Kämpa dig genom den Krossade Stenvärlden, samla och skapa reliker, bli starkare och bestig Uppstigningens Torn.

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Kommer snart till Early Access

Utvecklarna av detta spel planerar att släppa det som ett pågående arbete och utveckla det med feedback från spelare.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“This game is being developed by a solo indie developer. Early Access makes it possible to share the game earlier, gather real player feedback, and improve the experience step by step alongside the community.

The core gameplay is currently playable, while several systems are still being actively refined, including balance, content pacing, and long-term progression. Early Access helps identify issues that are difficult to predict during solo development and provides insight into how players interact with the game in real-world scenarios.

Feedback collected during Early Access is used to guide ongoing development, helping prioritize improvements and adjustments to existing systems. The goal of Early Access is to develop the game transparently and iteratively, improving quality and stability over time.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“The game is expected to remain in Early Access for roughly 1 to 2 months. As a solo developer, this timeframe allows time to gather player feedback, refine balance, address issues, and improve overall polish.

Development timelines may change depending on feedback and progress, but Early Access is intended to be a relatively short phase focused on iteration and refinement before moving toward a more complete and stable release.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“The full version is planned to expand upon the Early Access version by adding more content and further refining existing systems.

Development is focused on improving balance, pacing, and overall polish, while gradually expanding gameplay variety. Planned areas of development include additional stages, enemies, and progression options, as well as performance improvements and quality-of-life adjustments.

Feedback gathered during Early Access helps guide these improvements and influences the direction of ongoing development. The aim is to evolve the game into a more stable and polished experience compared to the Early Access version.”

Hur är det nuvarande läget i versionen med Early Access?

“The Early Access version is fully playable and includes the core gameplay loop and main systems.

Players can:
- Play through combat-focused runs with increasing difficulty
- Fight regular enemies and bosses using real-time action combat
- Collect relics and resources during runs
- Upgrade and manage relics to influence progression and playstyle
- Experience a complete run-based gameplay flow designed for replayability

The game is still under active development. Content variety is currently limited, balance and pacing are being refined, and overall polish is ongoing. Bugs and rough edges may still be present. Player feedback during Early Access helps guide adjustments and improvements to existing systems.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“Yes. The game is currently available for free during Early Access. The primary purpose of this phase is to gather player feedback, identify issues, and improve the core gameplay experience.

Pricing after Early Access has not been finalized. As development progresses and the scope and content of the game evolve, a price may be introduced when the game leaves Early Access.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“Community feedback plays an important role throughout development. Players are encouraged to share feedback, report bugs, and suggest improvements through Steam Discussions and other community channels.

During Early Access, player input is reviewed regularly and helps inform balance adjustments, bug fixes, and development priorities. Development progress and updates are shared to give players visibility into ongoing changes and improvements.

The goal is to develop the game in an open and transparent manner, using community feedback to help guide ongoing refinement and iteration.”
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Om detta spel

Ge dig ut på en resa genom den Krossade Stenvärlden, ett fantasy action-roguelike med fokus på stridsmästerskap, progression och omspelningsvärde.

Utforska farliga nivåer fyllda med fiender och mäktiga bossar, där varje möte kräver positionering, timing och genomtänkta beslut. Striden balanserar strategi och utförande: misstag straffas och precis spel belönas.

Under varje run kan du:
- Besegra fiender och bossar för att få byte och reliker
- Samla reliker med varierande effekter som påverkar strid och progression
- Skapa och uppgradera reliker för att forma olika spelstilar
- Handla reliker och resurser för att optimera builds

När du bestiger Uppstigningens Torn hårdnar utmaningarna. Fiender blir starkare och introducerar nya attackmönster, vilket kräver anpassning och experimenterande. Varje run erbjuder olika belöningar och utfall, vilket uppmuntrar omspelning och kontinuerlig utveckling.

Oavsett om du vill ta dig längre än tidigare eller finslipa en ny build, bidrar varje run till stadig tillväxt och låter dig smida ett äventyr format av dina val och din spelstil.
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Upplysning om AI-genererat innehåll

Utvecklarna beskriver hur deras spel använder AI-genererat innehåll så här:

This game does not use AI to generate content during gameplay. All gameplay systems, visuals, audio, and text are handcrafted and included as part of the game.

AI tools were used during development in a limited way to assist the developer with prototyping, debugging, and refining code. These tools acted as a productivity aid only. All final decisions, implementations, and content were created and reviewed manually.

There are no AI-driven characters, dynamic content generation, or systems that learn from player behavior. The game does not connect to external AI services, collect player data, or use AI to influence gameplay, difficulty, or monetization.

Players can expect a traditional, deterministic game experience without AI-generated content during play.

Systemkrav

Windows
macOS
SteamOS + Linux
    Minimum:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i3-6100 / AMD FX-8350 or equivalent
    • Minne: 8 GB RAM
    Rekommenderade:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i3-6100 / AMD FX-8350 or equivalent
    • Minne: 8 GB RAM
    Minimum:
    • OS: macOS 11 Big Sur
    • Processor: Apple M1 or Intel Core i5 (2017 or newer)
    • Minne: 8 GB RAM
    Rekommenderade:
    • OS: macOS 11 Big Sur
    • Processor: Apple M1 or Intel Core i5 (2017 or newer)
    • Minne: 8 GB RAM
    Minimum:
    • OS: Ubuntu 20.04 LTS / SteamOS 3.0
    • Processor: Intel Core i5-2500K / AMD FX-8350 or equivalent
    • Minne: 8 GB RAM
    Rekommenderade:
    • OS: Ubuntu 20.04 LTS / SteamOS 3.0
    • Processor: Intel Core i5-2500K / AMD FX-8350 or equivalent
    • Minne: 8 GB RAM
Det finns inga recensioner för denna produkt

Du kan skriva din egen recension för den här produkten för att dela din upplevelse med gemenskapen. Använd området ovanför köpknapparna på den här sidan för att skriva din recension.