最纯粹的劈砍游戏。 超级诱人,乐趣无穷。 在古老的大教堂的地下城里,诛杀黑暗军队;从大恶魔手里拯救惊慌失措的纸质宇宙。
最近评测:
特别好评 (78) - 过去 30 天内的 78 篇用户评测中有 93% 为好评。
全部评测:
特别好评 (1,812) - 1,812 篇用户的游戏评测中有 93% 为好评。
发行日期:
2016年7月28日
开发商:
发行商:

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抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“惡魔之書的開發大約耗時三年,而早期測試大約已經一年多了。所有主要的核心內容已經完成,我們目前已根據數不清的社群意見修訂了遊戲內容。我們永遠歡迎收到你的第一手意見!”

这款游戏的抢先体验状态大约持续多久?

“這會根據社群反饋的影響而變動,但基本上我們估計以目前的內容大約會在2018的下半年正式發售。”

计划中的完整版本和抢先体验版本到底有多少不同?

“目前的主要遊戲內容大致底定,完整版本應不會再有太大的修改。我們目前計畫在遊戲中納入更多其他的特色,放出更多的遊玩影片,以及平衡、修正遊戲內的各種設定及BUG。”

抢先体验版本的现状如何?

“因為主要的核心內容已完成,不論是整個故事模式還是自由遊玩模式,玩家們都能夠順暢地遊玩到底。僅缺了少部分內容,像是技能卡片、怪物以及音效。我們非常願意根據玩家的反饋修正遊戲的內容。而數個遊戲特色加入的時程表連結為此討論。”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“我們尚未決定。”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“我們在遊戲中加入了一個特殊的反饋工具,任何玩家都能在遊玩的任何時候反饋。除此之外我們也經常透過Twitter, 臉書與玩家溝通,目前也正計畫更頻繁的使用Steam的社群、影片及開發者部落格與玩家溝通,並使玩家隨時收到最新動態。我們所有的社群玩家都對我們非常重要,所以我們會盡量回覆每一篇反饋,但請記得有時候我們會無法逐一回覆,而也不是所有建議都能加入遊戲當中。”
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Important: If you already have Book of Demons in your library and want to upgrade to the Supporter’s Pack version, please purchase the Book of Demons to Supporter's Pack Upgrade Bundle.

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11月7日

Release date is set to 13th Dec!



We have been in Early Access for over two years. It's been a wild ride. Wild but awesome, thanks to you guys. We initially planned of being in Early Access for only six months but the community took the game in directions we never anticipated. We now have an end game, Roguelike and Casual modes, randomized card variants, and much more. Not to mention a gargantuan number of bugs reported and fixed.



The game has reached the point at which we can say it has almost all the stuff we envisioned and so we can safely set the release date. We hinted at it before but now it's time to make it official: Book of Demons will exit early access on 13th of December. And yes, this year :archduck:


The run-up and the launch itself


As I type this post the release candidate build of the game is being finalized and deployed to the test branch. Those of you wishing to test the new cards and legendaries can check this thread for instructions on how to switch to the test branch.

The changes include sixteen new cards, each with magical and unique legendary variants, and a special thank you song performed by townsfolk after the Archdemons is defeated :archduck:



We will continue polishing and finalizing balance on the test branch until a few weeks before the launch date. Until launch, no new stuff is going to be added except bug fixes.

Meanwhile, on the public branch, we have some fun stuff planned to make the wait time fly but I will talk about that in another post :archduck:

What can you do?


As it turns out a lot. First of all, you can keep an eye out for 13th and play the game to see the new stuff. This in itself will mean a world to us.

Besides that, it would be awesome if you could spread the word. December is rather busy month when it comes to new releases and we will be in direct competition for players' and media attention with heavy hitter AAA titles. Although we will do all the standard stuff indie games do on launch and a bunch of non-standard things word of mouth is still king. So on 13th December tell your neighbor, tell your kids that Book of Demons is out!

Last but not least, if you haven't yet please consider writing a review on Steam. Reviews are the lifeblood for small indies and greatly help your friends discover games you consider worthy.

A slight post-launch price increase


This topic popped up in the community forums a few times with players urging us to increase the price of the game. We considered it and decided not to do it at least until we exit Early Access.

That time has come and we will increase the price by 5 dollars. The price of the game will change after this sale, on 9th November. We wanted to celebrate Polish Developer Sale but this sale is also the last such significant discount for a long time.



Why the price change now and not at launch? The reason is due to law to which Steam must adhere: there can be no sales for 30 days after the price change. We would like to have a sale for launch, of course, so we have decided to raise the price in advance so the "no discount" period would end in time for 13th December.

