Create a team with up to 3 friends in Tom Clancy’s Ghost Recon® Wildlands and enjoy the ultimate military shooter experience set in a massive, dangerous, and responsive open world.
Recent Reviews:
Mixed (1,984) - 69% of the 1,984 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (20,291) - 74% of the 20,291 user reviews for this game are positive.
Release Date:
Mar 6, 2017
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

 

Recent updates View all (49)

March 14

Patch Notes for Update 4: New Assignment



On March 14th, we will be releasing our next update, New Assignment. This update will be available on PC, PlayStation®4, and Xbox One. The size of the patch will be 4 GB on Steam, 15 GB on Uplay and up to 15 GB on consoles depending on your version. Please note that you will need to restart and update your platform to be able to play online.



New Assignment will bring a range of new content to Ghost War, including three new classes, Trapper, Stalker and Guerrilla. We have also introduced a new map-voting tool, allowing players to vote for one of three possible maps at the start of every match. We have also added two new maps, Refinery and Cliffside, for Extraction mode.

Refinery

This industrial factory is the largest cocaine lab in Bolivia. With a large defender area and multiple pathways, this map allows for varied gameplay and extraction approaches.



Cliffside

Once a Rebel stronghold, this village is now under the watch of the Santa Blanca. With tall buildings and snipping vantage points, Cliffside offers new tactics for Extraction mode.



For our Campaign mode, we have exclusively added more Fallen Ghosts weapons. Additionally, our Rainbow Six Siege Icons can be now collected via both our Ghost War and Spec Ops Crates, meaning they are available for customization in Ghost War as well as our Campaign.

https://youtu.be/jwnxNDF-Mng


Ghost War | New Content

CLASSES

We have introduced three new classes: Trapper, Stalker, and Guerrilla. All of them are available through the Season Pass and the Ghost War Pass, and can also be purchased with Prestige Credits.

Trapper

The Trapper is a Marksman that has both a passive ability and an active one. The passive ability permanently marks downed enemies on the HUD and map for all teammates. His active ability lets him place knock-out gas traps from a distance, damaging and stunning enemies that enter their area of effect.



Stalker

The Stalker is a Marksman class that has two passive abilities. Enemies beyond a certain distance will not hear her shots or see any sound markers. Also, enemies marked by the Stalker do not receive any notification, as long as no other players mark them. These abilities allow the Stalker to quietly follow her prey from long-range before silently taking them out.



Guerrilla

The Guerrilla is a Support class with a drone that can shoot smoke grenades. All players inside of the smoke radius are occluded, meaning they become unmarked if they were marked, and additionally, drones, aiming or binoculars cannot mark them. The smoke can have many tactical uses, from creating a safe cover to reviving downed teammates and to temporarily blinding an enemy sniper.



MAPS

New Maps

We have added two new maps, Refinery and Cliffside, to the Extraction game mode. Both of these maps are now available in Quickplay, Ranked, and Custom Matches.

Map Voting

We have introduced a new feature that allows players to vote for one of three possible maps, each from a different game mode, at the start of every new match. The voting process only takes 15 seconds, and players can see details for each map, including game mode, time of day and weather settings. Map voting is available for both Quickplay and Ranked.

Ghost War | Updates

CLASSES

  • Tech: The Tech's jammer will not appear on the HUD for the enemy team anymore, as this was giving away the Tech's position. Now the Tech can safely place a jammer without being exposed.
  • Mine Defusing: We have introduced the ability for players to defuse enemy mines. By approaching the mine while prone, the mine's detonation range is reduced, allowing you to safely get closer to the mine until the "defuse" prompt appears. Defusing a mine will remove it without alerting its owner.

MAPS

  • Ruins Map: We have reworked the Ruins map to improve its balance. The playable area has been expanded, we added more cover for crossing certain key locations and we relocated most objects on the map, including the spawn locations.
  • Institute Map: We changed the Attackers spawn position to add more variety to the map, and moved the hostage cages closer to each other so the Defenders team can move faster from one hostage to the other.

