Arcade football, 1v1 to 11v11. Fast top-down matches, pure physics, no fouls and no offside. One player per team can leave the pitch and coach it instead: set the formation, ping the grass, and draw arrows only your own team can see.

Kirjautumalla sisään voit lisätä tämän tuotteen toivelistallesi, seurata sitä tai merkitä sen ohitetuksi

Tulossa pian Early Accessiin

Pelin kehittäjät julkaisevat sen kehitysvaiheessa ja jatkavat työstämistä pelaajien palautteen pohjalta.

Huomaa: Early Access -pelit ovat keskeneräisiä ja saattavat vielä muuttua. Jos et halua pelata peliä sen tämänhetkisessä tilassa, odota ja tarkista peli myöhemmin uudelleen. Lue lisää

Kehittäjien kertomaa:

Miksi Early Access?

Rikogol is a multiplayer game, and the part I cannot finish alone is exactly the part real matches reveal: how the pitch feels at 5v5 and 11v11, whether the Head Coach role is genuinely useful to a team, and how the netcode behaves between strangers on different continents rather than between two machines on my desk. I would rather ship a small, honest, finished-feeling game now and shape what comes next around the people actually playing it than keep guessing in private for another year.

Miten kauan peli tulee arviolta olemaan Early Access -vaiheessa?

I plan to spend roughly a year in Early Access. That is an estimate, not a promise: the game leaves Early Access when the online side stands on its own - matchmaking that puts you straight into a fair game, a competitive mode worth caring about, and a long stretch of stable play with real players. Those three decide it, not a date on a calendar.

Millä tavoin lopullinen versio tulee eroamaan Early Access -versiosta?

The match itself is deliberately finished and I do not plan to add new mechanics to it - no extra abilities, no power-ups. What I plan to build around it: a ranked or competitive mode, more stadiums, and more languages. I also plan to keep tuning the Head Coach layer and the netcode with feedback from real matches.

Mikä on Early Access -version tila tällä hetkellä?

Playable and whole as a game, small as a package. What is in it today: online matches from 1v1 up to 11v11 over Steam lobbies and Steam Relay, with a browser of open rooms you can filter by stadium and team size; the Head Coach role (formations, pings, arrows drawn on the pitch, kick votes); an offline training pitch; host-side match settings (stadium, team size, score and time limits, kick strength, room password); lobby and in-match chat; 65 Steam Achievements; Steam Cloud for settings; accessibility options (colour-blind team palettes plus a high-contrast one, adjustable text size, separate volume sliders for match sounds and coach signals, stereo positional audio, keyboard-only menus, every control rebindable); English, Turkish, German, Russian, Portuguese-Brazil, Spanish-Latin America and French. What is not in it yet: ranked play, more stadiums and more languages.

Muuttuuko pelin hinta Early Access -vaiheen jälkeen?

Yes. Rikogol is deliberately priced low during Early Access, because you are buying it early and unfinished. I plan to raise the price when the game leaves Early Access, to reflect what has been added by then. Anyone who buys during Early Access gets the full version at no extra cost.

Miten yhteisö otetaan mukaan kehitysprosessiin?

Rikogol's Steam discussion boards are where I read and answer. I am one person, so I can be direct: report a bug there and it goes to the top of my list; ask for a change to the Head Coach layer or the match rules and you will get an honest yes or no with the reason. I plan to post what changed with every update, and to talk the bigger balance changes over on the boards before they ship.
Lue lisää
Peli ei ole vielä saatavilla Steamissä

Suunniteltu julkaisupäivä: 14.9.2026

Pelin avautumiseen on aikaa noin 3 viikkoa

Kiinnostuitko?
Lisää toivelistallesi, niin saat ilmoituksen, kun peli on saatavilla.
 
Katso kaikki keskustelut

Ilmoita bugeista ja anna tälle pelille palautetta keskustelupalstalla

Tietoa pelistä

RIKOGOL

Arcade football stripped down to what actually matters: a ball, a walled pitch, and the people you are playing with.

THE MATCH

Top-down football from 1v1 up to 11v11. No fouls, no offside, no stamina bars, no hidden stats. Every bounce comes out of a physics core written from scratch — no engine physics, no black box — and one host runs the match for everyone, so nobody is playing a different game from you. The goal is yours, never the engine's.

