Kæmp dig gennem den Knuste Stenverden, saml og skab relikvier, bliv stærkere og bestig Opstigningens Tårn.

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Kommer snart i tidlig adgang

Udviklerne af dette spil har planer om at udgive det, mens de stadig arbejder på det, og udvikle det med feedback fra spillere.

Bemærk: Spil i tidlig adgang er ikke færdige og ændrer sig måske eller måske ikke yderligere. Hvis du ikke er begejstret for at spille dette spil i dets nuværende tilstand, bør du vente og se, om spillet bliver videreudviklet. Læs mere

Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“This game is being developed by a solo indie developer. Early Access makes it possible to share the game earlier, gather real player feedback, and improve the experience step by step alongside the community.

The core gameplay is currently playable, while several systems are still being actively refined, including balance, content pacing, and long-term progression. Early Access helps identify issues that are difficult to predict during solo development and provides insight into how players interact with the game in real-world scenarios.

Feedback collected during Early Access is used to guide ongoing development, helping prioritize improvements and adjustments to existing systems. The goal of Early Access is to develop the game transparently and iteratively, improving quality and stability over time.”

Hvor lang tid vil dette spil være i tidlig adgang?

“The game is expected to remain in Early Access for roughly 1 to 2 months. As a solo developer, this timeframe allows time to gather player feedback, refine balance, address issues, and improve overall polish.

Development timelines may change depending on feedback and progress, but Early Access is intended to be a relatively short phase focused on iteration and refinement before moving toward a more complete and stable release.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“The full version is planned to expand upon the Early Access version by adding more content and further refining existing systems.

Development is focused on improving balance, pacing, and overall polish, while gradually expanding gameplay variety. Planned areas of development include additional stages, enemies, and progression options, as well as performance improvements and quality-of-life adjustments.

Feedback gathered during Early Access helps guide these improvements and influences the direction of ongoing development. The aim is to evolve the game into a more stable and polished experience compared to the Early Access version.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“The Early Access version is fully playable and includes the core gameplay loop and main systems.

Players can:
- Play through combat-focused runs with increasing difficulty
- Fight regular enemies and bosses using real-time action combat
- Collect relics and resources during runs
- Upgrade and manage relics to influence progression and playstyle
- Experience a complete run-based gameplay flow designed for replayability

The game is still under active development. Content variety is currently limited, balance and pacing are being refined, and overall polish is ongoing. Bugs and rough edges may still be present. Player feedback during Early Access helps guide adjustments and improvements to existing systems.”

Ændrer spillets pris sig under og efter tidlig adgang?

“Yes. The game is currently available for free during Early Access. The primary purpose of this phase is to gather player feedback, identify issues, and improve the core gameplay experience.

Pricing after Early Access has not been finalized. As development progresses and the scope and content of the game evolve, a price may be introduced when the game leaves Early Access.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“Community feedback plays an important role throughout development. Players are encouraged to share feedback, report bugs, and suggest improvements through Steam Discussions and other community channels.

During Early Access, player input is reviewed regularly and helps inform balance adjustments, bug fixes, and development priorities. Development progress and updates are shared to give players visibility into ongoing changes and improvements.

The goal is to develop the game in an open and transparent manner, using community feedback to help guide ongoing refinement and iteration.”
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Om dette spil

Tag på en rejse gennem den Knuste Stenverden, et fantasy action-roguelike med fokus på kampmestring, progression og genspilbarhed.

Udforsk farlige baner fyldt med fjender og mægtige bosser, hvor hvert møde kræver positionering, timing og velovervejede beslutninger. Kampen balancerer strategi og udførelse, straffer fejl og belønner præcist spil.

I hvert run kan du:
- Besejre fjender og bosser for at få bytte og relikvier
- Samle relikvier med varierede effekter, der påvirker kamp og progression
- Skabe og opgradere relikvier for at forme forskellige spillestile
- Handle relikvier og ressourcer for at optimere builds

Når du bestiger Opstigningens Tårn, bliver udfordringerne hårdere. Fjenderne bliver stærkere og introducerer nye angrebsmønstre, som kræver tilpasning og eksperimentering. Hvert run giver forskellige belønninger og udfald og opmuntrer til genspilning og konstant fremgang.

Uanset om du presser dig længere end før eller finpudser et nyt build, bidrager hvert run til stabil vækst og lader dig skabe et eventyr formet af dine valg og din spillestil.
[\/p]

Meddelelse om AI-genereret indhold

Udviklerne beskriver spillets brug af AI-genereret indhold sådan her:

This game does not use AI to generate content during gameplay. All gameplay systems, visuals, audio, and text are handcrafted and included as part of the game.

AI tools were used during development in a limited way to assist the developer with prototyping, debugging, and refining code. These tools acted as a productivity aid only. All final decisions, implementations, and content were created and reviewed manually.

There are no AI-driven characters, dynamic content generation, or systems that learn from player behavior. The game does not connect to external AI services, collect player data, or use AI to influence gameplay, difficulty, or monetization.

Players can expect a traditional, deterministic game experience without AI-generated content during play.

Systemkrav

Windows
macOS
SteamOS + Linux
    Minimum:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: Windows 10 (64-bit)
    • Processor: Intel Core i3-6100 / AMD FX-8350 or equivalent
    • Hukommelse: 8 GB RAM
    Anbefalet:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: Windows 10 (64-bit)
    • Processor: Intel Core i3-6100 / AMD FX-8350 or equivalent
    • Hukommelse: 8 GB RAM
    Minimum:
    • Styresystem: macOS 11 Big Sur
    • Processor: Apple M1 or Intel Core i5 (2017 or newer)
    • Hukommelse: 8 GB RAM
    Anbefalet:
    • Styresystem: macOS 11 Big Sur
    • Processor: Apple M1 or Intel Core i5 (2017 or newer)
    • Hukommelse: 8 GB RAM
    Minimum:
    • Styresystem: Ubuntu 20.04 LTS / SteamOS 3.0
    • Processor: Intel Core i5-2500K / AMD FX-8350 or equivalent
    • Hukommelse: 8 GB RAM
    Anbefalet:
    • Styresystem: Ubuntu 20.04 LTS / SteamOS 3.0
    • Processor: Intel Core i5-2500K / AMD FX-8350 or equivalent
    • Hukommelse: 8 GB RAM
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