Scegli il tuo Campione Minion e raduna un'esercito di Minions per sfidare in un faccia a faccia altri giocatori online, in una battaglia di Minion in tempo reale! I tuoi Minion ti aspettano!
Recensioni recenti:
Perlopiù positiva (38) - 78% delle 38 recensioni degli utenti pubblicate negli ultimi 30 giorni sono positive.
Tutte le recensioni:
Molto positiva (864) - Il 80% delle 864 recensioni di questo gioco sono positive.
Data di rilascio:
2 dic 2016
Sviluppatore:
Editore:

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Gioco con accesso anticipato

Ottieni l'accesso anticipato ed inizia a giocare ora; prendi parte a questo gioco mentre viene sviluppato.

Nota: i giochi in accesso anticipato non sono completi e potrebbero venire modificati in futuro, oppure rimanere incompleti. Se non vuoi giocare a questo gioco nel suo stato attuale, ti conviene aspettare per vedere se verrà sviluppato ulteriormente. Altre informazioni

Cosa dicono gli sviluppatori:

Perché l'accesso è anticipato?

“Trattandosi di un gioco online PvP, vogliamo collaudare le dinamiche di gioco e ascoltare l'opinione dei giocatori prima del rilascio.”

Per quanto tempo questo gioco rimarrà in accesso anticipato?

“Stiamo pianificando un rilascio completo a metà del 2018.”

Quali saranno le differenze fra la versione completa e quella ad accesso anticipato?

“Ecco degli elementi che vorremmo esaminare con te, prima di terminare l'Accesso Anticipato:
  • Tanti nuovi Minion, Incantesimi e Costruzioni
  • Bilanciamento
  • Nuovi Campioni eccezionali
  • Maggiori meccaniche social
  • Modalità bozza
  • Classifiche
  • Più sistemi di progressione
  • Gilde
  • Battaglia a Squadre 2 Vs 2
  • Miglioramenti generali

Qual è lo stato attuale della versione in accesso anticipato?

“Il gioco è completamente giocabile, con tanti Minion e Campioni con cui scatenare la tua creatività. Nel gioco sono presenti: una storia che progredisce, la costruzione dei mazzi, leghe che radunano giocatori simili, Arene da sbloccare, Chat mondiale, Liste di Amici, Profili, Replay, Obiettivi, un sistema di Sfide e molto altro ancora.
Nessun progresso verrà perso al termine dell'Accesso Anticipato.”

Il prezzo del gioco varierà durante e dopo l'accesso anticipato?

“Caro giocatore, vogliamo segnalarti che Minion Master sarà gratis da giocare in futuro. Acquistando la versione ad Accesso Limitato otterrai un'Arena esclusiva ed un regalo fantastico al momento del rilascio!”

Come pensi di coinvolgere la Comunità durante il processo di sviluppo?

“Siamo sempre molto attivi sul forum della Comunità di Steam, dove raccogliamo i pareri dei giocatori e partecipiamo alle discussioni. Giocheremo anche per parecchio tempo e parteciperemo alla chat di gioco.
Inoltre, abbiamo sviluppato un sistema di suggerimenti.”
Altre informazioni

Acquista Minion Masters Early Access Edition

Pacchetti che includono questo gioco

Acquista Minion Masters Premium Edition

Include 2 articoli: Minion Masters, Minion Masters - Premium Upgrade

 

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11 luglio

Update 71 - Best of House Valor



Minion Masters!

Hey everyone,

This new updates brings many new things to the table to make the game more enjoyable: a new event, polish and reworks here and there, and the usual batch of bug fixes!

We talked about said event and the rework yesterday live in our weekly Dwarf stream on Twitch and to improve these streams, we need your feedback. Thanks everyone in advance!

Best of House Valor Event

For two weeks starting today, play as one of the masters from House Valor; Stormbringer, Mordar and Volco, and take part in the House Valor Tournament! Victories when playing as one of these masters can make you win keys. Each master has its own set of 15 keys. Once you have all of a master’s keys, you can open the event chest for that master, and place your vote to put their Legendary card in the game.

At the end of the event, in two weeks, the master with the most open chests will win the tournament. The victorious master will have the card linked to them put into the game at a further date. Once the winner is chosen and their card has been added to Minion Masters, everyone who opened a chest will receive a copy, regardless of which master they voted for.

