Red Orchestra Series' take on Vietnam: 64-player MP matches; 20+ maps; US Army & Marines, PAVN/NVA, NLF/VC; Australians and ARVN forces; 50+ weapons; 4 flyable helicopters; mines, traps and tunnels; Brutal. Authentic. Gritty. Character customization. And napalm in the morning.
Recent Reviews:
Very Positive (360) - 80% of the 360 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (14,366) - 79% of the 14,366 user reviews for this game are positive.
Release Date:
May 30, 2017

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Buy Rising Storm 2: Vietnam - Digital Deluxe Edition

Includes 2 items: Rising Storm 2: Vietnam, Rising Storm 2: Vietnam - Digital Deluxe Edition Upgrade

Buy Rising Storm 2: Vietnam - Digital Deluxe Edition Upgrade

Buy Rising Storm Franchise Bundle

Includes 3 items: Red Orchestra: Ostfront 41-45, Rising Storm, Rising Storm 2: Vietnam

Buy Tripwire Complete Bundle BUNDLE (?)

Includes 39 items: Red Orchestra: Ostfront 41-45, Killing Floor, Killing Floor - Outbreak Character Pack, Killing Floor - Nightfall Character Pack, Killing Floor PostMortem Character Pack, The Ball, Killing Floor - "London's Finest" DLC Character pack, Dwarfs!?, Killing Floor - Steampunk Character Pack, Killing Floor Steampunk Character Pack 2, Killing Floor - Urban Nightmare Character Pack, Killing Floor - Harold Lott Character Pack, Killing Floor - Ash Harding Character Pack, Killing Floor - Community Weapon Pack, Killing Floor - The Chickenator Pack, Killing Floor - Robot Premium DLC Character, Killing Floor - Golden Weapons Pack, Rising Storm, Killing Floor - Mrs Foster Pack, Killing Floor - Community Weapon Pack 2, Killing Floor - Golden Weapon Pack 2, Killing Floor - Reggie the Rocker Character Pack, Killing Floor - Community Weapons Pack 3 - Us Versus Them Total Conflict Pack, Killing Floor - Camo Weapon Pack, Road Redemption, Killing Floor - Neon Character Pack, Killing Floor - Neon Weapon Pack, Killing Floor 2 Digital Deluxe Edition, Rising Storm 2: Vietnam, Rising Storm 2: Vietnam - Digital Deluxe Edition Upgrade, Killing Floor: Incursion, Rising Storm 2: Vietnam - Pulling Rank Cosmetic DLC, Rising Storm 2: Vietnam - Personalized Touch Cosmetic DLC, Rising Storm 2: Vietnam - Uncle Ho's Heroes Cosmetic DLC, Rising Storm 2: Vietnam - Born in the USA Cosmetic DLC, Rising Storm 2: Vietnam - Man Down Under Cosmetic DLC, Rising Storm 2: Vietnam - Rear Echelon Cosmetic DLC, Rising Storm 2: Vietnam - Southern Style Cosmetic DLC, Rising Storm 2: Vietnam - Homeland Security Cosmetic DLC


Recent updates View all (219)

January 18

Update 1.2.4 Work In Progress Changelog

Addressing Community Feedback, Requests and Exploits
We hope everyone had as much of a blast as we at AMG and TW did playing the Green Army Men Christmas event! Over the last few weeks there has been an increase in issues related to players exploiting the vote kick system, player toxicity, and general abuse of in-game systems. All of which make for a less than delightful atmosphere and playing experience.

We are addressing these toxicity issues with the following changes:
  • Players’ ability to initiate vote kicks has been restricted to 3 vote kicks every 24 hours
  • Players are restricted to changing teams once per minute to prevent players from switching teams, initiating a vote kick, and then switching back (this also applies to spectators)
  • When a vote prompt appears (to kick a player) there is additional information related to the reason for the kick, including the number of unforgiven team kills, number of minutes idling, or the number of kills attained by a player accused of cheating.
Example shown below:

  • Spectators can no longer use any voice chat channels

Better logging has been added to Webadmin to give server admins more useful information.
  • Added a log to record admin logins
  • Added a log to record any settings that have been changed by an admin on the server
  • Added a log to record players who have initiated a vote kick or role kick along with the selected kick reason
  • Added a log to record players who have had a vote initiated against them

Players Boosted to Level 99
Just before the Christmas event kicked off some players were affected by a server that boosted them to level 99. If you were affected by this server, you can stay at level 99 or you can choose to roll your level back to a level of your choosing. This rollback tool will only be available for a limited time.