THE HEAD COACH — WHAT RIKOGOL ADDS

One player per team can step off the pitch and coach instead. The coach does not control a player and never touches the ball. What the coach has is the whole field, and four ways to use it:

  • Set the formation at kickoff, at half time and after every goal — 1-4-4-2, 1-4-3-3, 1-3-5-2 and more, or drag any player into any slot by hand
  • Drop pings on the grass: pass, push up, drop back, attention — each with its own sound, so you know which one it was without looking
  • Draw arrows straight onto the pitch, as many as you want
  • Call a vote to send someone to the stands when they are wrecking the match — they keep their place in the room, they just stop playing

Nobody is locked into position. The player you named keeper can charge upfield if they feel like it — that is what the drop-back ping is for.

Everything the coach draws is visible to their own team only. The opposing team, the opposing coach and spectators never receive it: the filtering happens on the host, not on your screen.

PLAYING ONLINE

Steam lobbies and Steam Relay. Invite from your friends list, or open the match browser and drop into a public room — filter it by stadium and team size. No port forwarding, no extra account.

ON YOUR OWN

A training pitch with no bots and no clock. Just you, the ball and the walls.

AROUND THE MATCH

  • 65 Steam Achievements — for goals, results, every stadium, the Head Coach tools, playing with other people, and time on the pitch
  • Steam Cloud keeps your settings — key bindings, volumes, language, video — the same on every machine you play on
  • Alternative team colour palettes for deuteranopia, protanopia and tritanopia, plus a high-contrast one
  • Adjustable text size, separate volume sliders for match sounds and coach signals, stereo positional audio
  • Every control rebindable, menus navigable by keyboard alone, no quick-time events, no screen shake, no motion blur

Tiedote tekoälysisällöstä

Kehittäjät kuvailevat pelissään käytettävää tekoälysisältöä seuraavasti:

The written text for Rikogol — this store page, its marketing copy and the game's in-game text — was drafted with AI assistance. No generative AI model produced any of the game's visuals or audio: everything you see in a match is drawn at runtime by our own code from plain geometric shapes, every sound effect is synthesised procedurally in code, and the store artwork comes from a deterministic drawing script. The game generates no content while you play and connects to no AI service.

Järjestelmävaatimukset

Windows
macOS
    Vähintään:
    • Vaatii 64-bittisen suorittimen ja käyttöjärjestelmän
    • Käyttöjärjestelmä: Windows 10 64-bit
    • Suoritin: Any 64-bit dual-core CPU, 2.0 GHz
    • Muisti: 4 GB RAM
    • Grafiikka: DirectX 11 capable GPU with 1 GB VRAM
    • DirectX: Versio 11
    • Tallennus: 500 MB kiintolevytilaa
    • Äänikortti: Any DirectX 11 compatible sound device
    • Lisätietoja: Online play needs a broadband connection and a running Steam client. The offline training mode needs neither.
    Suositus:
    • Vaatii 64-bittisen suorittimen ja käyttöjärjestelmän
    • Käyttöjärjestelmä: Windows 11 64-bit
    • Suoritin: Any 64-bit quad-core CPU, 3.0 GHz
    • Muisti: 8 GB RAM
    • Grafiikka: DirectX 11 capable GPU with 2 GB VRAM
    • DirectX: Versio 11
    • Tallennus: 500 MB kiintolevytilaa
    • Äänikortti: Any DirectX 11 compatible sound device
    • Lisätietoja: A wired connection gives the steadiest input timing in 11v11 matches.
    Vähintään:
    • Käyttöjärjestelmä: macOS 11 Big Sur
    • Suoritin: Apple Silicon, or 64-bit Intel at 2.0 GHz
    • Muisti: 4 GB RAM
    • Grafiikka: Any Metal-capable GPU
    • Tallennus: 500 MB kiintolevytilaa
    • Äänikortti: Any built-in or external audio device
    • Lisätietoja: Online play needs a broadband connection and a running Steam client. The offline training mode needs neither.
    Suositus:
    • Käyttöjärjestelmä: macOS 13 Ventura or newer
    • Suoritin: Apple Silicon (M1 or newer)
    • Muisti: 8 GB RAM
    • Grafiikka: Any Metal-capable GPU
    • Tallennus: 500 MB kiintolevytilaa
    • Äänikortti: Any built-in or external audio device
    • Lisätietoja: A wired connection gives the steadiest input timing in 11v11 matches.
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