Play poker hands to deal damage. A Pair chips, a Flush crushes, a Royal Flush ends fights. Build a deck across 5 classes, stack 88 power cards, and ascend a cursed spire where every run reshuffles the odds.

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Permainan Akses Awal

Dapatkan akses segera dan mula bermain; libatkan diri dengan permainan ini seiring pembangunannya.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“RogueQuest is a complete and playable experience, but Early Access lets us refine it with real player feedback. We want to balance the card economy, tune enemy difficulty, and expand the Power Card roster based on how people actually play — not just how we expect them to.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“We expect Early Access to last approximately 6 to 12 months. During that
time we plan to expand content (additional power cards, mythics, events,
balance updates), polish the existing systems based on player feedback,
and add quality-of-life features. The exact duration will depend on how
much new content the community requests and how playtesting goes, so
this estimate may shift, but we are aiming for a 1.0 release within
that window.

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“We plan to grow RogueQuest meaningfully during Early Access. That includes expanding the Power Card pool, adding new character classes, introducing more floor content and enemy types, and continuing to tune the card economy based on real play patterns. The core loop is there — we want to make it wider and deeper.”

Bagaimanakah keadaan semasa versi Akses Awal?

“RogueQuest is fully playable from start to finish. The core loop — building poker hands, fighting enemies, navigating the map, and managing your deck — is complete and stable. The game includes 5 character classes, 88 Power Cards, a card forging system, a branching procedural map, a shop, rest and event nodes, and a persistent town upgrade system. Runs can be completed and the game does not contain placeholder content or unfinished systems. We plan to expand and refine based on Early Access feedback, but what's here today is a real, complete experience.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“We plan to gradually raise the price as we add content and features during Early Access. Players who support the game early will get the best price.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“We plan to stay active in the Steam community forums and on our Discord server, using player feedback to guide content priorities — which classes feel underpowered, which Power Cards see the most play, which encounters feel unfair. Balance and card economy decisions will be shaped directly by how real players build their runs. We want the community to feel like a sounding board, not an afterthought.”
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Beli Rogue Quest

 
Lihat semua perbincangan

Laporkan pepijat dan tinggalkan maklum balas untuk permainan ini di papan perbincangan

Tentang Permainan Ini

Rogue Quest is a roguelike deckbuilder where every attack is a poker hand. Build a Pair to chip, a Flush to crush, a Royal Flush to end fights. Pick a class, draft a deck, and ascend a cursed spire that gets meaner every floor.

This isn't a puzzle. It's a dungeon. Every hand is a fight, every floor a new threat.

How Combat Works

Draw five cards. Read the board. Decide which hand to play and which to hold.

A Pair scratches. A Two Pair stings. A Flush crushes. A Straight Flush devastates. Suits, ranks, and hand types each shape damage differently, and the right Power Cards can turn a modest hand into a killing blow.

Power Cards Break the Math

Five passive ability slots. 88 cards to fill them. Every Power Card listens for a trigger and fires an effect, and the right five turn poker into something stranger.

  • Vampiric. Heal 1 HP for every 10 damage you deal.

  • First Strike. +30 damage on the first hand of every fight.

  • Last Stand. Deal 50% more damage while below 30% HP.

  • Rainbow Aura. +3 mult when your scored cards include all four suits.

  • Chaos Engine. At the start of each turn, a random card gains a random enhancement.

  • Overkill. +3 permanent damage every time you kill an enemy.

  • Loan Shark. Pay 5 HP at combat start, gain 20 gold.

  • Midas Touch. All gold rewards are doubled.

Layer a Vampiric on a Last Stand build and dying makes you stronger. Run Midas Touch with Loan Shark and the spire pays you to bleed. Stack First Strike with a Straight Flush class fantasy and bosses lose half their HP before they swing.

One Power Card is a perk. Five Power Cards stacked is a build.

Each Floor, a New Path

Between fights, the spire branches. Shop with a wandering merchant. Rest at the healer. Forge your cards at the blacksmith. Read your fate at the mystic. Risk a random event. Every node is a choice, and every choice changes the deck you bring to the next fight.

Five Classes, Five Playstyles

  • Warrior. Built for sustained combat. Pairs and Full Houses hit harder, and every kill grows your block.

  • Rogue. Fast and precise. Draws an extra card each turn, with a 30% crit chance and a piercing opener.

  • Wizard. Rewards high-value hands. Straights and Flushes deal double damage and raise a ward.

  • Paladin. Durable and self-sustaining. Full Houses restore HP, and every win heals you back up.

  • Warlock. A frail pact-bearer. Heals 25% of damage dealt, with Three of a Kind and Four of a Kind as signature hands.

Each class unlocks its own mastery track, starter deck, and a private pool of class-only Power Cards. Berserker Rage stacks permanent damage every time a warrior takes a hit. Dark Pact pushes a warlock's life drain harder at the cost of max HP. Divine Wrath rewards a paladin who never lets the spire touch them.

Forge and Transmute

The blacksmith doesn't sell cards. He changes them. Enhance a card with burn, gold bonus, or extra damage. A few visits in, your deck stops looking like a deck of cards and starts looking like a weapon.

A Town That Remembers

Death is permanent, but progress isn't. Spend gold between runs to upgrade your town, unlock new classes, and improve your starting conditions. Every run teaches. Every run leaves the next one stronger.

Features at a Glance

  • Poker hand combat with damage scaling across ten hand ranks

  • 5 character classes, each with class-only Power Cards and a mastery track

  • 88 Power Cards. Slot up to 5 per run. Synergies stack.

  • Card forging and transmutation at the blacksmith

  • Procedurally generated floors with combat, shop, rest, forge, mystic, event, and elite nodes

  • Persistent town upgrades that carry across runs

  • Painterly dark fantasy art with torch-lit dungeon environments

The Spire Is Waiting

Climb high enough and the rules start bending back. Find out how far one good hand can take you.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

RogueQuest was made by a solo developer with the help of generative AI across most of its production: artwork (character portraits, environments, card illustrations), code (written collaboratively with AI coding assistants), and music/sound. Game design, writing, curation, and final decisions are made by a human. All AI-generated assets are pre-generated and shipped as static content. The game does not call any AI services while you play.

Keperluan Sistem

Windows
macOS
    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10 64-bit (1809+)
    • Pemproses: Dual-core 2.0 GHz x64
    • Memori: 4 GB RAM
    • Grafik: integrated GPU
    • DirectX: Versi 11
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    Minimum:
    • OS: macOS 11 Big Sur
    • Pemproses: Intel dual-core 2.0 GHz or Apple Silicon
    • Memori: 4 GB RAM
    Dicadangkan:

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