The tool to roll back your level is found in the STATS menu.

Whitelisting of Community Content
  • We have whitelisted the current versions of GOM by SgtJoe and the Green Army Men Mod. Servers running this content will be ranked.

Bug Fixes
  • Fixed an issue where the IZH-58 would sometimes spawn without ammunition, or appear to fire, but fail to do damage. Thank you to the community for reporting and providing information on this issue!

Conclusion of the Green Army Men Christmas Event
A huge thank you to everyone who played in the Green Army Men Mod’s Christmas event, and to the incredibly talented Green Army Men Mod team who made such an amazing map! The game is returning to its normal state, with experience gain back to its normal rate, and the Christmas content removed from the base game download.

All achievements, gear unlocks (including your Christmas Helmet), and XP will be retained post-Event, along with all the bugfixes made to the base game and SDK since the launch of the Event.

If you are craving more miniaturized army action, the Green Army Men Mod will be available through the Steam Workshop with the release of this update. This page will also have a good amount of content in addition to the Green Army Christmas map that servers have been running. We look forward to seeing you on the battlefield!

As always, thank you for your continued support! We are continuing to work hard on Rising Storm 2: Vietnam, and would not be able to provide fixes like these without your feedback.

Antimatter Games & Tripwire Interactive
11 comments Read more

January 18

Vietnam And The Planned Changes For 2019 - Part 2!

Happy Friday!

Happy Friday everyone! Today we have a continuation of the community messaging that went out earlier this week. We’ve heard your feedback and want to address some concerns that were passionately raised.

Objective Blocking
Earlier this week we announced some planned changes to how objectives work and stirred up some controversy over this change.

This quote is from that previous community message:

“Objectives that are occupied by more than 1 enemy will block an Objective’s capture but will not block capture progress. An objective will be allowed to progress to 99% but will not fully complete if more than one enemy occupies the Objective’s capture area. Two or more enemies in an objective can stall out an opposing force from completing capturing a point, allowing reinforcements to provide backup to the contested objective. Additionally, this means that attacking teams cannot just overpower an objective by having more players in the objective and avoiding engagements with the enemy altogether.”

The use of “...1 enemy will block an Objective’s capture…” is a placeholder value and probably should have been left out of that message.

Our goal is to prevent instances where an objective is captured by the attackers when the defending team had a significant amount of forces in an objective (10-20, for example). The value we use for determining the block will likely be a percentage value based on the number of friendly forces the attackers have in the objective area. Defenders would need to match 50-75% of the attacker’s forces in the objective area before a block would occur.

We have not finalized a value for this change and will we run a few CTB playtests in the future to collect feedback before implementing this in the Live game.

Free-rotation for Helicopter Gunners
Helicopter gunners, such as the door gunners on the Huey and the Corba’s chin turret, will have the weapon’s rotation changed to be independent from the vehicle’s rotation. This means gunners will have an easier time keeping their sights on a target without having their aim disrupted by the vehicle’s movement.

Improving North Vietnamese Camouflage Ability
North Vietnamese have a passive ability to hide from recon and avoid being spotted by helicopters. This ability is only active if you are crouched or prone and are not moving or firing your weapon. The vegetation vignette that appears at the bottom of the screen indicates when this passive ability is active.

Currently you must remain still while crouched for 3 seconds and for prone, 1.5 seconds (firing your weapon will cancel this effect). These values will be reduced to make this passive ability more responsive and useful to the North Vietnamese.

We also looking into changing how Squad Tunnels are spotted by helicopters and recon so that they are only spotted after a player spawns near one.

Whitelisting of Community Content
We are adding GOM and Green Army Men to our official whitelist. This means that any server running the latest versions of these mods will be ranked and players will earn XP normally.

Update 1.2.4
We will have a preview of our work in progress changelog for the upcoming Update 1.2.4 later today, so stay tuned!