And if that’s not enough, inside the chest you open with your vote is 2 Season Tokens just for participating!

Here’s what each master is bringing to the table:
  • Stormbringer - Stormy
    If this cloudy little helper attacks your target, they're in for a world of hurt!

  • Volco - Taurus (AKA The Charger)
    Charges into the fray with reckless abandon! May not be the smartest Minion around.

  • Mordar - Wheel of Doom
    Rolls through the Arena to wreck your opponent’s day!

All 3 masters will be available on the free rotation for a week, so everyone has a chance to cast their vote. Vote tallies will not be displayed until a week has passed, just like last time.

Special Season Quest
Who likes free Season Tokens? Everyone? Great! With this patch a one-time special quest will be available to everyone. Win 10 Online matches and receive 3 Season Tokens! The quest will last until the end of the season, so you have plenty of time to get those games in. You can find it underneath the Daily Quests, in the Special Quests section.

Balance
  • Demon Warrior
    • Base HP 200 > 400
    • Base Damage 40 > 100
    • Movement Speed 2 > 4
    • No longer scales linearly with levels
    • After being played 5 times, she will gain +300 HP and +300 Damage
    • This gives her a DPS of 160 once the condition is met.
    --- Developer comments ---
    Much has been said about the Demon Warrior, most people calling for us to nerf it, but we've always found it a very popular card because of the inherent stories connected to it. However, for all the good it does, we also felt the frustration related to playing against the card, and decided it was time to change it. This change is intended to rework the Demon Warrior, as we found her quite unbalanced.
    First, we've changed the focus of the card on its ability to deal damage, which means there's greater pressure on the one using it to be effective. More counters also become relevant, and combined with the fact that it has been 'normalized', i.e. higher base potential but lower max potential, it should feel much more fun to engage with. The drawback is of course that it can't win you the game alone anymore, but perhaps it's time to bring 2 or 3 then.
    Second, we've changed the way Demon Warrior grows by going from "gaining stats every time she's played" to "gaining stats once she's been played at least X time". The aim of this change is to emphasize both the phase during which the Demon Warrior is weak, and the phase during which it is strong. By removing the perpetual ramp up the card had and replacing it by an instantaneous one, we expect the card to feel less frustrating and also easier to play against as there is only two versions of her instead of ten.

Misc
  • There are now more cues for buffs and effects, with timers and labels, to allow for a better understanding of what is going on on screen. For example, Divine Warrior now has a timer above her that will tell you the duration of her shield.
  • Minor improvements to the Battle Pass UI to make it easier to understand and faster to use.
  • Made perks icons look cleaner on the edges.
  • Updates to the summary interface makes it easier to understand overall.
  • Additions to the UI to provide more feedback, when making or joining a new lobby for instance.
  • Slight rework on the Glory particle effects after a match.
  • Devil Puff emojis are now available in chat! Type /h emoticons to view the emote codes.
  • If you have an Illusory Cleaver and a Cleaver in the same deck, they will both use the regular Cleaver’s Glory effect. Previously, it was very easy to tell them apart if one was at a higher Glory level than the other.
  • Need somebody to blame? The new /blame command in chat will blame a random member of the BetaDwarf team. #BlameFDM

