Red Orchestra Series' take on Vietnam: 64-player MP matches; 20+ maps; US Army & Marines, PAVN/NVA, NLF/VC; Australians and ARVN forces; 50+ weapons; 4 flyable helicopters; mines, traps and tunnels; Brutal. Authentic. Gritty. Character customization. And napalm in the morning.
Recent Reviews:
Mostly Positive (313) - 76% of the 313 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (14,631) - 79% of the 14,631 user reviews for this game are positive.
Release Date:
30 May, 2017

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Buy Rising Storm 2: Vietnam

799 pуб.

Packages that include this game

Buy Rising Storm 2: Vietnam - Digital Deluxe Edition

Includes 2 items: Rising Storm 2: Vietnam, Rising Storm 2: Vietnam - Digital Deluxe Edition Upgrade

Buy Rising Storm 2: Vietnam - Digital Deluxe Edition Upgrade

100 pуб.

Buy Tripwire Complete Bundle BUNDLE (?)

Includes 39 items: Red Orchestra: Ostfront 41-45, Killing Floor, Killing Floor - Outbreak Character Pack, Killing Floor - Nightfall Character Pack, Killing Floor PostMortem Character Pack, The Ball, Killing Floor - "London's Finest" DLC Character pack, Dwarfs!?, Killing Floor - Steampunk Character Pack, Killing Floor Steampunk Character Pack 2, Killing Floor - Urban Nightmare Character Pack, Killing Floor - Harold Lott Character Pack, Killing Floor - Ash Harding Character Pack, Killing Floor - Community Weapon Pack, Killing Floor - The Chickenator Pack, Killing Floor - Robot Premium DLC Character, Killing Floor - Golden Weapons Pack, Rising Storm, Killing Floor - Mrs Foster Pack, Killing Floor - Community Weapon Pack 2, Killing Floor - Golden Weapon Pack 2, Killing Floor - Reggie the Rocker Character Pack, Killing Floor - Community Weapons Pack 3 - Us Versus Them Total Conflict Pack, Killing Floor - Camo Weapon Pack, Road Redemption, Killing Floor - Neon Character Pack, Killing Floor - Neon Weapon Pack, Killing Floor 2 Digital Deluxe Edition, Rising Storm 2: Vietnam, Rising Storm 2: Vietnam - Digital Deluxe Edition Upgrade, Killing Floor: Incursion, Rising Storm 2: Vietnam - Pulling Rank Cosmetic DLC, Rising Storm 2: Vietnam - Personalized Touch Cosmetic DLC, Rising Storm 2: Vietnam - Uncle Ho's Heroes Cosmetic DLC, Rising Storm 2: Vietnam - Born in the USA Cosmetic DLC, Rising Storm 2: Vietnam - Man Down Under Cosmetic DLC, Rising Storm 2: Vietnam - Rear Echelon Cosmetic DLC, Rising Storm 2: Vietnam - Southern Style Cosmetic DLC, Rising Storm 2: Vietnam - Homeland Security Cosmetic DLC

-45%
5301,45 pуб.

Buy Rising Storm Franchise Bundle

Includes 3 items: Red Orchestra: Ostfront 41-45, Rising Storm, Rising Storm 2: Vietnam

 

Recent updates View all (226)

20 February

3 New Maps and New Weapons Join The CTB

https://www.tripwireinteractive.com/#/community/3-new-maps-and-new-weapons-join-the-ctb-now

We are excited to announce that an early iteration of the 1.3 update has come to our Community Test Branch. Servers will be up all weekend, starting from Wednesday, February 20th at 9 PM EST (-5 GMT). We hope to see you all there!

https://steamcommunity.com/games/418460/events/1763626975546063686

Here’s an overview of what you can expect from the CTB this weekend.

New Maps

Apache Snow


Players of RO2 may recognise VNTE-Apache Snow as a remix of the classic map Winterwald. We return to the Asau region for a PAVN vs ARVN battle over this strategic valley.

Demilitarized Zone


VNTE-DemilitarizedZone is a reimagining of RO2 map Mamayev. Expect intense action on this artillery-blasted landscape on the boundary between North and South Vietnam.

