You are the King! Rule an unruly realm: dispense justice in the throne room, keep the meager treasury afloat, build up your military, and balance Church, Mages, and the People while securing your bloodline. Every choice echoes through the night. If the balance tips, your crown falls…

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Kommer snart till Early Access

Utvecklarna av detta spel planerar att släppa det som ett pågående arbete och utveckla det med feedback från spelare.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“We’re building a systems-driven medieval kingdom sim where daily choices ripple through economy, church, military, and the people. Early Access lets us balance those systems with real player data, iterate on events and quests, and prioritize the features the community actually uses.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“Our goal is about 6–12 months. That window may shift based on feedback and scope changes, but we’ll keep players updated with transparent dev posts.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“More throne-room events/NPC types (casino-style randomization with rare specials)

Expanded Treasury/Church mechanics, advisor tiers (shady/okay/good) and automation durations

Military depth: expeditions (Anno-style narrative events), defense pressure scaling, upgrades

Faction storylines (Church vs. Mages vs. People) with reputation caps and unique quests

Achievements, dynasty system, late-game survival pressure, optional DLC hooks

Better onboarding (skippable intro scenarios), UI/UX polish, performance passes”

Hur är det nuvarande läget i versionen med Early Access?

“Core loop playable: 20-minute days, 3 throne-room cases/day, daily income & expenses, deficits, riots/risks

Treasury, Church tithe, and basic reputation (People/Church/Mages) functioning

Early expeditions as text/image events; several starter quests; autosaving across levels

Intro tutorial, basic cinematics, keyboard/mouse controls

Stable on our test hardware; optimization and content breadth still in progress”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“We plan to increase the price as we add major content and systems. Buying in Early Access supports development and includes all updates to 1.0.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“Public roadmap with upvoteable feature/cards

Monthly balance/content patches; detailed changelogs

In-game telemetry (opt-in) to tune economy, spawn rates, and event rarity

Dedicated Steam discussions for bug reports and suggestions; polls for next event packs

Save-compatible test branches for trying new systems before they hit main”
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Om detta spel

About this product

Dadi Kingdom is a darkly humorous medieval management game about power, scarcity, and consequences. You sit on the throne, hear petitioners, pass judgment, and pay the price: the coffers stay tight, threats grow, and the world remembers everything. At night, events echo your daytime decisions—quietly or brutally.

Beyond the throne room the world opens up: explore, fight, and complete quests independent of your daily rulings—in villages, forests, and ruins. Loot and reputation feed directly into the treasury, the military, and the factions; nights summarize it all and carry the consequences into the next day.

You balance reputation, bonuses, and story paths between Church, Mages, and People. If you gear up late, the pressure will hit you twice as hard later. Expeditions unlock narrated events beyond the castle; you make the calls, take the risks, and bring home the rewards. On paper you rule— in truth you fight for your realm’s survival. Fail, and your reign ends in revolt or bankruptcy.

Key Features

  • Tough judgments in the throne room with tangible consequences.

  • A deliberately grounded economy that forces priorities.

  • Neglected upgrades come back as future threats.

  • Church, Mages, and People react to your reputation and unlock content.

  • Expeditions beyond the kingdom.

  • Nights follow through on your daytime choices.

  • Cross-generation survival management.

  • Unreal 5.6 professional standard.

  • Metahuman and Live Link integration.

Systemkrav

    Minimum:
    • OS: Windows 10 64-bit (1909 or newer)
    • Processor: Intel Core i5-6600K / AMD Ryzen 5 1600
    • Minne: 8192 MB RAM
    • Grafik: NVIDIA GeForce GTX 1060 (6 GB) / AMD Radeon RX 580 (8 GB)
    • DirectX: Version 12
    • Nätverk: Bredbandsanslutning
    • Lagring: 15000 MB ledigt utrymme
    • Ljudkort: DirectX compatible
    • VR-stöd: N/A
    • Ytterligare anmärkningar: Runs in DirectX 12; upscalers like DLSS/FSR can help on lower-end GPUs.
    Rekommenderade:
    • OS: Windows 11 64-bit
    • Processor: Intel Core i7-10700 / AMD Ryzen 7 3700X
    • Minne: 16384 MB RAM
    • Grafik: NVIDIA GeForce RTX 3060 (12 GB) / AMD Radeon RX 6700 XT
    • DirectX: Version 12
    • Nätverk: Bredbandsanslutning
    • Lagring: 30000 MB ledigt utrymme
    • Ljudkort: DirectX compatible
    • VR-stöd: N/A
    • Ytterligare anmärkningar: Best experience on SSD with upscaling (DLSS/FSR) enabled; 1080p/60 targeted on Recommended.
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