Bugs
  • Fixed server issues including errors “failed to join in time” and “incorrect match results” issues - thanks SMNCUB and Mr.Win!
  • Fixed an issue where the opponent would get an “incorrect match result” error - thanks YokoZar and Grey Wolf!
  • Fixed a bug that would give a loss to the winning player in 1v1 - thanks Hill Tribe!
  • Fixed a bug where the game would freeze, disconnect, and give the player a loss - thanks Ktoto Zachemto!
  • Fixed an issue where the creator of a lobby would get the wrong message displayed on screen when the match is starting.
  • Fixed a bug that could make invert the results in 2v2 (winners would lose and losers would win) - thanks FallenAngel
  • Fixed a bug that would throw players out of 2v2 battles, back to the menu - thanks Neo!
  • Fixed a bug where Stint would get covered in snow when in snowy environments - thanks StevenEven!
  • Fixed a small misalignment issue on Twitch Boost pane.
  • Fixed draft card art that had smaller frames than the actual pictures.
  • Fixed an issue that would make the spin fail at times - thanks Eugen Kras!
  • Fixed a bug where the player would stay stuck in the draft loading screen forever - thanks bnD!
  • Fixed a bug where the game could get stuck on the chest rankup screen - thanks DX2!
  • Fixed a bug where the Battle Pass UI would show up after a match, even after all tiers have been claimed - thanks Kishin!
  • Fixed an issue with the way arena were showed when obtained as rewards.
  • Fixed a few shading issues with the menu in Glorious display mode - thanks Kishin
  • Fixed an issue where Mordar could kill a mana puff on the edge of the bridge - thanks Adren
  • Fixed an issue where Volco’s second perk would start to damage minions before the fire visuals appear at their spot.
  • Fixed a bug where players would be stuck on the victory ending animation if Alt+Tab was performed - thanks FFA!
  • Fixed an issue where the Area Of Effect for Healing Shrine would be too wide - thanks Kishin!
  • Fixed an issue where the range for Healing Shrine’s effect would be too large with some units specifically.
  • Fixed an issue with premade team battle icon being “squished” in match summary - thanks MellowMarshHD!
  • Fixed an issue where the close button for the friends list in Lobby would sometimes not respond - thanks vegetation998
  • Fixed an issue where the cards would be shown as having uneven glory numbers - thanks Grey Wolf & Khazlariko!
  • Fixed an issue where Blind Date wouldn’t give Marksmanship when spawning an A.I.M Bot - thanks StevenEven
  • Fixed some issues with Battle Pas that would keep players from accessing their rewards, or need several wins to gain any progress - thanks to many of you who contributed to the solving of these problems!
  • Fixed an issue where Scott would not receive frenzy from Ravager’s 2nd perk if he is in a black hole while the perk is unlocked. It does happen - thanks ecke!
  • Fixed an issue that could make a player stuck at the Power Tower after spinning 4 tokens - thanks the_red_soul!
  • Fixed an issue that could prevent from recruiting or promoting cards because of “not enough currency” error, when the player actually has enough shards - thanks truteo
  • Fixed the chat input box that would have the text “overflow” out of it.
  • Fixed a bug where season tokens would not open.

Cheers from Betadwarf
12 commenti Altre informazioni

27 giugno

Update 70 - Burning Spirits


Minion Masters!

This week is one of the minor patches - but as the third in a row of weekly ones, we don’t really blame it.
We’re sure you’ll find lots of interesting stuff in it, and make sure you follow our official blog for news about upcoming development!

Balance
  • Fire Imp
    • Damage reduced from 50 to 20
    • Tick rate increased from 1 to 0.4
    • Ground Damage duration unchanged
    --- Developer comments ---
    Fire Imp’s DPS stays the same at 50, but total damage is reduced from 250 to 220 due to loss of damage on the initial impact.
    He’ll work exactly as before, except the damage on the ground is more continuous.

  • Blastmancer/Spiritmancer
    • Damage reduced from 10 to 4
    • Attack Speed increased from 0.8 to 0.3
    • Total DPS increased from 12.5 to 13.3
    --- Developer comments ---
    The updates to these cards were previously restricted by Bannerman’s Inspire effect making them too strong. Now that the effect does not exist on any of the current cards in the game we have had the opportunity to revisit how the above cards feel to play.

  • Volco: Burn the Bridges
    • Tick damage reduced from 40 to 8
    • Tick rate increased from 1 to 0.2
    • Total Duration unchanged
    --- Developer comments ---
    While most interactions between this perk and minions will stay roughly the same, Burn the Bridges should hopefully feel more like an actual fire, now.

  • Scott the Sensitive Savage
    • Attack Speed increased from 0.9 to 0.7
    • Total DPS is now 107, up from 83.3
    --- Developer comments ---
    Originally, we wanted Scott to be more like a berserker, but inspire restricted this design. Now Scott is the true threat on the battlefield we wanted him to be, but is still held back by his ability. This change should make Scott far more rewarding to play.

