A survivors-like action roguelite where you discover your class through the spells you choose. Transform into one of 470+ mages, unlock them for future runs, bend the rules with 30+ runes, raise other players' fallen mages, and climb the Endless leaderboards.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Roguelite and bullet heaven games thrive on deep synergies, balance, and build variety. As a solo developer, perfectly balancing hundreds of spell combinations, rune interactions, and the difficulty curve of the Endless mode entirely on my own is a massive challenge. Early Access allows me to invite the community into the process, letting your feedback directly shape the balancing, game feel, and overall direction to create the most polished experience possible.”

Approximately how long will this game be in Early Access?

“I plan to keep the game in Early Access for approximately 9 to 12 months. This timeframe should give me enough time to roll out our planned content updates, carefully analyze community feedback, and refine the endgame systems. However, this duration might change depending on how the game evolves with player input.”

How is the full version planned to differ from the Early Access version?

“My main goal for the full version is to drastically expand the variety and the sheer chaos of the game. I plan to introduce many new spells, mages with brand-new elemental tags, a wider variety of runes, and countless new synergy combinations for players to discover. Alongside these, I aim to add new challenges and mechanics that will push the builds to their limits, ultimately delivering a much more chaotic, deep, and fun experience.”

What is the current state of the Early Access version?

“The core gameplay loop is fully playable, engaging, and stable. Players can already jump into action, level up, combine various elemental spells, and fight massive hordes of enemies. The current build features multiple unique playable mage characters, a solid variety of spells, elite enemy encounters, and a fully functional meta progression system (including account upgrades and the Treasure Wheel). The Endless mode is also active for players seeking an extreme challenge.”

Will the game be priced differently during and after Early Access?

“The price will remain the same throughout the entire Early Access period. However, I plan to increase the price slightly once the game leaves Early Access and reaches its full 1.0 release. Purchasing during Early Access is a great way to get the game at a lower price while supporting my ongoing development.”

How are you planning on involving the Community in your development process?

“Community feedback will be the driving force behind our updates. I plan to actively communicate with our players through Steam Discussions. I will be listening closely to bug reports, balance feedback, and suggestions for new spells, runes, and character concepts. Player experiences will directly influence our patch notes and upcoming content roadmaps.”
Read more
This game is not yet available on Steam

Planned Release Date: 2026

Interested?
Add to your wishlist and get notified when it becomes available.
 
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

HOLY AND SHADOW DON'T MIX

You're going to try anyway.

Wizard's Path is a survivors-like action roguelite about fighting through growing swarms while building a mage spell by spell. Kill enemies, gain levels, and choose the spells that shape your run. Partway through, the magic types you've committed to determine what kind of mage you become.

Commit to a single magic type and you become a specialist, reaching spell levels a mixed build never can. Mix two or three instead and you trade raw specialization for more tools, stranger interactions, and combinations that probably shouldn't exist.

You don't build toward a class. You find out which one you earned.

14+ MAGIC TYPES. 470+ MAGES.

Fire. Frost. Storm. Arcane. Blood. Shadow. Holy. Nature. Death. Summoner. Growth. Chaos. Greed. Challenger.

Commit to one.

Combine two.

Or spread your build across three.

Your choices can transform you into one of 470+ different mages, each with its own name, passives, progression, and records to chase.

Some combinations happen naturally. Others require the kind of build decisions you probably shouldn't be making.

Those tend to be the interesting ones.

OTHER PLAYERS DIED HERE

Other players' graves can appear in your run. Break one open and the fallen mage inside gets back up and fights for you, with strength based on the magic power that player reached before they died.

Someone else's best run, on loan. They won't stay forever, so don't waste them on trash.

30+ RUNES. BRING 3. CHANGE THE RULES.

There are more than 30 runes to unlock, and you choose 3 before each run.

They aren't simple stat boosts. Each one changes a rule, usually with a price attached.

Rune of the Martyr starts you with five times your maximum health. Then it disables healing for the entire run.

No potions.

No lifesteal.

No regeneration.

That health is all you're getting.

Pandemonium rolls all damage you deal between 1% and 500%, and all damage you take between 1% and 250%. Automatic aiming and homing are disabled entirely.

Every hit is a gamble. So is getting hit.

Rune of Malice gives you no damage, no defense, and nothing positive at all. It simply increases enemy spawn rate and the enemy cap by 150%.

More enemies means more XP.

More gold.

More things trying to kill you.

Most runes are unlocked by mastering their associated magic types. The rest come from challenges and achievements.

THE RUN DOESN'T SIT STILL

Something interrupts.

Often.

Maybe every enemy you kill suddenly starts exploding. Maybe a Blood Stone surfaces in the middle of the battlefield. Maybe a slime army invades. Maybe a Chronomancer freezes time and decides to fight you personally.

And sometimes, a champion from one of your own previous runs comes back as the enemy, with extra health based on how many enemies you killed in that run.

That one is on you.

TAKE THE BROKEN BUILD SOMEWHERE IT COUNTS

Eventually, your build stops looking reasonable.

Good.

Take it into Endless Mode and find out where it finally breaks. Enemies keep scaling, you keep killing, and your kill count goes onto the global leaderboard as well as the record for the exact mage you played.

All 470+ mages have records of their own.

Somewhere, someone has already set the number. Go take it from them.

ENDLESS TRIAL

A separate mode.

Waves.

No boss.

No exit.

It ends when you die.

Starting from wave 14, every third wave gives you three handicaps. You have to choose one, and whatever you take stays with you.

There are 18 different handicaps, each stacking up to three levels.

So wave 40 isn't just wave 1 with bigger numbers.

It's wave 1 plus every handicap you chose because the other two looked worse.

Your highest wave goes onto its own global leaderboard.

WHAT YOU EARN, YOU KEEP

Transform into a mage during a run and defeat the boss as that mage to unlock it permanently.

From then on, you can start future runs as that mage from level 1 instead of waiting to discover it again. Every mage has its own progression and passives, growing stronger the further you take it.

The first time, it's a verdict.

After that, it's a choice.

ALSO IN THE BOX

  • Gold earned between runs for permanent unlocks and upgrades

  • Challenges that change your starting rules before the run begins

  • 16 languages

Wishlist Wizard's Path, or play the demo and find out what you turn into.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The game was made with the help of generative AI tools for visual assets, store artwork, music, localization support, and development assistance. AI-assisted materials were reviewed, selected, edited where necessary, and integrated by the developer.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-6100 / AMD FX-6300 or equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 530 / NVIDIA GT 730 / AMD Radeon R7 240 or equivalent
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Sound Card: Any
    • Additional Notes: Performance may decrease in very late Endless Mode runs with extremely high enemy and projectile counts.
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600 or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1050 / AMD RX 560 or better
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Sound Card: Any
Review Filters