Battle through the Shattered Stone World, collect and craft relics, grow stronger, and climb the Tower of Ascent.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This game is being developed by a solo indie developer. Early Access makes it possible to share the game earlier, gather real player feedback, and improve the experience step by step alongside the community.

The core gameplay is currently playable, while several systems are still being actively refined, including balance, content pacing, and long-term progression. Early Access helps identify issues that are difficult to predict during solo development and provides insight into how players interact with the game in real-world scenarios.

Feedback collected during Early Access is used to guide ongoing development, helping prioritize improvements and adjustments to existing systems. The goal of Early Access is to develop the game transparently and iteratively, improving quality and stability over time.”

Approximately how long will this game be in Early Access?

“The game is expected to remain in Early Access for roughly 1 to 2 months. As a solo developer, this timeframe allows time to gather player feedback, refine balance, address issues, and improve overall polish.

Development timelines may change depending on feedback and progress, but Early Access is intended to be a relatively short phase focused on iteration and refinement before moving toward a more complete and stable release.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to expand upon the Early Access version by adding more content and further refining existing systems.

Development is focused on improving balance, pacing, and overall polish, while gradually expanding gameplay variety. Planned areas of development include additional stages, enemies, and progression options, as well as performance improvements and quality-of-life adjustments.

Feedback gathered during Early Access helps guide these improvements and influences the direction of ongoing development. The aim is to evolve the game into a more stable and polished experience compared to the Early Access version.”

What is the current state of the Early Access version?

“The Early Access version is fully playable and includes the core gameplay loop and main systems.

Players can:
- Play through combat-focused runs with increasing difficulty
- Fight regular enemies and bosses using real-time action combat
- Collect relics and resources during runs
- Upgrade and manage relics to influence progression and playstyle
- Experience a complete run-based gameplay flow designed for replayability

The game is still under active development. Content variety is currently limited, balance and pacing are being refined, and overall polish is ongoing. Bugs and rough edges may still be present. Player feedback during Early Access helps guide adjustments and improvements to existing systems.”

Will the game be priced differently during and after Early Access?

“Yes. The game is currently available for free during Early Access. The primary purpose of this phase is to gather player feedback, identify issues, and improve the core gameplay experience.

Pricing after Early Access has not been finalized. As development progresses and the scope and content of the game evolve, a price may be introduced when the game leaves Early Access.”

How are you planning on involving the Community in your development process?

“Community feedback plays an important role throughout development. Players are encouraged to share feedback, report bugs, and suggest improvements through Steam Discussions and other community channels.

During Early Access, player input is reviewed regularly and helps inform balance adjustments, bug fixes, and development priorities. Development progress and updates are shared to give players visibility into ongoing changes and improvements.

The goal is to develop the game in an open and transparent manner, using community feedback to help guide ongoing refinement and iteration.”
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About This Game

Embark on a journey through the Shattered Stone World, a fantasy action roguelike focused on combat mastery, progression, and replayability.

Players explore dangerous stages filled with hostile enemies and powerful bosses, where every encounter demands careful positioning, timing, and decision-making. Combat emphasizes a balance between strategy and execution, punishing mistakes while rewarding precise play.

Throughout each run, players can:
- Defeat enemies and bosses to obtain loot and relics
- Collect relics with varied effects that influence combat and progression
- Craft and upgrade relics to shape different playstyles
- Trade relics and resources to further optimize builds

As players climb the Tower of Ascent, challenges intensify. Enemies become stronger and introduce new attack patterns, requiring adaptation and experimentation. Each run offers different rewards and outcomes, encouraging replayability and continuous progression.

Whether pushing further than before or refining a new build, every run contributes to steady growth, allowing players to craft an adventure shaped by their choices and playstyle.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

This game does not use AI to generate content during gameplay. All gameplay systems, visuals, audio, and text are handcrafted and included as part of the game.

AI tools were used during development in a limited way to assist the developer with prototyping, debugging, and refining code. These tools acted as a productivity aid only. All final decisions, implementations, and content were created and reviewed manually.

There are no AI-driven characters, dynamic content generation, or systems that learn from player behavior. The game does not connect to external AI services, collect player data, or use AI to influence gameplay, difficulty, or monetization.

Players can expect a traditional, deterministic game experience without AI-generated content during play.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i3-6100 / AMD FX-8350 or equivalent
    • Memory: 8 GB RAM
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i3-6100 / AMD FX-8350 or equivalent
    • Memory: 8 GB RAM
    Minimum:
    • OS: macOS 11 Big Sur
    • Processor: Apple M1 or Intel Core i5 (2017 or newer)
    • Memory: 8 GB RAM
    Recommended:
    • OS: macOS 11 Big Sur
    • Processor: Apple M1 or Intel Core i5 (2017 or newer)
    • Memory: 8 GB RAM
    Minimum:
    • OS: Ubuntu 20.04 LTS / SteamOS 3.0
    • Processor: Intel Core i5-2500K / AMD FX-8350 or equivalent
    • Memory: 8 GB RAM
    Recommended:
    • OS: Ubuntu 20.04 LTS / SteamOS 3.0
    • Processor: Intel Core i5-2500K / AMD FX-8350 or equivalent
    • Memory: 8 GB RAM
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