Saigon


Community Map VNTE-Saigon joins the official rotation for the first time. Set during the Fall of Saigon, players can expect intense street combat and instantly recognisable objectives, such as the above US Embassy.

New Weapons

MAS-49


The MAS-49 becomes the first rifle to feature rifle grenades in RS2. This French weapon saw significant service during the First Indochina War replacing older, bolt action rifles. Please note, this weapon should be considered a ‘work in progress’ and has known animation issues when the animations are viewed in third person.



With a ten round box magazine, the MAS-49 had the built in capability of firing rifle grenades and comes equipped with an APX Scope for early-war NLF marksmen. The MAS-49 and variants will be a NLF weapon.

Molotov Cocktail



Known as the poor-man’s grenade, the Molotov Cocktail is an improvised incendiary device made from a bottle containing petrol or alcohol. During the CTB this projectile will be available to NLF Guerrillas, but this is not going to be the final role to receive this weapon. The current fire PFX are a work in progress, so your feedback, as always, is essential!

Vietnam official forums

Expect to see one more weapon coming in 1.3, as well: The RP-46!

Role Changes and Balance Tweaks

In response to analytics and new content coming online, we have made a number of tweaks to the roles available to players on both teams! In regular, non-campaign play, the roles are now as follows (items added are in bold, items removed are in strikethrough):




In campaign matches, the roles are now (This CTB will not feature campaign testing):

EARLY WAR


MID WAR


LATE WAR


Other New Gameplay Features In 1.3

  • The leaning system has been overhauled and improved. Players are now able to do a variety of actions while leaning, including the ability to lean while walking
  • Aiming helicopter weapons is now significantly easier as we have decoupled their movement from helicopters - this can be toggled through a checkbox in the Aircraft/ Vehicle subsection of the Gameplay menu
  • Players can now customize their characters’ individual classes! This includes a button to apply a class’ customization across all classes, if you want to quickly customize all roles at once



Notable Bugfixes (Full list coming in finalized patch notes)
  • Fixed an issue where attempting to place the DSHK whilst moving when crouched could cause the game to crash
  • Fixed an issue where the campaign ‘Play Online Quickmatch’ would lead to empty servers
  • Fixed an issue where some players were experiencing missing localization text on the main menu causing the UI to be unusable
  • Fixed an issue where in the Campaign players could team stack during the map switch by selecting one team in the lobby and then change team once the map had loaded
  • Fixed an issue where players would experience stuttering after sprinting from a prone reload
  • Fixed an issue where helicopters which crashed due to taking damage gave team kill penalties to the pilot rather than kill credits to the shooter
  • Fixed an issue where the M1919 RPM fire rate was out of sync with the audio
  • Fixed an issue where the Australian and ARVN ‘US Pattern M1’ helmets were a different texture to the US version
  • Fixed an issue where players who had selected an ammo type would not see this selection persisting after death
  • Fixed an issue where the profanity sensor was not applied to Squad names
  • Fixed an issue where player locations were incorrect on the overhead map when playing at 4k resolution

KNOWN ISSUES

There are a number of known issues with this build which are being worked on for update 1.3. For now, please bear with us as we develop this content, and remember that any content shown should be considered a work in progress.

  • The MAS-49 has issues with its third person animations - if you see another player using the MAS-49, please expect issues. The audio for the weapon is also in-progress. There may also be oddness with the weapon in general - please let us know if you encounter any issues!
  • There is a house on the outskirts of Saigon which has no collision - this should not affect core gameplay, and has already been fixed in-house.
  • Apache Snow, one of the new maps included in this wave of the CTB, only has static HMGs rather than the placeable DShKs included on other maps - this will be remedied for future waves
  • When a player moves close to a tall wall or object, or another player, their movement will be slowed to a walk.
As always this CTB contains a variety of bugfixes and updates, all of which will be detailed in the future changelog for the full release of 1.3. We are hugely grateful for any and all feedback from this test through the RS2: Vietnam Forum. We hope to see you tonight on the CTB!