Misc
  • New “Close” button next to friends list when sending invite for premade battles.
  • Revamped animation when opening battle chest.
  • Gor’Rakk Sacrifice will now find a new target if the intended unit dies before the spell is fully cast.
  • Some changes have been made to the Battle Chest to make it easier to understand and use.
  • The Battle Pass rewards screen after a battle has been slightly updated to feel more comfortable to use.
  • Skins and emojis now show their rarity level in the detailed view.
  • The Battle Pass pane now shows the cost of the Battle Pass (or a tier) directly on the “Purchase” button.
  • The Conditional Cards that existed before the demon pack(such as Last Stand and Red Golem) now glow yellow when their activation condition is met.
  • Prowler’s texture has been updated.
  • Adjusted the way Mordar attacks minions. We adjusted Mordar's auto-attack to not hit all enemy minions instantly, but more like a swift wave of damage hitting closer enemy units first.
  • All Card rarities have been revamped with new gem frames (Not related to Glory Frames)

Bugs
  • Fixed a bug where you could get the wrong Master icon in the deckbuilding menu.
  • Fixed a bug where Blind Date’s visual effects would be too big on summon.
  • Fixed a bug where Scrats could get two shields from using Commander Azali and Banner Man.
  • Fixed a bug where Fire imps would miss their fireball shots. - thanks GrafSchnecke
  • Fixed a bug that would make Guardian react weirdly to stuns. - thanks Jamez28
  • Fixed a bug where the Scrat Tank would have bugged animations when dying.
  • Fixed a bug where Mordar’s foot would appear to be under the tower’s floor.
  • Fixed a bug where Styxi would not appear correctly as invisible or not. - thanks Khazlariko
  • Fixed the tutorial to show the correct card to add to your deck depending on the language.
  • Fixed the tutorial CrossRealm Qualifiers tournament view that had disconnected lines.
  • Fixed a bug where Commander Azali would not give shield. - thanks Videogamer77
  • Fixed the bug where Dragon Ball can summon an unreachable Dragon Whelp behind the master. - thanks [TC]Čiαиєz
  • Fixed a bug where Commander Azali’s ragdoll would not behave properly. - thanks Kishin
  • Fixed a bug where Settsu’s ammo UI would be visible during VS screens. - thanks FFA
  • Fixed a typo in Molten Apep’s description where an “I” was not capitalized. - thanks FFA
  • Removed a small misplaced box behind keys on tri-team wins.
  • Fixed visible shield on invisible Styxi. - thanks Steven
  • Fixed Rammer’s ragdoll behavior.
  • Fixed an error in the italian sign for “Team level”. - thanks [TC]Čiαиєz
  • Made Party Girl Milloween’s music louder, as it was too low to be heard. - thanks Grey Wolf
  • Fixed a problem in the scaling of Arcane Golem’s shield that made it impossible to see.
  • Fixed a mana symbol that was missing for the Hero perks list. - thanks Khazlariko
  • Fixed an issue where Settsu’s magma storm would appear to come from the sky.
  • Resolved a problem with shields given by Commander Azali after Hypnosis. - thanks FFA
  • Fixed an issue where Incubus would ignore Wizard Puff. - thanks BOB
  • Fixed an issue where Incubus would deal damage to units behind him after teleporting. - thanks Beancake12
  • Fixed a bug where Fire Imp would be ignored by enemies. - thanks ElGreenGo
  • Fixed a bug that could cause the “time until next battle chest is available” to be wrong.
  • Removed Game speed increase that caused timeout errors, kicking players out of games.
  • Fixed a bug that would keep players from interacting with menu buttons when in custom lobby. - thanks Vango
  • Fixed a bug that would make buying more than one power token impossible during intro sequence.
  • Fixed a typo in Black Hole’s card description.
  • Reworked the summoning vfx underneath minions when putting them on the field to be more Fantasy.
  • Fixed issues regarding rewards for premium being given twice on the client, and then updating when you relogged (“losing” the resources)
  • Fixed low resolution images in Battle Pass interface.
  • The Minion Masters logo is no longer in front of the maximized chat.
  • Fixed an issue where the “Premium upgrade” button in the shop would not work.

Cheers from Betadwarf
5 commenti Altre informazioni
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2 vs 2 Added!



The Team Battle mode has been added to the game!
In 2 vs 2, you can play with friends or strangers and finally try out that ridiculous combo you came up with but needed 16 cards to make work.

