This massive online sandbox RPG features elements of magic, spellcasting, building, exploring and crafting. As a newly minted apprentice of the magic arts, you will set off to the dangerous world of Ignus. Tame mighty beasts, forge alliances, explore uncharted territories or fight for dominance!
Скорошни рецензии:
Смесени (24) - 41% от 24 потребителски рецензии в последните 30 дни са положителни.
Всички рецензии:
Смесени (3,126) - 62% от 3,126 потребителски рецензии за тази игра са положителни.
Дата на излизане:
26 юли 2017
Разработчик:
Издател:

Впишете се, за да добавите този артикул към списъка си с желания, последвайте го или отбележите, че не се интересувате от него

Игра в „Ранен достъп“

Получете незабавен достъп до играта и се ангажирайте с нейното развитие.

Забележка: Докато трае разработката на тази игра от „Ранен достъп“, е възможно по нататък тя да се промени или не. Ако не сте въодушевени да я играете в текущото ѝ състояние, тогава ще е по-добре да изчакате. Вижте дали тя ще придобие по-завършен вид. Научете още

Какво имат да кажат разработчиците:

Защо „Ранен достъп“?

“Have you ever dreamed of wielding untold magical powers? Have you caught yourself fantasizing about battling legendary monsters and plundering mysterious, treasure-filled caves? Does the idea of taming dragons and using them to rain fiery death upon your enemies, human or otherwise, make you giggle with delight? For us, all of the above is true – this is why we set upon creating Citadel!

Our primary goal with Citadel is to craft a massive, ambitious fantasy sandbox game in partnership with you, the community. Having a clear line of communication with our players is a top priority, and we plan to use Early Access as an opportunity to build and maintain a relationship of transparency and collaboration. Your feedback will be used to influence the implementation of everything from new gameplay features and content to refining and re-balancing existing mechanics.”

Приблизително колко дълго тази игра ще бъде в „Ранен достъп“?

“We anticipate the Early Access process lasting between 18-24 months, with a full launch planned for early 2019.”

Как ще се различава планираната пълна версия от тази в „Ранен достъп“?

“We’ll be using the Early Access period to rapidly update the game with new content, bug fixes and stability improvements so that we are fully prepared for our full launch in the future. We already have a laundry list of planned content, but our number one source of new ideas will be the community. Simply put, we want to make the game you want us to make.

New content to look forward to following our Early Access launch:

  • A unique in-game feedback system to allow faster implementation of community requested features
  • Many more staves, wands, gauntlets and melee weapons to equip and fight with
  • Tons of new creatures like living-tree Forest Guardians, deadly Cultists and many more
  • More spells including summoning creatures and companion possession
  • More potions and trinkets with a variety of new bonuses for you to loot and craft
  • Increased selection of clothing and armor to provide more character customization
  • Expanded building options including new material types and magical structures
  • Greater expansion of the House system to further incentivize group play and encourage House vs House warfare

Какво е текущото състояние на версията в „Ранен достъп“?

“The Early Access version represents Citadel’s foundation, and includes a strong offering of features and content right out the gate. Some features will need to be fleshed out and polished over time, but we made a conscious decision to not pursue Early Access until we decided everything was in a playable and enjoyable state. We want to work with you guys to build up from this point, using your input to guide the direction of the game’s development.

Content available at our Early Access launch included:

  • 36 square kilometers of land with caves, dungeons and enemy camps to explore and loot
  • A large variety of skills and crafting recipes to be earned and unlocked across 60 player levels
  • A selection of spells with a variety of functions including combat, beast taming and resource harvesting
  • A robust and flexible structure building system with hundreds of structural pieces and magic enhancements
  • A wide swath of enemy creatures to fight, tame and mount
  • Ability to freely fly by means of broomsticks, potions and beast taming
  • A dynamic loot system providing near infinite variety among item drops
  • A House system allowing for player alliances and large-scale team play

Content we’ve delivered since our Early Access launch:

  • More weapons to equip and fight with such as the Bear Claw Gauntlet and Blade of Simeon’s Soul
  • Increased selection of clothing and armor to provide more character customization
  • New creatures such as the Infernal Dragon, Skeleton Warriors, Wild Boars, Forest Guardians, Phoenix, Giant Golem, Divine Unicorn, Abomination and more
  • Holiday themed loot and reagents for various occasions
  • A total revamp and improvement of the UI, HUD and menu system
  • A complete top-to-down revamp of the spell system to include new customizable spell crafting and all-new visual effects
  • Enhanced character customization with an expansion of cosmetic options to change head, neck, arms, legs, chest and torso proportions
  • Expanded building options including new material types, like the marble tile set, and castle decorations, such as rugs, beds, chairs, statues, bookshelves, trap doors and more
  • Material swapping and Tower upgrading to further expand offensive and defensive combat
  • Expansion of the House and Party system, with specific permissions and abilities added for House and Party members
  • Introduced Broomstick League: a high-flying, broomstick sport with arenas available on any server. Ability to unlock recipes and free build your own arenas also exists
  • Implemented the Forsaken Crypts which includes 3 End-game Dungeons and Boss Caves with new Boss Cave Armor sets
  • Added Daily Quest System customized for players at every level
  • Farming system introduced with seeds, sprinklers, fertilizers and farming plots to provide gameplay depth
  • Continuous server optimizations and programming fixes
  • Steam Trading cards introduced to unlock unique Citadel gameplay badges and Steam emoticons and backgrounds
  • Introduced 50+ Steam Achievements for Citadel players to unlock across all levels

Ще има ли разлика в цената на играта по време на „Ранен достъп“ и след това?

“While the price for the final, feature complete version of Citadel is still being determined, we are offering a discounted price for those gamers buying during its in-developer Early Access phase.”

Как се планирате да ангажирате общността в процеса Ви на разработка?

“We’ve made it a priority to embed our philosophy of community collaboration right into the game. Shortly following the launch of Early Access, we will be introducing a system whereby players can vote within the game on features they’d most like to see added to Citadel. This will allow us to consistently address player wants and help have the game’s development be driven by the community in a significant way.

We are also committed to actively participating in the community on a variety of forum and social media platforms, gauging player reactions to new content and listening closely to what our fans want to see from us in future updates. Community feedback will be a huge part in guiding the future of Citadel, and we want to ensure that we are always delivering the experience you want.”
Прочетете още
български език не се поддържа

Този продукт не поддържа родния Ви език. Моля, прегледайте списъка с поддържани езици по-долу, преди да го купите

Закупуване на Citadel

Закупуване на Blue Isle Catalog КОМПЛЕКТ (?)

Включва 3 артикула: Slender: The Arrival, Valley, Citadel

 

Скорошни обновления Всички (126)

11 октомври

Patch Notes - Part 2 of 2 - 10/11/2018 - Balance Adjustments for Harvest Rates, Farming, Siege, Building, Item Weights, Potions and More

Item Weights



Item weights were another area we heard could be improved. Item weights have been calculated based on the sum of their reagent weights, which there is often some merit to and was required to solve some issues on our end regarding items crafted on the player. This system was a bit restrictive and made balance quite difficult and we are implementing a change in that regard: items that are crafted on the player are clamped at a maximum of their sum-of-reagent weighting, and all other items will be adjustable.