ADDITIONAL

  • Penalties: Penalty timeouts have been reduced, as they were too long and severely punished players who were experiencing connection issues.
  • Prestige Credits: There was a big discrepancy between players with high Prestige level and players with low Prestige level, concerning the amount of Prestige Credits they earned per level-up. To address this, we now award a flat value of 215 Prestige Credits, no matter the Prestige level (the total sum remains the same). We also gave players the extra amount of Prestige Credits they should have earned with this new system in place, so that everyone now has the correct amount.
  • New Tutorial Info: Our tutorials have been updated to include changes to existing features and the introduction of our new classes. Knowledge is power, so make sure you read them!

BUGS FIXED

ALL Platforms:

  • Fixed an issue where a Player would spawn with his Camera view on the enemy's side.
  • Fixed an issue with the missing sound for a marked Hostage.
  • Fixed an issue with a Russian wrongly translated word on the Victory screen.
  • Fixed an issue with some words not being localized on the Ranked Season End pop-up.
  • Fixed an issue with the Total Time Played, from the Stats page, not showing properly for the Users with a high amount of played time.
  • Fixed an issue with a word from the Stats page not being translated.
  • Fixed an issue where the Users couldn't be marked when looked at through a window from a Gas Station on the Urban Incursion map.
  • Fixed an issue with a message not being displayed when a Defender would make a First Blood on an enemy Player holding the Hostage.
  • Fixed an issue with the "Current rank league", from the Stats page, not being reset when a new season starts.
  • Fixed an issue with the Jammer icon not showing properly after a Host Migration.
  • Fixed an issue where the Ping icon on the HUD would now be grayed-out during cooldown.
  • Fixed an issue with a no-functionality "Cancel Search" button appearing during a Loading Screen.
  • Fixed an issue where the unlocking cage animation played twice when opened by a Pathfinder.
  • Fixed an issue where the Ranked-tutorial page wasn't displaying the updated information regarding the Placement Matches.
  • Fixed an issue with a message not correctly informing the Party Leader when leaving a Ranked match with his squad.
  • Fixed an issue where the User wasn't notified, regarding his Rank, after completing the placement rounds.
  • Fixed an issue where the Diversionist's Drone was automatically marked on the HQ App.
  • Fixed an issue where the Hostage would have a looping animation after the Attacked was killed while grabbing him.
  • Fixed an issue with some reinforced windows through which only the 1st throwable passed.
  • Fixed an issue with a building, from the Institute map, with faulty collision.
  • Fixed an issue where the Players that abandoned a match during "Probation Time" wouldn't get penalized.
  • Fixed an issue with the Pathfinder not being marked via binoculars.
  • Fixed an issue with some text overlapping, on various localizations, on the Battle Crates page.
  • Fixed an issue where some Party members would not be able to search for a Quickplay/Ranked match.
  • Fixed some clipping issues occurring when the Tracker t-shirt was equipped, by female characters, underneath vests.
  • Fixed an issue where the User would accidentally Ping when clicking on the Notification button from the Tacmap.
  • Fixed some text overlapping issues, on the Progression page, on various localizations.
  • Fixed an issue with some of the words, from the Stats page, not being translated into Italian.
  • Fixed an issue with Users playing on the same side, twice in a row, if a Player would leave in a certain moment.
  • Fixed an issue, on the Extraction mode, where the Hostage-Cage icons were not properly shown on the HUD.
  • Fixed an issue where the Users couldn't Ping anymore after being revived by the Medic's Drone.
  • Fixed an issue with the M16's SFX volume being too low.
  • Fixed an issue where the User would receive a "Rank Up!" notification even when his rank remains unchanged.
  • Fixed an issue where the Hostage would end up stuck when captured from atop of some objects.
  • Fixed an issue where some of the Players were seeing an incorrect score at the end of a match.
  • Fixed an issue regarding the flow of the game when a Player is disconnected at the beginning of a Ranked session.
  • Fixed an issue with the round time notification sound being played for the Defender team on Extraction mode.
  • Fixed an issue with Players not being able to open the TacMap and the Pause Menu after a network disconnection.
  • Fixed an issue with the minimap not showing the Drone's location when a Player spectates it.
  • Fixed an issue in Institute where Players were able to clip through one of the walls in the main building.
  • Fixed an issue in Oil Rush were bullets would act unpredictably near pillars.
  • Fixed an issue in Sub Factory where Players could fall from the upper gameplay area down to the lower tunnel area and get stuck.