Antimatter Games & Tripwire Interactive
25 comments Read more

15 February

Community Test Branch Build Delayed



Hello everyone,

Due to unexpected difficulties, we have found that we need to delay the Community Test Branch 1.3 build until next week. This will allow us to get the CTB build into a more testable experience and allow for better feedback. Stay tuned for an announcement early to mid next week for the CTB changelog and new test dates.

Tripwire Interactive & Antimatter Games
26 comments Read more

Reviews

“The game hits a sweet spot between realism, fun, and required teamwork that few games do.”
4/5 – Attack of the Fan Boy

“Rising Storm 2: Vietnam is a must have for tactical shooter fans. Tripwire‘s latest release strikes a perfect balance between realism and fun”
9/10 – Gaming on PC

“There isn’t a gun that I don’t like using, and I’m never disappointed to be stuck as a grunt if I don't snag a special class fast enough.”
85/100 – PC Gamer

Green Army Men Christmas Special


With the holiday season over, the Green Army Men Christmas has been "Retired" from the main game - but you can still find it over on RS2 Vietnam Steam Workshop

Update 12 - Rearmed and Remastered


With this, the 12th free content update in 18 months, we are bringing you a long list of performance improvements, audio occlusion, new weapons for the North Vietnamese forces, new maps, new heads - and a specific community request.

New weapons for the North Vietnamese:

  • MP40 - the famous German sub-machine gun from WW2, issued to the NLF from Soviet stockpiles of captured weapons.
  • 200-round belt for the RPD - this new variant will be selectable from the Role Select menu.
  • Deployable DShK - players on the North Vietnamese team will be able to pick up a DShK 12.7mm heavy machine-gun from a resupply point, carry it to a new location and deploy it wherever they need it.
  • Fougasse mine - a new trap for the Northern Sappers to use, this is basically a large improvised explosive device, detonated unwary Southern players standing on a pressure plate

New weapon for the Southern forces:

  • The M2 Browning .50-caliber heavy machine gun will appear as a static support weapon in the new maps.

Performance improvements:

A considerable number of performance improvements have been implemented for this update, to player characters, particle effects, level optimizations, changes to the Instanced Rendering system, a new set of weapon LODs and a set of changes to textures, with an emphasis on improving how texture streaming is handled.

New maps:

This update marks the release of two ‘remasters’ of fan-favourite Red Orchestra 2/Rising Storm maps, taking them from their original settings and into the war-torn jungles of Vietnam:

  • Mekong (remastered from "Hanto") - the NLF, fighting their way through the jungle to a US Marine Corps base.
  • Dong Ha (remastered from "Guadalcanal") - a night-time assault by the NLF, through the jungle, against the outskirts of an airbase defended by the US Army.

Audio Occlusion:

We have implemented a new system where gunshots and other ingame sounds are appropriately affected by their environment. This does not apply to all sounds in the game, but will affect any sound loud enough to be heard through walls, and be muffled/occluded by obstacles such as buildings or terrain.

6 new heads:

For a little more variety, we are providing you with 3 new heads for the North Vietnamese, plus 3 for the US Army and Marine Corps. The 3 US heads represent the diverse ethnicity of the US forces of the period, with one being Hispanic, one Native American and one Asian.

And last, but by no means least, cinematics for the conclusion of a campaign!

After we released the Multiplayer Campaign update, players requested suitable cinematic sequences for the end of a Campaign. You spoke, we listened, we agreed - so here they are!

Multiplayer Campaign Content Update


With this update, we are bringing back the much-loved Multiplayer Campaign Mode from previous games, adapted to the Vietnam War. The key features:

  • Full 64-player Campaign Mode
  • Play as the Northern or Southern forces battling for control region by region
  • Fight from 1965 through 1975, with the forces and weapons available varying with the year
  • Help select the region to compete for, the army to use and the actual map to fight over
  • The Northern forces can choose to make strategic use of the Ho Chi Minh Trail option to bring stronger PAVN forces to bear
  • The Southern forces can respond with carefully-timed use of the Search and Destroy option to cause the maximum damage to the enemy
  • Fight over familiar maps with different armies, different Commander abilities and weapons, different attackers and defenders
  • Help decide the fate of the war in Vietnam!

