Football, Tactics & Glory is using a ball rather than swords and sorcery in turn-based battles, developing a club instead of a castle, and leveling up your units after clashes on the stadium. It's a unique combination of turn-based mechanics, team development, tycoon-style games and football.
Recent Reviews:
Very Positive (228) - 87% of the 228 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,377) - 90% of the 1,377 user reviews for this game are positive.
Release Date:
Jun 1, 2018

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Recent updates View all (119)

June 15

Micro-Update 2

The most important change - we have switched the game to 64-bit architecture. It should make it even more stable. At the same moment, we continue polishing graphics and fixing bugs.

Updated screens
  • The news about the end of the season
  • Best your footballers of the season
  • Sponsor selection

  • Added animation for the footballers at the kit selection screen
  • Improved lighting in the main menu, kit editor screen and men of the match screen
  • Black and grey jerseys used the same grey icons on some screens. Fixed
  • Changed the old cup images in the tables and other screens
  • Long surnames in the hints on the mini-pitch were carried on the next string. Fixed

  • Weaken few teams of the Second league. It will make the Third league a bit easier at the start of the second season

  • In some cases, the info panel might have appeared at the penalties. Fixed
  • Some players were receiving the email about failed president's task. Fixed
  • Fixed the wrong GKs AI behaviour which led to holding the ball at some very rare situations
8 comments Read more

June 12


After leaving Early Access, we read the forums, your emails, and reviews. It was great to know that many of you were surprised by how our game is great. Thanks to everyone who shared positive emotions, thanked for the game, helped to the new players on the forums/discord, wrote positive reviews, streamed and recorded the game. We really appreciate your help!

As there were many new players, it appeared that in some situations our game crashes or works not as expected. Therefore at the same moment with adding the new graphics to the game we started fixing bugs and helping players with their campaigns.

As a result, we updated the game quite quickly, and I didn't have time to write the patch notes. Today, I'll write about all improvements we did for the game from June 1st.

List of the improvements

  • Added the possibility to learn skills from the Profile and Career screens.
  • Added Home/Away icons on the Opponent screen
  • At the last day of the transfers, we show a big button which recalls you about prolonging the contracts
  • Added the possibility to change the kit before a match
  • Now, the Training tab shows the number of players who can learn the skills
  • Now, the Transfers button shows the number of the new players in the lists

  • Start of the match
  • Simulation
  • Player's Profile
  • Player's Career
  • Match results
  • Club's Upgrades

  • AI teams could buy the footballers from the global list earlier than the player. Fixed
  • Fixed the sorting of the transfers list by the class
  • Fixed the wrong coloring the substituted players
  • Now, the substitutions screen doesn't show the opponent's second squad
  • Footballers from AI teams could select the wrong upgrades in the Fan Favorite tree. Fixed
  • The logotypes of your and opponent's teams weren't shown after the matches. Fixed
  • Fixed many memory leaks and crashes.

  • Earlier, kick off rule took to account the footballer's class. It wasn't intended. Fixed
  • Nutmeg skill didn't give the specialization xp for the participating footballers. Fixed
  • Wing defender got a bonus to his pass if performing the cross from the wrong wing. Fixed
  • CM ran on 2 tiles outside of his zone. DM got an intercepting bonus outside of his zone. CF got a Heading bonus outside of his zone. Fixed
  • When CF automatically moved ahead he always chose the same direction. Now, the direction is random.

Wish you to have fun with the game!
13 comments Read more


“Football Tactics is the most captivating indie PC game I have played. In addition to the strategic gameplay and management aspects, the fact that games play out quickly helped keep me going “just one more turn.” In that way, it is very much like bigger strategy titles, like the aforementioned Civilization series. Plus, it is polished and charmingly animated, with easy to read menus and a very helpful tutorial.”
Operation Sports

“Think Heroes of Might and Magic but with footballers instead of griffins...”
9/10 – The Pixel Empire

“A real innovation: deeply addictive”


Football, Tactics & Glory has its Discord server, where players talk about the game, share their experience, and discuss tactics. I often answer questions there and share there work in progress. Join us by this link!

Creoteam's twitter account is the first place, where we share the game's development progress, fresh screenshots, gifs etc. Subscribe to it, and you will always know our news.

About This Game

Football, Tactics & Glory is a football management game for those who love strategy games.

Football, Tactics & Glory reinvents the basics of the football management genre, making it appealing to everyone, not just the most hardcore football management aficionados.

The game is deep enough to keep players engrossed for hundreds of hours. Football, Tactics & Glory skips the boring parts of football management games - all those endless tables, numbers, routine and micromanagement.

If you enjoy turn-based gameplay, strategy or tycoon games, you will love Football, Tactics & Glory.


- Unique turn-based system
- Club development involving economics and RPG elements
- Powerful face editor
- Mod support which allows you to create real-life leagues
- Online game support
- Twitch integration (spectators can interact with a streamer)

System Requirements

    • OS: Windows 7
    • Processor: 1 GHz
    • Memory: 1 GB RAM
    • Graphics: Shaders 3.0, minimal resolution 1024 x 768, recommended dedicated graphics card with 512 MB of RAM
    • DirectX: Version 9.0c
    • Storage: 800 MB available space
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