PC:

  • Fixed an issue with some Arabian text-color settings appearing on one of the Tutorial pages.
  • Fixed an issue with a Keyboard button not appearing on the Character Customization page.
  • Fixed an issue that caused some players to remain stuck on Loading Screens if a Host Migration occurred during the Loadout page.
  • Fixed an issue on the Battle Crates page with the ESC button not being clickable.

XB1 & PS4:

  • Fixed an issue where the Ghost Profile was not being properly loaded.

Campaign | New Content

1st Anniversary Rewards

All players will receive an in-game t-shirt and patch to celebrate our 1st year anniversary. Players can access this gift in the Ubisoft Club.

Campaign | Updates

Fallen Ghosts Weapons: In our Extended Ops update, we made the Fallen Ghosts weapons pack from Ghost War available in our Campaign mode. With our New Assignment update, we have added even more Fallen Ghosts weapons exclusively to our Campaign. You can see the full weapons list here.

Please note, these weapons will be unlocked for free for players with the Fallen Ghosts DLC. Alternatively, these weapons are purchasable via our in-game store.

Battle Crate Icons: Battle Crate Icons, such as our Rainbow Six Siege Icons, can now be collected via our Ghost War and Spec Ops Crates. This means you can now customize your Ghost with Battle Crate Icons in both Ghost War and Campaign modes. Additionally, any Icons collected via Ghost War Crates before this update, are available for customization in our Campaign mode too. More information on our Battle Crates can be found here.

BUGS FIXED

ALL Platforms:

  • Fixed some display issues with the Fallen Ghosts weapons in the Campaign Loadout.

Thank you so much, Ghosts, for your continuous support and feedback on Ghost Recon Wildlands. Please let us know your thoughts on this latest update on our official forums, and on Reddit.

To learn more about Tom Clancy’s Ghost Recon Wildlands, please keep an eye on ghostrecon.com and visit our official Facebook profile. We invite you to join the discussion on Twitter using @GhostRecon and on our official forums and Ghost Recon Discord channel.

To keep track of your stats and find other Ghosts to join your taskforce, log in to the Ghost Recon Network and download the Ghost Recon HQ App.
259 comments Read more

January 24

Update 3: Extended Ops Patchnotes

Coming January 25th, Extended Ops is bringing a new Extraction Mode for Ghost War and some convenience improvements to the campaign mode. The update will be available on PC, PlayStation®4, and Xbox One. The size of the patch will be 8 GB on Steam, 14 GB on Uplay and up to 13.5 GB on consoles depending on your version. Please remember that you’ll need to restart and update your platform if you wish to play online.





In addition to the new Extraction mode, we are also glad to bring colorblind options to both the campaign mode and Ghost War. We have been in touch with several colorblind community members in order to add visual options that address all kinds of colorblindness. Should you have any feedback to share with us on this topic, please don’t hesitate to share them on the official forums.

Also, great news for PvE players: Fallen Ghost weapons are now available in the campaign mode, to the condition that you have installed Fallen Ghost on your version.

Extended Ops is also introducing Battle Crates that are designed to offer you an additional and accessible way to complete your cosmetic customization experience, for both the Campaign and Ghost War modes. For more information about the Battle Crates, please read the dedicated FAQ.

GHOST WAR CHANGES

Extraction Mode

In Extraction, teams take turns in defending or attacking a compound to extract a hostage to safety. Two hostages are located on the map, but only one of them needs to be extracted to win the game. If you are in the defending team, you role will be to prevent the opposite team from grabbing the hostage located inside your safe zone. The attacking team has to localize the hostage, grab them and escort them to their own safe zone, without being killed by the defending team.

Watch the trailer below for more information:

https://youtu.be/JZjbmXz_-ug

New maps

Extraction can be played on two maps for now, with more maps to come in the next update. Those two maps are available for both Quickplay and Ranked.