As a result of the deliberate item weight changes and the new calculation method, a vast number of item weights have been adjusted and may not be listed below. Some "old weight" values are taken from the data tables and may not be exactly what was represented in-game based on the crafting requirements.

Outlined hereafter are the recipe weights we deliberately changed, in the form: item: new weight(old weight):
  • Diluted Mana Vial: 0.15(0.78)
  • Diluted Mana Flask: 0.5(1.06)
  • Diluted Mana Potion: 0.75(1.26)
  • Diluted Health Vial: 0.15(0.94)
  • Diluted Health Flask: 0.5(1.06)
  • Diluted Health Potion: 0.75(1.26)
  • Health Vial: 0.25(0.88)
  • Health Flask: 0.75(1.26)
  • Health Potion: 1.25(1.98)
  • Mana Vial: 0.25(0.72)
  • Mana Flask: 0.75(1.26)
  • Mana Potion: 1.25(1.98)
  • Vitality Vial: 0.25(0.4)
  • Vitality Flask: 0.75(1.26)
  • Vitality Potion: 1.25(1.98)
  • Potent Mana Vial: 0.5(1.44)
  • Potent Mana Flask: 1(2.16)
  • Potent Mana Potion: 1.5(3.06)
  • Potent Health Vial: 0.5(1.76)
  • Potent Health Flask: 1(2.16)
  • Potent Health Potion: 1.5(3.06)
  • Potent Vitality Vial: 0.5(0.8)
  • Potent Vitality Flask: 1(2.16)
  • Potent Vitality Potion: 1.5(3.06)
  • Primitive Magic Ring: 0.5(0.52)
  • Intricate Magic Ring: 1(1.76)
  • Dignified Magic Ring: 1.5(2.6)
  • Exquisite Magic Ring: 2(4.04)
  • Prodigious Magic Ring: 2.5(5.54)
  • Ring of Light: 3(11.72)
  • Dark Ring of Power: 3.5(12.68)
  • Magic Bracelet: 0.5(0.52)
  • Arcane Bracelet: 1(1.76)
  • Barbaric Bracelet: 1.5(2.68)
  • Distinguished Bracelet: 2(5.3)
  • Bracelet of Courage: 2.5(5.54)
  • Enlightened Bracelet: 3(6.58)
  • Cimmerian Stone Bracelet: 3.5(13.28)
  • Magic Necklace: 0.5(0.52)
  • Outstanding Magic Necklace: 1(1.6)
  • Dark Necklace: 1.5(2.52)
  • Luminous Necklace: 2(4.12)
  • Reawakened Necklace: 2.5(5.1)
  • Nocturnal Necklace: 3(6.38)
  • Magic Necklace of Hatred: 3.5(12.68)
  • Magic Amulet: 0.5(0.52)
  • Spellbound Amulet: 1(1.76)
  • Amulet of Justice: 1.5(2.6)
  • Simeon's Amulet: 2(4.04)
  • Magnificent Amulet: 2.5(5.54)
  • Amulet of Vengeance: 3(5.94)
  • Amulet of Vengeance: 3.5(12.68)
  • Cloth : 0.04(0.16)
  • Leather : 0.05(0.08)
  • Eagle Skull: 0.1(0.12)
  • Dark Plasma: 0.2(0.36)
  • Demonic Eye: 0.42(0.74)
  • Blackened Iron Ingot: 0.25(0.52)
  • Refined Leather: 0.1(0.16)
  • Refined Cloth: 0.1(0.32)
  • Feather: 0.02(0.06)
  • Yellow Pine: 0.04(0.08)
  • Crowberry: 0.04(0.08)
  • Ghost Orchid : 0.04(0.08)
  • Kaltbitur Herb: 0.04(0.08)
  • Snowdonia Hawkweed: 0.04(0.08)
  • Corpse Flower: 0.04(0.08)
  • Buffalo Felt Leaves: 0.04(0.08)
  • Buskas Leaves: 0.04(0.08)
  • Kylma Flower: 0.04(0.08)
  • Amethyst Crystal: 0.1(0.16)
  • Irisite: 0.1(0.16)
  • Obsidian: 0.1(0.16)
  • Mushrooms: 0.05(0.04)
  • Ornate Marble Slab: 0.2(0.24)
  • Marble: 0.15(0.08)
  • Flawless Rune Gem: 0.05(0.06)
  • Crowberry Seeds: 0.02(0.04)
  • Ghost Orchid Seeds: 0.02(0.04)
  • Yellow Pine Seeds: 0.02(0.04)
  • Kaltbitur Seeds: 0.02(0.04)
  • Buffalo Felt Seeds: 0.02(0.04)
  • Corpse Flower Seeds: 0.02(0.04)
  • Kylma Flower Seeds: 0.02(0.04)
  • Buskas Seeds: 0.02(0.04)
  • Snowdonia Seeds: 0.02(0.04)
  • Mushroom Spores: 0.02(0.04)
  • Wheat Grain: 0.04(0.08)
  • Snap Dragon Seeds: 0.04(0.08)
  • Black Hellebore Seeds: 0.04(0.08)
  • Mandrake Seeds: 0.04(0.08)
  • Cultist Leaf Seeds: 0.04(0.08)
  • Rowan Bush Seeds: 0.04(0.08)
  • Frostwood Sapling Seeds: 0.04(0.08)
  • Wheat: 0.08(0.16)
  • Snap Dragon: 0.08(0.16)
  • Black Hellebore: 0.08(0.16)
  • Mandrake Root: 0.08(0.16)
  • Cultist Leaf: 0.08(0.16)
  • Rowan Berries: 0.08(0.16)
  • Frostwood: 0.2(0.24)
  • Raw Poultry: 0.05(0.16)
  • Egg: 0.1(0.2)
  • Flour: 0.16(0.32)
  • Spice: 0.05(0.54)
  • Salted Boar: 0.1(0.08)
  • Salted Elk: 0.1(0.12)
  • Salted Hare: 0.05(0.06)
  • Salted Horse: 0.1(0.12)
  • Salted Poultry: 0.05(0.18)

