This massive online sandbox RPG features elements of magic, spellcasting, building, exploring and crafting. As a newly minted apprentice of the magic arts, you will set off to the dangerous world of Ignus. Tame mighty beasts, forge alliances, explore uncharted territories or fight for dominance!
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Blandede (3,199) - 63% af de 3,199 brugeranmeldelser for dette spil er positive.
Udgivelsesdato:
26. jul 2017

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Spil med tidlig adgang

Få adgang med det samme og begynd at spille. Tag del i dette spil idet det udvikles.

Bemærk: Dette spil med tidlig adgang er ikke færdigt og ændrer sig måske mere. Hvis du ikke er begejstret for at spille dette spil i dets nuværende tilstand, bør du vente for at se, om spillet skrider frem længere inde i udviklingen. Lær mere

Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“Have you ever dreamed of wielding untold magical powers? Have you caught yourself fantasizing about battling legendary monsters and plundering mysterious, treasure-filled caves? Does the idea of taming dragons and using them to rain fiery death upon your enemies, human or otherwise, make you giggle with delight? For us, all of the above is true – this is why we set upon creating Citadel!

Our primary goal with Citadel is to craft a massive, ambitious fantasy sandbox game in partnership with you, the community. Having a clear line of communication with our players is a top priority, and we plan to use Early Access as an opportunity to build and maintain a relationship of transparency and collaboration. Your feedback will be used to influence the implementation of everything from new gameplay features and content to refining and re-balancing existing mechanics.”

Hvor lang tid vil dette spil være i tidlig adgang?

“We anticipate the Early Access process lasting between 18-24 months, with a full launch planned for early 2019.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“We’ll be using the Early Access period to rapidly update the game with new content, bug fixes and stability improvements so that we are fully prepared for our full launch in the future. We already have a laundry list of planned content, but our number one source of new ideas will be the community. Simply put, we want to make the game you want us to make.

New content to look forward to following our Early Access launch:

  • A unique in-game feedback system to allow faster implementation of community requested features
  • Many more staves, wands, gauntlets and melee weapons to equip and fight with
  • Tons of new creatures like living-tree Forest Guardians, deadly Cultists and many more
  • More spells including summoning creatures and companion possession
  • More potions and trinkets with a variety of new bonuses for you to loot and craft
  • Increased selection of clothing and armor to provide more character customization
  • Expanded building options including new material types and magical structures
  • Greater expansion of the House system to further incentivize group play and encourage House vs House warfare

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“The Early Access version represents Citadel’s foundation, and includes a strong offering of features and content right out the gate. Some features will need to be fleshed out and polished over time, but we made a conscious decision to not pursue Early Access until we decided everything was in a playable and enjoyable state. We want to work with you guys to build up from this point, using your input to guide the direction of the game’s development.

Content available at our Early Access launch included:

  • 36 square kilometers of land with caves, dungeons and enemy camps to explore and loot
  • A large variety of skills and crafting recipes to be earned and unlocked across 60 player levels
  • A selection of spells with a variety of functions including combat, beast taming and resource harvesting
  • A robust and flexible structure building system with hundreds of structural pieces and magic enhancements
  • A wide swath of enemy creatures to fight, tame and mount
  • Ability to freely fly by means of broomsticks, potions and beast taming
  • A dynamic loot system providing near infinite variety among item drops
  • A House system allowing for player alliances and large-scale team play

Content we’ve delivered since our Early Access launch:

