Build a wildly different mage every run in a fast-paced action roguelite. Combine spell schools, loot, boons, items, and risky challenges to survive endless enemy waves, defeat bosses, and push your most broken build as far as it can go.

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Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„Roguelite and bullet heaven games thrive on deep synergies, balance, and build variety. As a solo developer, perfectly balancing hundreds of spell combinations, rune interactions, and the difficulty curve of the Endless mode entirely on my own is a massive challenge. Early Access allows me to invite the community into the process, letting your feedback directly shape the balancing, game feel, and overall direction to create the most polished experience possible.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„I plan to keep the game in Early Access for approximately 9 to 12 months. This timeframe should give me enough time to roll out our planned content updates, carefully analyze community feedback, and refine the endgame systems. However, this duration might change depending on how the game evolves with player input.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„My main goal for the full version is to drastically expand the variety and the sheer chaos of the game. I plan to introduce many new spells, mages with brand-new elemental tags, a wider variety of runes, and countless new synergy combinations for players to discover. Alongside these, I aim to add new challenges and mechanics that will push the builds to their limits, ultimately delivering a much more chaotic, deep, and fun experience.“

Was ist der derzeitige Stand der Early Access-Version?

„The core gameplay loop is fully playable, engaging, and stable. Players can already jump into action, level up, combine various elemental spells, and fight massive hordes of enemies. The current build features multiple unique playable mage characters, a solid variety of spells, elite enemy encounters, and a fully functional meta progression system (including account upgrades and the Treasure Wheel). The Endless mode is also active for players seeking an extreme challenge.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„The price will remain the same throughout the entire Early Access period. However, I plan to increase the price slightly once the game leaves Early Access and reaches its full 1.0 release. Purchasing during Early Access is a great way to get the game at a lower price while supporting my ongoing development.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„Community feedback will be the driving force behind our updates. I plan to actively communicate with our players through Steam Discussions. I will be listening closely to bug reports, balance feedback, and suggestions for new spells, runes, and character concepts. Player experiences will directly influence our patch notes and upcoming content roadmaps.“
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Dieses Spiel ist noch nicht auf Steam verfügbar

Geplantes Veröffentlichungsdatum: 2026

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Infos zum Spiel

Build a different mage every run in a fast-paced action roguelite about spell combinations, escalating enemy waves, and dangerous choices.

Survive in a magical arena, choose new spells as you level up, combine different schools of magic, defeat bosses, and shape your build into something powerful, strange, and unstable.

Every run gives you a new path. Burn enemies with fire, freeze them with frost, drain them with blood magic, summon undead allies, control the battlefield with holy power, spread chaos, command nature, chase gold, or take on brutal challenge rules that make the game more dangerous in exchange for new ways to play.

Your mage identity is shaped by the tags and spells you choose. Focus on one school for a pure build, combine two or three schools for hybrid effects, or chase rare combinations that completely change how your run feels.

Features:

- Fast-paced single-player action roguelite gameplay

- Many spells, passives, items, boons, and stat choices

- Mage identities built from single, dual, and triple magic paths

- Bosses, minibosses, special events, shrines, lootboxes, and gold rewards

- Permanent progression, unlockable mages, and shop upgrades

- Challenge modes with unusual and dangerous run rules

- Endless mode for pushing late-game scaling as far as possible

- Run history, damage breakdowns, and build snapshots for testing your strongest builds

Survive the waves, break the rules of your own build, and find out how far your mage can go before the screen collapses under your choices.

Offenlegung von KI-generierten Inhalten

Der Spieleentwickler beschreibt den Einsatz von KI-generierten Inhalten in diesem Spiel wie folgt:

The game was made with the help of generative AI tools for visual assets, store artwork, music, localization support, and development assistance. AI-assisted materials were reviewed, selected, edited where necessary, and integrated by the developer.

Systemanforderungen

    Mindestanforderungen:
    • Betriebssystem: Windows 10 64-bit
    • Prozessor: Intel Core i3-6100 / AMD FX-6300 or equivalent
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: Intel HD Graphics 530 / NVIDIA GT 730 / AMD Radeon R7 240 or equivalent
    • DirectX: Version 11
    • Speicherplatz: 1 GB verfügbarer Speicherplatz
    • Soundkarte: Any
    • Zusätzliche Anmerkungen: Performance may decrease in very late Endless Mode runs with extremely high enemy and projectile counts.
    Empfohlen:
    • Betriebssystem: Windows 10/11 64-bit
    • Prozessor: Intel Core i5-8400 / AMD Ryzen 5 2600 or better
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: NVIDIA GTX 1050 / AMD RX 560 or better
    • DirectX: Version 11
    • Speicherplatz: 1 GB verfügbarer Speicherplatz
    • Soundkarte: Any
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