Boss Loot



We understand there are issues with how light the looted boss armor and weapons are. The items have now been rebalanced to address the easier-late/endgame feedback we receive. The weights have been adjusted by taking the top crafted equivalent item weight, and adding a very modest amount. The decrease in other item weights such as potions and trinkets should help offset these increases to a certain extent.
  • Dracul King Claw: 23(1.2)
  • Pyrant Hammer: 27(3.6)
  • Staff of Helios: 23(2.4)
  • Dracul Mask: 11(0.9)
  • Dracul Cuirass: 27(2.1)
  • Dracul Leggings: 18(1.5)
  • Dracul Boots: 12(0.9)
  • Pyrant Helm: 10(2.1)
  • Cuirass of the Pyrant: 26(3.6)
  • Pyrant Leggings: 17(2.7)
  • Pyrant Boots: 11(1.5)
  • Helm of Helios: 10(0.9)
  • Cuirass of Helios: 26(2.4)
  • Leggings of Helios: 17(1.8)
  • Boots of Helios: 11(1.2)
  • Helios Ring: 4(0.3)
  • Orcus Necklace: 4(0.48)
  • Evren Amulet: 4(0.72)
  • Bracelet of Ignus: 4(0.96)
  • Indigo Wand: 12(0.6)
  • Indigo Hood: 8(0.54)
  • Robe of the Indigo: 24(0.96)
  • Boots of the Indigo: 9(0.48)
  • Mace of the Dracul: 28(3.6)
  • Staff of the Dracul: 24(2.4)
  • Wand of the Dracul: 14(0.9)
  • Staff of the Pyrant: 23(2.4)
  • Gauntlet of the Pyrant: 22(1.8)
  • Wand of the Pyrant: 13(0.6)
  • Helios Gauntlet: 22(1.2)
  • Blade of Helios: 27(3.6)
  • Wand of Helios: 13(0.9)
  • Staff of the Indigo: 22(2.4)
  • Blade of Freya: 26(3.6)
  • Gauntlet of Huna: 21(1.5)
  • Helm of Huna: 9(0.96)
  • Cuirass of Huna: 25(2.52)
  • Leggings of Huna: 16(1.92)
  • Boots of Huna: 10(0.72)
  • Helm of Nabrok: 9(0.96)
  • Cuirass of Nabrok: 25(2.04)
  • Leggings of Nabrok: 16(1.44)
  • Boots of Nabrok: 10(0.72)
  • Helm of Freya: 9(1.68)
  • Cuirass of Freya: 25(4.2)
  • Leggings of Freya: 16(2.75)
  • Boots of Freya: 10(1.74)
The loot chests found in boss caves functions on a system with both guaranteed and random rolls. We originally included items such as the elixir of amnesia and elixir of destruction in these loot sets so players could circumvent the farming mechanic if they so desired. We've been hearing feedback that those two elixirs drop quite frequently during boss raids. Receiving many of those powerful items was made easier by the fact that boss weapons and armor weighed very little, allowing players to carry many of them out of the cave.

We've nerfed the drop rate of elixir of destruction from general boss cave chests from 5 to 1 (the other items in that set have values from 1 to 10, for comparison). The drop rate to elixir of amnesia and destruction have been reduced for the Dragonheart boss' loot from 50 to 10, compared to most items in that set having a value of 25.

World Update



There have been reports of players losing tames and inventory during server crashes or bad latency. One such circumstance occurs when a player is moving (typically flying) toward the west, south, or east bounds of the map. The "out of bounds" volume will kill the player but allow the mounts, with their inventory, to travel far beyond and make them difficult/impossible to retrieve.

We had a navigation blocking volume on the outsides of the world-bounds damage volumes to prevent edge-case behavior with random-spawned AI, and we have repurposed those volumes to block everything. This will hopefully help players retrieve tames and loot, although we still expect it to be pretty difficult. This is an interim solution and we may address this in a better way in the future depending on community feedback.

NPC Projectile Adjustments

The projectile speeds of some of our NPC attacks were somewhat sluggish. Troll, ranged orc, and undead caster attacks could be pretty easily dodged by strafing. Those attacks should be more effective and much harder to dodge now, as the projectile speeds have been increased roughly 2-3x.

Programming Updates
  • Removed auto-capture lambdas
  • Optimized structure download time
  • Added structure safety when destroyed
  • Removed Telekenesis
  • Merged destructible actors loading in at run time rather than advance cache and relevancy-based structure destruction

Future Updates



Another large undertaking will be audit and adjustment of player levels and XP requirements. The hope is that we can make the early levels (<20) more interesting and engaging for new players, while the later levels (>40) will likely see some slowing, which will help address feedback we hear about the later game being a breeze. There are a couple items that don't apply the correct debuff when consumed. Magic find will also be looked at and will likely be buffed.

As always, please make sure you give the servers a moment to come back up with the newest version of the game. Thanks again to everyone for their feedback, we're listening so please feel free to share on the forums. See you in Ignus soon!
8 коментара Прочетете още

11 октомври

Patch Notes - Part 1 of 2 - 10/11/2018 - Balance Adjustments for Harvest Rates, Farming, Siege, Building, Item Weights, Potions and More



Hello Wizards and Witches of Ignus!

As you can probably tell, this week's update is a big one and had to be be split into two parts. The changes we've made with this update are generally intended to give some balance adjustments requested from community feedback. A few of the most important issues we're looking to address are siege, the early game being a struggle, and the late game being relatively easy.

Farming

Farmable mushrooms are now available. Mushrooms deconstruct into a vial of spores, which can be planted in farming plots. They operate similarly to the other environment-based plants such as crowberries, yellow pine, etc.

As mentioned two updates ago, farming rewards are getting de-scaled. This is mainly to address siege balance, as the elixir of destruction relies heavily on farmed ingredients. The yields of farmed plants were such that players with a maxed sprinkler or two could quickly amass astronomical amounts of reagents, as most basic plants yielded 24x the original outlay at maturity, and farmed-only reagents were 12x the original outlay.

Most plant yields have been cut to 1/4 of their previous mature yields, and recipes that require those ingredients have largely been rebalanced (those changes are outlined later).



Adjustments to farming yields are organised as: Item: new stage 1 yield (old stage 1 yield), new decay 1 yield (old decay 1 yield), new stage 2 yield (old stage 2 yield), new decay 2 yield (old decay 2 yield), new stage 3 yield (old stage 3 yield), new decay 3 yield (old decay 3 yield), new stage 4 yield (old stage 4 yield), new decay 4 yield (old decay 4 yield):

Regular Plants
  • Crowberry: 1(1), 0(0), 2(4), 1(0), 4(12), 1(1), 6(24), 2(2)
  • Yellow Pine: 1(1), 0(0), 2(4), 1(0), 4(8), 1(1), 6(16), 2(2)
  • Ghost Orchid: 1(1), 0(0), 2(4), 1(0), 4(12), 1(1), 6(24), 2(2)
  • Kaltbitur: 1(1), 0(0), 2(4), 1(0), 4(12), 1(1), 6(24), 2(2)
  • Snowdonia: 1(1), 0(0), 2(4), 1(0), 4(12), 1(1), 6(24), 2(2)
  • Corpse Flower: 1(1), 0(0), 2(4), 1(0), 4(12), 1(1), 6(24), 2(2)
  • Buffalo Felt: 1(1), 0(0), 2(4), 1(0), 4(12), 1(1), 6(24), 2(2)
  • Buskas Leaves: 1(1), 0(0), 2(4), 1(0), 4(12), 1(1), 6(24), 2(2)
  • Kylma Flower: 1(1), 0(0), 2(4), 1(0), 4(12), 1(1), 6(24), 2(2)
  • Mushroom (new item): 1(0), 0(0), 2(0), 1(0), 4(0), 1(0), 6(0), 2(0)
"Farmed-Only" Plants
  • Wheat: 1(1), 0(0), 1(3), 1(1), 2(6), 1(1), 3(12), 2(1)
  • Snap Dragon: 1(1), 0(0), 1(3), 1(1), 2(6), 1(1), 3(12), 2(1)
  • Black Hellebore: 1(1), 0(0), 1(3), 1(1), 2(6), 1(1), 3(12), 2(1)
  • Mandrake Root: 1(1), 0(0), 1(3), 1(1), 2(6), 1(1), 3(12), 2(1)
  • Cultist Leaf: 1(1), 0(0), 1(3), 1(1), 2(6), 1(1), 3(12), 2(1)
  • Rowan Bush: 1(1), 0(0), 1(3), 1(1), 2(6), 1(1), 3(12), 2(1)
  • Frostwood Sapling: 1(1), 0(0), 1(3), 1(1), 2(6), 1(1), 3(12), 2(1)

Adjusting the recipes which use ingredients that can be farmed was a large undertaking, especially when you take into account derivative items such as cloth (yellow pine), blackened iron ingots (black hellebore), and some structure pieces (frostwood).