Thank you for your continued feedback and support.
7 comments Read more


“The game hits a sweet spot between realism, fun, and required teamwork that few games do.”
4/5 – Attack of the Fan Boy

“Rising Storm 2: Vietnam is a must have for tactical shooter fans. Tripwire‘s latest release strikes a perfect balance between realism and fun”
9/10 – Gaming on PC

“There isn’t a gun that I don’t like using, and I’m never disappointed to be stuck as a grunt if I don't snag a special class fast enough.”
85/100 – PC Gamer

Green Army Men Christmas Special

As a special thank-you to everyone who has played the game, we're delighted to bring you the Green Army Men Christmas Special, free to everyone who owns Rising Storm 2: Vietnam, produced by the Green Army Men Team that won the Vietnam Modding Contest earlier this year!

While the base game is completely unaffected, you will be able to jump in to the new Christmas-themed map, from an extra option on the main menu. As a break from the brutal, gritty battlefields of Vietnam, come home to play as plastic toy soldiers on the living room floor, through to the first week of January 2019. If you need an extra incentive, you'll earn a special seasonal M1 helmet for playing, that you can keep forever.

And the highlights of the update:

  • All-new Christmas-themed map
  • Both teams get helicopters - time for Huey-duels!
  • No fall damage - who needs parachutes when you're made of plastic?
  • 12 all-new seasonal achievements to play for!
  • Light up the living room with extra tracers and smoke!
  • Seasonal M1 helmet for everyone who plays, that you get to keep!

Don't Delay! Play now - this is a limited-time offer that expires in January!

Update 12 - Rearmed and Remastered

With this, the 12th free content update in 18 months, we are bringing you a long list of performance improvements, audio occlusion, new weapons for the North Vietnamese forces, new maps, new heads - and a specific community request.

New weapons for the North Vietnamese:

  • MP40 - the famous German sub-machine gun from WW2, issued to the NLF from Soviet stockpiles of captured weapons.
  • 200-round belt for the RPD - this new variant will be selectable from the Role Select menu.
  • Deployable DShK - players on the North Vietnamese team will be able to pick up a DShK 12.7mm heavy machine-gun from a resupply point, carry it to a new location and deploy it wherever they need it.
  • Fougasse mine - a new trap for the Northern Sappers to use, this is basically a large improvised explosive device, detonated unwary Southern players standing on a pressure plate

New weapon for the Southern forces:

  • The M2 Browning .50-caliber heavy machine gun will appear as a static support weapon in the new maps.

Performance improvements:

A considerable number of performance improvements have been implemented for this update, to player characters, particle effects, level optimizations, changes to the Instanced Rendering system, a new set of weapon LODs and a set of changes to textures, with an emphasis on improving how texture streaming is handled.

New maps:

This update marks the release of two ‘remasters’ of fan-favourite Red Orchestra 2/Rising Storm maps, taking them from their original settings and into the war-torn jungles of Vietnam:

  • Mekong (remastered from "Hanto") - the NLF, fighting their way through the jungle to a US Marine Corps base.
  • Dong Ha (remastered from "Guadalcanal") - a night-time assault by the NLF, through the jungle, against the outskirts of an airbase defended by the US Army.

Audio Occlusion:

We have implemented a new system where gunshots and other ingame sounds are appropriately affected by their environment. This does not apply to all sounds in the game, but will affect any sound loud enough to be heard through walls, and be muffled/occluded by obstacles such as buildings or terrain.

6 new heads:

For a little more variety, we are providing you with 3 new heads for the North Vietnamese, plus 3 for the US Army and Marine Corps. The 3 US heads represent the diverse ethnicity of the US forces of the period, with one being Hispanic, one Native American and one Asian.

And last, but by no means least, cinematics for the conclusion of a campaign!

After we released the Multiplayer Campaign update, players requested suitable cinematic sequences for the end of a Campaign. You spoke, we listened, we agreed - so here they are!

Multiplayer Campaign Content Update

With this update, we are bringing back the much-loved Multiplayer Campaign Mode from previous games, adapted to the Vietnam War. The key features:

  • Full 64-player Campaign Mode
  • Play as the Northern or Southern forces battling for control region by region
  • Fight from 1965 through 1975, with the forces and weapons available varying with the year
  • Help select the region to compete for, the army to use and the actual map to fight over
  • The Northern forces can choose to make strategic use of the Ho Chi Minh Trail option to bring stronger PAVN forces to bear
  • The Southern forces can respond with carefully-timed use of the Search and Destroy option to cause the maximum damage to the enemy
  • Fight over familiar maps with different armies, different Commander abilities and weapons, different attackers and defenders
  • Help decide the fate of the war in Vietnam!