  • More weapons to equip and fight with such as the Bear Claw Gauntlet and Blade of Simeon’s Soul
  • Increased selection of clothing and armor to provide more character customization
  • New creatures such as the Infernal Dragon, Skeleton Warriors, Wild Boars, Forest Guardians, Phoenix, Giant Golem, Divine Unicorn, Abomination and more
  • Holiday themed loot and reagents for various occasions
  • A total revamp and improvement of the UI, HUD and menu system
  • A complete top-to-down revamp of the spell system to include new customizable spell crafting and all-new visual effects
  • Enhanced character customization with an expansion of cosmetic options to change head, neck, arms, legs, chest and torso proportions
  • Expanded building options including new material types, like the marble tile set, and castle decorations, such as rugs, beds, chairs, statues, bookshelves, trap doors and more
  • Material swapping and Tower upgrading to further expand offensive and defensive combat
  • Expansion of the House and Party system, with specific permissions and abilities added for House and Party members
  • Introduced Broomstick League: a high-flying, broomstick sport with arenas available on any server. Ability to unlock recipes and free build your own arenas also exists
  • Implemented the Forsaken Crypts which includes 3 End-game Dungeons and Boss Caves with new Boss Cave Armor sets
  • Added Daily Quest System customized for players at every level
  • Farming system introduced with seeds, sprinklers, fertilizers and farming plots to provide gameplay depth
  • Continuous server optimizations and programming fixes
  • Steam Trading cards introduced to unlock unique Citadel gameplay badges and Steam emoticons and backgrounds
  • Introduced 50+ Steam Achievements for Citadel players to unlock across all levels

Ændrer spillets pris sig under og efter tidlig adgang?

“While the price for the final, feature complete version of Citadel is still being determined, we are offering a discounted price for those gamers buying during its in-developer Early Access phase.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“We’ve made it a priority to embed our philosophy of community collaboration right into the game. Shortly following the launch of Early Access, we will be introducing a system whereby players can vote within the game on features they’d most like to see added to Citadel. This will allow us to consistently address player wants and help have the game’s development be driven by the community in a significant way.

We are also committed to actively participating in the community on a variety of forum and social media platforms, gauging player reactions to new content and listening closely to what our fans want to see from us in future updates. Community feedback will be a huge part in guiding the future of Citadel, and we want to ensure that we are always delivering the experience you want.”
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Seneste opdateringer Vis alle (132)

12. december

Patch Notes - 12/12/2018 - Foliage Fix, Keybinding Additions & More



Greetings Wizards of Ignus!

We’re back at it patching up various bugs and adding some general fixes to Citadel, many of which have been included with the help of your feedback and support.

Check out the patch notes below for details of what’s changed with today’s update. As always, we will be listening carefully to your reactions for future development considerations.

Patch Notes
  • Foliage should no longer grow through structures on a server restart
  • Players can now trinket/weapon swap while looking at interactable objects (when using keyboard and mouse, not controller/gamepad)
  • Keybinding for weapon swapping added to the keybind menu
  • Keybinding for trinket swapping added to the keybind menu
  • Added missing controller icons for triggers and shoulder buttons
  • Added ascend flight keybinding to jump button for controller/gamepad (can now press jump button while using a flight trinket to ascend)
  • Fixed a bug that broke respawning if you had a menu open while dying

If you're still having issues with trinket and weapon swapping not working with the new hotkeys, close Citadel and delete your Input.ini file from your local Citadel directory (C:\Users\[Your User]\AppData\Local\Citadel\Saved\Config\WindowsNoEditor\Input.ini). When you restart the game, the Input.ini will automatically be added to your local Citadel directory and the hotkeys for trinket and weapon swapping should work.

Thank you again for all your patience and support as we iron out the kinks and we hope to see you in Ignus after the patch!
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30. november

Hotfix - 11/30/2018 - Auto Run & XP Fix



Hello Wizards!

We've launched a very small patch to address a few issues reported from Wednesday's patch. You'll find with this update that we've addressed the following:

  • Fixed an issue with auto run not working
  • Added an extra functionality to auto run. Pressing the back movement key now ("S" by default) will cancel auto run
  • Boosted XP for players who were level 60 pre-patch to set them back to level 60
  • Restored knowledge points and character points of all players

If you're still having issues with trinket and weapon swapping not working with the new hotkeys, close Citadel and delete your Input.ini file from your local Citadel directory (C:\Users\[Your User]\AppData\Local\Citadel\Saved\Config\WindowsNoEditor\Input.ini). When you restart the game, the Input.ini will automatically be added to your local Citadel directory and the hotkeys for trinket and weapon swapping should work.