Some adjustments were also done to support community feedback regarding siege and ease of leveling. Some items such as the diluted potions and shabby tunic are not crafted, but had their recipes adjusted for deconstruction considerations.

Adjustments made are categorized by reagent, in the form of item: new value (old value):

Crowberries
  • Health Vial: 6(8)
  • Diluted Health Vial: 4(8)
  • Potent Health Vial: 12(16)
Ghost Orchids
  • Mana Vial: 6(8)
  • Diluted Mana Vial: 4(8)
  • Potent Mana Vial: 12(16)
Cloth
  • Shabby Tunic: 8(10)
  • Tattered Legwraps: 4(6)
  • Gray Ghost Shroud: 8(10)
Refined Cloth
  • Long Rug: 18(24)
  • Ornamental Rug 1: 27(36)
  • Ornamental Rug 2: 27(36)
  • Bear Painting: 18(24)
  • Cliff Painting: 18(24)
  • Deathweaver Painting: 18(24)
  • Dragon Painting: 18(24)
  • Eagle Painting: 18(24)
  • Forest Painting: 18(24)
  • Orc Painting: 18(24)
  • Long Cloth Table: 27(32)
  • Short Cloth Table: 12(16)
Kaltbitur Herb
  • Vitality Potion: 12(22)
  • Potent Vitality Potion: 18(34)
Snowdonia Hawkweed
  • Health Potion: 12(22)
  • Potent Health Potion: 18(34)
Corpse Flower
  • Vitality Flask: 9(14)
  • Potent Vitality Flask: 15(24)
  • Acid Pool: 9(10)
Buffalo Felt
  • Mana Flask: 9(14)
  • Diluted Mana Flask: 6(11)
  • Potent Mana Flask: 15(24)
Buskas Leaves
  • Health Flask: 9(14)
  • Diluted Health Flask: 6(11)
  • Potent Health Flask: 15(24)
Kylma Flower
  • Mana Potion: 12(22)
  • Diluted Mana Potion: 6(13)
  • Potent Mana Potion: 18(34)
Wheat
  • Butter Mead: 3(4)
Snap Dragon
  • Elixir of Amnesia: 18(16)
Black Hellebore
  • Blackened Iron Ingot: 1(2)
  • Elixir of Destruction: 22(48)
  • Elixir of Bleeding Hearts: 9(12)
Blackened Iron Ingot
  • Hobart's Gauntlet 18(20)
  • Sinkat's Death Hands: 27(30)
  • The Reawakened: 18(20)
  • Hell Hammer: 36(40)
  • Dragon Claw Gauntlet: 9(10)
  • Staff of Sacrifice: 12(15)
  • Blackened Iron Helm: 1(2)
  • Iron Mask: 12(14)
  • Eagle Skull Helm: 12(14)
  • Eagle Feather Boots: 9(10)
  • Reinforced Iron Chestplate: 27(30)
  • Dark Iron Helmet: 12(14)
  • Dark Iron Chestplate: 36(40)
  • Dark Hide Greaves: 21(25)
  • Dark Iron Boots: 12(15)
  • Ring of Light: 12(15)
  • Dark Ring of Power: 15(17)
  • Cimmerian Stone Bracelet: 15(17)
  • Magic Necklace of Hatred: 15(17)
  • Protector of Life: 15(17)
  • Trap Floor: 3(5)
  • Acid Pool: 9(10)
Mandrake Root
  • Elixir of Stolen Life: 6(12)
  • Obelisk of Protection: level 2: 18(72), level 3: 36(144)
  • Warding Obelisk: level 2: 36(144), level 3: 72(288)
Cultist Leaf
  • Wand of Thorns: 12(15)
  • Elixir of Amnesia: 27(70)
  • Elixir of Destruction: 50(64)
  • Unstable Gem: 9(12)
Rowan Berries
  • Rowan Berry Pudding: 3(4)
Frostwood
  • Balarok's Wand: 9(20)
  • The Pyrant: 12(25)
  • Raventusk's Staff: 12(25)
  • The Godking: 18(35)
  • The Reawakened: 9(10)
  • Staff of Sacrifice: 27(40)
  • Wand of Thorns: 18(30)
  • Daredevil's Broomstick: 27(56)
  • Legendary Broomstick: 36(72)
  • Blue Team Broomstick: 45(80)
  • Red Team Broomstick: 45(80)
  • Spice: 1(2)
  • Large Dragon Head: 9(12)
  • Demon Head: 9(12)
  • Warding Obelisk: 10(40), level 2: 20(80), level 3: 30(120)
  • Wood Transmuter: 12(36)
  • Stone Transmuter: 36(60)
  • Stuffed Bear: 6(16)
  • Stuffed Deer: 6(16)
  • Stuffed Wolf: 6(16)
  • Large Dragon Flag: 3(8)
  • Long Table: 9(20)
  • Long Cloth Table: 9(20)
  • Short Chair: 6(12)
Mushrooms
  • Vitality Vial: 6(8)
  • Potent Vitality Vial: 12(16)
  • Hobart's Growth Solution: 12(11)

Restoration



To help early players, we decided it would be a simple win to buff the health and mana awarded by environmental plants, so they can be more useful in a pinch. The resources found in later biomes had their values adjusted as well, but of course we expect them to be directly consumed quite seldomly.

Changes are: item: stat - new value(old value)
  • Crowberry: health - 5(1)
  • Ghost Orchid: mana - 5(2)
  • Mushrooms: health/mana - 3/3 (2/2)
  • Buskas Leaves: health - 10(7)
  • Buffalo Felt Leaves: mana - 10(6)
  • Corpse Flower: health/mana - 5/5(5 health)
  • Snowdonia Hawkweed: health - 15(3)
  • Kylma Flower: mana - 15(8)
  • Kaltbitur Herb: health/mana - 8/8(15 mana)
We decided to buff the usefulness of the found-only diluted potions to make them a bit more valuable for players.

Changes are: item: stat - new value(old value):
  • Diluted Health Vial: health - 50(10)
  • Diluted Health Vial: cooldown - 10(20)
  • Diluted Health Flask: health - 150(20)
  • Diluted Health Flask: cooldown - 10(20)
  • Diluted Health Potion: health - 250(20)
  • Diluted Health Potion: cooldown - 10(20)
  • Diluted Mana Vial: mana - 50(10)
  • Diluted Mana Vial: cooldown - 10(20)
  • Diluted Mana Flask: mana - 150(20)
  • Diluted Mana Flask: cooldown - 10(20)
  • Diluted Mana Potion: mana - 250(20)
  • Diluted Mana Potion: cooldown - 10(20)
The knowledge cost to unlock the vitality variety of vials/flasks/potions has been made the same as the health/mana versions. The XP rewards for potions have been put in a hierarchy as well.