In addition, one more map from the RISING STORM 2: VIETNAM $40,000 Modding Contest makes it to an official release:

  • Highway 14 - this massive map features the US Army fighting their way along a highway through difficult terrain, clearing objective after objective, with the NLF guerrillas trying to stop them.

As always, there are a large number of smaller updates, bug fixes and enhancements, this time including:

  • Tripwire traps and tunnel spawns can be placed in more surface types, making them more useful in urban environments - it just takes longer to dig in concrete!
  • The ARVN now get their own variant of ERDL camoflage, plus a tiger stripe boonie, while the US get Mitchell Cloud camo
  • And, as a special request for a mapper, we have created a single sound effect for a clap of thunder, instead of the existing looping one. We hope you enjoy using it!

And finally, 3 other maps are out of beta, featuring updates driven by feedback from the players:

  • Operation Forrest - the Territories version of this official map
  • Firebase Georgina
  • Border Watch

ARVN Content Update


This update adds the Army of the Republic of Vietnam (ARVN) as a full playable faction in the game. The update also brings new weapons, specifically for the ARVN:

  • M1 Garand
  • M1D Garand Sniper Rifle
  • Thompson M1A1 SMG
  • M1918A2 Browning Automatic Rifle (BAR)
  • M1919A6 .30-cal Browning LMG
  • Douglas A-1 Skyraider ground-attack aircraft as a new Commander ability

There are also 2 new maps, showcasing the ARVN forces:
  • Quang Tri: Set during 1972, Quang Tri is a daytime supremacy map set in the citadel of the provincial capital, pitting the new ARVN forces with limited US helicopter support against NVA main-force units.
  • A Sau: Set on an airfield and fortified camp in the A Sau valley, this nighttime territory attack map finds ARVN forces defending against attacking NVA main-force units. Visibility is limited under the cover of darkness with occasional flares lighting up the battlefield.

In addition, the update also includes 3 maps, made by fans for the fans, from the RISING STORM 2: VIETNAM $40,000 Modding Contest, now being officially introduced to the game:
  • Firebase Georgina: Daytime attack by main-force NVA on a series of positions held by the US Army.
  • Borderwatch: Australian forces attack territory held by the NLF (Viet Cong), pushing through jungles and across open fields to the VC’s final hidden base.
  • Resort: US Marines stage a heliborne assault from the sea on a resort area held by Viet Cong guerrillas.

Bushranger Content Update











Digital Deluxe Edition



Purchase the Digital Deluxe Edition and receive 2 character customization items, 4 early item unlocks and the Official Soundtrack.

Exclusive Content

  • 2 Exclusive Customization Items - Camouflaged Boonie Hats for both factions
  • The Official Soundtrack made from original composed music will be available to Digital Deluxe Edition owners after the release of Rising Storm 2: Vietnam.

Early Unlocks

United States Army/Marines
  • Lowland ERDL Camouflaged Helmet
  • Darkhorse Pilot Helmet
North Vietnamese
  • Headscarf
  • Camouflaged Ushanka



Owners of Killing Floor 2 will receive 4 Vietnam-era weapon skins for the RPG-7, M1911 pistol, Lever Action Rifle and M16 M203.

About This Game

Rising Storm 2: Vietnam is the next in the series that has twice been PC Gamer’s ‘Multiplayer Game of the Year’, bringing the franchise into the era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Still with the authentic look and feel and realistic weapon handling that the series is known for.



Continuing the Tripwire tradition of providing strong support for games post-launch, Vietnam has already been updated multiple times, providing the player with:
  • 64-player battles
  • 6 different armies to play, each with their own weapons and abilities:
  • United States Army and Marine Corps
  • North Vietnamese Army (PAVN) and National Liberation Front (Viet Cong)
  • Australian Army
  • Army of the Republic of Vietnam (ARVN)
  • Over 50 weapons, covering everything from rifles and pistols to flamethrowers and rocket launchers
  • 4 flyable helicopters - Huey, Cobra, Loach and Bushranger
  • Asymmetric warfare - VC traps and tunnels vs. US napalm and choppers
  • More than 20 maps
  • 3 distinct game-modes
  • Proximity VOIP
  • And hundreds of character customization options.