Institute



Garage



FULL CHANGES LIST -- Ghost War

Classes

  • Sentinel & Pathfinder: Fixed an issue where the Sentinel and Pathfinder firing shot sound was not heard by teammates and enemies.
  • Artillery: Fixed an issue where by launching a mortar strike, the player’s position would be revealed on the tacmap.
  • Predator: We have removed the Predator's Assault-specific HP bonus and reduced the HP gain when activating Adrenaline Rush. The Predator will now be more vulnerable, while still remaining extremely lethal and versatile.
  • Medic: The Medic's drone will now be marked for the enemy 1 second after being launched, instead of the 6 seconds that the other drones get. This will give enemy teams more time to react to a Medic's revive attempt and try to counter it.

Maps

  • Warehouse: We fixed an exploit which allowed players to rush to the top of the building and gain an unfair advantage on the enemy team.
  • Jungle base: We blocked off the upper area of the main building to avoid camping and negative gameplay experiences.
  • Urban Incursion: We've moved the Uplink location in order to focus the gameplay in a more open area.
  • Fixed several map level design issues.

Ranked

Please have a look at our Ranked Mode FAQ for more information about the Ranked mode. All Ranked changes will be applied at the start of the second season, start of February.

  • Player Rating: The Matchmaking Rating (MMR) is now calculated at the end of a match, instead of the end of a round. This way we avoid frustrating situations where players would win the match, but decrease in rank because they have lost one or two rounds against a lower rated team. This also means that the placement rounds will be removed and replaced by placement matches.
  • Matchmaking: Because we now take into account full match outcomes when calculating ratings, players will not be able to join ongoing matches anymore, because it would be unfair to join a match where the enemy team is already leading. Also, when completing a Ranked match, players will not be dropped to the Menus anymore. Instead, they will keep being engaged in the matchmaking process in order to let them play consecutive matches without having to restart matchmaking each time they finish a match.
  • Penalties: Leaving penalties are now more severe in Ranked Mode, in order to discourage and punish players from leaving an ongoing match as this will have a much bigger impact on the game. Quickplay penalties have not been changed.
  • Fixed an issue where an incorrect warning message was displayed on the Ranked button for the case where the next strike would grant a penalty.

Prestige

  • Fixed an issue where the Prestige points were not displayed on the end screen results page, when ranking up.

Custom games

  • Fixed an issue where, in Custom Match sessions with players in only one team, would end right after player’s spawn.

Uplink

  • Fixed an issue where a wrong sound bark was played if the round was won by eliminating the enemy team in Uplink game mode.

User Interface

  • A compass has been added at the top of the in-match HUD screen so players can use it either for callouts or to better navigate the map.
  • Added Colorblind mode

PC

  • Fixed an issue where the Scope category items would remain set if they were highlighted with the mouse and not selected.

Store:

    *Added Ghost War Crates. For more information, please read our FAQ.

Bug fixes:

  • Fixed an issue where the Player could holster the weapon by canceling the capture of recon tower or Uplink, right before it begins.
  • Fixed an issue where you could see the drone’s rotor blades while spectating a player.
  • Fixed an issue related to character collision and throw-able items on some body parts.
  • Fixed an issue where downed players that were inside a mine radius could not be revived after the mine has exploded.
  • Fixed an issue where a mine could be triggered by the player if the mine was placed above ground, on an object, and the player would step on the ground next to the mine.
  • Fixed several HUD display issues.
  • Fixed several text issues.
  • Fixed an issue where the Uplay Rewards popups were displayed each time you enter Ghost War (the issue only impacted some accounts).

CAMPAIGN CHANGES

Weapons

  • Fallen Ghost weapons are now available in the main game after installing the DLC
  • Fixed a recoil bug on the R4 and MDR weapons.

User Interface

  • Added Colorblind mode.
  • Fixed a bug on Helicopter Controls HUD elements.

Store

  • Added Spec Ops Crates. For more information, please read our FAQ.

Bug fixes

  • Fixed a bug when the explosion didn’t go off after killing the Predator for some players.