Changes are: item: new XP (old XP):
  • Health Vial: 25(25) - unchanged, for reference
  • Potent Health Vial: 50(150)
  • Health Flask: 75(60)
  • Potent Health Flask: 100(200)
  • Health Potion: 125 (150)
  • Potent Health Potion: 0(250) - level 60 item, no further XP can be gained by crafting it
  • Mana Vial: 25(25) - unchanged, for reference
  • Potent Mana Vial: 50(125)
  • Mana Flask: 75(60)
  • Potent Mana Flask: 100(175)
  • Mana Potion: 125 (150)
  • Potent Mana Potion: 0(250) - level 60 item, no further XP can be gained by crafting it
  • Vitality Vial: 25(30)
  • Potent Vitality Vial: 50(150)
  • Vitality Flask: 75(75) - unchanged, for reference
  • Potent Vitality Flask: 100(225)
  • Vitality Potion: 125 (150)
  • Potent Vitality Potion: 0(300) - level 60 item, no further XP can be gained by crafting it

Siege



Unstable Gem was a recipe we scrutinized in more detail. This item is mainly meant as entry-level siege. Players who genuinely intend to enter another's base should have a weapon with 5 of these in the spell slot when crafting the spell. Most players at level 20 who craft an unstable gem aren't likely to take out a wall with one full cycle of charges either - it likely requires 2 or 3. With that statement considered, we realized that 150 amethyst and 150 flawless rune gems were far off the mark.

The old requirements for unstable gem were: 30 amethyst, 30 flawless rune gems, and 12 cultist leaves. The new recipe is 4 amethyst, 5 flawless rune gems, and 9 cultist leaves.

The old siege recipe requirements gave higher level players with access to the Elixir of Destruction an absolutely mighty advantage, being able to prey on < 30 players with little-to-no fear of retaliation. Hopefully this rebalance slows or prevents large-scale multi-base-wiping, and allows level 20 players a means to siege for themselves.

Building

Player thrones are now invincible and have received a minor artwork change - they now appear to float (as seen below). This was done to give us some flexibility in adjusting our raiding mechanics if need be.

In addition to making the throne invincible, it cannot be removed by destroying the structures below it. Structures will still become abandoned if the pieces below the throne are destroyed. These changes are intended to slow total base destruction. There may be more adjustments made in the future depending on community feedback.



Another large point of feedback we've been listening to pertains to structure building costs.We want to provide a system that's enjoyable and works as smoothly as possible in conjunction with our raiding mechanics. Having your full base wiped and having to rebuild is a disappointing endeavor for anyone.

Our changes in this update are designed to provide players with more durable foundations to help bases withstand siege, and help players rebuild more easily. These changes will likely provide players with two distinct styles of building: quicker, cheaper, less durable bases that can be destroyed with roughly the same effort as before, or, a stronger, comparable-cost, more durable base for players who wish to have better protection against raiding. Overall, the cost to build a sensible base has seen a very measurable decrease.



This update also standardizes structure piece health based on the quantity of base materials required to construct it. This was done by taking the straight wood floor as a baseline, dividing it's health by the wood required to build it, and multiplying the resulting ratio by the wood requirements for all other pieces (rounded to the nearest 10 for wood, and 100 for other materials). In the case of the wood straight floor, that ratio is 1400/25=56. Since stone is roughly twice as durable as wood, that ratio was then doubled for stone to 112, that was doubled for marble to 224, and finally doubled again to 448 for ornate.

Part of the intention is to reduce any piece's effectiveness of defense over another's and to provide predictable protection, and resulted in slightly stronger bases structurally, and as the requirements for weaker items has been decreased, they require less effort to rebuild.

Since overall structure costs have decreased, the XP rewards for building structure pieces were adjusted accordingly. Since structure health is now tied to build costs, and scaled using the multipliers, it was possible to take the structure health and divide it by 100, to produce XP rewards that are generally proportionate to the new material requirements. This is done to minimize any potential griefing or power-leveling using inconsistencies in the data.



Some of the magic structures and decor have seen the largest adjustments. These are functional and aesthetic pieces and are not particularly meant to be used directly as player-leveling vices. That said, if there are legitimate concerns about how the health and XP rewards of these items affects core gameplay, we are open to dialogue in that space.

The structure piece adjustments will be categorized by material (wood, stone, etc), with changes outlined as: structure piece: new base material cost(old baes material cost), new health(old health), new XP(old XP):