Rising Storm 2: Vietnam offers intense action for up to 64 players in battles between the forces of South Vietnam (the US and their Allies) and those of the North - the regular, main-force units of North Vietnamese Army, plus the guerilla fighters of the National Liberation Front (or Viet Cong).

SOUTHERN FORCES - US, Australian and ARVN




The Southern forces have firepower and mobility on their side, with each army having its own unique supporting arms:
  • US Army/Marine Corps - airburst artillery, the Spooky gunship and napalm strikes
  • Australian Army - Pair of Canberra bombers and heavy artillery
  • ARVN - medium mortar barrage and napalm strikes from older A-1 Skyraiders


For mobility, they have access to full helicopter support:
  • UH-1 “Huey”: provides rapid transport for a squad across the map
  • OH-6 “Loach”: acts as both a spotter and airborne command post, as well as a fast gunship, with its miniguns
  • AH-1G “Cobra”: heavily-armed gunship with massive firepower for a pilot and weapons officer
  • Australian “Bushranger”: a Huey, with dual M60 machine guns, minigun and rockets

Tactically, the Southern squad leaders become important - so long as the squad leader is alive and in a smart location, the rest of his squad can spawn in on his location. So keep your squad leaders alive at critical moments!

As for weapons, the Southern forces had a wide range of the best weaponry of Western nations, ranging from older, WWII-era leftovers, through to the latest technology of the time:
  • M1 Garand, M2 Carbine, M3 “grease gun”, BAR and M1919 .30-cal LMG
  • M14 Battle Rifle, M40 and XM21 sniper rifles
  • M60 LMG and M16 automatic rifle
  • For heavier support - the M79 grenade launcher and M9A1-7 flamethrower
  • Explosives - M61 frag grenade, M8 smoke, C4 explosives and M18 Claymore

NORTHERN FORCES - NVA and VC




The Northern forces offer a broader mix, with the People’s Army of Vietnam (PAVN - or NVA) as the regular, disciplined and better-equipped main fighting force, in comparison to the National Liberation Front (NLF) guerrilla fighters, equipped with whatever weaponry was passed down the chain to them from Russia and China - known as the Viet Cong. For supporting weapons each has:
  • PAVN/NVA - heavy artillery, surface-to-air missile defenses and rapid reinforcement from the Ho Chi Minh trail
  • NLF/VC - a mix of ordnances (mortars, rockets, white phosphorous) used in a heavy barrage


To compete with the Southern forces’ mobility, the Northern forces have their own mobility - and stealth:
  • NVA and VC squad leaders can place spawn tunnels widely across the maps, allowing themselves and their squads to spawn much closer to the action - or even behind the lines
  • Given their “home field advantage”, any NVA or VC crouching or prone in cover can’t be spotted by Southern helicopters or aircraft
  • SA-2 Missiles - the quick way to counter Southern air assets is by calling on surface-to-air missiles, if the commander can time it right
  • “Ho Chi Minh Trail” ability - the NVA/VC commander can activate this ability to accelerate his team’s spawning rate, when times get desperate
  • “Ambush Spawn” ability - the NVA/VC commander can also cause anyone on his team who is waiting, to spawn on his location for potentially devastating ambushes.

The weaponry for the Northern forces is wide-ranging - the PAVN well-equipped with modern weapons delivered from Russia and China, while the VC have to work with a wide variety of weapons:
  • AK-47 and Type 56 Assault rifles
  • Russian SKS-45 and US M1 Carbines and Mosin Nagant 91/30 rifle
  • MN 91/30 and SVD sniper rifles
  • PPSh-41 and French MAT-49 SMGs
  • IZh-58 double-barrelled shotgun
  • DP-28 and RPD LMGs
  • RPG-7 rocket launcher
  • MD-82 toe-popper mines, Tripwires and Punji traps

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
    • Processor: Intel Core i3 @ 2.5GHz or AMD Phenom @ 2.5GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or ATI Radeon HD 5850
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 60 GB available space
    • Additional Notes: UNSUPPORTED HARDWARE: 32-bit Operating Systems
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
    • Processor: Intel Core i5 @ 3.2GHz or AMD @ 4.0GHz or better
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GeForce GTX 760 or AMD R9 270X or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 60 GB available space

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