There are now three ladders:


See the full update here

Reviews

  • "It’s pretty fun. Ultimately it’s a pretty damn good version of the Clash Royale model."
    TotalBiscuit
  • "Is this by those Forced Showdown guys?! Is this the greatest game of all time?"
    PennyArcade
  • "Pick Up and Play PvP at its finest"
    GameSkinny
  • "If you’re familiar with things like Nexus Wars and Castle Attack, or just Clash Royale, you’re immediately gonna be able to pick this game up very very quickly. Obviously there is quite a lot of learning involved with the different troop types and cards available. But it's really slick. It’s plays really really well. It’s a good version of that game type, for PC."
    TotalBiscuit

Informazioni sul gioco

Informazioni sul prezzo

Caro giocatore, vogliamo segnalarti che Minion Master sarà gratis da giocare in futuro. Ora ha un prezzo perché vogliamo sviluppare un gioco sulla base delle esigenze di pochi utenti appassionati del genere, prima di diffonderlo ad un pubblico vasto. Puoi ottenere l'accesso in due modi:

Acquistare l'Aggiornamento Premium ed ottenere subito l'accesso:
L'Aggiornamento Premium contiene molte funzionalità aggiuntive e l'accesso immediato al gioco. L'Aggiornamento sarà disponibile anche dopo il lancio, ma durante l'Accesso Anticipato avrà un valore maggiore.

Iscriversi ed ottenere l'accesso libero senza l'Aggiornamento Premium:
Stiamo inviando occasionalmente dei codici di prodotto Steam attraverso la pagina della nostra comunità. Attenzione: Non vi è alcuna garanzia né tempistica di invio dei codici, potrebbero volerci dagli 1 ai 40+ giorni.

Duelli frenetici faccia a faccia

Entra in un mondo di battaglie di Minion!
Evoca i tuoi Minions e osservali scatenarsi contro gli avversari, lasciandoti il peso di plasmare il loro destino decidendo dove posizionarli.
I Minions possono occupare i ponti ed annientare il Campione rivale.
La conquista dei ponti ti permette di guadagnare esperienza e salire di livello, guadagnando abilità particolari in funzione del tuo Campione.
Puoi anche ribaltare le sorti della battaglia con fantastici incantesimi, ad esempio generando un'oasi lenitiva nel bel mezzo delle tue truppe ferite.

Sblocca e dai la vita a Minion eroici e ad incantesimi spettacolari!

  • Come il Demone Guerriero, i cui poteri crescono ogni volta che lo scegli: non temerai alcun boss!
  • O il pacifico Mostriciattolo del mana, che ti fornisce mana extra ogni volta che è contento, cioè sempre.
  • Ovviamente, puoi anche scegliere il Trovatore, un gentiluomo grosso ed amichevole, che tiene più alla sua cornamusa che ai suoi avversari.

Battaglie online in tempo reale, dalla Lega dei Giovani al Torneo dei Campioni

  • Gioca online contro avversari degni e convinti di poterti sconfiggere.
  • Crea nuovi mazzi in modalità bozza e scatenane il potenziale!
  • Battaglie frenetiche in cui ogni partita sarà "solo un'altra e basta".
  • O invita i tuoi amici a giocare e sfidali usando il mazzo che hai costruito tanto duramente!

Qualcos'altro?

Davvero, non ti basta? Bene, allora che ne dici di
  • Replay!
  • Aggiornamenti di gioco rapidi!
  • Colleziona le tue Arene!
  • Classifiche di stagione!
  • Grafica 3D splendida!
  • Scegli una tra bajilioni di strategie
  • Abbiamo già parlato dei Mostriciattoli? C'è persino il Re dei Mostriciattoli!

Ci vediamo nel fantastico mondo dei Duelli di Minion!

Requisiti di sistema

    Minimi:
    • Sistema operativo: Windows 7, Windows 8, Windows 10
    • Processore: Intel Core i3, 2.4 Ghz or equivalent
    • Memoria: 4 GB di RAM
    • Scheda video: Nvidia Geforce GT 240 or equivalent, minimum 512 MB of VRAM
    • DirectX: Versione 10
    • Rete: Connessione Internet a banda larga
    • Memoria: 6 GB di spazio disponibile

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