Wood
  • Diagonal Floor: 13(25), 730(1050), 7(15)
  • Straight Floor: 25(50), 1400(1400), 14(30)
  • Diagonal Fringe: 6(12), 340(700), 3(15)
  • Sloped Fringe: 6(12), 340(700), 3(15)
  • Straight Fringe: 6(12), 340(700), 3(15)
  • Large Walkway Frame: 15(30), 840(700), 8(25)
  • Small Walkway Frame: 12(24), 670(700), 7(15)
  • Small Door: 40(90), 2240(2800), 22(50)
  • Large Window: 12(24), 670(1400), 7(30)
  • Small Window: 9(18), 500(700), 5(20)
  • Large Door: 50(115), 2800(5600), 28(80)
  • Diagonal Railing: 8(15), 450(700), 5(15)
  • Sloped Railing: 8(15), 450(700), 5(15)
  • Straight Railing: 8(15), 450(700), 5(15)
  • Corner Roof: 30(60), 1680(1750), 17(40)
  • Diagonal Roof: 28(55), 1570(1750), 16(40)
  • Flat Roof: 25(50), 1400(1400), 14(40)
  • Flat Triangle Roof: 15(30), 840(1050), 8(30)
  • Sloped Roof: 28(55), 1570(1750), 16(40)
  • Triangle FIll Roof: 20(40), 1120(1050), 11(30)
  • Stairs 90 Down: 50(110), 2800(1750), 28(50)
  • Stairs 90 Up: 50(110), 2800(1750), 28(50)
  • Stairs Down: 40(80), 2240(1400), 22(45)
  • Stairs Up: 40(80), 2240(1400), 22(45)
  • Support Column: 25(10), 1400(1400), 14(10)
  • Scaffolding 1 Beam: 13(4), 730(700), 7(5)
  • Scaffolding 3 Beams: 38(12), 2130(900), 21(10)
  • Scaffolding Full: 50(15), 2800(2100), 28(15)
  • Diagonal Wall: 25(55), 1400(1400), 14(30)
  • Sloped Wall: 13(30), 730(1050), 7(25)
  • Straight Wall: 25(55), 1400(1400), 14(30)
  • Trap Floor: 25(50), 1400(600), 14(170)
Stone
  • Large Curved Acute Floor: 50(60), 5600(4200), 56(150)
  • Large Curved Obtuse Floor: 60(65), 6700(4200), 67(150)
  • Curved Acute Floor: 25(50), 2800(3500), 28(125)
  • Curved Obtuse Floor: 30(55), 3400(3500), 34(125)
  • Diagonal Floor: 13(25), 1500(2100), 15(50)
  • Floor: 25(50), 2800(2700), 28(80)
  • Large Curved Fringe: 9(18), 1000(2700), 10(50)
  • Curved Fringe: 7(14), 800(2100), 8(40)
  • Diagonal Fringe: 6(12), 700(1350), 7(40)
  • Sloped Fringe: 6(12), 700(1350), 7(40)
  • Straight Fringe: 6(12), 700(1350), 7(40)
  • Small Walkway Frame: 12(24), 1300(1350), 13(40)
  • Large Walkway Frame: 15(30), 1700(1350), 17(60)
  • Large Door: 45(90), 5000(11000), 50(200)
  • Small Door: 30(60), 3400(5500), 34(125)
  • Small Window: 9(18), 1000(1350), 10(60)
  • Huge Window: 16(32), 1800(4100), 18(90)
  • Huge Glass Window: 16(32), 1800(4100), 18(100)
  • Large Window: 12(24), 1300(2700), 13(80)
  • Large Curved Railing: 10(20), 1100(2700), 11(50)
  • Curved Railing: 9(18), 1000(2100), 10(40)
  • Diagonal Railing: 8(15), 900(1350), 9(40)
  • Sloped Railing: 8(15), 900(1350), 9(40)
  • Straight Railing: 8(15), 900(1350), 9(40)
  • Corner Roof: 30(60), 3400(3450), 34(100)
  • Large Curved Acute Roof: 30(60), 3400(4800), 34(145)
  • Large Curved Obtuse Roof: 33(65), 3700(4800), 37(150)
  • Curved Acute Roof: 25(50), 2800(4050), 28(145)
  • Curved Obtuse Roof: 28(55), 3100(4050), 31(145)
  • Diagonal Roof: 28(55), 3100(3450), 31(100)
  • Flat Roof: 25(50), 2800(2700), 28(100)
  • Flat Triangle Roof: 15(30), 1700(2100), 17(65)
  • Sloped Roof: 28(55), 3100(3450), 31(100)
  • Triangle Fill Roof: 20(40), 2200(2100), 22(65)
  • Large Curved Stairs Down: 60(130), 6700(5500), 67(170)
  • Large Curved Stairs Up: 60(130), 6700(4500), 67(170)
  • Spiral Stairs Down: 50(120), 5600(4500), 56(125)
  • Spiral Stairs Up: 50(120), 5600(4500), 56(125)
  • Stairs 90 Bend Down: 50(110), 5600(3450), 56(125)
  • Stairs 90 Bend Up: 50(110), 5600(3450), 56(125)
  • Stairs Straight Down: 40(80), 4500(4200), 45(125)
  • Stairs Straight Up: 40(80), 4500(4200), 45(125)
  • Support Column: 25(10), 2800(2700), 28(20)
  • Scaffolding 1 Beam: 13(4), 1500(1100), 15(10)
  • Scaffolding 3 Beams: 38(12), 4300(1350), 43(20)
  • Scaffolding Full: 50(15), 5600(5400), 56(30)
  • Large Curved Wall: 40(80), 4500(4200), 45(150)
  • Curved Wall: 30(65), 3400(3450), 34(125)
  • Diagonal Wall: 25(55), 2800(2700), 28(80)
  • Sloped Wall: 13(30), 1500(2000), 15(50)
  • Straight Wall: 25(55), 2800(2700), 28(80)
  • Trap Floor: 25(50), 2800(600), 28(80)
Marble
  • Floor: 25(50), 5600(5400), 56(150)
  • Diagonal Floor: 13(25), 2900(4100), 29(90)
  • Curved Obtuse Floor: 30(55), 6700(6700), 67(200)
  • Curved Acute Floor: 25(50), 5600(6700), 56(200)
  • Large Curved Obtuse Floor: 60(65), 13400(8100), 134(220)
  • Large Curved Acute Floor: 50(60), 11200(8100), 112(220)
  • Straight Wall: 25(55), 5600(5400), 56(145)
  • Diagonal Wall: 25(55), 5600(5400), 56(145)
  • Curved Wall: 30(65), 6700(6700), 67(145)
  • Large Curved Wall: 40(80), 9000(8100), 90(160)
  • Sloped Wall: 13(30), 2900(4100), 29(90)
  • Large Walkway Frame: 15(30), 3400(2700), 34(110)
  • Small Walkway Frame: 12(24), 2700(2700), 27(70)
  • Large Door: 45(90), 10100(21500), 101(360)
  • Small Door: 30(60), 6700(11000), 67(215)
  • Window: 9(18), 2000(2700), 20(100)
  • Huge Window: 16(32), 3600(8100), 36(115)
  • Huge Glass Window: 16(32), 3600(8100), 36(125)
  • Large Window: 12(24), 2700(5400), 27(110)
  • Large Curved Fringe: 8(16), 1800(5400), 18(85)
  • Curved Fringe: 7(14), 1600(4100), 16(70)
  • Diagonal Fringe: 6(12), 1300(2700), 13(70)
  • Sloped Fringe: 6(12), 1300(2700), 13(70)
  • Straight Fringe: 6(12), 1300(2700), 13(70)
  • Large Curved Railing: 10(20), 2200(5400), 22(85)
  • Curved Railing: 9(18), 2000(4100), 20(70)
  • Diagonal Railing: 8(15), 1800(2700), 18(70)
  • Sloped Railing: 8(15), 1800(2700), 18(70)
  • Straight Railing: 8(15), 1800(2700), 18(70)
  • Large Curved Stairs Down: 60(130), 13400(11000), 134(300)
  • Large Curved Stairs Up: 60(130), 13400(11000), 134(300)
  • Spiral Stairs Down: 50(120), 11200(8100), 112(220)
  • Spiral Stairs Up: 50(120), 11200(8100), 112(220)
  • Stairs 90 Bend Down: 50(110), 11200(6700), 112(220)
  • Stairs 90 Bend Up: 50(110), 11200(6700), 112(220)
  • Stairs Straight Down: 40(80), 9000(5400), 90(220)
  • Stairs Straight Up: 40(80), 9000(5400), 90(220)
  • Corner Roof: 30(60), 6700(6700), 67(180)
  • Large Curved Acute Roof: 30(60), 6700(9500), 67(250)
  • Large Curved Obtuse Roof: 33(65), 7400(9500), 74(250)
  • Curved Acute Roof: 25(50), 5600(8100), 56(220)
  • Curved Obtuse Roof: 28(55), 6300(8100), 63(220)
  • Diagonal Roof: 28(55), 6300(6700), 63(150)
  • Flat Roof: 25(50), 5600(5400), 56(150)
  • Flat Triangle Roof: 15(30), 3400(4100), 34(115)
  • Sloped Roof: 28(55), 6300(6700), 63(150)
  • Triangle Fill Roof: 20(40), 4500(4100), 45(115)
  • Support Column: 25(10), 5600(5400), 56(35)
  • Scaffolding 1 Beam: 13(4), 2900(2700), 29(35)
  • Scaffolding 3 Beams: 38(12), 8500(8100), 85(45)
  • Scaffolding Full: 50(15), 11200(11000), 112(60)
  • Trap Floor: 25(50), 5600(600), 56(165)
Ornate
  • Large Curved Acute Floor: 50(60), 22400(15000), 224(350)
  • Large Curved Obtuse Floor: 60(65), 26900(15000), 269(350)
  • Curved Acute Floor: 25(50), 11200(12500), 112(330)
