砍殺遊戲類型在這款遊戲中呈現最純粹的一面,而且非常地引人著迷。在老舊大教堂底下的地城中斬殺黑暗大軍,從大惡魔手中拯救受盡折磨痛苦的紙世界。
最近評論:
極度好評 (94) - 過去 30 天共 94 篇使用者評論中有 94% 篇好評。
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發行日期:
2016 年 7 月 28 日
開發人員:
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搶先體驗遊戲

立即搶先體驗並開始遊玩;並且一同協助參與開發。

註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所改變;若目前的遊戲開發進度未使您對該遊戲產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發人員的訊息:

為何採用搶先體驗模式?

“惡魔之書的開發大約耗時三年,而早期測試大約已經一年多了。所有主要的核心內容已經完成,我們目前已根據數不清的社群意見修訂了遊戲內容。我們永遠歡迎收到你的第一手意見!”

這個遊戲的搶先體驗時間大概會持續多久?

“這會根據社群反饋的影響而變動,但基本上我們估計以目前的內容大約會在2018的下半年正式發售。”

完整版與搶先體驗版在計畫上有何不同?

“目前的主要遊戲內容大致底定,完整版本應不會再有太大的修改。我們目前計畫在遊戲中納入更多其他的特色,放出更多的遊玩影片,以及平衡、修正遊戲內的各種設定及BUG。”

目前的搶先體驗版本發展情況如何?

“因為主要的核心內容已完成,不論是整個故事模式還是自由遊玩模式,玩家們都能夠順暢地遊玩到底。僅缺了少部分內容,像是技能卡片、怪物以及音效。我們非常願意根據玩家的反饋修正遊戲的內容。而數個遊戲特色加入的時程表連結為此討論。”

遊戲售價在搶先體驗期間前後會有所變動嗎?

“我們尚未決定。”

在開發遊戲時,您打算如何與社群互動?

“我們在遊戲中加入了一個特殊的反饋工具,任何玩家都能在遊玩的任何時候反饋。除此之外我們也經常透過Twitter, 臉書與玩家溝通,目前也正計畫更頻繁的使用Steam的社群、影片及開發者部落格與玩家溝通,並使玩家隨時收到最新動態。我們所有的社群玩家都對我們非常重要,所以我們會盡量回覆每一篇反饋,但請記得有時候我們會無法逐一回覆,而也不是所有建議都能加入遊戲當中。”
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包含此遊戲的合集

購買 Return 2 Games Supporter Pack

Important: If you already have Book of Demons in your library and want to upgrade to the Supporter’s Pack version, please purchase the Book of Demons to Supporter's Pack Upgrade Bundle.

購買 Book of Demons to Supporter's Pack Upgrade 組合包 (?)

包含 2 個項目: Book of Demons, Return 2 Games Supporter Pack

 

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11 月 7 日

Release date is set to 13th Dec!



We have been in Early Access for over two years. It's been a wild ride. Wild but awesome, thanks to you guys. We initially planned of being in Early Access for only six months but the community took the game in directions we never anticipated. We now have an end game, Roguelike and Casual modes, randomized card variants, and much more. Not to mention a gargantuan number of bugs reported and fixed.



The game has reached the point at which we can say it has almost all the stuff we envisioned and so we can safely set the release date. We hinted at it before but now it's time to make it official: Book of Demons will exit early access on 13th of December. And yes, this year :archduck:


The run-up and the launch itself


As I type this post the release candidate build of the game is being finalized and deployed to the test branch. Those of you wishing to test the new cards and legendaries can check this thread for instructions on how to switch to the test branch.

The changes include sixteen new cards, each with magical and unique legendary variants, and a special thank you song performed by townsfolk after the Archdemons is defeated :archduck:



We will continue polishing and finalizing balance on the test branch until a few weeks before the launch date. Until launch, no new stuff is going to be added except bug fixes.

Meanwhile, on the public branch, we have some fun stuff planned to make the wait time fly but I will talk about that in another post :archduck:

What can you do?


As it turns out a lot. First of all, you can keep an eye out for 13th and play the game to see the new stuff. This in itself will mean a world to us.

Besides that, it would be awesome if you could spread the word. December is rather busy month when it comes to new releases and we will be in direct competition for players' and media attention with heavy hitter AAA titles. Although we will do all the standard stuff indie games do on launch and a bunch of non-standard things word of mouth is still king. So on 13th December tell your neighbor, tell your kids that Book of Demons is out!

Last but not least, if you haven't yet please consider writing a review on Steam. Reviews are the lifeblood for small indies and greatly help your friends discover games you consider worthy.

A slight post-launch price increase


This topic popped up in the community forums a few times with players urging us to increase the price of the game. We considered it and decided not to do it at least until we exit Early Access.

That time has come and we will increase the price by 5 dollars. The price of the game will change after this sale, on 9th November. We wanted to celebrate Polish Developer Sale but this sale is also the last such significant discount for a long time.



Why the price change now and not at launch? The reason is due to law to which Steam must adhere: there can be no sales for 30 days after the price change. We would like to have a sale for launch, of course, so we have decided to raise the price in advance so the "no discount" period would end in time for 13th December.