In addition, one more map from the RISING STORM 2: VIETNAM $40,000 Modding Contest makes it to an official release:

  • Highway 14 - this massive map features the US Army fighting their way along a highway through difficult terrain, clearing objective after objective, with the NLF guerrillas trying to stop them.

As always, there are a large number of smaller updates, bug fixes and enhancements, this time including:

  • Tripwire traps and tunnel spawns can be placed in more surface types, making them more useful in urban environments - it just takes longer to dig in concrete!
  • The ARVN now get their own variant of ERDL camoflage, plus a tiger stripe boonie, while the US get Mitchell Cloud camo
  • And, as a special request for a mapper, we have created a single sound effect for a clap of thunder, instead of the existing looping one. We hope you enjoy using it!

And finally, 3 other maps are out of beta, featuring updates driven by feedback from the players:

  • Operation Forrest - the Territories version of this official map
  • Firebase Georgina
  • Border Watch

ARVN Content Update

This update adds the Army of the Republic of Vietnam (ARVN) as a full playable faction in the game. The update also brings new weapons, specifically for the ARVN:

  • M1 Garand
  • M1D Garand Sniper Rifle
  • Thompson M1A1 SMG
  • M1918A2 Browning Automatic Rifle (BAR)
  • M1919A6 .30-cal Browning LMG
  • Douglas A-1 Skyraider ground-attack aircraft as a new Commander ability

There are also 2 new maps, showcasing the ARVN forces:
  • Quang Tri: Set during 1972, Quang Tri is a daytime supremacy map set in the citadel of the provincial capital, pitting the new ARVN forces with limited US helicopter support against NVA main-force units.
  • A Sau: Set on an airfield and fortified camp in the A Sau valley, this nighttime territory attack map finds ARVN forces defending against attacking NVA main-force units. Visibility is limited under the cover of darkness with occasional flares lighting up the battlefield.

In addition, the update also includes 3 maps, made by fans for the fans, from the RISING STORM 2: VIETNAM $40,000 Modding Contest, now being officially introduced to the game:
  • Firebase Georgina: Daytime attack by main-force NVA on a series of positions held by the US Army.
  • Borderwatch: Australian forces attack territory held by the NLF (Viet Cong), pushing through jungles and across open fields to the VC’s final hidden base.
  • Resort: US Marines stage a heliborne assault from the sea on a resort area held by Viet Cong guerrillas.

Bushranger Content Update

Digital Deluxe Edition

Purchase the Digital Deluxe Edition and receive 2 character customization items, 4 early item unlocks and the Official Soundtrack.

Exclusive Content

  • 2 Exclusive Customization Items - Camouflaged Boonie Hats for both factions
  • The Official Soundtrack made from original composed music will be available to Digital Deluxe Edition owners after the release of Rising Storm 2: Vietnam.

Early Unlocks

United States Army/Marines
  • Lowland ERDL Camouflaged Helmet
  • Darkhorse Pilot Helmet
North Vietnamese
  • Headscarf
  • Camouflaged Ushanka

Owners of Killing Floor 2 will receive 4 Vietnam-era weapon skins for the RPG-7, M1911 pistol, Lever Action Rifle and M16 M203.

About This Game

Rising Storm 2: Vietnam is the next in the series that has twice been PC Gamer’s ‘Multiplayer Game of the Year’, bringing the franchise into the era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Still with the authentic look and feel and realistic weapon handling that the series is known for.

Continuing the Tripwire tradition of providing strong support for games post-launch, Vietnam has already been updated multiple times, providing the player with:
  • 64-player battles
  • 6 different armies to play, each with their own weapons and abilities:
  • United States Army and Marine Corps
  • North Vietnamese Army (PAVN) and National Liberation Front (Viet Cong)
  • Australian Army
  • Army of the Republic of Vietnam (ARVN)
  • Over 50 weapons, covering everything from rifles and pistols to flamethrowers and rocket launchers
  • 4 flyable helicopters - Huey, Cobra, Loach and Bushranger
  • Asymmetric warfare - VC traps and tunnels vs. US napalm and choppers
  • More than 20 maps
  • 3 distinct game-modes
  • Proximity VOIP
  • And hundreds of character customization options.