  • Curved Obtuse Floor: 30(55), 13400(12500), 134(330)
  • Diagonal Floor: 13(25), 5800(7500), 58(130)
  • Floor: 25(50), 11200(10000), 112(225)
  • Straight Wall: 25(55), 11200(10000), 112(225)
  • Diagonal Wall: 25(55), 11200(10000), 112(225)
  • Curved Wall: 30(65), 13400(12500), 134(330)
  • Large Curved Wall: 40(80), 17900(15000), 179(350)
  • Sloped Wall: 13(30), 5800(7500), 58(330)
  • Large Door: 45(24), 20200(40000), 202(550)
  • Small Door: 30(30), 13400(20000), 134(330)
  • Window: 9(18), 4000(5000), 40(165)
  • Huge Window: 16(32), 7200(15000), 72(235)
  • Huge Glass Window: 16(32), 7200(15000), 72(250)
  • Large Window: 12(24), 5400(10000), 54(220)
  • Large Curved Fringe: 8(16), 3600(10000), 36(125)
  • Curved Fringe: 7(14), 3100(7500), 31(110)
  • Diagonal Fringe: 6(12), 2700(5000), 27(110)
  • Sloped Fringe: 6(12), 2700(5000), 27(110)
  • Straight Fringe: 6(12), 2700(5000), 27(110)
  • Large Curved Railing: 10(20), 4500(10000), 45(125)
  • Curved Railing: 9(18), 4000(7500), 40(110)
  • Diagonal Railing: 8(15), 3600(5000), 36(110)
  • Sloped Railing: 8(15), 3600(5000), 36(110)
  • Straight Railing: 8(15), 3600(5000), 36(110)
  • Large Curved Stairs Down: 60(130), 26900(20000), 269(450)
  • Large Curved Stairs Up: 60(130), 26900(20000), 269(450)
  • Spiral Stairs Down: 50(120), 22400(15000), 224(330)
  • Spiral Stairs Up: 50(120), 22400(15000), 224(330)
  • Stairs 90 Bend Down: 50(110), 22400(12500), 224(330)
  • Stairs 90 Bend Up: 50(110), 22400(12500), 224(330)
  • Stairs Straight Down: 40(80), 17900(15000), 179(330)
  • Stairs Straight Up: 40(80), 17900(15000), 179(330)
  • Corner Roof: 30(60), 13400(12500), 134(275)
  • Large Curved Acute Roof: 30(60), 13400(17500), 134(380)
  • Large Curved Obtuse Roof: 33(65), 14800(17500), 148(380)
  • Curved Acute Roof: 25(50), 11200(15000), 112(340)
  • Curved Obtuse Roof: 28(55), 12500(15000), 125(340)
  • Diagonal Roof: 28(55), 12500(12500), 125(275)
  • Flat Roof: 25(50), 11200(10000), 112(275)
  • Flat Triangle Roof: 15(30), 6700(7500), 67(175)
  • Sloped Roof: 28(55), 12500(12500), 125(275)
  • Triangle Fill Roof: 20(40), 9000(7500), 90(175)
  • Support Column: 25(10), 11200(10000), 112(60)
  • Scaffolding 1 Beam: 13(4), 5800(5000), 58(50)
  • Scaffolding 3 Beams: 38(12), 17000(15000), 170(80)
  • Scaffolding Full: 50(15), 22400(20000), 224(90)
  • Small Walkway Frame: 12(24), 5400(5000), 54(110)
  • Large Walkway Frame: 15(30), 6700(5000), 67(165)
  • Trap Floor: 25(50), 11200(600), 112(240)
Magic Structures (new HP(old HP), new XP(old XP))
  • Respawn Stone: 1400(4500), 28(300)
  • Healing Pool: 2800(2200), 56(300)
  • Obelisk of Protection: 2800(4500), 56(1000)
  • Mana Node: 1400(500), 28(150)
  • Storage Chest: 2800(4500), 56(200)
  • Storage Cabinet: 5600(9000), 112(600)
  • Reformation Stone: 5600(9000), 112(2800)
  • Souda Stone: 2800(3400), 56(1000)
  • Conjuring Cauldron: 1400(2200), 28(300)
  • Forge: 1400(2200), 28(200)
  • Workbench: 1400(2200), 28(200)
  • Arcane Obelisk: 2800(4500), 56(1100)
  • Mana Generator: 2800(9000), 56(324)
  • Mana Pool: 2800(2200), 56(300)
  • Tailoring Bench: 1400(2200), 28(200)
  • Deconstructor: 1400(2200), 28(300)
  • Obelisk of Flames: 5600(6700), 112(2800)
  • Warding Obelisk: 5600(6700), 112(2800)
  • Wood Transmuter: 2800(2200), 56(900)
  • Rune Recycler: 5600(2200), 112(1400)
  • Repair Bench: 2800(2200), 56(350)
  • Stone Transmuter: 5600(2200), 112(1400)
  • Farm Plot: 2800(2200), 56(450)
  • Sprinkler: 2800(2200), 56(300)
  • Wood Spike Pit: 1400(3400), 28(225)
  • Metal Spike Pit: 2800(3400), 56(900)
  • Acid Pool: 5600(3400), 112(1800)
  • Ball Pedestal: 2800(2200), 56(100)
  • Vertical Goal Post: 2800(2200), 56(100)
  • Horizontal Goal Post: 2800(2200), 56(100)
  • Fire Pit: 100(100), 5(25)
Decor (new HP(old HP), new XP(old XP))
  • Bearskin Rug: 700(300), 9(100)
  • Standing Dragonwing Flag: 1400(600), 19(250)
  • Standing Flag - Large: 700(600), 9(50)
  • Standing Flag - Long: 700(300), 9(50)
  • Standing Flag - Short: 700(300), 9(40)
  • Standing Flag - Tall: 700(300), 9(45)
  • Stone Torch - Fire: 1400(300), 19(30)
  • Stone Torch - Blue: 1400(300), 19(30)
  • Stone Torch - Green: 1400(300), 19(30)
  • Stone Torch - Purple: 1400(300), 19(30)
  • Stone Torch - White: 1400(300), 19(30)
  • Stone Torch - Red: 1400(300), 19(30)
  • Wooden Torch - Fire: 350(30), 5(20)
  • Wooden Torch - Blue: 350(30), 5(20)
  • Wooden Torch - Green: 350(30), 5(20)
  • Wooden Torch - Purple: 350(30), 5(20)
  • Wooden Torch - White: 350(30), 5(20)
  • Wooden Torch - Red: 350(30), 5(20)
  • Hanging Flag - Angled: 350(300), 5(40)
  • Hanging Flag - Long: 350(300), 5(45)
  • Hanging Flag - Short: 350(300), 5(40)
  • Hanging Flag - Large: 350(600), 5(50)
  • Hanging Lantern: 350(300), 5(35)
  • Bear Head: 700(300), 9(200)
  • Deer Head: 700(300), 9(200)
  • Direwolf Head: 700(300), 9(200)
  • Dragon Head: 2800(450), 37(850)
  • Large Dragon Head: 2800(450), 37(900)
  • Demon Head: 2800(450), 37(950)
  • Wall Torch: 350(60), 5(25)
  • Bookcase: 1400(900), 19(150)
  • Bookcase Door: 1400(900), 19(200)
  • Standing Candelabrum: 1400(450), 19(150)
  • Ground Torch: 1400(450), 19(100)
  • Long Rug: 1400(150), 19(175)
  • Ornamental Rug 1: 1400(150), 19(200)
  • Ornamental Rug 2: 1400(150), 19(200)
  • Stuffed Bear: 2800(600), 37(850)
  • Stuffed Deer: 2800(600), 37(850)
  • Stuffed Wolf: 2800(600), 37(850)
  • Hanging Candelabrum: 1400(450), 19(30)
  • Bear Painting: 700(150), 9(175)
  • Cliff Painting: 700(150), 9(175)
  • Deathweaver Painting: 700(150), 9(175)
  • Dragon Painting: 700(150), 9(175)
  • Eagle Painting: 700(150), 9(175)
  • Forest Painting: 700(150), 9(175)
  • Orc Painting: 700(150), 9(175)
  • Large Dragon Flag: 1400(600), 19(850)
  • Barrel: 1400(600), 19(80)
  • Barrel Standing: 1400(450), 19(90)
  • Long Table: 1400(600), 19(325)
  • Long Cloth Table: 1400(600), 19(350)
  • Short Table: 1400(450), 19(100)
  • Short Cloth Table: 1400(450), 19(225)
  • Round Table: 1400(600), 19(80)
  • Short Chair: 1400(450), 19(350)
  • Tall Chair: 1400(450), 19(225)
  • Straw Bed: 1400(600), 19(200)
  • Basic Gravestone: 1400(150), 19(120)
  • Classic Gravestone: 1400(150), 19(130)
  • Fancy Gravestone: 1400(150), 19(140)
In addition to the changes in resource cost and health for structure pieces, stone and marble harvest rates have been increased.
  • Stone: the base harvest time dropped from 90 to 45
  • Marble: the resources-per-node increased from an average of 55 to 90
  • Giant mushrooms: the harvest yields increased, from an average of 12.5 per node to 17.5 per node, an increase of roughly 40%.
Of course, factors such as the random node quantity system and player damage will cause variations in actual harvest times. That said, harvesting those resources should be less tedious.