GHOST RECON NETWORK CHANGES

  • Added the list of all the items available in Battle Crates, so that players can assess which items they do not have yet.

GHOST RECON HQ APP CHANGES

  • Added Tacmap support for the Extraction mode in Ghost War.

Thank you so much, Ghosts, for your continuous support and feedback on Ghost Recon Wildlands. Please let us know your thoughts on this latest update on our official forums, and on Reddit.
195 comments Read more

Digital Deluxe Edition

Upgrade your Ghost with the Tom Clancy’s Ghost Recon Wildlands Deluxe Edition, featuring an exclusive weapon, gear, and other premium content!

Now includes the 4v4 Ghost War PvP mode! Experience intense 4v4 tactical matches in Ghost War mode.




Dominate the Bolivian wildlands with the Deluxe Pack which includes:
- The Huntsman rifle.
- The Huntsman motorbike.
- 3 emblems.
- 3 weapon camo.
- 3 character customization items.
- XP booster.

Gold Edition

Tom Clancy's Ghost Recon® Wildlands is the ultimate military shooter game set in a massive open world setting. And with Gold, it’s even better.

The Gold Edition comes packed with the base game, as well as exclusive Deluxe Edition premium gear, weapons, and vehicles. Also included with Gold is the season pass, which includes two expansions – Narco Road and Fallen Ghosts – and a one-week early access pass to all Ghost War PvP post-launch classes.



  • Go with the Gold Edition and gear up for the ultimate Tom Clancy's Ghost Recon Wildlands experience.
  • Get everything with Gold, including the base game, season pass, Deluxe Pack, and Peruvian Connection Pack.
  • Gear up with exclusive weapons, vehicles, and gear with Deluxe Packs.
  • Prepare your team for two major expansions: Narco Road and Fallen Ghosts.
  • Get one-week early access to new Ghost War PvP classes and master them before anybody else.

About This Game

Create a team with up to 3 friends in Tom Clancy’s Ghost Recon® Wildlands and enjoy the ultimate military shooter experience set in a massive, dangerous, and responsive open world. You can also play PVP in 4v4 class-based, tactical fights: Ghost War.

TAKE DOWN THE CARTEL
In a near future, Bolivia has fallen into the hands of Santa Blanca, a merciless drug cartel who spread injustice and violence. Their objective: to create the biggest Narco-State in history.

BECOME A GHOST
Create and fully customize your Ghost, weapons, and gear. Enjoy a total freedom of playstyle. Lead your team and take down the cartel, either solo or with up to three friends.

EXPLORE BOLIVIA
Journey through Ubisoft's largest action-adventure open world. Discover the stunning diverse landscapes of the Wildlands both on and off road, in the air, on land, and at sea with over 60 different vehicles.

TRUST YOUR EYES
Taking out the Santa Blanca Cartel becomes an even richer experience with Tobii Eye Tracking. Features like Extended View, Aim at Gaze and Communications Wheel let you use your natural eye movement to interact with the environment – without interrupting or modifying your traditional controls. Now armed with an extensive eye tracking feature set, team communication becomes more seamless, firefights become more intense and exploring your new surroundings becomes an even more immersive adventure.

Compatible with all Tobii Eye Tracking gaming devices.
----
Additional notes:
Eye tracking features available with Tobii Eye Tracking.

System Requirements

    Minimum:
    • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
    • Processor: Intel Core i5-2400S @ 2.5 GHz or AMD FX-4320 @ 4 GHz or equivalent
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GeForce GTX660 / AMD R9 270X (2GB VRAM with Shader Model 5.0 or better)
    • Storage: 50 GB available space
    • Sound Card: DirectX-compatible using the latest drivers
    Recommended:
    • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
    • Processor: Intel Core i7- 3770@ 3.5 GHz or AMD FX-8350 @ 4 GHz or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX970/GTX 1060 or AMD R9 390/RX480 (4GB VRAM with Shader Model 5.0 or better)
    • Storage: 50 GB available space
    • Sound Card: DirectX-compatible using the latest drivers
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
 
Hide graph
 
Filters
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...