Rising Storm 2: Vietnam offers intense action for up to 64 players in battles between the forces of South Vietnam (the US and their Allies) and those of the North - the regular, main-force units of North Vietnamese Army, plus the guerilla fighters of the National Liberation Front (or Viet Cong).


The Southern forces have firepower and mobility on their side, with each army having its own unique supporting arms:
  • US Army/Marine Corps - airburst artillery, the Spooky gunship and napalm strikes
  • Australian Army - Pair of Canberra bombers and heavy artillery
  • ARVN - medium mortar barrage and napalm strikes from older A-1 Skyraiders

For mobility, they have access to full helicopter support:
  • UH-1 “Huey”: provides rapid transport for a squad across the map
  • OH-6 “Loach”: acts as both a spotter and airborne command post, as well as a fast gunship, with its miniguns
  • AH-1G “Cobra”: heavily-armed gunship with massive firepower for a pilot and weapons officer
  • Australian “Bushranger”: a Huey, with dual M60 machine guns, minigun and rockets

Tactically, the Southern squad leaders become important - so long as the squad leader is alive and in a smart location, the rest of his squad can spawn in on his location. So keep your squad leaders alive at critical moments!

As for weapons, the Southern forces had a wide range of the best weaponry of Western nations, ranging from older, WWII-era leftovers, through to the latest technology of the time:
  • M1 Garand, M2 Carbine, M3 “grease gun”, BAR and M1919 .30-cal LMG
  • M14 Battle Rifle, M40 and XM21 sniper rifles
  • M60 LMG and M16 automatic rifle
  • For heavier support - the M79 grenade launcher and M9A1-7 flamethrower
  • Explosives - M61 frag grenade, M8 smoke, C4 explosives and M18 Claymore


The Northern forces offer a broader mix, with the People’s Army of Vietnam (PAVN - or NVA) as the regular, disciplined and better-equipped main fighting force, in comparison to the National Liberation Front (NLF) guerrilla fighters, equipped with whatever weaponry was passed down the chain to them from Russia and China - known as the Viet Cong. For supporting weapons each has:
  • PAVN/NVA - heavy artillery, surface-to-air missile defenses and rapid reinforcement from the Ho Chi Minh trail
  • NLF/VC - a mix of ordnances (mortars, rockets, white phosphorous) used in a heavy barrage

To compete with the Southern forces’ mobility, the Northern forces have their own mobility - and stealth:
  • NVA and VC squad leaders can place spawn tunnels widely across the maps, allowing themselves and their squads to spawn much closer to the action - or even behind the lines
  • Given their “home field advantage”, any NVA or VC crouching or prone in cover can’t be spotted by Southern helicopters or aircraft
  • SA-2 Missiles - the quick way to counter Southern air assets is by calling on surface-to-air missiles, if the commander can time it right
  • “Ho Chi Minh Trail” ability - the NVA/VC commander can activate this ability to accelerate his team’s spawning rate, when times get desperate
  • “Ambush Spawn” ability - the NVA/VC commander can also cause anyone on his team who is waiting, to spawn on his location for potentially devastating ambushes.

The weaponry for the Northern forces is wide-ranging - the PAVN well-equipped with modern weapons delivered from Russia and China, while the VC have to work with a wide variety of weapons:
  • AK-47 and Type 56 Assault rifles
  • Russian SKS-45 and US M1 Carbines and Mosin Nagant 91/30 rifle
  • MN 91/30 and SVD sniper rifles
  • PPSh-41 and French MAT-49 SMGs
  • IZh-58 double-barrelled shotgun
  • DP-28 and RPD LMGs
  • RPG-7 rocket launcher
  • MD-82 toe-popper mines, Tripwires and Punji traps

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
    • Processor: Intel Core i3 @ 2.5GHz or AMD Phenom @ 2.5GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or ATI Radeon HD 5850
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 50 GB available space
    • Additional Notes: UNSUPPORTED HARDWARE: 32-bit Operating Systems
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
    • Processor: Intel Core i5 @ 3.2GHz or AMD @ 4.0GHz or better
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GeForce GTX 760 or AMD R9 270X or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 50 GB available space

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