Other Structure Changes:
  • Moved mana node from level 20 to level 15, moved mana and healing pools to unlock after mana node at level 20.
  • Adjusted iron ingot requirements for conjuring cauldron from 30 to 15.

Patch Notes Part 2 of 2 continues here.
3 коментара Прочетете още
Всички дискусии

Докладвайте неизправности и оставете отзив за тази игра в секцията за дискусии

Относно тази игра


Citadel: Forged With Fire is a massive online sandbox RPG with elements of magic, spellcasting and inter-kingdom conflict. As a newly minted apprentice of the magic arts, you will set off to investigate the dangerous world of Ignus. Your goal: create a name for yourself and achieve notoriety and power among the land’s ruling Houses.

You have complete freedom to pursue your own destiny; hatch plots of trickery and deceit to ascend the ranks among allies and enemies, become an infamous hunter of other players, build massive and unique castles, tame mighty beasts to do your bidding, and visit uncharted territories to unravel their rich and intriguing history. The path to ultimate power and influence is yours to choose.


Welcome to the magical world of Ignus: a 36 square kilometer landmass of sweeping plains, dense forests, craggy mountains, festering swamps and frozen tundra. Leave no stone unturned as you explore dangerous caves and ancient ruins to recover powerful artifacts and uncover a rich history spanning thousands of years. Embark on a journey across the land to find the perfect place for you and your allies to call home.


Master a diverse range of powerful spells. Use the Extract spell to quickly harvest the world’s bountiful resources, bring meteors down from the heavens with Conflagration, or lift and throw an entire castle with Telekinesis. Discover your conduit of choice among a huge selection of mystic wands and staves, magically imbued axes, swords, maces and hammers, and enchanted gauntlets.


Align your efforts with fellow Warlocks to create a mighty House. Create an internal hierarchy of power, design and plant your own House flag, share your resources to build huge castles and team up to hunt legendary creatures. Wage war with opposing Houses or hatch plans of deceit and trickery to cause internal chaos and ascend the ranks within your own.


Use the Pacify spell to tame ferocious creatures and amass an army of minions. Tamed companions will gain experience and grow with you as you travel the world and triumph in battle. Siege an enemy fortress with a horde of savage Orcs, ride Horses and Direwolves to quickly traverse the vast landscape, or rain fiery death upon your enemies from the back of a Dragon!


Construct your Dream Castle using hundreds of structural pieces found within a flexible and easy-to-use building editor, or take advantage of the dynamic destruction engine and crush someone else’s. Enhance your fortress with magical structures like defensive shields, attack towers, mana pools and respawn stones. Unlock new fortification materials and building features as you level up: with so many materials and pieces to work with the only limit is your imagination.


Are you an old, bearded and wise Warlock or are you a young, ambitious and strong-willed Mage? Create your own style with a huge variety of clothing and weapon options. Discover a near limitless variety among these items’ stats with Citadel’s rich and deep loot generation system; every loot pull is different and ensures that fighting monsters and exploring dungeons is a constantly rewarding and memorable experience.


Why walk when you can fly? Use your Wizardly prowess to take to the skies. Enjoy the convenience of a custom-crafted broomstick, tame and mount airborne companions like dragons and giant eagles, or use alchemy to concoct potent elixirs allowing flight without the aid of beast or broom.

Системни изисквания

    Минимални:
    • ОС: Windows 7 or better
    • Процесор: 2.0GHZ or better
    • Памет: 8 GB памет
    • Видеокарта: GTX 950 equivalent or better
    • DirectX: версия 10
    • Мрежа: Широколентова интернет връзка
    • Пространство за съхранение: 20 GB достъпно пространство
    Препоръчителни:
    • ОС: Windows 7 or better
    • Процесор: 3.0GHZ or better
    • Памет: 16 GB памет
    • Видеокарта: GTX 970 or better
    • DirectX: версия 10
    • Мрежа: Широколентова интернет връзка
    • Пространство за съхранение: 20 GB достъпно пространство

Какво казват кураторите

21 куратори са рецензирали този продукт. Кликнете тук, за да ги видите.
Рецензии от клиенти
Засечен е голям наплив от рецензии:
Изключване на  или  Преглед само на
Тип на рецензията


Тип на покупката


Език


Диапазон от дати
С цел да прегледате рецензии в даден времеви период, моля, кликнете и провлечете подбора на някоя графика по-горе или кликнете върху специфична лента.

Показване на графиката



Показване като:
Рецензии — бета НОВО!
Когато е включена, ще сортира рецензиите по нов резултат за полезност. Прочетете още относно това в публикацията от блога.
Показване на графиката
 
Скриване на графиката
 
Филтри
Вкл. е „Бета за полезни рецензии“
Няма повече рецензии, които да съответстват на зададените по-горе филтри
Коригирайте филтрите по-горе, за да видите други рецензии
Зареждане на рецензии…