Command your armies in Napoleonic Spain. Plan your movements on the campaign map and fight real-time tactical battles. Coordinate infantry, cavalry and artillery, use the terrain to your advantage and commit your reserves to turn the tide of battle.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

““War History: Napoleon in Spain” is developed by a single creator. Early Access allows players to experience a fully playable version while development continues. This approach helps gather valuable feedback from the community and ensures steady progress. The current version already offers solid gameplay and historical content that will expand over time.”

Approximately how long will this game be in Early Access?

“The game is planned to remain in Early Access for approximately one year. ”

How is the full version planned to differ from the Early Access version?

“The full version will include expanded campaign content, additional historical scenarios, improved AI behavior, and enhanced visual and sound effects. It will also feature more refined mechanics for logistics, morale, and terrain interaction. The Early Access version already offers a complete and playable experience, but the final release will deliver a more polished, optimized, and content-rich game based on player feedback.”

What is the current state of the Early Access version?

“The Early Access version currently includes a complete campaign map, five detailed battle maps, and five playable historical battles. It also features a multiplayer mode with three fully functional armies: British, Spanish, and French. Players can experience both single-player and multiplayer engagements.”

Will the game be priced differently during and after Early Access?

“The game’s price will increase by approximately 25% once the full version is released. The Early Access version offers players a lower entry price, while the final release will reflect the additional content, improvements, and features introduced during development.”

How are you planning on involving the Community in your development process?

“Community feedback will play a key role in shaping the game’s evolution. Players will be able to participate in surveys, share their ideas, and report issues directly to help refine gameplay and balance. As a solo developer, I aim to maintain open communication with the community, listening to suggestions and implementing improvements based on collective input to ensure the best possible experience.”
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Planned Release Date: To be announced

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About This Game

War History: Napoleon in Spain transports you to the heart of the Iberian Peninsula in 1808, when the Spanish armies rose up against the Napoleonic invasion. Choose your side, French or Spanish, and wage a real-time, non-turn-based campaign where every battle can break out at any moment and in any corner of the map.


CAMPAIGN MODE:

In turn-free campaign mode, every decision counts. You’ll need to conquer territories, organize your supply lines, ambush enemy convoys, and face off against their armies anywhere on the map. Everything happens in real time: there are no pauses or turns, just pure strategy. Here, you don’t fight isolated battles, but rather full-scale campaigns where long-term planning is the key to victory.

DYNAMIC BATTLES:

Face dynamic battles where the AI deploys adaptive strategies based on your movements. Each soldier acts independently: they have their own ammunition, physics, and behavior, creating a lively and chaotic battlefield. These aren’t mere regiments, but men who fight, reload, and fall amid the smoke of muskets, the clash of swords, and the edge of bayonets.

REALISTIC PHYSICS:

Soldiers who fall and pile up on top of one another, buildings that react to artillery strikes, and visual effects designed to make the player feel the chaos of a real battlefield—not just a simple 3D grid. The enemy has barricaded itself inside a house: destroy it with your cannons and send your grenadiers to capture the neighborhoods of villages, towns, and cities. Every shot, every explosion, and every decision shapes the fate of the campaign.

Relive history from the inside and prove your leadership skills in a war where every decision, every shot, and every man counts. The Peninsula awaits you… Will you be a conqueror or a liberator?

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The game uses AI-assisted tools during development, including code generation, asset creation, music composition, map prototyping, and image generation. These systems are part of the production workflow and do not generate new content during gameplay.

AI for Coding: Development tools assist with scripting, debugging, and generating boilerplate code. All AI-generated code is reviewed and manually refined by the development team.

AI for Visual Assets: Some environmental elements, props, and textures are created or enhanced using AI image-generation tools. These images are always curated, edited, and finalized by artists to ensure consistency with the game’s historical art direction.

AI for Music: Background tracks and ambient layers may be composed with AI tools, then adjusted by human composers to match the tone of the game.

AI for Maps: AI is used to prototype terrain shapes and layout ideas, which are later fully redesigned and polished by level designers.

AI for Image Generation: Certain concept art, reference images, and early-stage visual drafts are produced using AI image-generation systems. These are used only as development references or starting points, not as final in‑game assets.

All AI-generated materials are static, pre-produced, and manually validated.

No AI system creates dynamic content, gameplay outcomes, or real-time images while the player is playing.

Mature Content Description

The developers describe the content like this:

The game features large‑scale battles involving thousands of soldiers, where combat results in visible casualties, fallen bodies, and scattered blood across the battlefield. These elements are presented within a historical war context and are not stylized as gore or mutilation, but players will frequently witness the aftermath of intense fighting.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: 4-core @ 2.3Ghz or similar
    • Memory: 8 GB RAM
    • Graphics: GTX 1650
    • Storage: 10 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: 8-core @ 2.8Ghz or similar
    • Memory: 16 GB RAM
    • Graphics: RTX 3060 ti
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