Pigmarines is a 2–10 player online social deduction game where players blend in among the passengers aboard the same submarine, sabotage, hunt down traitors, and decide who to trust or betray before the ship sinks.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Pigmarines is built around social interaction, player behavior, and emergent chaos.
Early Access allows us to develop the game together with the community, observe real matches, and fine-tune core systems like balance, pacing, and social dynamics based on real player feedback.”

Approximately how long will this game be in Early Access?

“The game is planned to stay in Early Access for around 6 to 12 months, depending on development progress and community feedback to deliver the best Pigmarines experience.”

How is the full version planned to differ from the Early Access version?

“The full version of Pigmarines will be a more complete and content-rich experience.

During Early Access, we plan to expand the game with new sabotage mechanics, more interactable systems, customizable match options, weapons, tools, cosmetics, and additional maps.

Our goal is to deliver a polished, well-balanced social deception experience with more variety, depth, and replayability at full release.”

What is the current state of the Early Access version?

“Pigmarines is fully playable in Early Access and focuses on the core experience:
online co-op social deception, time-based sabotage objectives, team-based roles, and player-driven chaos.

Players can already play full matches and engage with the core systems, while additional content and refinements continue throughout development.”

Will the game be priced differently during and after Early Access?

“We plan to review pricing as development progresses.
As new content, features, and improvements are added over time, we may adjust the price accordingly. Any potential changes will reflect the scope and value of the game at that stage.”

How are you planning on involving the Community in your development process?

“Community feedback plays a key role in Pigmarines’ development.

We actively collect feedback through Steam discussions, social platforms, and in-game behavior observations, using player input to guide balance changes, improvements, and future features throughout Early Access.”
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About This Game

Pigmarines is an online social deduction game for 2–10 players packed into the same submarine, where some try to save the crew while others secretly try to ruin everything.

The problem is: the Traitors look just like everyone else.

Blend in with the passengers, sabotage without raising suspicion, lie to your friends, and get away with it before the submarine descends into total chaos.

Or, if you're on the crew, keep your eyes open. That innocent-looking pig next to you... might not be so innocent.

SABOTAGE OR BETRAYAL

As a Traitor, your job is simple: Break everything. Don't get caught.

Cut the power, arm the bomb, disable the terminal, take out passengers... and that's only the beginning. There are plenty of ways to sabotage the submarine; what you do, when you do it, and who is watching is entirely up to you.

But remember: Every sabotage leaves a trace.

The more chaos you cause, the harder it becomes to hide. At some point, someone on the crew is bound to turn and ask:

“Wait... was that you?”

You'd better have someone else to blame by then.

EVERYONE LOOKS THE SAME

In Pigmarines, the crowd isn't just decoration. The crowd is the Traitor's camouflage.

Passengers look alike, letting Traitors blend in, disappear from sight, and wait for the right moment.

But as the passengers disappear, so do your hiding places.

For the crew, the answer seems simple:

Don't watch what they look like. Watch what they do.

Because sometimes it's not a face that gives away the culprit—it's a pig standing in the wrong place at the wrong time.

TAKE THE RISK OR STAY HIDDEN

You can quietly finish your sabotage objectives. Blame someone else. Wait for the perfect moment.

Or throw the entire plan out the airlock and turn everything into hell in an instant.

Every move in Pigmarines means taking a little more risk.

Good Traitors hide. Great Traitors turn everyone against each other before they get caught.

CONTROL TERMINAL

The crew isn't completely helpless.

The Passenger Inspection Terminal is one of the most important tools for turning suspicion into real information. Use the terminal, crack the code, and start hunting down your suspects.

You didn't think the Traitors would just sit there and watch, did you?

The terminal can be sabotaged, disabled, and used to throw the crew's investigation off course.

Information on one side.

Sabotage on the other.

And right in the middle, as always:

CHAAAOS!

FUN ALL THE WAY DOWN

Friendships are put to the test in Pigmarines.

Accusations fly.

Plans fall apart.

Pigs go ragdoll.

Someone farts.

And when the round ends, everyone argues about the same thing:

“I KNEW IT WAS YOU!”

They probably didn't.

By the way, a warning: The lobby is not a disco. The boombox and dancing pigs may disagree.

FEATURES

  • 2–10 Player Online Social Deduction

  • Behavior-Driven Deduction

  • Hidden-Role Showdown Between Crew and Traitors

  • Proximity Voice Chat

  • Random Sabotage Objectives

  • Blend In Among Passengers

  • Passenger Inspection Terminal

  • Character Customization

  • Weapons and Deadly Decisions

  • Post-Death Spectator Mode

  • Sabotage

  • Betrayal

  • Snitching

  • Boombox

  • Dancing

  • And yes... Farting.

Save the submarine.
Trust your teammates.
Accuse your friends.
Or betray them all.

Wishlist Pigmarines and join the voyage.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI was used to create a small portion of the in-game soundtrack. Specifically, 3-4 music tracks played via an in-game 'boombox' tool were generated using AI. All other assets, including 3D models, code, and gameplay mechanics, have been created manually without the use of AI.

Mature Content Description

The developers describe the content like this:

Pigmarines contains cartoonish violence and stylized blood effects during combat and player eliminations. The game does not feature any sexual content, drug use, or extreme gore. All visual effects are designed to fit the game's animated art style.

System Requirements

    Minimum:
    • OS *: Windows (64-bit) 8 or Newer
    • Processor: Intel Core i5‑6600 / AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 960 / AMD Radeon R9 380 (or equivalent)
    • DirectX: Version 11
    • Storage: 1 GB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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