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Permainan Akses Awal

Dapatkan akses segera dan mula bermain; libatkan diri dengan permainan ini seiring pembangunannya.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“We are taking a very early access approach. EverRail will launch early in development. With rough edges, limited content, and ongoing iteration.

We learned from previous projects that working with players only late! can lead to polishing the wrong things. By releasing earlier, we can use our time and budget to improve the core experience based on real player behavior, not assumptions.

We are choosing a public early access instead of more closed tests because we want broader feedback. Not just from the most invested fans, but also from first time players and people with different expectations. That helps us spot unclear features, weak onboarding, and missing fun faster.

What you should expect at early access launch is a playable foundation focused on the core loops, driving the train, managing energy, scouting for information, and going on expeditions to bring back supplies for crafting and building. You should not expect a fully polished experience, a finished content scope, or final balance.

If you enjoy being part of a game while it is being built, and you want to share feedback that can shape the direction, you are welcome to join. If you prefer finished games with complete polish and a finalized feature set, it is better to wait. Steam refunds exist as a safety net, if the current state is not what you expected.

We will share a clear roadmap via Trello, patch regularly, and communicate what we are working on, what we are not working on, and why.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“Once we release into Early Access, we plan EverRail to be in Early Access for 12 months or longer. During Early Access we want to make sure the game will meet our quality and quantity standards to ensure a successful full release. Early Access allows us to expand the world, polish gameplay systems, and integrate community-driven improvements. We’ll keep players updated regularly and adjust the timeline with more specific dates as we progress.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“We plan that the full version will feature an expanded open world, new areas to explore, much more content, more side quests, more items and equipment to craft, as well as refined combat and survival mechanics. We also plan to add full voice acting, a full localization, improved performance, and deeper environmental storytelling. Player feedback will guide improvements to controls, and overall game balance and our Trello Board will show even more details about upcoming content and features”

Bagaimanakah keadaan semasa versi Akses Awal?

“The Early Access version includes the core gameplay loop: train driving, on foot exploration, and glider flying. It also features compelling survival-, combat- and crafting-mechanics as well as a large procedural open world to explore. Single- and online Multiplayer is supported. While some systems are still in development, the game is stable and offers several hours of engaging content. We’ll be updating regularly with new features, bug fixes, and quality-of-life improvements. The game is in early stage. We do not want to repeat our mistakes from the past of releasing to late with no time and budget left to shape the game with the community.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“Yes, we plan to increase the price after Early Access. Early supporters will benefit from a lower entry price and exclusive access to development updates, and “behind the scenes” content as a reward for joining us early and helping us shape the game’s future.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“We’ll be actively engaging with our community through Discord, Steam, and Trello. Players will be invited to participate in feedback surveys, vote on features, and join Q&A sessions with the dev team to make sure their voice will help shape EverRail.”
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Laporkan pepijat dan tinggalkan maklum balas untuk permainan ini di papan perbincangan

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Tentang Permainan Ini

Your train is your only refuge in an endless frozen world. When you die, another passenger steps forward and takes your place. As long as survivors remain, your journey continues. Rescue trapped passengers scattered in abandoned facilities across Inara and build up your society one survivor at a time.

It's your base, your shelter, and everyone aboard's last chance at survival. Explore the exomoon Inara solo or in co-op with up to 4 players.

Your mission for survival lies above everything. Venture into dangerous locations filled with valuable resources, technology, hidden secrets, and unforgiving battles. But if you explore for too long, you may risk losing everything.

The train's battery recharges while it's moving and drains when it stands still. Every expedition and every decision you make revolves around this single rule. Manage your train's power, maintain its systems, and never let the battery reach zero or your journey ends. Move or freeze.

Conquer Inara by crafting new weapons, armor, tools, gliders, and essential machinery. Expand and upgrade your train as you push farther along the tracks. Attach hundreds of new wagons to increase storage, boost production, and build out your own logistics.

Your glider puts eyes in the sky over the frozen landscape before you ever set foot on it. Scout new locations, harvest rare isotopes for crafting, and identify threats from above by deploying scan drones into the depths of Inara.

Inara Never Looks the Same Twice

Abandoned facilities, deadly anomalies, and survivors waiting to be rescued are scattered across a procedurally generated world that never repeats. Every run brings new routes, new dangers, and new reasons to keep the train running.

Shape EverRail with us

The exomoon is called Inara because the community chose that name. The lore exists because players helped us refine it. Throughout Early Access, EverRail is built alongside the players. Features, systems, game balance, and story will continue to evolve based on the community that keeps the train running.

So join our Steam Community and Discord and shape the game with us!

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

In EverRail, AI-generated voiceover is used only for machine characters: the train's AI board computer and robot enemies, voices that are artificial in the story itself, which also lets us offer them in multiple languages. Beyond that, our team uses generative AI as a tool to support development, with our artists, designers, and engineers refining and hand-building every asset that makes it into the game.

Keperluan Sistem

    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10 64 bit or later (Windows 11 recommended for Intel 12th and 13th gen CPUs)
    • Pemproses: Intel Core i7-8700K / AMD Ryzen 7 2700X
    • Memori: 16 GB RAM
    • Grafik: NVIDIA GeForce GTX 1660 (6GB) / AMD Radeon RX 5600 XT (6GB)
    • DirectX: Versi 11
    • Storan: 30 GB ruang tersedia
    • Nota Tambahan: SSD required. Full Shader Model 6.6 (with Atomics) support is required.
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10 64 bit or later (Windows 11 recommended for Intel 12th and 13th gen CPUs)
    • Pemproses: Intel Core i7-10700K / AMD Ryzen 7 3800X
    • Memori: 32 GB RAM
    • Grafik: NVIDIA GeForce RTX 3060 Ti (8GB) / AMD RX 6700 XT (12GB)
    • DirectX: Versi 12
    • Storan: 30 GB ruang tersedia
    • Nota Tambahan: SSD required. Full Shader Model 6.6 (with Atomics) support is required.
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