Thanks to everyone for their reports and their suggestions. Please continue to report them as they come. We appreciate your patience and support as we iron out the kinks and we can’t wait to see you in game!
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Om dette spil


Citadel: Forged With Fire is a massive online sandbox RPG with elements of magic, spellcasting and inter-kingdom conflict. As a newly minted apprentice of the magic arts, you will set off to investigate the dangerous world of Ignus. Your goal: create a name for yourself and achieve notoriety and power among the land’s ruling Houses.

You have complete freedom to pursue your own destiny; hatch plots of trickery and deceit to ascend the ranks among allies and enemies, become an infamous hunter of other players, build massive and unique castles, tame mighty beasts to do your bidding, and visit uncharted territories to unravel their rich and intriguing history. The path to ultimate power and influence is yours to choose.


Welcome to the magical world of Ignus: a 36 square kilometer landmass of sweeping plains, dense forests, craggy mountains, festering swamps and frozen tundra. Leave no stone unturned as you explore dangerous caves and ancient ruins to recover powerful artifacts and uncover a rich history spanning thousands of years. Embark on a journey across the land to find the perfect place for you and your allies to call home.


Master a diverse range of powerful spells. Use the Extract spell to quickly harvest the world’s bountiful resources, bring meteors down from the heavens with Conflagration, or lift and throw an entire castle with Telekinesis. Discover your conduit of choice among a huge selection of mystic wands and staves, magically imbued axes, swords, maces and hammers, and enchanted gauntlets.


Align your efforts with fellow Warlocks to create a mighty House. Create an internal hierarchy of power, design and plant your own House flag, share your resources to build huge castles and team up to hunt legendary creatures. Wage war with opposing Houses or hatch plans of deceit and trickery to cause internal chaos and ascend the ranks within your own.


Use the Pacify spell to tame ferocious creatures and amass an army of minions. Tamed companions will gain experience and grow with you as you travel the world and triumph in battle. Siege an enemy fortress with a horde of savage Orcs, ride Horses and Direwolves to quickly traverse the vast landscape, or rain fiery death upon your enemies from the back of a Dragon!


Construct your Dream Castle using hundreds of structural pieces found within a flexible and easy-to-use building editor, or take advantage of the dynamic destruction engine and crush someone else’s. Enhance your fortress with magical structures like defensive shields, attack towers, mana pools and respawn stones. Unlock new fortification materials and building features as you level up: with so many materials and pieces to work with the only limit is your imagination.


Are you an old, bearded and wise Warlock or are you a young, ambitious and strong-willed Mage? Create your own style with a huge variety of clothing and weapon options. Discover a near limitless variety among these items’ stats with Citadel’s rich and deep loot generation system; every loot pull is different and ensures that fighting monsters and exploring dungeons is a constantly rewarding and memorable experience.


Why walk when you can fly? Use your Wizardly prowess to take to the skies. Enjoy the convenience of a custom-crafted broomstick, tame and mount airborne companions like dragons and giant eagles, or use alchemy to concoct potent elixirs allowing flight without the aid of beast or broom.

Systemkrav

    Minimum:
    • Styresystem: Windows 7 or better
    • Processor: 2.0GHZ or better
    • Hukommelse: 8 GB RAM
    • Grafik: GTX 950 equivalent or better
    • DirectX: Version 10
    • Netværk: Bredbåndsinternetforbindelse
    • Diskplads: 20 GB tilgængelig plads
    Anbefalet:
    • Styresystem: Windows 7 or better
    • Processor: 3.0GHZ or better
    • Hukommelse: 16 GB RAM
    • Grafik: GTX 970 or better
    • DirectX: Version 10
    • Netværk: Bredbåndsinternetforbindelse
    • Diskplads: 20 GB tilgængelig plads

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