Post-launch roadmap


Of course, the launch is not the end of the road but rather the beginning. We have a slew of features we want to add to the game and stuff we have already done and while it didn't exactly make the final product we still deem worth sharing with you. Like our attempts at competitive multiplayer modes (with extra stress on "attempts", as it's not exactly multiplayer in a classical sense of the word). This, however, will come after the launch.



There is also the matter of Book of Demons being the first installment in a series of games. Some tentative work has already started on the next game and this will gain momentum after the launch. We have many cool ideas and depending on how the launch goes we will decide which get to be implemented and when.

As always,
Stay safe in the paper dungeons :archduck:
Konstanty
26 条留言 了解更多

11月7日

The last such sale!


We are participating in the "100 years of Polish independence" sale with our biggest discount to date. It will also be our last such discount for some time, for more details please check out the "Release date is set" post :archduck:

As always,
Stay safe in dungeons!
Konstanty
10 条留言 了解更多
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在讨论版中为这款游戏汇报 BUG,并留下反馈

评测

“Nostalgia without disappointments, frustrations and huge time investments - that’s the ambitious goal of Book of Demons, at once a parody and a tribute to the original Diablo, made in cute paper cut-out graphics.”
Rock Paper Shotgun

“Book of Demons aims to fuse the strategy and depth of Diablo with the style and charm of Paper Mario by using a unique movement and combat system, more accessible action-RPG mechanics, and a fair dose of humor intertwined with its dark theme.”
Game Informer

“Book of Demons is bound to entice newcomers to the genre as well as a long time action RPG fans who have been longing for a different kind of dungeon crawler.”
GameSpot

战士/流氓/法师 游戏预告

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关于这款游戏


“恶魔之书” 是最纯粹的劈砍游戏。 超级诱人,乐趣无穷。 在古老的大教堂的地下城里,诛杀黑暗军队;从大恶魔手里拯救惊慌失措的纸质宇宙。“恶魔之书”是 回归游戏 -受早期电脑游戏黄金时代启发的一系列原创中核游戏的第一部。

自定任务长度!

你只有5分钟的时间玩游戏吗?这不是问题!通过我们的Flexiscope™系统,“恶魔之书”让你自己设置每个任务的长度。学习你的游戏方式,给你提供最好的体验-“恶魔之书”是第一个真正容易接受的砍杀游戏。

建立你自己的毁灭性力量组合!

收集强大的技能卡片,根据你的敌人组合卡片,创建你最喜欢的毁灭性力量组合!但你要记住:每张卡片的效率会因你的处境而改变,所以你要做好时刻调整的准备!

重温经典,不乏笑点!

“恶魔之书”是一个将世界从完全毁灭和终极邪恶中拯救出来的善恶世俗故事。很耳熟?那么让我们用诙谐的讽刺,用不同的方式来重述这个故事怎么样呢?

做一个“独一无二”冒险的一部分!

你绝不会重复探险同样的地下室-在“恶魔之书”中,每个级别都由系统程序随机生成的独一无二的冒险!魔怪的多样性让你从不会厌倦,70多种魔怪等着你的砍杀:潜伏的蝎子,蛇弓箭手,疯狂的山羊人,不那么性感的魅魔.....你懂的。

在纸质宇宙的世界里劈砍!

“恶魔之书”是一个不折不扣的劈砍游戏的黑色幻想,但又与其他角色扮演的动作游戏不同,它设置在一个弹出的纸质宇宙世界里。由纸张剪纸制成的宇宙是“回归游戏”-一系列受早期电脑游戏黄金时代启发的中核游戏的标志之一。“恶魔之书”是“回归游戏”系列的第一部。

你在寻找更多挑战?

杀死大恶魔不会是故事的结尾。在恶魔之书中,你可以用3种不同的身份(战士,流氓或法师)闯关,也可以在自由模式中去重温你最喜欢的任务,或者你有意高难度挑战探索地下城(最后级别被命名为大屠杀,不是没有理由的)。

系统需求

Windows
Mac OS X
    最低配置:
    • 操作系统: Windows 7, 8, 8.1, 10
    • 处理器: 1.7 GHz Dual Core or Greater
    • 内存: 2 GB RAM
    • 图形: 512 MB DirectX 9.0c compatible graphics card
    • DirectX 版本: 9.0c
    • 存储空间: 需要 1 GB 可用空间
    • 声卡: DirectX 9.0c compatible
    最低配置:
    • 操作系统: OSX 10.12+
    • 内存: 2 GB RAM
    • 图形: Open GL 3.3+ Compliant
    • 存储空间: 需要 1 GB 可用空间

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