windows 7, Windows 8, Windows 10
    • Processor: Intel Core i3, 2.4 Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 240 or equivalent, minimum 512 MB of VRAM
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
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