Post-launch roadmap


Of course, the launch is not the end of the road but rather the beginning. We have a slew of features we want to add to the game and stuff we have already done and while it didn't exactly make the final product we still deem worth sharing with you. Like our attempts at competitive multiplayer modes (with extra stress on "attempts", as it's not exactly multiplayer in a classical sense of the word). This, however, will come after the launch.



There is also the matter of Book of Demons being the first installment in a series of games. Some tentative work has already started on the next game and this will gain momentum after the launch. We have many cool ideas and depending on how the launch goes we will decide which get to be implemented and when.

As always,
Stay safe in the paper dungeons :archduck:
Konstanty
28 則留言 繼續閱讀

11 月 7 日

The last such sale!


We are participating in the "100 years of Polish independence" sale with our biggest discount to date. It will also be our last such discount for some time, for more details please check out the "Release date is set" post :archduck:

As always,
Stay safe in dungeons!
Konstanty
10 則留言 繼續閱讀
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評論

“Nostalgia without disappointments, frustrations and huge time investments - that’s the ambitious goal of Book of Demons, at once a parody and a tribute to the original Diablo, made in cute paper cut-out graphics.”
Rock Paper Shotgun

“Book of Demons aims to fuse the strategy and depth of Diablo with the style and charm of Paper Mario by using a unique movement and combat system, more accessible action-RPG mechanics, and a fair dose of humor intertwined with its dark theme.”
Game Informer

“Book of Demons is bound to entice newcomers to the genre as well as a long time action RPG fans who have been longing for a different kind of dungeon crawler.”
GameSpot

戰士 / 盜賊 / 法師遊玩影片預覽

關於贊助者包

欲瞭解更多有關贊助者包的內容,點擊這裡

若你已於收藏庫擁有惡魔之書,並且想升級至贊助者包的版本,請購買惡魔之書升級至贊助者包。此產品僅對已擁有本遊戲的玩家有效。若你希望贊助我們並一次購買惡魔之書及贊助者資格的話,請購買惡魔之書贊助者包

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你想免費試玩看看嗎?點擊這裡取得免費的試玩版!

關於此遊戲



惡魔之書呈現了款砍殺遊戲中呈現最純粹的一面,而且非常地引人著迷。在老舊大教堂底下的地城中斬殺黑暗大軍,從大惡魔手中拯救受盡折磨痛苦的紙世界。本遊戲是 Return 2 Games – 一系列中的核心遊戲,靈感來自於早期PC遊戲的黃金時代。

自己決定任務的長度!


只有五分鐘能玩嗎?沒問題!惡魔之書讓你自己設定每場任務的時間長度,這歸功於我們的彈性系統™。他能夠學習你的遊玩習慣,並給予你最佳的遊戲體驗,使惡魔之書成為第一個能控制長度的砍殺遊戲!

構築你自己威力強大的牌組!

收集強大的技能卡片,根據不同的敵人構築不同的技能卡,找出你最順手最強大的卡組!但請記住:每張卡片對付不同的敵人的效率也不同,請隨時根據不同的敵人調整你的牌組!

重溫經典的幽默內容!

惡魔之書是一個拯救世界免於受到惡魔毀滅的傳統故事!很常見對吧?那若換個幽默的方式來說這個故事呢?

享受獨一無二的冒險!

絕對不會在同一個地下城裏探索第二次 – 在惡魔之書中,每一層都是由程式隨機生成的地下城!也因為怪物的多樣性,你不會容易感到厭煩 – 那有超過70種的生物等著你:潛伏的蠍子、蛇怪、瘋狂的山羊、不那麼性感的女妖…你懂的

在剪紙世界裡劈砍!

惡魔之書確實是一部黑暗幻想砍殺類型遊戲,但與其他動作角色扮演遊戲不同的是,故事是設定在一部書籍當中發生的。這個剪紙世界是“Return 2 Games”的一系列中的核心遊戲,靈感來自於早期PC遊戲的黃金時代。惡魔之書是Return 2 Games系列遊戲的第一部。

尋找更多的挑戰嗎?

殺死大惡魔不表示故事就此結束。在惡魔之書中,你還可以挑戰專精三種不同的職業(戰士、盜賊及法師),於自由遊玩模式中再次遊玩你喜愛的任務,或是挑戰更高難度的地城(最高難度為殺戮難度)。

系統需求

Windows
Mac OS X
    最低配備:
    • 作業系統: Windows 7, 8, 8.1, 10
    • 處理器: 1.7 GHz Dual Core or Greater
    • 記憶體: 2 GB 記憶體
    • 顯示卡: 512 MB DirectX 9.0c compatible graphics card
    • DirectX: 版本:9.0c
    • 儲存空間: 1 GB 可用空間
    • 音效卡: DirectX 9.0c compatible
    最低配備:
    • 作業系統: OSX 10.12+
    • 記憶體: 2 GB 記憶體
    • 顯示卡: Open GL 3.3+ Compliant
    • 儲存空間: 1 GB 可用空間

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